Book picks similar to
Quantization of Gauge Systems by Marc Henneaux
physics
mathematical-physics
quantum-field-theory
physics-geometry
Quantum Field Theory for the Gifted Amateur
Tom Lancaster - 2014
Unfortunately, the subject has gained a notorious reputation for difficulty, with forbidding looking mathematics and a peculiar diagrammatic language described in an array of unforgiving, weighty textbooks aimed firmly at aspiring professionals. However, quantum field theory is too important, too beautiful, and too engaging to be restricted to the professionals. This book on quantum field theory is designed to be different. It is written by experimental physicists and aims to provide the interested amateur with a bridge from undergraduate physics to quantum field theory. The imagined reader is a gifted amateur, possessing a curious and adaptable mind, looking to be told an entertaining and intellectually stimulating story, but who will not feel patronised if a few mathematical niceties are spelled out in detail. Using numerous worked examples, diagrams, and careful physically motivated explanations, this book will smooth the path towards understanding the radically different and revolutionary view of the physical world that quantum field theory provides, and which all physicists should have the opportunity to experience.To request a copy of the Solutions Manual, visit http: //global.oup.com/uk/academic/physics/ad....
Fundamentals of Molecular Spectroscopy
Colin N. Banwell - 1983
It remains an elementary and non-mathematical introduction to molecular spectroscopy that emphasizes the overall unity of the subject and offers a pictorial perception rather than a mathematical description of the principles of spectroscopy.
Dear Traders, There is Magic in RSI: RSI Tells the Secrets, Are You Listening?
Sudhir Dixit - 2020
Mathematical Methods in the Physical Sciences
Mary L. Boas - 1967
Intuition and computational abilities are stressed. Original material on DE and multiple integrals has been expanded.
Visual Complex Analysis
Tristan Needham - 1997
Aimed at undergraduate students in mathematics, physics, and engineering, the book's intuitive explanations, lack ofadvanced prerequisites, and consciously user-friendly prose style will help students to master the subject more readily than was previously possible. The key to this is the book's use of new geometric arguments in place of the standard calculational ones. These geometric arguments are communicatedwith the aid of hundreds of diagrams of a standard seldom encountered in mathematical works. A new approach to a classical topic, this work will be of interest to students in mathematics, physics, and engineering, as well as to professionals in these fields.
Fundamentals of Applied Electromagnetics
Fawwaz T. Ulaby - 1996
and abroad, this reader-friendly yet authoritative volume bridges the gap between circuits and new electromagnetics material. Ulaby begins coverage with transmission lines, leading readers from familiar concepts into more advanced topics and applications. Includes six new sections on Waveguides and Cavity Resonators, replacing the material on geometric optics in Chapter 8. Presents new Technology Briefs on relevant topics, connecting concepts in the book to everyday applications found in real life, such as liquid crystal displays, the laser, GPS, and x-ray tomography. Includes an interactive CD-ROM that allows readers to gain physical intuition about electromagnetics. A useful reference for engineers.
Basic Engineering Circuit Analysis
J. David Irwin - 1984
Now in a new Ninth Edition, this reader-friendly book has been completely revised and improved to ensure that the learning experience is enhanced. It's built on the strength of Irwin's problem-solving methodology, providing readers with a strong foundation as they advance in the field.
Information Theory, Inference and Learning Algorithms
David J.C. MacKay - 2002
These topics lie at the heart of many exciting areas of contemporary science and engineering - communication, signal processing, data mining, machine learning, pattern recognition, computational neuroscience, bioinformatics, and cryptography. This textbook introduces theory in tandem with applications. Information theory is taught alongside practical communication systems, such as arithmetic coding for data compression and sparse-graph codes for error-correction. A toolbox of inference techniques, including message-passing algorithms, Monte Carlo methods, and variational approximations, are developed alongside applications of these tools to clustering, convolutional codes, independent component analysis, and neural networks. The final part of the book describes the state of the art in error-correcting codes, including low-density parity-check codes, turbo codes, and digital fountain codes -- the twenty-first century standards for satellite communications, disk drives, and data broadcast. Richly illustrated, filled with worked examples and over 400 exercises, some with detailed solutions, David MacKay's groundbreaking book is ideal for self-learning and for undergraduate or graduate courses. Interludes on crosswords, evolution, and sex provide entertainment along the way. In sum, this is a textbook on information, communication, and coding for a new generation of students, and an unparalleled entry point into these subjects for professionals in areas as diverse as computational biology, financial engineering, and machine learning.
