Chess: Top Beginners Tactics You Must Know - Including Images, Tips, Strategies, Openings and More (Chess, Chess Openings, Chess Books, Chess Tactics. Chess Strategies, Chess For Beginners)


Anton Romanov - 2018
     Chess is one of the world’s most popular board games, and is played by millions of people from all walks of life in parks, homes, online and tournaments. This two-player game is played on a checkered board with 64 squares arranged in an eight by eight grid called a chessboard. The game begins with each player possessing 16 pieces, 8 pawns, two rooks (sometimes called castles), two bishops, two knights, a queen and a king. The different player’s pieces are colored differently and are usually either black or white, though colors may vary. Regardless of the color variation though, each ‘team’ is referred to as either black or white. The objective of the game is to ‘checkmate’ the opponent’s king by placing it in such a position that it cannot escape capture. There are other methods to winning the game, such as when an opponent forfeits or resigns from the match. Forfeitures are normally as a result of the opponent losing too many pieces, or if a checkmate is seen as inevitable. There are also circumstances where the game ends in a draw for various reasons, meaning that neither player wins. The first official world chess championship was held in 1886 between Wilhelm Steinitz and Johannes Zukerfort. The victor and thus the first official World Champion was Wilhelm Seinitz. Since the creation of the World Chess Federation in Paris in 1924, the best chess players in the world have been awarded the title of Grandmaster, which is the highest accolade a chess player can get apart from world champion. The latter half of the 20th century saw computers being programmed to play chess, with many home computers now being able to play with such a high level of sophistication that they can outwit some of the best human players. The first computer to ever beat a reigning world champion was the computer Deep Blue, which beat Garry Kasparov in a match in 1997. What You're Going to Learn: Origins and History of Chess Rules and Notations Movements in the Game The Pieces, Their Movements and Values Chess Strategy and Tactics Tips for Beginners What Not to Do More Tactics ...And Much More! Ready to Play Like a Pro ? * * * DOWNLOAD YOUR COPY TODAY * * *

Final Fantasy XII - Signature Series Guide


David Cassady - 2006
    Detailed area maps. In-depth listing of items and equipment. Expert boss strategies to defeat even the toughest boss. Extensive bestiary. Signature Series guide features bonus foldout and more Platform: PlayStation 2 Genre: Role-Playing GameThis product is available for sale in North America only.

Ravenloft Core Rulebook


John W. Mangrum - 2001
    A world ruled by fear and horror. Vampires who command the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.

Straw Bale Gardening


Joel Karsten - 2013
    He has perfected the perfect way for anyone to have a garden without weeding, bending over, or using chemicals. If you follow his step by step methods and suggestions you will be assured to grow a beautiful and productive garden this year, even if you have never gardened before. The best part is that if the soil in your backyard is less than productive it doesn't matter at all. If you have sunlight and water, you will have a great garden this year. From the Arctic Circle in Northern Alaska to the heat of the desert in Saudi Arabia, people are using this method, and having great success. The booklet is full color with 78 pages, and has a perfect bind booklet binding.

The Great American Divorce: Why Our Country Is Coming Apart—And Why It Might Be for the Best


David Austin French - 2020
    

Zen Putting: Mastering the Mental Game on the Greens


Joseph Parent - 2007
    Blending Buddhist wisdom, modern psychology, and practical golf instruction, Dr. Joe Parent’s 2002 book Zen Golf broke out to become the top instructional book in golf, and continues to be a steady bestseller. Now, in the eagerly awaited follow-up, Dr. Parent provides readers with a new approach to the aspect of golf in which mental skills have the most impact: putting.Zen Putting takes a thinking-outside-the-box approach based on the idea that by tuning into the process of putting rather than worrying about the result, golfers can get out of their own way and maximize performance. Key principles include using mindful awareness to recognize and clear away distractions and negativity, and that confidence increases when golfers take the attitude that there is something fundamentally, essentially right with them rather than focusing on what’s broken or flawed. In succinct, informative chapters, Dr. Parent applies this Zen ideal to a variety of subjects for any putting situation. Chapters include: • “Unconquerable Confidence”: brimming with strategies to cultivate confidence and turn frustration into enjoyment. • “Get Out of Your Own Way”: exploring the obstacles we create for ourselves in putting, and how to recognize and overcome them to get the most out of our abilities. • “How to Make Every Putt”: on reading greens; visualization; putting routine; the key components of a putt—path, pace, and roll; and taking the ideal attitude before putting. Unlike rigid how-to books on putting or fad coaching techniques, Zen Putting stirs each reader to cultivate their own unique style for synchronizing body and mind to achieve peak performance.

Monster Manual II


E. Gary Gygax - 1983
    It is the ideal vehicle of imagination for intermediate through advanced players and referees, ages 10 and up."the most complete alphabetical listing and description of the latest AD&D game creatures"A must for the serious AD&D gameplayer. This manual contains all the new members,from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the expanded lists of lycanthropes, giants, and other beasts.

