The Art of Journey
Matthew Nava - 2012
Written by Journey® Art Director, Matt Nava, the book shows the stylistic influences, narrative devices and game design goals that made Journey what it is. Inside, readers will discover the thoughtful evolution of Journey's landscapes, cut-scenes, and much-loved robed traveler.The Art of Journey comes bound as a debossed, hardcover book filled with gorgeous concept art, intricate pencil drawings, and 3D models printed in full color on art-quality paper. Additionally, the book pushes the bounderies of traditional print with its "augmented reality" feature, powered by the Daqri 4D platform. By downloading a free campaign app, readers will be able to point the camera of their smartphone or tablet at special images and see animated 3D models appear straight from the game. It's a truly unique and innovative way to more fully experience the artwork of Journey.
The Steampunk Bible
Jeff VanderMeerJake von Slatt - 2011
The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history.Praise for The Steampunk Bible:"The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject." -The Financial Times"The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written." -The Austin Chronicle “It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.”—PopMatters.com
The Art of Junji Ito: Twisted Visions
Junji Ito - 2019
This sublime collection includes all of Ito’s unforgettable illustrations in both black-and-white and color, from Tomie’s dreadful beauty to the inhuman spirals of Uzumaki. Includes an interview focused on Ito’s art technique as well as commentary from the artist on each work.
Yosemite and the Range of Light
Ansel Adams - 1979
Full page B&W photos
Dungeons & Dragons Art & Arcana: A Visual History
Michael Witwer - 2018
It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Queen of Thieves: Books 1-3
Andy Peloquin - 2018
The ultimate girl-power series were Ilanna must deal with betrayal, murder, cruelty, and wicked intentions... and survive. Child of the Night Guild - Book One Viola, a child sold to pay her father's debts, has lost everything: her mother, her home, and her identity. Thrown into a life among criminals, she has no time for grief as she endures the brutal training of an apprentice thief. She has only one choice: steal enough to pay her debts. The cutthroat streets of Praamis will test her mettle, and she must learn to dodge the City Guards or swing from a hangman's rope. A sadistic rival apprentice, threatened by her strength, is out for blood. What hope does one girl have in a world of ruthless men? Thief of the Night Guild - Book Two A cunning thief of unrivaled ingenuity, Ilanna is determined to secure her freedom. Commanding a crew of pickpockets, bounty hunters, poisoners, and assassins, Ilanna schemes to disgrace the Duke. She must survive blackmail, a bloodthirsty rival syndicate, and enemies within her own House to claim her spoils: vengeance for the deaths of her friends and gold to buy independence. But all Ilanna's skill may not suffice to protect the one person who matters most: her son. Queen of the Night Guild - Book Three Ilanna has lost everything: her friends, her home, her family, her dreams of freedom. All that remains is a burning desire to find the bastards who burned down her city and tried to kill her. But a traitor hides among the ranks of the Night Guild, poisoning her friends and allies with lies. Cast out and condemned to death, Ilanna has no choice but to turn to old enemies to save not only her life, but her Guild and city in the process. Enjoy this limited edition set - read for FREE in Kindle Unlimited.
Gold Pollen and Other Stories
Seiichi Hayashi - 2013
He is best known for his lyrical and experimental manga for "Garo," the famous alternative comics magazine. This volume collects a selection of Hayashi's most important manga from this period, including "Red Dragonfly" (1968), "Yamauba's Lullaby" (1968) and "Gold Pollen" (1971). Published here in their original full color, these stories mix traditional Japanese aesthetics with Pop art sensibilities, and range in topic from the legacies of Japanese rightwing nationalism and World War II, to the pervasive influence of America over 1960s Japanese youth culture. This first color reprinting of Hayashi's work captures the vivid experimentation of Japanese art at this time. In addition, Hayashi's youth and beginnings as an artist are illuminated by an autobiographical essay from 1972, translated here for the first time into English. Art historian Ryan Holmberg discusses Hayashi's place in postwar Japanese art and manga, as well as his wider contributions to the Tokyo avant-garde as a designer and experimental animator. This lavishly illustrated book is likely to have widespread crossover appeal for design and fashion aficionados, as well as for students of the manga genre.Seiichi Hayashi (born 1945) is best known for his lyrical and experimental manga for "Garo," the famous alternative comics magazine. His animated films have been screened at The Museum of Modern Art, New York, among other institutions. Since the 1970s Hayashi has been a nationally revered illustrator, famous for his classically informed depictions of contemporary women and an important influence on acclaimed director Hayao Miyazaki, among others. Hayashi lives and works just outside of Tokyo.
由貴香織里画集 天使禁猟区 II: 失墜天使 -Lost Angel- [Tenshi Kinryouku II: Shittsui Tenshi - Lost Angel]
Kaori Yuki - 2000
Along with the full-color, full-page illustrations, Lost Angel presents highly detailed character and series information indexed to help fans navigate the knotty Angel Sanctuary universe. In addition to all this, Kaori Yuki sits down for a nine-page interview. Highly recommended for angels and devils!
The Snow Yak Show
Mark Ryden - 2010
Images from Ryden's acclaimed Japanese Snow Yak Show are reproduced in large 11" x 14" format, & include many detail images & drawings. Features all of the works, as well as photographs of the work on display.
Sketch with Asia: Manga Style Art, Tips and Tutorials
Asia Ladowska - 2019
Asia blends her experience in hyper-realism with her passion for Manga, creating a style she is well-loved and recognised for.In this book she shares more of her art and behind the scenes information, along with numerous tips and tutorials for any budding Manga artist.This is a detailed look at her processes from drawing expressions, to colouring hair.
III Millennium
Luis Royo - 1998
Each collection sparkles with pieces seen on book covers from around the world. Fantasy, science fiction, eroticism, etc... Royo has devised a special personal mix of media that makes his work so uncannily real, so beguilingly engaging as to make him a best-selling star.
Raw Volume 2 Number 2: Required Reading for the Post-Literate
Art Spiegelman - 1990
This graphic fantasy novel is the second of its kind, following on from "Raw" volume 1.
Assassination: Classroom - Vol 2 Great Comic Manga Graphic Novels For Young & Teens , Adults
Julia B Beckiea Publisher - 2020
Negima! Magister Negi Magi, Omnibus 3
Ken Akamatsu - 2011
However, he's still focused on following in his father's footsteps and has stepped up his training by enlisting Evangeline as his magic master and Ku Fei as his martial arts master. How can a ten-year-old find the time to learn magic and martial arts from two demanding teachers and still be able to deal with his crazy class of hyperactive students?