Scalable Internet Architectures


Theo Schlossnagle - 2006
    Scalable Internet Architectures addresses these concerns by teaching you both good and bad design methodologies for building new sites and how to scale existing websites to robust, high-availability websites. Primarily example-based, the book discusses major topics in web architectural design, presenting existing solutions and how they work. Technology budget tight? This book will work for you, too, as it introduces new and innovative concepts to solving traditionally expensive problems without a large technology budget. Using open source and proprietary examples, you will be engaged in best practice design methodologies for building new sites, as well as appropriately scaling both growing and shrinking sites. Website development help has arrived in the form of Scalable Internet Architectures.

Thinking in JavaScript


Aravind Shenoy - 2014
    Before we delve into the intricacies of JavaScript, we need to know why it is used. While HTML tells your browser how your webpage will look, JavaScript is used for dynamic content and to add functionality. Using this book, you will understand the concept of JavaScript and its use in web designing. You will also have a look at jQuery in general. You will learn about Functions, Operators, the concept of Variables, Conditions and Loops, Arrays, and the basics of jQuery in this book. Instead of wandering through loads of theory, we have used practical examples in this book. The examples in this book are compatible with almost every browser. Instead of using the verbatim code, you can modify the code and see the change in the output thereby understanding the subtle nuances of JavaScript. By the end of the book, with practice, you can achieve better things and get more acquainted with JavaScript.

Understanding Human Behavior and the Social Environment


Charles Zastrow - 1987
    Now available with a personalized online learning plan, this social work-specific book looks at lifespan through the lens of social work theory and practice. The authors use an empowerment approach to cover human development and behavior theories within the context of family, organizational, and community systems. Using a chronological lifespan approach, the authors present separate chapters on biological, psychological, and social impacts at the different lifespan stages with an emphasis on strengths and empowerment.

Iconoclast: A Neuroscientist Reveals How to Think Differently


Gregory Berns - 2008
    The brain has three natural roadblocks that stand in the way of truly innovative thinking: flawed perception, fear of failure, and the inability to persuade others. But, like an iconoclast, you can break through these barriers. Leading neuroscientist Gregory Berns shows how in this tour of the science behind thinking differently.

Call of the Mall: The Geography of Shopping


Paco Underhill - 2004
    The result is a bright, ironic, funny, and shrewd portrait of the mall—America’s gift to personal consumption, its most powerful icon of global commercial muscle, the once new and now aging national town square, the place where we convene in our leisure time. It’s about the shopping mall as an exemplar of our commercial and social culture, the place where our young people have their first taste of social freedom and where the rest of us compare notes. Call of the Mall examines how we use the mall, what it means, why it works when it does, and why it sometimes doesn’t.

JavaScript & jQuery: The Missing Manual


David Sawyer McFarland - 2008
    This jargon-free guide covers JavaScript basics and shows you how to save time and effort with the jQuery library of prewritten JavaScript code. You’ll soon be building web pages that feel and act like desktop programs, without having to do much programming.The important stuff you need to know:Make your pages interactive. Create JavaScript events that react to visitor actions.Use animations and effects. Build drop-down navigation menus, pop-ups, automated slideshows, and more.Improve your user interface. Learn how the pros make websites fun and easy to use.Collect data with web forms. Create easy-to-use forms that ensure more accurate visitor responses.Add a dash of Ajax. Enable your web pages to communicate with a web server without a page reload.Practice with living examples. Get step-by-step tutorials for web projects you can build yourself.

Infinite City: A San Francisco Atlas


Rebecca Solnit - 2010
    Aided by artists, writers, cartographers, and twenty-two gorgeous color maps, each of which illuminates the city and its surroundings as experienced by different inhabitants, Solnit takes us on a tour that will forever change the way we think about place. She explores the area thematically—connecting, for example, Eadweard Muybridge’s foundation of motion-picture technology with Alfred Hitchcock’s filming of Vertigo. Across an urban grid of just seven by seven miles, she finds seemingly unlimited landmarks and treasures—butterfly habitats, queer sites, murders, World War II shipyards, blues clubs, Zen Buddhist centers. She roams the political terrain, both progressive and conservative, and details the cultural geographies of the Mission District, the culture wars of the Fillmore, the South of Market world being devoured by redevelopment, and much, much more. Breathtakingly original, this atlas of the imagination invites us to search out the layers of San Francisco that carry meaning for us—or to discover our own infinite city, be it Cleveland, Toulouse, or Shanghai.CONTRIBUTORS:Cartographers: Ben Pease and Shizue SeigelDesigner: Lia TjandraArtists: Sandow Birk, Mona Caron, Jaime Cortez, Hugh D'Andrade, Robert Dawson, Paz de la Calzada, Jim Herrington, Ira Nowinski, Alison Pebworth, Michael Rauner, Gent Sturgeon, Sunaura TaylorWriters and researchers: Summer Brenner, Adriana Camarena, Chris Carlsson, Lisa Conrad, Guillermo Gómez-Peña, Joshua Jelly-Schapiro, Paul La Farge, Genine Lentine, Stella Lochman, Aaron Shurin, Heather Smith, Richard WalkerAdditional cartography: Darin Jensen; Robin Grossinger and Ruth Askevold, San Francisco Estuary Institute

