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Schiele Drawings: 44 Works by Egon Schiele
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The Smart Take from the Strong: The Basketball Philosophy of Pete Carril
Pete Carril - 1997
His son stood only five-foot-six but nonetheless became an All-State basketball player in high school, a Little All-American in college, and a highly successful coach. After twenty-nine years as Princeton University’s basketball coach, he became an assistant coach with the NBA’s Sacramento Kings. In 1997 he was inducted into the Naismith Memorial Basketball Hall of Fame. Coach Carril inspired his teams with his own strength of character and drive to win, and he demonstrated time and again how a smart and dedicated team could compete successfully against bigger programs and faster, stronger, more athletic players. His teams won thirteen conference championships, made eleven NCAA Tournament appearances, and led the nation in defense fourteen times. Throughout his reflections on a lifetime spent on the basketball court and the bench, Carril demonstrates deep respect for the contest, his empathy and engagement with the players, humility with his own achievements, a pragmatic vision of discipline and fundamentals, and an enduring joy in the game. This is an inspiring and wonderful book, even for those who never made a basket.
The Dynamite Art of Alex Ross
Alex Ross - 2011
Having produced many other illustrations for Dynamite comic books like Green Hornet and Vampirella, and having reunited with his Marvels collaborator, Kurt Busiek, with Kirby: Genesis, there can be no argument that Alex Ross is as popular and dynamite as ever Collecting all of Alex''s Dynamite cover and interior art in one complete hardcover volume, along with commentary and special bonus material, this is a package not to be missed
Drawing Cutting Edge Comics
Christopher Hart - 2001
The heroes are grittier. The women are sexier. The pages are designed for maximum impact.Heroes have been turned into highly cool antiheroes, such as the famous characters Spawn and War Blade. Cutting-edge comics venture beyond the traditional boundaries to extreme anatomy, extreme costuming, extreme special effects, and extreme methods of storytelling.Drawing Cutting Edge Comics is the first-ever guide that shows readers, step by step, how to draw the radical characters and cutting-edge techniques that are the gold standard for designing extreme comics.Dozens of fantastic, how-to illustrations demonstrate the basics as well as how to create such intense coloring techniques as knockouts and glows. Plus, several leading cutting-edge artists describe how they spin original character designs, many created exclusively for this book.
Kahlo
Gerry Souter - 2005
At six years of age, she suffered a bout of polio, and she was just 18 when a terrible bus accident changed her life forever, leaving her handicapped and burdened with constant physical pain. But her explosive character, raw determination, and hard work helped to shape her artistic talent. Kahlo managed to forge a place for herself in the macho society of Mexico, despite the double handicap of her crushed body and her sex. Frida Kahlo’s work plays an important part in the artistic heritage of Mexico, her native country, with both its novelty and its multi-cultural values. The story and the paintings that Frida created provide a rare and courageous account of a woman on a voyage of constant self-discovery. This book offers a valuable overview of her work in a convenient format, making it the perfect gift.
Hiroshige: One Hundred Famous Views of Edo
Melanie Trede - 1856
Because they could be mass produced, ukiyo-e works were often used as designs for fans, New Year's greeting cards, single prints, and book illustrations, and traditionally they depicted city life, entertainment, beautiful women, kabuki actors, and landscapes. The influence of ukiyo-e in Europe and the USA, often referred to as Japonisme, can be seen in everything from impressionist painting to today's manga and anime illustration. This reprint is made from one of the finest complete original set of woodprints belonging to the Ota Memorial Museum of Art in Tokyo.
Figure Drawing for Artists: Making Every Mark Count
Steve Huston - 2016
Though there are many books on drawing the human figure, none teach how to draw a figure from the first few marks of the quick sketch to the last virtuosic stroke of the finished masterpiece, let alone through a convincing, easy-to-understand method.That changes now!In Figure Drawing for Artists: Making Every Mark Count, award-winning fine artist Steve Huston shows beginners and pros alike the two foundational concepts behind the greatest masterpieces in art and how to use them as the basis for their own success.Embark on a drawing journey and discover how these twin pillars of support are behind everything from the Venus De Milo, to Michelangelo's Sibyl, to George Bellow's Stag at Sharkey's, and how they're the fundamental tools for animation studios around the world. Not to mention how the best comic book artists since the beginnings of the art form use them whether they know it or not.Figure Drawing for Artists: Making Every Mark Count sketches out the same two-step method taught to the artists of DreamWorks, Warner Brothers, and Disney Animation, so pick up a pencil and get drawing. The For Artists series expertly guides and instructs artists at all skill levels who want to develop their classical drawing and painting skills and create realistic and representational art.
