Book picks similar to
Logic in Games by Johan van Benthem
philosophy
logic
game-theory
mit
Illuminating the Path to Enlightenment
Dalai Lama XIV - 2002
One of Atisha's main accomplishments in Tibet was his writing of the seminal text, A Lamp for the Path to Enlightenment, in which he extracted the essence of all 84,000 teachings of the Buddha and organized them into a clear, step-like arrangement that makes it easy for any individual practitioner to understand and practice the Dharma. This genre of teachings is known as lam-rim, or steps of the path, and forms an essential part of every school of Tibetan Buddhism.In this book, His Holiness the Dalai Lama gives a commentary to not only Atisha's revolutionary work but also to Lines of Experience, a short text written by Lama Tsong Khapa, who was perhaps the greatest of all Tibetan lam-rim authors. In bringing together Atisha, Lama Tsong Khapa and His Holiness the Dalai Lama, this book offers readers one of the clearest and most authoritative expositions of the Tibetan Buddhist path ever published, and it is recommended for those at the beginning of the path, the middle and the end.
How to Become a Really Good Pain in the Ass: A Critical Thinker's Guide to Asking the Right Questions
Christopher W. DiCarlo - 2007
These days there are many people whom we need to question: politicians, lawyers, doctors, teachers, clergy members, bankers, car salesmen, and your boss. This book will empower you with the ability to spot faulty reasoning and, by asking the right sorts of questions, hold people accountable not only for what they believe but how they behave. By using this book you’ll learn to analyze your own thoughts, ideas, and beliefs, and why you act on them (or don’t). This, in turn, will help you to understand why others might hold opposing views. And the best way to change our own or others’ behavior or attitudes is to gain greater clarity about underlying motives and thought processes. In a media-driven world of talking heads, gurus, urban legends, and hype, learning to think more clearly and critically, and helping others to do the same, is one of the most important things you can do.
Meta Math!: The Quest for Omega
Gregory Chaitin - 2005
His investigations shed light on what we can ultimately know about the universe and the very nature of life. In an infectious and enthusiastic narrative, Chaitin delineates the specific intellectual and intuitive steps he took toward the discovery. He takes us to the very frontiers of scientific thinking, and helps us to appreciate the art—and the sheer beauty—in the science of math.
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Janet H. Murray - 1997
In this comprehensive and readable book--already a classic statement of the aesthetics of digital media, acclaimed by practitioners and theorists alike--Janet Murray shows how the computer is reshaping the stories we live by. Murray discusses the unique properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interactive fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form. Through a blend of imagination and techno-wizardry, Murray provides both readers and writers with a guide to the storytelling of the future.
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
Tom Boellstorff - 2008
Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. Coming of Age in Second Life is the first book of anthropology to examine this thriving alternate universe.Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group.Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself.
Games of Empire: Global Capitalism and Video Games
Nick Dyer-Witheford - 2009
No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development.Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.
Visual Thinking
Rudolf Arnheim - 1969
In this seminal work, Arnheim, author of The Dynamics of Architectural Form, Film as Art, Toward a Psychology of Art, and Art and Visual Perception, asserts that all thinking (not just thinking related to art) is basically perceptual in nature, and that the ancient dichotomy between seeing and thinking, between perceiving and reasoning, is false and misleading. An indispensable tool for students and for those interested in the arts.
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
Celia Hodent - 2017
Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That's why makers of successful video games like Fortnite and Assassin's Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ruin the prospects for any game, regardless of its budget, scope, or ambition.The game UX accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the optimal experience they want to deliver, including shipping higher quality games (whether indie, triple-A or "serious" games) and meeting business goals -- all while staying true to design vision and artistic intent.At its core, UX is about understanding the gamer's brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with cognitive science knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience."The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design"Is written by Celia Hodent -- a UX expert with a PhD in psychology who has been working in the entertainment industry for over 10 years, including at prominent companies such as Epic Games (Fortnite), Ubisoft, and LucasArts.Major themes explored in this book: Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Sensemaking in Organizations
Karl E. Weick - 1995
However, the rational model ignores the inherent complexity and ambiguity of real-world organizations and their environments. In this landmark volume, Karl E Weick highlights how the `sensemaking′ process shapes organizational structure and behaviour. The process is seen as the creation of reality as an ongoing accomplishment that takes form when people make retrospective sense of the situations in which they find themselves.