The Otaku Encyclopedia: An Insider's Guide to the Subculture of Cool Japan


Patrick W. Galbraith - 2009
    Originates from a polite second-person pronoun meaning "your home" in Japanese. Since the 1980s it's been used to refer to people who are really into Japanese pop-culture, such as anime, manga, and videogames. A whole generation, previously marginalized with labelssuch as geek and nerd, are now calling themselves otaku with pride.The Otaku Encyclopedia offers fascinating insight into the subculture of Cool Japan. With over 600 entries, including common expressions, people, places, and moments of otaku history, this is the essential A to Z of facts every Japanese pop-culture fan needs to know. Author Patrick W. Galbraith hasspent several years researching deep into the otaku heartland and his intimate knowledge of the subject gives the reader an insider's guide to words such as mo�, doujinshi, cosplay and maid caf�s. In-depth interviews with such key players as Takashi Murakami, otaku expert Okada Toshio, and J-popidol Shoko Nakagawa are interspersed with the entries, offering an even more penetrating look into the often misunderstood world of otaku. Dozens of lively, colorful images--from portraits of the interview subjects to manga illustrations, film stills and photos of places mentioned in the text--popup throughout the book, making The Otaku Encyclopedia as entertaining to read as it is informative.

Hiroshige


Adele Schlombs - 2007
    Literally meaning "pictures of the floating world", ukiyo-e refers to the famous Japanese woodblock print genre that originated in the 17th century and is practically synonymous with the Western worlds visual characterization of Japan. Though Hiroshige captured a variety of subjects, his greatest talent was in creating landscapes of his native Edo (modern-day Tokyo) and his most famous work was a series known as "100 Famous Views of Edo" (1856-1858). This book provides an introduction to his work and an overview of his career.About the Series: Every book in TASCHEN's Basic Art Series features:a detailed chronological summary of the artist's life and work, covering the cultural and historical importance of the artist approximately 100 color illustrations with explanatory captions a concise biography

Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers


Dave Gray - 2010
    But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.Overcome conflict and increase engagement with team-oriented gamesImprove collaboration and communication in cross-disciplinary teams with visual-thinking techniquesImprove understanding by role-playing customer and user experiencesGenerate better ideas and more of them, faster than ever beforeShorten meetings and make them more productiveSimulate and explore complex systems, interactions, and dynamicsIdentify a problem's root cause, and find the paths that point toward a solution

Building Evolutionary Architectures: Support Constant Change


Neal Ford - 2017
    Over the past few years, incremental developments in core engineering practices for software development have created the foundations for rethinking how architecture changes over time, along with ways to protect important architectural characteristics as it evolves. This practical guide ties those parts together with a new way to think about architecture and time.

The New Small House


Katie Hutchison - 2015
    The book presents fundamental small-house design strategies, complete with whole-house case studies for homeowners eager to simplify. Creating a great small house is illustrated in the opening chapter with 10 approaches, including: borrowed view and daylight multipurpose spaces privacy pockets using quality materials Twenty-five stunning small houses are profiled in the second part of the book, organized by the nature of their locations.

Software Engineering at Google: Lessons Learned from Programming Over Time


Titus Winters - 2020
    With this book, you'll get a candid and insightful look at how software is constructed and maintained by some of the world's leading practitioners.Titus Winters, Tom Manshreck, and Hyrum K. Wright, software engineers and a technical writer at Google, reframe how software engineering is practiced and taught: from an emphasis on programming to an emphasis on software engineering, which roughly translates to programming over time.You'll learn:Fundamental differences between software engineering and programmingHow an organization effectively manages a living codebase and efficiently responds to inevitable changeWhy culture (and recognizing it) is important, and how processes, practices, and tools come into play