Book picks similar to
Videogames for Humans by Merritt Kopas
non-fiction
video-games
games
gaming
Our Stories, Our Voices: 21 YA Authors Get Real About Injustice, Empowerment, and Growing Up Female in America
Amy ReedHannah Moskowitz - 2018
Sure to inspire hope and solidarity to anyone who reads it, Our Stories, Our Voices belongs on every young woman’s shelf.This anthology features essays from Martha Brockenbrough, Jaye Robin Brown, Sona Charaipotra, Brandy Colbert, Somaiya Daud, Christine Day, Alexandra Duncan, Ilene Wong (I.W.) Gregorio, Maurene Goo, Ellen Hopkins, Stephanie Kuehnert, Nina LaCour, Anna-Marie McLemore, Sandhya Menon, Hannah Moskowitz, Julie Murphy, Aisha Saeed, Jenny Torres Sanchez, Amber Smith, and Tracy Walker.
The Secret Loves of Geek Girls
Hope NicholsonSarah Winifred Searle - 2015
Featuring work by Margaret Atwood (The Heart Goes Last), Mariko Tamaki (This One Summer), Trina Robbins (Wonder Woman), Marguerite Bennett (Marvel's A-Force), Noelle Stevenson (Nimona), Marjorie Liu (Monstress), Carla Speed McNeil (Finder), and over fifty more creators. It's a compilation of tales told from both sides of the tables: from the fans who love video games, comics, and sci-fi to those that work behind the scenes: creators and industry insiders.
Note to Self
Connor Franta - 2017
Exploring his past with humor and astounding insight, Connor reminded his fans of why they first fell in love with him on YouTube—and revealed to newcomers how he relates to his millions of dedicated followers.Now, two years later, Connor is ready to bring to light a side of himself he’s rarely shown on or off camera. In this diary-like look at his life since A Work In Progress, Connor talks about his battles with clinical depression, social anxiety, self-love, and acceptance; his desire to maintain an authentic self in a world that values shares and likes over true connections; his struggles with love and loss; and his renewed efforts to be in the moment—with others and himself.Told through short essays, letters to his past and future selves, poetry, and original photography, Note to Self is a raw, in-the-moment look at the fascinating interior life of a young creator turning inward in order to move forward.
Rocket Fuel: Some of the Best From Tor.com Non-Fiction
Bridget McGovernJo Walton - 2018
Read:- An intimate moment under the covers that bloomed into a lifetime lived through sci-fi/fantasy.- A fierce defense of fan fiction.- The history of Wheel of Time author Robert Jordan, and the story of the reader who had her future rewritten in turn.- A deeply unwise thought experiment that explains how centaurs eat.- The story of one writer’s amazing day, starting out on her last dime and ending with her somehow hugging her idol, Terry Pratchett.- And much more!Rocket Fuel: Some of the Best From Tor.com Non-Fiction features essays from Seanan McGuire, Ursula Vernon, Jo Walton, Nisi Shawl, Kate Elliott, Becky Chambers, Kai Ashante Wilson, Sarah Gailey, Grady Hendrix, Judith Tarr, Lish McBride, Emily Asher-Perrin, Ryan Britt, Leah Schnelbach, Natalie Zutter, Molly Templeton, and more!At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Becoming Dangerous: Witchy Femmes, Queer Conjurers and Magical Rebels on Summoning the Power to Resist
Katie WestKatelan Foisy - 2018
With contributions from twenty witchy femmes, queer conjurers, and magical rebels, Becoming Dangerous is a book of intelligent and challenging essays that will resonate with anyone who’s ever looked for answers outside the typical places.From ritualistic skincare routines to gardening; from becoming your own higher power to searching for a legendary Scottish warrior woman; from the fashion magick of brujas to cripple-witch city-magic; from shoreline rituals to psychotherapy—this book is for people who know that now is the time, now is the hour, ours is the magic, ours is the power.
Game Feel: A Game Designer's Guide to Virtual Sensation
Steve Swink - 2008
The language could be compared to the building blocks of music (time signatures, chord progressions, verse)—no matter the instruments, style or time period—these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book.The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the designer can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.
The Game Design Reader: A Rules of Play Anthology
Katie SalenJussi Holopainen - 2005
A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players.Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play?Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings.Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
A History of My Brief Body
Billy-Ray Belcourt - 2020
Drawing on intimate personal experience, A History of My Brief Body is a meditation on grief, joy, love, and sex at the intersection of indigeneity and queerness.Billy-Ray Belcourt’s debut memoir opens with a tender letter to his kokum and memories of his early life in the hamlet of Joussard, Alberta, and on the Driftpile First Nation. Piece by piece, Billy-Ray’s writings invite us to unpack and explore the big and broken world he inhabits every day, in all its complexity and contradiction: a legacy of colonial violence and the joy that flourishes in spite of it; first loves and first loves lost; sexual exploration and intimacy; the act of writing as a survival instinct and a way to grieve.What emerges is not only a profound meditation on memory, gender, anger, shame, and ecstasy, but also the outline of a way forward. With startling honesty, and in a voice distinctly and assuredly his own, Belcourt situates his life experiences within a constellation of seminal queer texts, among which this book is sure to earn its place.Eye-opening, intensely emotional, and excessively quotable, A History of My Brief Body demonstrates over and over again the power of words to both devastate and console us.
