The Peripheral


William Gibson - 2014
    Her brother Burton lives, or tries to, on money from the Veterans Administration, for neurological damage suffered in the Marines’ elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she’s had to let the shooter games go.Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren’t many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby. Burton’s been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He’s got Flynne taking over shifts, promised her the game’s not a shooter. Still, the crime she witnesses there is plenty bad.Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf’s, for all its decadence and power, will learn that some of these third-world types from the past can be badass.

Ack-Ack Macaque


Gareth L. Powell - 2012
    The trouble is, Ack-Ack Macaque is a cynical, one-eyed, cigar-chomping monkey, and he's starting to doubt everything, including his own existence. A century later, in a world where France and Great Britain merged in the late 1950s and nuclear-powered Zeppelins encircle the globe, ex-journalist Victoria Valois finds herself drawn into a deadly game of cat and mouse with the man who butchered her husband and stole her electronic soul. Meanwhile, in Paris, after taking part in an illegal break-in at a research laboratory, the heir to the British throne goes on the run. And all the while, the doomsday clock ticks towards Armageddon.

Blue Remembered Earth


Alastair Reynolds - 2012
    But Geoffrey's family, the vast Akinya business empire, has other plans. After the death of Eunice, Geoffrey's grandmother, erstwhile space explorer and entrepreneur, something awkward has come to light on the Moon, and Geoffrey is tasked - well, blackmailed, really - to go up there and make sure the family's name stays suitably unblemished. But little does Geoffrey realise - or anyone else in the family, for that matter - what he's about to unravel.Eunice's ashes have already have been scattered in sight of Kilimanjaro. But the secrets she died with are about to come back out into the open, and they could change everything.Or shatter this near-utopia into shards...

Our Lady of the Ice


Cassandra Rose Clarke - 2015
    The southernmost city in the world, with only a glass dome and a faltering infrastructure to protect its citizens from the freezing, ceaseless winds of the Antarctic wilderness. Within this bell jar four people–some human, some not–will shape the future of the city forever:Eliana Gomez, a female PI looking for a way to the mainland.Diego Amitrano, the right-hand man to the gangster who controls the city’s food come winter.Marianella Luna, an aristocrat with a dangerous secret.Sofia, an android who has begun to evolve.But the city is evolving too, and in the heart of the perilous Antarctic winter, factions will clash, dreams will shatter, and that frozen metropolis just might boil over…

Makers


Cory Doctorow - 2009
    They also invent entirely new economic systems, like the “New Work,” a New Deal for the technological era. Barefoot bankers cross the nation, microinvesting in high-tech communal mini-startups like Perry and Lester’s. Together, they transform the country, and Andrea Fleeks, a journo-turned-blogger, is there to document it.Then it slides into collapse. The New Work bust puts the dot.combomb to shame. Perry and Lester build a network of interactive rides in abandoned Wal-Marts across the land. As their rides, which commemorate the New Work’s glory days, gain in popularity, a rogue Disney executive grows jealous, and convinces the police that Perry and Lester’s 3D printers are being used to run off AK-47s.Hordes of goths descend on the shantytown built by the New Workers, joining the cult. Lawsuits multiply as venture capitalists take on a new investment strategy: backing litigation against companies like Disney. Lester and Perry’s friendship falls to pieces when Lester gets the ‘fatkins’ treatment, turning him into a sybaritic gigolo.Then things get really interesting.