Hopper
Mark Strand - 1994
Strand deftly illuminates the work of the frequently misunderstood American painter, whose enigmatic paintings—of gas stations, storefronts, cafeterias, and hotel rooms—number among the most powerful of our time. In brief but wonderfully compelling comments accompanying each painting, the elegant expressiveness of Strand’s language is put to the service of Hopper’s visual world. The result is a singularly illuminating presentation of the work of one of America’s best-known artists. Strand shows us how the formal elements of the paintings—geometrical shapes pointing beyond the canvas, light from unseen sources—locate the viewer, as he says, “in a virtual space where the influence and availability of feeling predominate.” An unforgettable combination of prose and painting in their highest forms, this book is a must for poetry and art lovers alike.From the Hardcover edition.
Expressive Photography: The Shutter Sisters' Guide to Shooting from the Heart
Tracey Clark - 2010
You not only see the image, you feel it. But how do you capture shots like that with your own camera? How do you make your photographs worth the proverbial thousand words? From portraits to landscapes, still-lifes to documentary shots, Expressive Photography will not only show you why certain images sing, but will also teach you how to create your own compelling photographic images-one click at a time.Visually stunning, and unique in its collaborative approach, this book brings the spirit of the immensely popular Shutter Sisters' blog to the printed page through the voice and photography of its founding members.
Your Artist's Brain: Use the Right Side of Your Brain to Draw and Paint What You See - Not What You Think You See
Carl Purcell - 2010
Your Artist's Brain shows you how to portray even the most complex subjects by focusing on what you really see - not what you think you see.Expert art instructor Carl Purcell shows you how to overcome dependency on the intellectual brain and listen carefully to the more observant artist's brain.With Your Artist's Brain, you'll learn visual skills and artistic techniques that will instantly make you a better artist, no matter what your medium.- 22 step-by-step demonstrations on key relationships between shapes, spaces, subjects, backgrounds, angles, sizes, values and more - Easy examples and fun exercises teaching you how to see and design great compositions - Points to Remember sidebars that allow you to quickly grasp each conceptMaximize the power of your artist's brain today and embark on the path to creating better art.
The Art of the Mass Effect Universe
Casey Hudson - 2012
Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.
Color and Light: A Guide for the Realist Painter
James Gurney - 2010
This art instruction book will accompany the acclaimed Imaginative Realism: How to Paint What Doesn't Exist.James Gurney, New York Times best-selling author and artist of the Dinotopia series, follows Imaginative Realism with his second art-instruction book, Color and Light: A Guide for the Realist Painter. A researched study on two of art's most fundamental themes, Color and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of underappreciated masters who perfected the use of color and light, the book examines how light reveals form, the properties of color and pigments, and the wide variety of atmospheric effects. Gurney cuts though the confusing and contradictory dogma about color, testing it in the light of science and observation. A glossary, pigment index, and bibliography complete what will ultimately become an indispensable tool for any artist.This book is the second in a series based on his blog, gurneyjourney.com. His first in the series, Imaginative Realism, was widely acclaimed in the fantastical art world, and was ranked the #1 Bestseller on the Amazon list for art instruction."James Gurney's new book, Color and Light, cleverly bridges the gap between artistic observation and scientific explanation. Not only does he eloquently describe all the effects of color and light an artist might encounter, but he thrills us with his striking paintings in the process." --Armand Cabrera, Artist
New York Sketches 2004
Adrian Tomine - 2005
New York Sketches features 15 full-color reproductions of the beautiful ink-and-watercolor drawings that Tomine began after moving from California to the city. Each shows his unparalleled eye for detail: a police officer scrutinizes a stylish young mother; a girl remains content but completely motionless through four subway stops; a disgruntled worker kicks a chair while he sweeps. This remarkable portfolio is printed on finely textured 130-lb. Cougar paper, accordion folded so that images can be detached for framing or displayed upright together. It is the only full-color project featuring new art from Adrian Tomine, one of the most respected and perhaps the most widely visible alternative cartoonists of our time.
The Museum of Lost Art
Noah Charney - 2018
An exciting read that spans the centuries and the continents.
Fuck You Heroes: Glen E. Friedman Photographs, 1976-1991
Glen E. Friedman - 1994
Friedman's uncompromising look at the radicals of youth culture in the extreme worlds of skateboarding, punk and rap. From day one behind his camera, Friedman has had an unerring ability to be in the right place ahead of everybody else. He was a teenaged photographer for 'Thrasher' and 'Skateboarder' magazines, he created the seminal one-hit punk fanzine 'My Rules', worked with Black Flag and Suicidal Tendencies in their early days, wrote for Maximum Rock & Roll, did street promotion for Def Jam's west coast office and shot sleeve photos for everyone from Minor Threat to Public Enemy. This book presents the photographic distillation of Glen's ethic: it's about the perfect shots of the people who live by the touchstones of intensity and integrity.