Lambda Literary Award, Finalist / "A Best Book of 2020" ―Kirkus Reviews, Book Riot, CBC, Globe and Mail, Largehearted Boy."Stunning... Happiness, this beautiful book says, is the ultimate act of resistance." ―Michelle Hart, O, The Oprah Magazine
Ace: What Asexuality Reveals About Desire, Society, and the Meaning of Sex
Angela Chen - 2020
Among those included are the woman who had blood tests done because she was convinced that "not wanting sex" was a sign of serious illness, and the man who grew up in an evangelical household and did everything "right," only to realize after marriage that his experience of sexuality had never been the same as that of others. Also represented are disabled aces, aces of color, non-gender-conforming aces questioning whether their asexuality is a reaction against stereotypes, and aces who don't want romantic relationships asking how our society can make room for them.
The Art Of Computer Game Design
Chris Crawford
The classic book on computer game design first published in 1984, this Kindle version presents the original text along with chapter notes by Chris Crawford reflecting on how game design has changed in the last 30 years.
Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games
Walt Williams - 2017
Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world’s top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry’s addiction to violence and explains how the role of the narrative designer—the poor soul responsible for harmonizing gameplay with storylines—is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women—gamers and nongamers alike—that imagines how video games might inspire the best in all of us.
The Madness Vase
Andrea Gibson - 2011
Her fist book, Pole Dancing to Gospel Hymns opened the door to Gibson's unapologetic voice, yet The Madness Vase manages to take an even more intimate look at the subjects of family, war, spirituality, gender, grief and hope. The poems' topics range from hate crimes to playgrounds, from international conflict to hometowns, from falling in love to the desperation of loneliness. Gibson's work seizes us by the collar and hauls us inside some of her darkest moments, then releases out the other side. Moments later, we find ourselves inhaling words that fill us with light. Her luminous imagery is a buoy that allows us to resurface from her world clutching new possibilities of our own. Throughout her career, Gibson's poems have always been a call to social justice. But this collection goes beyond awareness. Her images linger in our psyches and entreat us to action. They challenge us to grow into our own skin. The journey may be raw at times but we are continuously left inspired, held, and certain we are not alone. By the time you finish reading The Madness Vase, you too will believe, "Folks like us/We've got shoulder blades that rust in the rain/But they are still G-sharp/Whenever our spinal chords are tuned to the key of redemption/So go ahead world/Pick us/To make things better."
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Tracy Fullerton - 2008
This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.Features:* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux
Against Memoir: Complaints, Confessions & Criticisms
Michelle Tea - 2018
These essays include fights and failures and the uncovering of and documentation of these lives. Michelle Tea reveals herself through these stories.
Tranny: Confessions of Punk Rock's Most Infamous Anarchist Sellout
Laura Jane Grace - 2015
It began in a bedroom in Naples, Florida, when a misbehaving punk teenager named Tom Gabel, armed with nothing but an acoustic guitar and a headful of anarchist politics, landed on a riff. Gabel formed Against Me! and rocketed the band from its scrappy beginnings-banging on a drum kit made of pickle buckets-to a major-label powerhouse that critics have called this generation's The Clash. Since its inception in 1997, Against Me! has been one of punk's most influential modern bands, but also one of its most divisive. With every notch the four-piece climbed in their career, they gained new fans while infuriating their old ones. They suffered legal woes, a revolving door of drummers, and a horde of angry, militant punks who called them "sellouts" and tried to sabotage their shows at every turn. But underneath the public turmoil, something much greater occupied Gabel-a secret kept for 30 years, only acknowledged in the scrawled-out pages of personal journals and hidden in lyrics. Through a troubled childhood, delinquency, and struggles with drugs, Gabel was on a punishing search for identity. Not until May of 2012 did a Rolling Stone profile finally reveal it: Gabel is a transsexual, and would from then on be living as a woman under the name Laura Jane Grace. Tranny is the intimate story of Against Me!'s enigmatic founder, weaving the narrative of the band's history, as well as Grace's, with dozens of never-before-seen entries from the piles of journals Grace kept. More than a typical music memoir about sex, drugs, and rock 'n' roll-although it certainly has plenty of that-Tranny is an inside look at one of the most remarkable stories in the history of rock.