Book picks similar to
My Best Games Of Chess: 1924 1937 by Alexander Alekhine
chess
games
learn-chess
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Kingdom Hearts Chain of Memories, Vol. 1
Shiro Amano - 2005
The sequel to the bestselling Kingdom Hearts manga series!The door to Kingdom Hearts was sealed, dealing a blow to the heartless and restoring the worlds to normal, but Riku and King Mickey were trapped inside! Now Sora, Donald and Goofy's search for their friends leads them to the mysterious Castle Oblivion where a hooded figure tells them, "Ahead lies something you need, but to claim it, you must lose something dear." But what could be more dear than one's own memories?
Rafael Nadal: The Biography
Tom Oldfield - 2009
He was 19 years old when he won the 2005 French Open in his very first appearance at the event. A left-hander with a booming forehand, Nadal had been known as a clay-court specialist since playing his first pro tournaments in 2001. His aggressive style, flowing hair, and muscular build have made him a fan favorite as well. He won his first singles title in 2004, and had a breakout season in 2005, winning at Monte Carlo, Rome, Barcelona, and Stuttgart as well as at Roland Garros. He won the French Open again in 2006, 2007, and 2008, defeating rival Roger Federer in the final each time. In 2008 he broke through at Wimbledon, beating Federer to win the men's singles title in a spectacular fashion. No Nadal fan will want to be without this comprehensive biography.
Go! More Than a Game
Peter Shotwell - 2003
In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.Go! More Than a Game uses the most modern methods of teaching, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.Go! More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatroics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.
Gridlock: Crossword Puzzles and the Mad Geniuses Who Create Them
Matt Gaffney - 2006
Tens of millions of Americans solve crossword puzzles regularly, but few know a thing about their genesis. Who writes crosswords, how--and for God's sake, why? Matt Gaffney is one of two dozen people who earns a living as a cruciverbalist. In Gridlock he provides an insider's look at the people who put that puzzle in your paper every day. With verve and gusto, Gaffney traces his own starving-artist struggle to find paying puzzle gigs, including marketing hip crosswords to the Gen-X market. He then moves on to topics like the effect of computers on crossword writing, including a man versus machine battle he stages to see who writes better crosswords; the ever-evolving crossword puzzle book market, where a top-selling series now has books shaped like a toilet seat; and a trip to the American Crossword Puzzle Tournament, where the "Cru" (collective slang noun meaning "the crossword puzzle writing community") hangs out in person once a year. Gridlock also features an interview with crossword rock star Will Shortz.
Clanbook: Tremere
Keith Herber - 1995
they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clanbook: Tremere includes: the dark history of the clan, and rumors of its even darker future; ten sample characters suitable for players and Storytellers; and in-depth information on the powerful Discipline of Thaumaturgy.
Fire Warrior
Simon Spurrier - 2003
When one powerful Ethereal crash lands behind Imperial lines, the young Fire Warrior is sent to rescue him. But with the fierce troops of the Imperial Space Marines lying in wait, the success of the mission is far from assured.
The Simple Solution to Rubik's Cube
James G. Nourse - 1981
Unlike other solutions, this solution is both easy to follow and is deliberately presented without reference to the colors on the faces of the cube. (Take a closer look, all cubes are not colored alike!) Try it with just a few hints or with the quick and complete, step-by-step solution which follows. Amaze your friends! master that infernal cube once and for all!
Diary of a Wimpy Villager: Book 2 (An unofficial Minecraft book)
Cube Kid - 2015
In this diary of a villager boy, you'll catch a glimpse of their secretive lives and find out how they survive in their hostile world. What's behind the calm expressions? What mystical knowledge do they possess? You'll never know by asking them. Dive into this book for the answer. This is Book 2 of the Wimpy Villager series—a great series for gaming fans of all ages! Grab the first book before starting this one! Disclaimer: This is book is not official. It is not endorsed, authorized, sponsored, licensed or supported by Mojang AB, Microsoft Corp. or any other entity owning or controlling rights to the Minecraft name, trademarks or copyrights.