The Mongoliad: Book One


Neal Stephenson - 2012
    In it, a small band of warriors and mystics raise their swords to save Europe from a bloodthirsty Mongol invasion. Inspired by their leader (an elder of an order of warrior monks), they embark on a perilous journey and uncover the history of hidden knowledge and conflict among powerful secret societies that had been shaping world events for millennia.But the saga reaches the modern world via a circuitous route. In the late 19th century, Sir Richard F. Burton, an expert on exotic languages and historical swordsmanship, is approached by a mysterious group of English martial arts aficionados about translating a collection of long-lost manuscripts. Burton dies before his work is finished, and his efforts were thought lost until recently rediscovered by a team of amateur archaeologists in the ruins of a mansion in Trieste, Italy. From this collection of arcana, the incredible tale of The Mongoliad was recreated.Full of high adventure, unforgettable characters, and unflinching battle scenes, The Mongoliad ignites a dangerous quest where willpower and blades are tested and the scope of world-building is redefined.A note on this edition: The Mongoliad began as a social media experiment, combining serial story-telling with a unique level of interaction between authors and audience during the creative process. Since its original iteration, The Mongoliad has been restructured, edited, and rewritten under the supervision of its authors to create a more cohesive reading experience and will be published as a trilogy of novels. This edition is the definitive edition and is the authors' preferred text.Reviews:“This off-beat alternate history of Eurasia could be your new obsession.” –i09.com“This story is pure adventure, with much swordplay and swashbuckling.” –Kirkus Reviews“A terrifically engaging book that pulled me along at least as quickly as The Hunger Games. Think Lord of the Rings without all that pesky fantasy…Five frighteningly accurate historical sword fights out of five.” –Fanboy Comics

United States of Japan


Peter Tieryas - 2016
    Americans worship their infallible Emperor, and nobody believes that Japan’s conduct in the war was anything but exemplary. Nobody, that is, except the George Washingtons – a shadowy group of rebels fighting for freedom. Their latest subversive tactic is to distribute an illegal video game that asks players to imagine what the world might be like if the United States had won the war instead.   Captain Beniko Ishimura's job is to censor video games, and he's working with Agent Akiko Tsukino of the secret police to get to the bottom of this disturbing new development. But Ishimura's hiding something... He's slowly been discovering that the case of the George Washingtons is more complicated than it seems, and the subversive videogame's origins are even more controversial and dangerous than either of them originally suspected. Part detective story, part brutal alternate history, United States of Japan is a stunning successor to Philip K Dick’s The Man in the High Castle. File under: Science Fiction [ Gamechanger | Area #11 | Robot Wars | Strike Back the Empire ]

Great North Road


Peter F. Hamilton - 2012
    The keys to this empire belong to the powerful North family - composed of successive generations of clones. Yet these clones are not identical. For one thing, genetic errors have crept in with each generation. For another, the original three clone "brothers" have gone their separate ways, and the branches of the family are now friendly rivals more than allies. Or maybe not so friendly. At least that's what the murder of a North clone in the English city of Newcastle suggests to Detective Sidney Hurst. Sid is a solid investigator who'd like nothing better than to hand off this hot potato of a case. The way he figures it, whether he solves the crime or not, he'll make enough enemies to ruin his career. Yet Sid's case is about to take an unexpected turn: Because the circumstances of the murder bear an uncanny resemblance to a killing that took place years ago on the planet St. Libra, where a North clone and his entire household were slaughtered in cold blood.The convicted slayer, Angela Tramelo, has always claimed her innocence. And now it seems she may have been right. Because only the St. Libra killer could have committed the Newcastle crime. Problem is, Angela also claims that the murderer was an alien monster. Now Sid must navigate through a Byzantine minefield of competing interests within the police department and the world's political and economic elite...all the while hunting down a brutal killer poised to strike again. And on St. Libra, Angela, newly released from prison, joins a mission to hunt down the elusive alien, only to learn that the line between hunter and hunted is a thin one.

This is Not a Game


Walter Jon Williams - 2009
    And though each was good at a number of things, all of them were very good at games...Dagmar is a game designer trapped in Jakarta in the middle of a revolution. The city is tearing itself apart around her and she needs to get out. Her boss Charlie has his own problems — 4.3 billion of them, to be precise, hidden in an off-shore account. Austin is the businessman — the VC. He's the one with the plan and the one to keep the geeks in line. BJ was there from the start, but while Charlie's star rose, BJ sank into the depths of customer service. He pads his hours at the call-center slaying on-line orcs, stealing your loot, and selling it on the internet.But when one of them is gunned down in a parking lot, the survivors become players in a very different kind of game. Caught between the dangerous worlds of the Russian Mafia and international finance, Dagmar must draw on all her resources — not least millions of online gamers — to track down the killer. In this near-future thriller, Walter Jon Williams weaves a pulse-pounding tale of intrigue, murder, and games where you don't get an extra life.

