Hardcore Gaming 101 Presents: Castlevania (Color Edition)


Kurt Kalata - 2014
    Welcome to the hell house! Hardcore Gaming 101 Presents: Castlevania includes 158 pages with full reviews of over thirty Castlevania titles - starting from the 1986 Nintendo original up to the 2014 Lords of Shadow 2 - plus reviews of clone games, soundtracks, books, trivia, and more!

Charley Harper: An Illustrated Life


Todd Oldham - 2007
    The definitive monograph of artist Charley Harpers work, lovingly edited by Todd Oldham.

The Art of Osamu Tezuka: God of Manga


Helen McCarthy - 2009
    Tezuka was Walt Disney, Stan Lee, Jack Kirby, Tim Burton, and Carl Sagan all rolled into one incredibly prolific creator, changing the face of Japanese culture forever. Best known for Astro Boy and Kimba the White Lion, Tezuka was instrumental in developing Japanese animation and modern manga comics. The Art of Osamu Tezuka is the first authorized biography celebrating his work and life and featuring over 300 images—many of which have never been seen outside of Japan. With text by respected manga expert Helen McCarthy, The Art of Osamu Tezuka: God of Manga pays tribute to the work of an artist, writer, animator, doctor, entrepreneur, and traveler whose curious mind spawned dozens of animated films, and over 170,000 pages of comics art in one astonishingly creative lifetime.The Art of Osamu Tezuka: God of Manga also includes an exclusive 45-minute DVD documentary covering Tezuka’s prolific career, from his early manga characters to his later animation work. The package is out of the ordinary as well. It is a hardcover with an onlay and a vinyl jacket.

Art of Atari


Tim Lapetino - 2016
    Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced! "For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well." -- from the Foreword by Ernest Cline, author of READY PLAYER ONE

Gonzo: The Art


Ralph Steadman - 1998
    Thompson that spawned "gonzo journalism." Illustrated throughout in color and black-and-white, with an introduction by Hunter S. Thompson.

M.C. Escher: The Graphic Work


M.C. Escher - 1954
    Escher was born in 1898 in Leeuwarden (Netherlands). He received his first drawing lessons during secondary school from F.W. van der Haagen, who also taught him the block printing, thus fostering Escher's innate graphic talents. From 1912 to 1922 he studied at the School of Architecture and Ornamental Design in Haarlem, where he was instructed in graphic techniques by S. Jessurun de Mesquita, who greatly influenced Escher's further artistic development. Between 1922 and 1934 the artist lived and worked in Italy. Afterwards Escher spent two years in Switzerland and five in Brussels before finally moving back to Barn in Holland, where he died in 1972. M.C. Escher is not a surrealist drawing us into his dream world, but an architect of perfectly impossible worlds who presents the structurally unthinkable as though it were a law of nature. The resulting dimensional and perspectival illusions bring us into confrontation with the limitations of our sensory perception. About the Series: Each book in TASCHEN's Basic Art series features:a detailed chronological summary of the life and oeuvre of the artist, covering his or her cultural and historical importance a concise biography approximately 100 illustrations with explanatory captions

Mythology: The DC Comics Art of Alex Ross


Alex Ross - 2003
    His heroes–both super and mortal–have weight; they exist in space, and that space is affected by them in ways never before seen on the page.” And so here they are, the incomparable cast of the DC Comics universe: Superman, Batman, Wonder Woman, the Flash, Aquaman, the Green Lantern, and the rest of the Justice League as you’ve never seen them before. Mythology brings together the best loved comic characters in the world, brought to life by Alex Ross, one of the most astonishing young artists working in the medium today. The award-winning designer/writer Chip Kidd and photographer Geoff Spear have teamed up to create a book like no other, with an introduction by M. Night Shyamalan, the acclaimed director of The Village and The Sixth Sense. Ross has often been called the Norman Rockwell of comics, and this book reveals not only his lifelong love of these classic superheroes but also his vision: Mythology takes you into the studio for a behind-the-scenes look at his fascinating creative process. The combination of Ross’s dynamic art and Kidd’s kinetic design makes images from his most memorable stories–including Kingdom Come, Superman: Peace on Earth, Batman: War on Crime, and Uncle Sam–soar off the more than 300 pages. The new material centers on Ross’s startling new comic book series, Justice, including sketches, preliminary art, prototype figures, and more. Mythology is a book in which every page explodes with the power of the icons it celebrates.

Art of Bone


Jeff Smith - 2007
    Now, for the first time anywhere, see the homemade comics, sketches and grand plans that set this masterpiece of literary fantasy in motion. From there, take a tour through piles of promotional art, holiday cards and pivotal storytelling moments from the revolutionary self-published years, where Bone went from "the little comic that could" to an industry leader that changed the face of comics. Finally, revel in the wonder of Bone as a complete 1300-page graphic novel, a work for the ages, filled with comedy and tragedy and adventure for generations to come.

FRUiTS


Shoichi Aoki - 2001
    Colourful, fascinating and funny, this is the first time these cult images have been published outside Japan.

The Art of Avatar: James Cameron's Epic Adventure


Lisa Fitzpatrick - 2009
    The film follows the story of an ex-marine who finds himself thrust into hostilities on a distant planet filled with exotic life forms. As an avatar, a human consciousness in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people. The Art of Avatar, the companion book to this epic 3-D action adventure, explores the developmental and conceptual art used by the creative team to create the original world of Avatar. With over 100 exclusive full-color images including sketches, matte paintings, drawings, and film stills, The Art of Avatar reveals the process behind the creation of set designs for the imaginative vistas, unique landscapes, aerial battle scenes, bioluminescent nights, and fantastical creatures. Interviews with art directors, visual effects designers, animators, costume designers, and creature makers bring insight into this creative process. The Art of Avatar brings readers behind the scenes of this unprecedented moviegoing experience.

Drawing Portraits: Faces and Figures


Giovanni Civardi - 1994
    A practical easy-to-follow guide, which shows how to observe and draw portraits of children and adults - and how to capture a likeness.