Axiomatic


Greg Egan - 1990
    Contents:The Infinite Assassin (1991)The Hundred Light-Year Diary (1992)Eugene (1990)The Caress (1990)Blood Sisters (1991)Axiomatic (1990)The Safe-Deposit Box (1990)Seeing (1995)A Kidnapping (1995)Learning to Be Me (1990)The Moat (1991)The Walk (1992)The Cutie (1989)Into Darkness (1992)Appropriate Love (1991)The Moral Virologist (1990)Closer (1992)Unstable Orbits in the Space of Lies (1992)

The Best of Connie Willis: Award-Winning Stories


Connie Willis - 1993
    This new collection of stories from the multi-award-winning author of Doomsday Book and To Say Nothing of the Dog contains:A Letter from the ClearysAt the RialtoDeath on the NileThe Soul Selects Her own SocietyFire WatchInside JobEven the QueenThe Winds of Marble ArchAll Seated on the GroundLast of the WinnebagosTen stories - which have all won the Hugo Award, the Nebula Award or both - are compulsory reading for the serious science fiction fan.

Exhalation


Ted Chiang - 2019
    In "Exhalation," an alien scientist makes a shocking discovery with ramifications that are literally universal. In "Anxiety Is the Dizziness of Freedom," the ability to glimpse into alternate universes necessitates a radically new examination of the concepts of choice and free will.Including stories being published for the first time as well as some of his rare and classic uncollected work, Exhalation is Ted Chiang at his best: profound, sympathetic—revelatory.

Get Off the Unicorn


Anne McCaffrey - 1977
    A wonderful writer, as well as successful and beloved by fans across the world, Anne McCaffrey has created an exciting collection of telepaths, secret gifts, dangerous missions, dragonriders, and more.Contents:Lady in the Tower.--A Meeting of Minds.--Daughter.--Dull Drums.--Changeling.--Weather on Welladay.--The Thorns of Barevi.--Horse From a Different Sea.--Great Canine Chorus.--Finder's Keeper.--A Proper Santa Claus.--The Smallest Dragonboy.--Apple.--Honeymoon.

Neon Leviathan


T.R. Napper - 2020
    From the battlefield to alternate realities to the mean streets of the dark city, we walk in the shoes of those who struggle to survive in a neon-saturated, tech-noir future.Twelve hard-edged stories from the dark, often violent, sometimes strange heart of cyberpunk, this collection – as with all the best science fiction – is an exploration of who were are now. In the tradition of Dashiell Hammett, Philip K Dick, and David Mitchell, Neon Leviathan is a remarkable debut collection from a breakout new author.

Year's Best SF 4


David G. HartwellRobert Reed - 1999
    Hartwell is back with his fourth annual high-powered collection of the year's most inventive, entertaining, and awe-inspiring science fiction. In short, the best.Here are stories from today's top name authors, plus exciting newcomers, all eager to land you on exotic planets, introduce you to strange new life forms, and show you scenes more amazing than anything you've imagined.So sit back and blast off for an amazing trip withStephen Baxter Gregory Benford David Brin Nancy Kress Bruce Sterling Michael Swanwick and many more...Contentsix • Introduction (Year's Best SF 4) • (1999) • essay by David G. Hartwell1 • Market Report • (1998) • novelette by Alexander Jablokov31 • A Dance to Strange Musics • (1998) • novelette by Gregory Benford65 • The Year of the Mouse • (1998) • shortstory by Norman Spinrad75 • The Day Before They Came • (1998) • shortstory by Mary Soon Lee83 • This Side of Independence • (1998) • shortstory by Rob Chilson103 • The Twelfth Album • (1998) • shortstory by Stephen Baxter119 • Story of Your Life • (1998) • novella by Ted Chiang183 • Whiptail • (1998) • shortstory by Robert Reed209 • The Eye of God • (1998) • novelette by Mary Rosenblum243 • Rules of Engagement • (1998) • novelette by Michael F. Flynn269 • Radiant Doors • (1998) • shortstory by Michael Swanwick291 • Unravelling the Thread • (1998) • shortstory by Jean-Claude Dunyach (variant of Déchiffrer la trame 1997)303 • That Thing Over There • (1998) • shortstory by Dominic Green323 • The Allies • (1998) • novelette by Mark S. Geston377 • My Pal Clunky • (1998) • shortstory by Ron Goulart397 • Life in the Extreme • [Uplift Universe] • (1998) • shortstory by David Brin417 • Near Enough to Home • (1998) • shortstory by Michael Skeet437 • A Game of Consequences • (1998) • shortstory by David Langford451 • State of Nature • (1998) • shortstory by Nancy Kress461 • Maneki Neko • (1998) • shortstory by Bruce Sterling

Cyberpunk


Bruce Bethke - 1984
    Our hero is a good kid who's fallen in with a bad crowd; his parents eventually realize something is wrong and try to suppress the relationship. This results in the kid finally using his technical skills for deliberate purpose, to rebel against his parents -- and to win, because the paradigm shift is completely in his favor."