Kiln People


David Brin - 2002
    No one knows that better than Albert Morris, a brash investigator with a knack for trouble, who has sent his own duplicates into deadly peril more times than he cares to remember. But when Morris takes on a ring of bootleggers making illegal copies of a famous actress, he stumbles upon a secret so explosive it has incited open warfare on the streets of Dittotown.Dr. Yosil Maharal, a brilliant researcher in artificial intelligence, has suddenly vanished, just as he is on the verge of a revolutionary scientific breakthrough. Maharal's daughter, Ritu, believes he has been kidnapped--or worse. Aeneas Polom, a reclusive trillionaire who appears in public only through his high-priced platinum duplicates, offers Morris unlimited resources to locate Maharal before his awesome discovery falls into the wrong hands.To uncover the truth, Morris must enter a shadowy, nightmare world of ghosts and golems where nothing--and no one--is what they seem, memory itself is suspect, and the line between life and death may no longer exist.

Altered Carbon


Richard K. Morgan - 2002
    The colonies are linked together by the occasional sublight colony ship voyages and hyperspatial data-casting. Human consciousness is digitally freighted between the stars and downloaded into bodies as a matter of course.But some things never change. So when ex-envoy, now-convict Takeshi Kovacs has his consciousness and skills downloaded into the body of a nicotine-addicted ex-thug and presented with a catch-22 offer, he really shouldn't be surprised. Contracted by a billionaire to discover who murdered his last body, Kovacs is drawn into a terrifying conspiracy that stretches across known space and to the very top of society.

The Half-Made World


Felix Gilman - 2010
    What exists has been carved out amidst a war between two rival factions: the Line, paving the world with industry and claiming its residents as slaves; and the Gun, a cult of terror and violence that cripples the population with fear. The only hope at stopping them has seemingly disappeared--the Red Republic that once battled the Gun and the Line, and almost won. Now they're just a myth, a bedtime story parents tell their children, of hope. To the west lies a vast, uncharted world, inhabited only by the legends of the immortal and powerful Hill People, who live at one with the earth and its elements. Liv Alverhyusen, a doctor of the new science of psychology, travels to the edge of the made world to a spiritually protected mental institution in order to study the minds of those broken by the Gun and the Line. In its rooms lies an old general of the Red Republic, a man whose shattered mind just may hold the secret to stopping the Gun and the Line. And either side will do anything to understand how.

The Glass Books of the Dream Eaters


Gordon Dahlquist - 2006
    But for Miss Temple, Roger Bascombe’s cruel rejection will ignite a harrowing quest for answers, plunging her into a mystery as dizzying as a hall of mirrors—and a remote estate where danger abounds and all inhibitions are stripped bare.Nothing could have prepared Miss Temple for where her pursuit of Roger Bascombe would take her—or for the shocking things she would find behind the closed doors of forbidding Harschmort Manor: men and women in provocative disguise, acts of licentiousness and violence, heroism and awakening. But she will also find two allies: Cardinal Chang, a brutal assassin with the heart of a poet, and a royal doctor named Svenson, at once fumbling and heroic—both of whom, like her, lost someone at Harschmort Manor. As the unlikely trio search for answers—hurtling them from elegant brothels to gaslit alleyways to shocking moments of self-discovery-- they are confronted by puzzles within puzzles. And the closer they get to the truth, the more their lives are in danger. For the conspiracy they face—an astonishing alchemy of science, perverted religion, and lust for power—is so terrifying as to be beyond belief.

Wild Cards


George R.R. MartinBrian Bolland - 1986
    Most victims die, others experience physical or psychic changes: aces have useful powers, deuces minor maybe entertaining abilities, jokers uglified, disabled, relegated to ghettos.

Hammered


Elizabeth Bear - 2004
    Once she was somebody’s enemy. Now the former Canadian special forces warrior lives on the hellish streets of Hartford, Connecticut, in the year 2062. Racked with pain, hiding from the government she served, running with a crime lord so she can save a life or two, Jenny is a month shy of fifty, and her artificially reconstructed body has started to unravel. But she is far from forgotten. A government scientist needs the perfect subject for a high-stakes project and has Jenny in his sights. Suddenly Jenny Casey is a pawn in a furious battle, waged in the corridors of the Internet, on the streets of battered cities, and in the complex wirings of her half-man-made nervous system. And she needs to gain control of the game before a brave new future spins completely out of control.