The Sims 3: Prima Official Game Guide


Catherine Browne - 2009
    Design: Our new design section will supply tips and tricks from the pro's to build the most elaborate homes and yards.Customization: Learn how to update your décor with tutorials to help you customize your own chairs, walls, and floors. Wishes: Detailed walkthroughs and tutorials will help you learn how to achieve your short term and long term wishes.

Gray Man: Camouflage for Crowds, Cities, and Civil Crisis


Matthew Dermody - 2017
    He hides in the corners of conformity. He only flaunts a quotidian nature. He meanders through the mundane and occupies the ordinary. Individual expression and exceptionalism are his enemies. The Gray Man is the forgettable face, the ghost guy, the hidden human. Implementing the concepts is more than looking less tactical, less hostile, or less threatening. It is the willful abandonment of anything and everything that defines oneself as different. Using his unique "S" word conceptual approach featured in Appear to Vanish, camouflage and concealment expert Matthew Dermody discusses the concepts, tactics and mindset necessary to assimilate into any urban environment. From the safety-conscious international traveler to the SERE contingencies of the deep cover foreign operative, GRAY MAN is the definitive urban concealment resource.

Underdark (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Accessory)


Bruce R. CordellVance Kovacs - 2003
    In addition to 25 new regional feats as well as new prestige classes, spells, monsters, and magic items, there is also background content on 60 cities and sites of interest, including extensive story content gathered from a multitude of Forgotten Realms products and articles.To help both players and dungeon masters use the book without players stumbling onto things they shouldn't, additional material for running a campaign is isolated in a single section of the book and includes adventure hooks.To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

Epidemiology for Public Health Practice


Robert H. Friis - 1996
    With extensive treatment of the heart of epidemiology-from study designs to descriptive epidemiology to quantitative measures-this reader-friendly text is accessible and interesting to a wide range of beginning students in all health-related disciplines. A unique focus is given to real-world applications of epidemiology and the development of skills that students can apply in subsequent course work and in the field. The text is also accompanied by a complete package of instructor and student resources available through a companion Web site.

GURPS Powers


Sean Punch - 2005
    . . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly—two crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaign—or high-powered players—you want GURPS Powers!

Must Have AR-15 Upgrades


Vitaly Pedchenko - 2013
    Ebook about the best and the most popular AR-15 upgrades.

Apocrypha [illustrated] [translated]


Matthew A. Misbach - 2009
    We did our best to take advantage of all the features of the kindle to maximize your reading experience with this book.This book contains the following apocryphal books:The First Book of EsdrasThe Second Book of EsdrasThe Book of TobitThe Book of JudithThe rest of the chapters of the Book of EstherThe Book of the Wisdom of SolomonThe Wisdom of Jesus the son of Sirach, or EcclesiasticusThe Book of BaruchEpistle of JeremyThe Song of the Three ChildrenThe History of SusannaBel and the DragonThe Prayer of ManassesThe First Book of the MaccabeesThe Second Book of the MaccabeesThe word Apocrypha comes from a Greek word meaning "those having been hidden away".Apocrypha generally means those sacred books of the Jewish people which were not included in the Hebrew canonized Bible.These books are valuable as forming a link connecting the Old and New Testaments, and are regarded as useful reading, although not all the books are of equal value.The apocryphal books in this Kindle book are considered of "special value" and are mostly correct, but with many interpolations by man.The Roman Church regards as part of the canon the books of Tobit, Judith, Wisd., Ecclus., Baruch, 1 and 2 Macc., and the additions to Daniel and Esther. Besides these books, there are other Jewish apocryphal writings. The chief are the Psalms of Solomon, the Book of Enoch, the apocalypse of Baruch, the Testaments of the Twelve Patriarchs, the Assumption of Moses, the Book of Jubilees, and the Sibylline Oracles

Mastering the Chess Openings volume 1


John L. Watson - 2006
    It is difficult to know what is important and what is not, and when specific knowledge is vital, or when a more general understanding is sufficient. Tragically often, once the opening is over, a player won't know what plan to follow, or even understand why his pieces are on the squares on which they sit. John Watson seeks to help chess-players achieve a more holistic and insightful view of the openings. In his previous books on chess strategy, Secrets of Modern Chess Strategy and Chess Strategy in Action, he explained vital concepts that had previously been the domain only of top-class players. Moreover, he did so in ways that have enabled them to enter the general chess consciousness of club players. Here he does likewise for the openings, explaining how flexible thinking and notions such as 'rule-independence' can apply to the opening.In this major four-volume work, Watson presents a wide-ranging view of the way in which top-class players really handle the opening, rather than an idealized and simplified model. This volume, focusing on king's pawn openings, is a book that will make chess-players think hard about how they begin their games, while offering both entertainment and challenging material for study in openings such as the Sicilian and Ruy Lopez.