Wild Cards


George R.R. MartinBrian Bolland - 1986
    Most victims die, others experience physical or psychic changes: aces have useful powers, deuces minor maybe entertaining abilities, jokers uglified, disabled, relegated to ghettos.

Tender


Sofia Samatar - 2017
    Some of Samatar’s weird and tender fabulations spring from her life and her literary studies; some spring from the world, some from the void.

Robots vs. Fairies


Dominik ParisienJohn Scalzi - 2018
    Robots vs. Fairies is an anthology that pitches genre against genre, science fiction against fantasy, through an epic battle of two icons. On one side, robots continue to be the classic sci-fi phenomenon in literature and media, from Asimov to WALL-E, from Philip K. Dick to Terminator. On the other, fairies are the beloved icons and unquestionable rulers of fantastic fiction, from Tinkerbell to Tam Lin, from True Blood to Once Upon a Time. Both have proven to be infinitely fun, flexible, and challenging. But when you pit them against each other, which side will triumph as the greatest genre symbol of all time?There can only be one…or can there?

Void Star


Zachary Mason - 2017
    Irina isn’t rich, not quite, but she does have an artificial memory that gives her perfect recall and lets her act as a medium between her various employers and their AIs, which are complex to the point of opacity. It’s a good gig, paying enough for the annual visits to the Mayo Clinic that keep her from aging.Kern has no such access; he’s one of the many refugees in the sprawling drone-built favelas on the city’s periphery, where he lives like a monk, training relentlessly in martial arts, scraping by as a thief and an enforcer. Thales is from a different world entirely—the mathematically inclined scion of a Brazilian political clan, he’s fled to L.A. after the attack that left him crippled and his father dead.A ragged stranger accosts Thales and demands to know how much he can remember. Kern flees for his life after robbing the wrong mark. Irina finds a secret in the reflection of a laptop’s screen in her employer’s eyeglasses. None are safe as they’re pushed together by subtle forces that stay just out of sight.Vivid, tumultuous, and propulsive, Void Star is Zachary Mason’s mind-bending follow-up to his bestselling debut, The Lost Books of the Odyssey.

Worlds of Exile and Illusion: Rocannon’s World, Planet of Exile, City of Illusions


Ursula K. Le GuinUrsula K. Le Guin - 1966
    Le Guin is one of the greatest science fiction writers and many times the winner of the Hugo and Nebula Awards. Her career as a novelist was launched by the three novels contained in Worlds Of Exile And Illusion. These novels, Rocannon's World, Planet Of Exile, and City Of Illusions, are set in the same universe as Le Guin's ground-breaking classic, The Left Hand Of Darkness.Tor is pleased to return these previously unavailable works to print in this attractive new edition.

Unexpected Stories


Octavia E. Butler - 2014
    The novella “A Necessary Being” showcases Octavia E. Butler’s ability to create alien yet fully believable “others.” Tahneh’s father was a Hao, one of a dwindling race whose leadership abilities render them so valuable that their members are captured and forced to govern. When her father dies, Tahneh steps into his place, both chief and prisoner, and for twenty years has ruled without ever meeting another of her kind. She bears her loneliness privately until the day that a Hao youth is spotted wandering into her territory. As her warriors sharpen their weapons, Tahneh must choose between imprisoning the newcomer—and living the rest of her life alone. The second story in this volume, “Childfinder,” was commissioned by Harlan Ellison for his legendary (and never-published) anthology The Last Dangerous Visions™. A disaffected telepath connects with a young girl in a desperate attempt to help her harness her growing powers. But in the richly evocative fiction of Octavia E. Butler, mentorship is a rocky path, and every lesson comes at a price. The award-winning author of science fiction classics Parable of the Sower and Kindred bestows these compelling, long lost gems “like the miraculous discovery that the beloved book you’ve read a dozen times has an extra chapter” (Los Angeles Review of Books). Harlan Ellison and Dangerous Visions are registered trademarks of the Kilimanjaro Corporation. All rights reserved.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

2084


George SandisonJeff Noon - 2017
    By 2084 the world we know is gone. These are stories from our world seven decades later. In 1948 George Orwell looked at the world around him and his response was 1984, now a classic dystopian novel. Here eleven writers asked themselves the same question as Orwell did – where are we going, and what is our future? Visit the dark corners of the future metropolis, trek the wastelands of all that remains. See the world through the eyes of drones. Put humanity on trial as the oceans rise. Say goodbye to your body as humanity merges with technology. Warnings or prophesies? Paradise or destruction? Will we be proud of what we have achieved, in 2084? Our future unfolds before us.