Best Seat in the House
Spike Lee - 1998
The first is professional basketball's metamorphosis from a fringe sport whose championship games would air tape-delayed at 11:30 p.m., after the local news had already given the scores, to become the big-money sports spectacular it is today, filled with outrageously inflated salaries and egos. The other journey is that of Shelton Jackson Lee himself, who has gone from a skinny kid playing ball on the streets of Brooklyn, sneaking into Madison Square Garden to watch his beloved Knicks, to Morehouse College and NYU film school, to being a world-renowned film director and hoops fan. The book charts Spike's artistic journey from his first college film (Super 8), called "Last Hustle in Brooklyn," and his gradual move down from the raucous, nosebleed blue seats just below the Garden's rafters, closer and closer to the on-court action until, in the year "Malcolm X" was released, Spike landed the coveted courtside seats he has today - the best seats in the house. From there, his blue-seat emotions, transplanted to within arm's reach of the action, have led to numerous confrontations with refs and opposing players - some of them public, like the notorious Reggie Miller incident - but most never before discussed. Along the way Spike takes readers on entertaining and provocative detours, including a one-on-one with that other film-directing, Brooklyn-born, Garden-inhabiting hoops fan, Woody Allen; reviews of sports movies (Spike has seen them all, and the results aren't pretty); an unusually candid and revelatory interview with Michael Jordan; and astark assessment of the role of African-American athletes both in the big business of sports and in the broader culture.
Big Show: Inside ESPN's Sportscenter
Keith Olbermann - 1997
The Big Show gives you the honest, horrifying, yet always entertaining story of two men, three cameras, and highlights run amok: that voodoo that Keith and Dan do to make The Big Show run slicker than Pat Riley's do; Keith's controversial list of should-be baseball Hall of Famers (100 of them, for Pete's sake); Dan and Keith's on-air flubs - errors that make even Bill Buckner's blunder seem minor; and Keith and Dan's complaints about sports idiocies - and each other!
Trigger Happy: Videogames and the Entertainment Revolution
Steven Poole - 2000
Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.
Birth of the Chess Queen: A History
Marilyn Yalom - 2004
It wasn't until chess became a popular pastime for European royals during the Middle Ages that the queen was born and was gradually empowered to become the king's fierce warrior and protector.Birth of the Chess Queen examines the five centuries between the chess queen's timid emergence in the early days of the Holy Roman Empire to her elevation during the reign of Isabel of Castile. Marilyn Yalom, inspired by a handful of surviving medieval chess queens, traces their origin and spread from Spain, Italy, and Germany to France, England, Scandinavia, and Russia. In a lively and engaging historical investigation, Yalom draws parallels between the rise of the chess queen and the ascent of female sovereigns in Europe, presenting a layered, fascinating history of medieval courts and internal struggles for power.
The Democratic Revolution in the Philippines
Ferdinand E. Marcos - 1974
The New Society in which Filipinos live today may be described as their emancipation from an old society whose hallmark was injustice, the supreme injustice in which equality of opportunity was withheld from them by an oligarchy that appropriated for itself all power and bounty. The New Society is in fact a revolution of the poor. By means of it, Filipinos today are attempting, through disciplined vision, to make the rewards of their labors and the fruits of their resources available to all. By means of it, they are walking out of a stupor filled with Walter Mitty fantasies, the opium of the oppressed and underprivileged. To share together in real life is the heart of democracy. Accordingly, the New Society is democratizing the wealth of the nation, striving to move democracy from cloud to hovel.(from its Preface)
Gabriel García Márquez's One Hundred Years of Solitude: A Casebook
Gene H. Bell-Villada - 2002
Each casebook reprints documents relating to a work's historical context and reception, presents the best critical studies, and, when possible, features an interview with the author. Accessible and informative to scholars, students, and nonspecialist readers alike, the books in this series provide a wide range of critical and informative commentaries on major texts. Gabriel Garcia Marquez's One Hundred Years of Solitude is arguably the most important novel in twentieth-century Latin American literature. This Casebook features ten critical articles on Garcia Marquez's great work. Carefully selected from the most important work on the novel over the past three decades, they include pieces by Carlos Fuentes, Iris Zavala, James Higgins, Jean Franco, Michael Wood, and Gene H. Bell-Villada. Among the intriguing aspects of the work discussed are its mythic dimension, its "magical" side, its representations of women, its relationship with past chronicles of exploration and discovery, its portrayals of Western power and imperialism, its astounding diffusion throughout the globe and the media, and its simple truth-telling, its fidelity to the tangled history of Latin America. The book incorporates several theoretical approaches--historical, feminist, postcolonial; the first English translation of Fuentes's renowned, oft-cited, eight page meditation on the work; a general introduction; and a 1982 interview with Garcia Marquez.