Book picks similar to
The Visual Dictionary of Pre-press and Production by Gavin Ambrose
design
dictionaries
ebook
graphic-arts
The Ultimate Brush Lettering Guide: A Complete Step-By-Step Creative Workbook to Jump-Start Modern Calligraphy Skills
Peggy Dean - 2018
From choosing the best pens and paper and knowing the different styles of lettering, to adding color to your finished pieces--this book covers it all. The book includes templates for labels, cards, handmade bunting, and word collages. It even includes a how to guide for posting your best work on social media. Each lesson builds on itself, unlocking endless opportunities inside the playful art of brush lettering. As a self-taught artist who left her day job to pursue a creative life, Peggy Dean is the ideal teacher for artists and non-artists alike.
Coyote Breed
Alan David - 2016
Praise for Alan David 'A classic of the genre.' – Tom Kasey, bestselling author of Trade Off.Alan David is a prolific writer of over 500 novels in a wide range of genres, from classic westerns, to historical thrillers. His other western novels include Fight or Die, Gun Hell, Gun Wages, Wildmen and Draw or Die. Pioneering Press is an imprint of Endeavour Press, the UK’s leading independent digital publisher. We publish new and classic westerns by authors from the US and the UK. Sign up to our newsletterFollow us on Twitter: @PioneeringPress
Blazing Bicycle Saddles
James Clarke - 2011
Over the years many other regions were explored. The story is told by their not terribly good leader.
The American West: Cowboys
Grayson Wyatt - 2016
But behind it were real men whose hard work and hard play, stoic toughness, and code of honor helped tame the American West. The epic cattle drives that were so much a part of the cowboys' heyday lasted only an astonishingly brief two decades. But the cowboy is still a basic part of the American character. Here, from historian Grayson Wyatt, is their surprising and little-told story.
Renegade Star Books 1-6 + Prequel
J.N. Chaney - 2020
So long as he can keep his ship floating, he's free to live the life he wants.But that all changes when he meets Abigail Pryar, a nun looking for safe passage out of the system.Too bad there's something off about the cargo she's carrying.Jace knows he shouldn't ask too many questions, but when odd sounds start coming from inside the large, metal box, he can't help but check it out.Big mistake.This boxset contains the first six books of the Renegade Star series, plus a bonus prequel book:Renegade StarRenegade AtlasRenegade MoonRenegade LostRenegade FleetRenegade EarthNameless: Abigail’s Story
What Lies Hidden
C.G. Cooper - 2017
Up until now, the most dangerous become fiery protesters or literary fanatics.Times have changed. A new threat has emerged, insidious and hell bent on capitalizing on the naivete of coming-of-age youths ensconced in higher learning. How will one young woman’s death start to unravel the mystery, and will a broken spy figure it out in time?
User-Centered Design: A Developer's Guide to Building User-Friendly Applications
Travis Lowdermilk - 2013
With practical guidelines and insights from his own experience, author Travis Lowdermilk shows you how usability and user-centered design will dramatically change the way your application interacts with people.You’ll learn valuable strategies for conducting each stage of the design process, from interviewing likely users and discovering your application’s purpose to creating a rich user experience with sound design principles. User-Centered Design is invaluable no matter what platform you use or audience you target.- Explore usability and how it relates to user-centered design- Learn how to deal with users and their unique personalities- Clarify your application’s purpose, using a simple narrative to describe its use- Plan your project’s development with a software development life cycle- Be creative within the context of your user experience goals- Use visibility, consistency, and other design principles to enhance user experience- Gain user feedback of your prototype with surveys, interviews, and usability studies
Unnatural Talent: Creating, Printing and Selling Your Comic in the Digital Age
Jason Brubaker - 2013
While the publishing industry struggles to adapt to the rapidly changing digital world, independent artists now have the ability to build a successful and lucrative brand completely on their own with a little hard work and some Internet savvy. Now there's nothing stopping you from getting your book in front of thousands or even millions of people. Suddenly you can't blame anyone for not giving you a chance. You can only blame yourself for not trying. So roll up your sleeves, sharpen your pencils and fire up your Internet because we are about to make and sell comics! Jason Brubaker's graphic novel reMIND raised over $125,000 in pre-order sales on Kickstarter, won the Xeric Award and made ALA's Great Graphic Novels for Teens List. This book is a collection of his thoughts, strategies and practical lessons developed during his experience writing, drawing and self-publishing reMIND.