How to Profit by One's Enemies
Plutarch - 2012
In "De capienda former inimicis utilitate": "How to profit by one’s enemies," the great philosopher introduces his thought with irony but also with overwhelming logic, revealing an infallible system for winning in a confrontation with one’s enemies. Rules conceived long ago, but which are relevant more than ever. A great help to improve our relationships with others. THE AUTHOR Plutarch was a writer and philosopher in ancient Greece. He was born at Chaeronea, in Southern Greece sometime around AD, during the domination of the Roman Empire. Later, he moved to Athens and began his studies in philosophy and mathematics. He travelled a lot, in Asia and then Rome, where, thanks to his prestige, he gained honorary positions which he held once back in Greece. His works are numerous and they reveal his huge culture; Plutarch wrote about everything, driven by his curiosity and the desire to investigate human nature and the human mind from every angle. His subjects, still incredibly relevant today, inspired famous authors such as Shakespeare, Alfieri and De Montaigne.
The Principles of Mathematics
Bertrand Russell - 1903
Russell's classic The Principles of Mathematics sets forth his landmark thesis that mathematics and logic are identical―that what is commonly called mathematics is simply later deductions from logical premises.His ideas have had a profound influence on twentieth-century work on logic and the foundations of mathematics.
Private Truths, Public Lies: The Social Consequences of Preference Falsification
Timur Kuran - 1997
It happens frequently in everyday life, such as when we tell the host of a dinner party that we are enjoying the food when we actually find it bland. In Private Truths, Public Lies Kuran argues convincingly that the phenomenon not only is ubiquitous but has huge social and political consequences. Drawing on diverse intellectual traditions, including those rooted in economics, psychology, sociology, and political science, Kuran provides a unified theory of how preference falsification shapes collective decisions, orients structural change, sustains social stability, distorts human knowledge, and conceals political possibilities.A common effect of preference falsification is the preservation of widely disliked structures. Another is the conferment of an aura of stability on structures vulnerable to sudden collapse. When the support of a policy, tradition, or regime is largely contrived, a minor event may activate a bandwagon that generates massive yet unanticipated change.In distorting public opinion, preference falsification also corrupts public discourse and, hence, human knowledge. So structures held in place by preference falsification may, if the condition lasts long enough, achieve increasingly genuine acceptance. The book demonstrates how human knowledge and social structures co-evolve in complex and imperfectly predictable ways, without any guarantee of social efficiency.Private Truths, Public Lies uses its theoretical argument to illuminate an array of puzzling social phenomena. They include the unexpected fall of communism, the paucity, until recently, of open opposition to affirmative action in the United States, and the durability of the beliefs that have sustained India's caste system.
Fourteen Lessons in Yogi Philosophy and Oriental Occultism [Kindle Edition]
William Walker Atkinson - 1903
Wordcount: 72,753 / 204 pg
Designing Social Inquiry: Scientific Inference in Qualitative Research
Gary King - 1994
These leading scholars, each representing diverse academic traditions, have developed a unified approach to valid descriptive and causal inference in qualitative research, where numerical measurement is either impossible or undesirable. Their book demonstrates that the same logic of inference underlies both good quantitative and good qualitative research designs, and their approach applies equally to each.Providing precepts intended to stimulate and discipline thought, the authors explore issues related to framing research questions, measuring the accuracy of data and uncertainty of empirical inferences, discovering causal effects, and generally improving qualitative research. Among the specific topics they address are interpretation and inference, comparative case studies, constructing causal theories, dependent and explanatory variables, the limits of random selection, selection bias, and errors in measurement. Mathematical notation is occasionally used to clarify concepts, but no prior knowledge of mathematics or statistics is assumed. The unified logic of inference that this book explicates will be enormously useful to qualitative researchers of all traditions and substantive fields.
Introduction to Logic: and to the Methodology of Deductive Sciences
Alfred Tarski - 1993
According to the author, these trends sought to create a unified conceptual apparatus as a common basis for the whole of human knowledge.Because these new developments in logical thought tended to perfect and sharpen the deductive method, an indispensable tool in many fields for deriving conclusions from accepted assumptions, the author decided to widen the scope of the work. In subsequent editions he revised the book to make it also a text on which to base an elementary college course in logic and the methodology of deductive sciences. It is this revised edition that is reprinted here.Part One deals with elements of logic and the deductive method, including the use of variables, sentential calculus, theory of identity, theory of classes, theory of relations and the deductive method. The Second Part covers applications of logic and methodology in constructing mathematical theories, including laws of order for numbers, laws of addition and subtraction, methodological considerations on the constructed theory, foundations of arithmetic of real numbers, and more. The author has provided numerous exercises to help students assimilate the material, which not only provides a stimulating and thought-provoking introduction to the fundamentals of logical thought, but is the perfect adjunct to courses in logic and the foundation of mathematics.