The Book of Maladies Boxset (Books 1-3): An epic fantasy boxed set


D.K. Holmberg - 2020
    

Warhammer: The End Times - Glottkin


Games Workshop - 2014
    Gods and monsters clash as the doom of the civilised world fast approaches. These are the End Times.Warhammer: Glottkin continues the epic saga begun in Warhammer: Nagash. This terrifying new chapter in the history of the Old World is revealed over two mighty hardback tomes which are presented together in a sturdy slipcase.Warhammer: Glottkin Book 1 is a 128-page volume which provides a narrative sweep of the events surrounding the Chaos invasion of the Old World led by the Brothers Glott.Warhammer: Glottkin Book 2 is a 64-page volume that contains six new scenarios and new rules based on the events in Warhammer: Glottkin Book 1. It includes the rules that will allow you to field the Glottkin, Maggoth Lords, Gutrot Spume and the Putrid Blightkings in your games of Warhammer. It also includes all-new rules for Karl Franz Ascendant (who is changed by the horrors of the End Times, but you will have to read the book to find out more) and Festus Empowered.Armies of the End Times can field more Lords - up to 50% - and there are brand new rules for fighting battles in the streets of war torn cities. The new army list - The Legions of Chaos - allows you to create a unified army of Chaos drawn from Warriors of Chaos, Daemons of Chaos and Beastmen.

Terry Goodkind


Jesse Russell - 2012
    Before his success as an author Goodkind worked primarily as a painter, as well as doing carpentry and woodworking. Goodkind is a proponent of Ayn Rand's philosophical approach of Objectivism, with references to Rand's ideas and novels referenced in his works.The Sword of Truth series sold twenty-five million copies worldwide and was translated into more than twenty languages. It was adapted into a television series called Legend of the Seeker, premiering November 1, 2008 but canceled after two seasons in May, 2010.

The Godling Chronicles, #4-6


Brian D. Anderson - 2014
    The Godling Chronicles Book Four - A Trial of Souls Book Five - Madness of the Fallen Book Six - The Reborn King

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

The Murder Blossom: An Ink Mage SideQuest


Victor Gischler - 2019
     Beware the poison of the Murder Blossom! When a desperate wizard sends Templeton Kane on an important quest, he's obliged to team up with a formidable woman named Lill. Not only is Lill an imposing physical specimen -- as are many in her tribe from the Glacial Wastes -- but she's also an Ink Mage, a woman whose magical tattoos give her extraordinary abilities. As they chase an ancient artifact, moving from danger to danger, they discover that legends are not always what they're cracked up to be. Occasional strong language, brief adult situations, and gritty sword-stabbing action. The Murder Blossom is a 25,000 word NOVELLA. A word about SideQuests: Ink Mage SideQuests are meant to be shorter works set in the world of Ink Mage. Think of them as "in between meal snacks" while waiting for the books in the main series. While the SideQuests are meant to stand on their own, characters and situations might (or might not) appear in the main novels.

Steading of the Hill Giant Chief


E. Gary Gygax - 1978
    It provides a complete module for play of ADVANCED DUNGEONS & DRAGONS, and it can be used alone or as the first of a three-part expedition adventure which also employs DUNGEON MODULE G2 (GLACIAL RIFT OF THE FROST GIANT JARL) and DUNGEON MODULE G3 (HALL OF THE FIRE GIANT KING).

Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

The Complete Wizard of Oz Collection: All 22 Stories With Active Table of Contents


L. Frank Baum - 2012
    Frank Baum annotated with his detailed biography. This is the only complete collection that includes all the Oz stories. This kindle title comes with an active table of content as well as a table of content for each story. There are also links to the story table of contents and the main table of contents at the start of each chapter to make navigating this huge collection easier. You can also easily navigate from one chapter to another or from one story to another using the menu button.All the 22 stories are fully complete. They even include the dedication and the introduction of each story/book.In this collection, you will find stories not available in other collections and it even include stories published after the death of L. Frank Baum.About The Wizard of Oz:Ever since Dorothy realized that she was not in Kansas anymore, she has encountered nothing but excitement and adventure in the Land of Oz. She befriends talking creatures, magical constructs, and even powerful witches and wizards. Together they overthrow evil and repel invaders, setting things right in the land once more, all while discovering the inner strength and courage that each one of them possess.Dorothy and other visitors always find themselves in the Land of Oz, where some adventure always awaits them. Other heroes hail from the Land of Oz itself, merely trying to survive the perils of living in this magical land. At the end of each adventure, however, the heroes can always look forward to a feast in Emerald City, after which Dorothy herself will always find her way back home to her aunt and uncle.So, grab this title, and follow along the adventures!Included in this collection:(Stories are listed according to publication date)1. The Wonderful Wizard of Oz2. The Marvelous Land of Oz3. The Woggle-Bug Book4. Ozma of Oz5. Dorothy and the Wizard in Oz6. The Road to Oz7. The Emerald City of Oz8. The Patchwork Girl of OzLittle Wizard Stories of Oz:9. The Cowardly Lion and the Hungry Tiger10. Little Dorothy and Toto11. Tiktok and the Nome King12. Ozma and the Little Wizard13. Jack Pumpkinhead and the Sawhorse14. The Scarecrow and the Tin Woodman15. Tik-Tok of Oz16. The Scarecrow of Oz17. Rinkitink in Oz18. The Lost Princess of Oz19. The Tin Woodman of Oz20. The Magic of Oz21. Glinda of Oz22. The Royal Book of Oz(description courtesy Amazon.com: http://www.amazon.com/gp/product/B008... )