You Can Draw in 30 Days: The Fun, Easy Way to Learn to Draw in One Month or Less
Mark Kistler - 2008
With Emmy award-winning, longtime PBS host Mark Kistler as your guide, you'll learn the secrets of sophisticated three-dimensional renderings, and have fun along the way -- in just twenty minutes a day for a month. Inside you'll find:Quick and easy step-by-step instructions for drawing everything from simple spheres to apples, trees, buildings, and the human hand and faceMore than 500 line drawings, illustrating each stepTime-tested tips, techniques, and tutorials for drawing in 3-DThe 9 Fundamental Laws of Drawing to create the illusion of depth in any drawing75 student examples to encourage you in the process
101 Things I Learned in Architecture School
Matthew Frederick - 2006
It is also a book they may want to keep out of view of their professors, for it expresses in clear and simple language things that tend to be murky and abstruse in the classroom. These 101 concise lessons in design, drawing, the creative process, and presentation--from the basics of "How to Draw a Line" to the complexities of color theory--provide a much-needed primer in architectural literacy, making concrete what too often is left nebulous or open-ended in the architecture curriculum. Each lesson utilizes a two-page format, with a brief explanation and an illustration that can range from diagrammatic to whimsical. The lesson on "How to Draw a Line" is illustrated by examples of good and bad lines; a lesson on the dangers of awkward floor level changes shows the television actor Dick Van Dyke in the midst of a pratfall; a discussion of the proportional differences between traditional and modern buildings features a drawing of a building split neatly in half between the two. Written by an architect and instructor who remembers well the fog of his own student days, 101 Things I Learned in Architecture School provides valuable guideposts for navigating the design studio and other classes in the architecture curriculum. Architecture graduates--from young designers to experienced practitioners--will turn to the book as well, for inspiration and a guide back to basics when solving a complex design problem.
The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm
Tom Kelley - 2001
At many companies, being first with a concept and first to market are critical just to survive. In The Art of Innovation, Tom Kelley, general manager of the Silicon Valley based design firm IDEO, takes readers behind the scenes of this wildly imaginative and energized company to reveal the strategies and secrets it uses to turn out hit after hit.IDEO doesn't buy into the myth of the lone genius working away in isolation, waiting for great ideas to strike. Kelley believes everyone can be creative, and the goal at his firm is to tap into that wellspring of creativity in order to make innovation a way of life. How does it do that? IDEO fosters an atmosphere conducive to freely expressing ideas, breaking the rules, and freeing people to design their own work environments. IDEO's focus on teamwork generates countless breakthroughs, fueled by the constant give-and-take among people ready to share ideas and reap the benefits of the group process. IDEO has created an intense, quick-turnaround, brainstorm-and-build process dubbed "the Deep Dive."In entertaining anecdotes, Kelley illustrates some of his firm's own successes (and joyful failures), as well as pioneering efforts at other leading companies. The book reveals how teams research and immerse themselves in every possible aspect of a new product or service, examining it from the perspective of clients, consumers, and other critical audiences.Kelley takes the reader through the IDEO problem-solving method:> Carefully observing the behavior or "anthropology" of the people who will be using a product or service> Brainstorming with high-energy sessions focused on tangible results> Quickly prototyping ideas and designs at every step of the way> Cross-pollinating to find solutions from other fields> Taking risks, and failing your way to success> Building a "Greenhouse" for innovationIDEO has won more awards in the last ten years than any other firm of its kind, and a full half-hour Nightline presentation of its creative process received one of the show's highest ratings. The Art of Innovation will provide business leaders with the insights and tools they need to make their companies the leading-edge, top-rated stars of their industries.From the Hardcover edition.
