The Art of Hana-Kimi


Hisaya Nakajo - 2006
    Characters and situations from the best-selling shojo title come to life in this over-sized and lavishly illustrated artbook. For anyone who is in full bloom, this book's for you.Eighty-eight pages of stunning, full-blown, full-color artwork by Hana-Kimi series creator, Hisaya Nakajo. Characters and situations from the best-selling shojo title come to life in this over-sized and lavishly illustrated artbook. For anyone who is in full bloom, this book's for you.

The Art of Alice: Madness Returns


Dave Marshall - 2011
    Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic - Alice: Madness Returns!Just in time for Alice: Madness Returns, Dark Horse and Spicy Horse Games invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at this creation of this magnificent and disturbing world. Featuring an introduction by McGee, The Art of Alice: Madness Returns offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece.

The Art of The Avengers


Jason Surrell - 2012
    This keepsake volume is an experiential journey through the entire film from beginning to end - featuring stunning concept art; full-color photographs from the set, as well as the finished film; excerpts from the script; and exclusive interviews with the cast and crew, including writer/director Joss Whedon, producer Kevin Feige and, of course, the Avengers themselves. From costume and production design to visual effects and creature creation, THE ART OF THE AVENGERS is a lavish showcase of all the artistry and creativity that brings the Marvel Cinematic Universe to life onscreen. Avengers Assemble!

The Art of How to Train Your Dragon


Tracey Miller-Zarneke - 2010
    There are also behind-the-scenes section on the bold cinematic techniques used in creating this strikingly original animated movie. With an exclusive preface by Cressida Crowell and forward by Craig Ferguson, How to Train Your Dragon will be a delight for all movie and animation lovers as well as dragon and Viking fans.

The Greek Myths: Stories of the Greek Gods and Heroes Vividly Retold


Robin Waterfield - 2011
    A highly readable and beautifully illustrated re-telling of the most famous stories from Greek mythology.

Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design


Chris Solarski - 2012
    It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.  Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook

Animal Crossing: New Horizons Official Companion Guide


Jade Bacalso - 2020
    Your one-stop guide to a perfect island vacation is right here!Animal Crossing™: New Horizons takes you to a deserted island and lets you craft it into your own personal paradise inhabited by a unique, character-filled community. This premium book is both the perfect guide for getting the most out of island life, and the ultimate reference for anyone who insists on having it all.

The Art of Frozen 2


Jessica Julius - 2019
    Filled with gorgeous four-color images and fascinating facts and details from the production team, it's the ultimate insider's look.• Art book from Disney's Frozen 2• Features exclusive full-color concept art from the making of the film• A must for Disney Frozen fansFans of Disney Frozen II The Magical Guide and Frozen II The Official Movie Specialwill love this book. This book is perfect for:• Frozen fans• Animators and students of animation• Disney art buffs©2019 Disney Enterprises, Inc. All Rights Reserved.

Greek Myths


Lucilla Burn - 1990
    The author introduces the complex pantheon of Olympian gods and goddesses, describing their attributes, genealogies, and often comic relationships, and illustrates the personalities and their stories by drawing upon the artistry of the ancient culture which created them. A concluding chapter reviews the powerful and continuing imaginative legacy of Greek myth, from Botticelli to Freud.

The Fantastic Art of Frank Frazetta


Frank Frazetta - 1975
    of Cover: Back to the Stone Age 1973)Indomitable • (1967) • interior art (variant of Cover: Conan the Warrior)Man-Ape • (1967) • interior art (variant of Cover: Conan)Swamp Demon • (1972) • interior art (variant of Cover: Witch of the Dark Gate)Middle Earth • interior art (variant of Lord of the Rings Portfolio Plate 3)The Bear • interior art (variant of Cover: The Oakdale Affair 1974)Sun Goddess • (1972) • interior art (variant of Cover: Savage Pellucidar)Chained • (1967) • interior art (variant of Cover: Conan the Usurper)The Barbarian • (1966) • interior art (variant of Cover: Conan the Adventurer)The Barbarian (detail) • interior artSea Witch • interior artConan the Usurper cover • interior art (variant of Cover: Conan the Usurper 1967)

Grindhouse: The Sleaze-Filled Saga of an Exploitation Double Feature


Quentin Tarantino - 2007
    Together with cast and crew, Tarantino and Rodriguez chronicle the making of not one but two motion pictures: Quentin Tarantino's Death Proof and Robert Rodriguez's Planet Terror. Compiling never-before-seen production artwork, hundreds of behind-the-scenes photos, exclusive interviews and enough blood, flesh and gore for two books, Grindhouse: The Sleaze-Filled Saga Of An Exploitation Double Feature offers fans the definitive insider's guide to the world of Grindhouse!

Last Descendants


Matthew J. Kirby - 2016
    Monroe, the IT guy at school, might finally bring Owen the means to clear his father's name by letting him use an Animus—a device that lets users explore the genetic memories buried within their own DNA. The experience brings Owen more than he bargained for. During a simulation, Owen uncovers the existence of an ancient and powerful relic long considered legend—the Trident of Eden. Now two secret organizations will stop at nothing to take possession of this artifact—the Brotherhood of Assassins and the Templar Order. It soon becomes clear to Owen that the only way to save himself is to find the Trident first.Under the guidance of Monroe, Owen and a group of other teenagers go into a memory they all share within their DNA: the 1863 Draft Riots in New York City. Owen and his companions will find themselves tested on the gritty streets of New York, and their experiences in the past will have far-reaching consequences in the present.

Halo: The Essential Visual Guide


Jeremy Patenaude - 2011
    Halo: The Essential Visual Guide delves even deeper into the phenomenon that is Halo. Covering material from Halo, Halo 2, Halo 3, Halo Wars, and the latest game, Halo: ODST, the book provides amazing images and insightful information making you feel as if you yourself are part of the game! (c)2011 Microsoft Corporation. All Rights Reserved.

The Great American Pin-Up


Charles G. Martignette - 1996
    It describes the genre's origins and development, showcasing the most important artists.

The Art of Frozen


Charles Solomon - 2013
    Encountering Everest-like conditions, mystical trolls, and a hilarious snowman named Olaf, Anna and Kristoff battle the elements in a race to save the kingdom.Taking inspiration from Hans Christian Andersen's fairy tale "The Snow Queen" and the culture and landscape of Norway, the artists of Frozen have created a dynamic, other-worldly icy setting filled with striking background work and detailed costumes. Featuring stunning artwork from the film's creation—including sketches, storyboards, colorscripts, and much more—The Art of Frozen is the ultimate behind-the-scenes look at the research and artistry that went into the making of this wintry action-packed adventure.