Frostgrave: Fantasy Wargames in the Frozen City


Joseph A. McCullough - 2015
    Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

Station 64: The Doll Dungeon: Frenzied Rebirth


Matthew Peed - 2021
    An event that changed the world forever. Unleashing untold powers onto the minds and bodies of humans on Earth. Some were chosen, against their will, to become something new. Azaria, finally allowed leave the house on her own for the first time, ends up as a Dungeon Core, however, the situation gets turned sideways during the process and she's left alone for nearly a year. Lance, an individual with a hidden past has been struggling in the changed world that is Earth. Meeting Azaria through a twist of fate, what will change with the two brought together.

Bald as I Wanna Be


Tony Kornheiser - 1997
    30,000 first printing."

Forbidden Lands Player's Handbook


Tomas Härenstam - 2018
    Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.

The Reborn


Edward Brody - 2017
     No more 9-to-5 job. No more studio apartment. No more reality TV. Finally, he's in a place where he can call home, a place with people he can call friends. But as more people want to trade their real world lives to get inside Eden's Gate, the government of the outside world wants the "game" shut down at all costs. Gunnar must learn to survive, grow in power and find a way to send a message back to his old home. "We're fine. We're alive. Eden's Gate is real." Eden's Gate is a LitRPG adventure.

Call of Cthulhu D20 Roleplaying Game


Monte Cook - 2002
    Since the early 1900's, H.P. Lovecraft has been considered one of the top writers in the entire horror genre. Elements of his work have appeared over the years in numerous horror arenas, but now roleplayers can delve into a campaign centered around the author's popular Cthulhu Mythos. The Call of Cthulhu Roleplaying Game contains everything needed to play or narrate a roleplaying campaign, including all core-game rules for the d20 game system.

Alpha Zero


Arthur Stone - 2020
    Those who cannot grow stronger, die. No empty child has ever reached a year of age, yet I am now thirteen.It has been a long and miserable thirteen years, where the best I can manage to do is walk with difficulty. Sometimes, I cannot even manage that.My clan has paid dearly for every minute of my life. And money is not so easy to obtain, here at the edge of civilization.Perhaps I might have lived in this state for many years. A cripple, strong in mind but feeble in body. But when some unexpected guests came to our estate, everything changed. I would die at last – or, I would learn to survive on my own.

Falling Hard: A Journey Into the World of Judo


Mark Law - 2009
    Falling Hard is Law’s love letter to judo—the culture, drama, history, and practice. With journalistic zeal, he delves deeply into the sport’s history and lore, and interweaves his own judo experiences with the development of judo in Japan, the life and vision of its founder Jigoro Kano, the export of judo to the West, the emergence of women in the sport, and detailed descriptions of competition on the world championship and Olympic levels. Law’s account is as much for the sports writing fan and armchair enthusiast as for the judo practitioner. With humor and skill, he describes grueling training sessions and matches (including his own), famous Olympic bouts, and legendary rivalries between judo players and national teams, and he speculates on the future of the sport.

Thinking Basketball


Ben Taylor - 2016
    Explore how certain myths arose while using our own cognition as a window into the game's popular narratives. New basketball concepts are introduced, such as power plays, portability and why the best player shouldn't always shoot. Discover how the box score can be misleading, why "closers" are overrated and how the outcome of a game fundamentally alters our memory. Behavioral economics, traffic paradoxes and other metaphors highlight this thought-provoking insight into the NBA and our own thinking. A must-read for any basketball fan -- you'll never view the sport, and maybe the world, the same again.

I Don't Want to Be the Hero Vol. 1


M.E. Thorne - 2021
    The Goddess raised us, sheltered us, and defended us from the Demon Lord and their horrifying minions that roamed the wasteland. The sacred aurora that surrounded The City was the ultimate sign of her benevolent protection, keeping us safe.My name is Mal, and ever since I was a boy I've been treated as an outcast, a freak, and a malcontent because of my ability to see magic. For the other citizens, magic was the invisible manifestation of Goddess’s love, but to me, it was just a colorful spread of enchantments, cantrips, blessings, and hexes. And once I’ve seen a spell, I can understand it, and then I can break it apart.When I graduated from school, I had expected to be given the job of a ditch-digger. Instead, I was shocked when I was dubbed the next hero.Heroes are sent out in the wasteland, to slay monsters and to challenge the Demon Lord. It’s a suicide mission. But once I was shoved out of the aurora, I found out that the outside world was drastically different than what I had been told. The demons, dragons, and orcs might be my best shot for surviving the insanity I’ve been thrown into.Warning: This novel contains descriptions of violence, graphic sex, unconventional relationships (M/FF+ harem), and limitless adventure.

Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)


Charlie Krank - 2008
    BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.

The Vampire Player's Guide


Andrew Greenberg - 1991
    A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.

Volo's Guide to the North: Forgotten Realms Advanced Dungeons and Dragons Accessory


Ed Greenwood - 1993
    

Adventurer's Vault


Logan Bonner - 2008
    Whether you're a player looking for a new piece of equipment or a Dungeon Master stocking a dragon's hoard, this book has exactly what you need.The book features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.

The Frontier Lord


Duncan M. Hamilton - 2015
    18,000 words (72 pages)— Appearances can be deceiving… To Rolf, Mirabay is the city of dreams. Called the Jewel of the West, it is the place of kings and heroes and great deeds. The chance to visit is not an opportunity Rolf is willing to miss. At first glance, the city is everything he expects, but with an appearance and accent more suited to the Marches rather than the refined salons and sophisticated ballrooms of the city, he is met with the prejudice reserved for those from the rural provinces. Dreams and preconceptions rarely meet with reality, however and as the city begins to lose its lustre for Rolf, those he thought him an uncouth blow-in from the Marches learn the error of their ways.