Why Fonts Matter
Sarah Hyndman - 2016
But how do fonts affect what we read and influence the choices we make?This book opens up the science and the art behind how fonts influence you. It explains why certain fonts or styles evoke particular experiences and associations. Fonts have different personalities that can create trust, mistrust, give you confidence, make things seem easier to do or make a product taste better. They’re hidden in plain sight, they trigger memories, associations and multisensory experiences in your imagination.* Fonts can alter the meanings of words right before your very eyes.* See what personalities fonts have, and what they reveal about YOUR personality.* Explore how you respond to fonts emotionally and can make fonts work for your message.* Be amazed that a font has the power to alter the taste of your food.This book is for anyone who is interested in giving words impact, who loves words and how they influence us.
The Hundred Dresses: The Most Iconic Styles of Our Time
Erin McKean - 2013
Wearing a dress is a powerful way for women to express themselves--and every style conveys a different message. Inspired by the Eleanor Estes' children's classic The Hundred Dresses, Erin McKean's classic-to-be by the same title, with chic illustrations by Donna Mehalko, is a definitive look at the dresses, vintage and modern, that make an inarguable statement about the woman who wears them.Each evocatively illustrated entry identifies one of a hundred different dresses accompanied by a witty and informative look at the history of that particular style, famous wearers (if applicable), and what message, subtle or overt, is conveyed by the dress. Notes on where such a style could be observed and accessories of the wearer are also included.Featured are The Wench; The Sari; The Vreeland; The Wrap; The Austen; The Beckham; The Siren (any style, as long as it's red); The Chanel Ingenue; The Caftan; The Guinivere; The Jackie; The Slip Dress; The Biohazard (any dress dangerous to bystanders or the wearer: think Lady Gaga); and scores more. The book also includes a suggested reading list of fashion books, dresses from literature, and an index.Part style commentary, part fashion blueprint, part clever field guide, The Hundred Dresses will ensure that no woman (or man) ever underestimates the power of the dress.
The Language of Things: Understanding the World of Desirable Objects
Deyan Sudjic - 2008
What is it that persuades us to camp outside Apple stores to be the first to buy an iPhone? Why is it that a generation ago a typewriter might have lasted someone a lifetime, but now we write on computers that we upgrade every couple of years to shinier, faster, sleeker models? Why do the clicks of some car doors sound “expensive”? Deyan Sudjic charts our relationship—both innocent and knowing—with all things designed. From the opulent excesses of the catwalk to the playfulness of an Alessi jam jar, he shows how we can be manipulated and seduced by our possessions. With scintillating wit he addresses these questions and more, exploring the reasons why every designer yearns to put a personal stamp on a chair or an adjustable lamp, and where design ends and art begins. 71 black-and-white and 5 color illustrations.
OBD: Obsessive Branding Disorder: The Business of Illusion and the Illusion of Business
Lucas Conley - 2007
Increasingly, brands vie for our attention from insidious angles that target our emotional responses (scent, taste, sound, and touch). In an ever-faster, more competitive global landscape fueled both by the rise of cheaper, foreign brands and by so-called house-brands (the eponymous brands of Wal-Mart, Target, and the like), American companies are in a mad dash to keep up. Branding, or identity-making, has begun to replace the research and development of yore. From the fertile crescent of branding (Cincinnati), to the laboratories of sensory specialists (musicologists and "noses"), Lucas Conley takes us on a long-overdue journey through the strange culture that is our own. As hilarious as it is frightening, Conley's investigation into the phenomenon of rampant commercialism (often backed by little substance), offers an illuminating portrait of an age of obsession.