Savage North Chronicles: The Complete Series


Lindsey Pogue - 2020
    These are the Savage North Chronicles. Over 2,000 pages of superhuman abilities, harrowing adventures, and heartwarming moments that will give you all the feels. Savage North Chronicles Reading Order:1. THE DARKEST WINTERElle - Haunting shadows are nothing new to Elle St. James, she’s been running from them all her life. But since the outbreak spread from the lower forty-eight, new monsters lurk in the darkness. After Elle wakes from the fever, capable of horrific deeds, she fears she’s one of them.Jackson - After the world goes mad and takes his family with it, Jackson Mitchell tosses aside his badge and decides a bottle of bourbon and the depths of despair are preferable to any semblance of living. All of that changes, however, when a group of young survivors are in dire need of his help and Jackson sacrifices his blissful oblivion in order to keep them safe.Brought together under the worst possible circumstances, Elle and Jackson must face the inexplicable realities of the new world. Their past lives are over, and the arctic isn’t all that’s savage anymore.1.5 THE LONGEST NIGHT, prequel novellaLife seemed complicated for Sophie when she had teen pregnancy and her squeaky-clean reputation as the mayor’s daughter to worry about. Now, everything is changed. Bloodcurdling screams pierce the night air and lurid memories haunt feverish dreams.Alex is the new kid from the wrong side of the tracks, and it’s all he can do to keep his head down until his eighteenth birthday when he can leave his life in foster care behind him. But Alex doesn’t realize he and the quiet girl from class with lonely, blue eyes are fated in the most impossible way imaginable.2. MIDNIGHT SUNThe six of them survived the Alaskan winter after the Virus devastated the North, but summer in the land of the midnight sun is fraught with a brutality of its own—long, grueling days, mosquito-ridden evenings, and woods with lurking shadows more dangerous than grizzlies.2.5. FADING SHADOWSCrazed survivors and Ability-hungry madmen aren’t the only repercussions of the Virus, and when a new, unforeseen danger threatens the townspeople, Kat must embrace her unharnessed Ability she’s been trying for years to avoid.3. UNTAMEDBeau has learned to embrace his Ability, but when he loses his best friend, Beau’s world crumbles all over again. Brokenhearted, he embarks on a transformative journey of self-discovery, fraught with danger and adventure, and most unexpectedly, love. But the scars left in the wake of the Virus run deeper than Beau can possibly imagine.4. UNBROKENThea fears the moment she’ll have to use her telekinesis again. After all, the mere flick of her wrist in the heat of the moment could prove fatal for someone she loves, and she already has enough blood on her hands to last her a lifetime. So, Thea jumps at the chance to shrug off the shadows of her youth and prove to herself she’s unbroken.Hunter and Thea have never gotten along, and three weeks together could be Hunter’s undoing...just not in the way he’s expecting.

Godwalker


Greg Stolze - 2005
    Ignorance is no excuse for the cops and creeps and exterminators whose desires shaped the world. Knowledge is a little power, a dangerous thing, to the cross-dressers and risk-takers who understand enough to damage the world more to their liking. They all collude and collide on a driverless ride, each trying to be the one to break the secret heart of the world. But only one can claim the prize of being the cosmos' corrupt ward boss. Only one can be the Godwalker.

Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact

Dragonwatch, Vol. 5: Return of the Dragon Slayer


Brandon Mull - 2021
    

Magic the Gathering: The Brothers' War (Artifacts Cycle)


Jeff Grubb - 2001
    The Magic. Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titantic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies. The saga of the Brothers' War.

That Time I Turned My Farm Into A Dungeon


S.A. Archer - 2021