Introduction to Fluid Mechanics [With CDROM]
Robert W. Fox - 2003
This new edition simplifies many of the steps involved in analysis by using the computer application Excel. Over 100 detailed example problems illustrate important fluid mechanics concepts: Approximately 1300 end-of-chapter problems are arranged by difficulty level and include many problems that are designed to be solved using Excel. The CD for the book includes: A Brief Review of Microsoft Excel and numerous Excel files for the example problems and for use in solving problems. The new edition includes an expanded discussion of pipe networks, and a new section on oblique shocks and expansion waves.
Hell's Mouth
A.P. Bateman - 2017
An unthinkable crime that somebody has attempted to cover up. Tasked with investigating, he soon finds himself immersed in a world of deception, police corruption and organised crime. O’Bryan has his own dark secrets too. In a place where he has no alliances and is viewed with suspicion, it is only a matter of time before he is found out. For so many years the dramatic and rugged coastline of Cornwall had been the scene to smuggling, deception and murder. Now, O’Bryan will find out how little has changed.
Fundamentals of Aerodynamics
John D. Anderson Jr. - 1984
The classic organization of the text has been preserved, with new standalone viscous flow sections at the end of various chapters to conceptualize the coverage of this topic in part 4, and complement discussion of fundamental principles in part 1, inviscid incompressible flow in part 2, and inviscid compressible flow in part 3. Historical topics, carefully developed examples, numerous illustrations, and a wide selection of chapter problems are found throughout the text to motivate and challenge students of aerodynamics. This is the most reliable up-to-date text for students and teachers of aerodynamics. New edition will include a new support tools Aerodynamics website, including animation and simulation tools. New edition will emphasize modern methods without diminishing the study of pure theory and experiment.
Making Games with Python & Pygame
Al Sweigart - 2012
Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http: //inventwithpython.com/pygame This book was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has some familiarity with Python.
Physics for Game Developers
David M. Bourg - 2001
Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. "Physics for Game Developers" serves as the starting point for those who want to enrich games with physics-based realism.Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: The trajectory of rockets and missiles, including the effects of fuel burn offThe collision of objects such as billiard ballsThe stability of cars racing around tight curvesThe dynamics of boats and other waterborne vehiclesThe flight path of a baseball after being struck by a batThe flight characteristics of airplanesYou don't need to be a physics expert to learn from "Physics for Game Developers, " but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, it should be noted that the examples are written in standard C and use Windows API functions.
Handbook of Model Rocketry
G. Harry Stine - 1970
This new edition of the model rocketeer's "bible" shows you how to safely build, launch, track, and recover model rockets--and have fun doing it. Whether you're a beginner or a veteran model rocketeer, the Handbook of Model Rocketry, the official manual of the National Association of Rocketry (NAR), will become your well-used reference book. G. Harry Stine has been a model rocketeer since 1957 when he founded the NAR and started the first model rocket company. Stine's Handbook, after satisfying rocket enthusiasts for nearly three decades, remains the definitive resource. Recent technological progress has had a major effect on the model rocket hobby and sport. This revised and updated edition covers such new technology as: revised computer programs that use improved versions of Basic composite propellant model rocket motors recently approved reloadable model rocket motors building and flying large model rockets radio-controlled boost gliders and rocket gliders solid-state, microchip, computer-readable modules used to measure temperature, pressure, acceleration, and airspeed
Writing Idiomatic Python 2.7.3
Jeff Knupp - 2013
Each idiom comes with a detailed description, example code showing the "wrong" way to do it, and code for the idiomatic, "Pythonic" alternative. *This version of the book is for Python 2.7.3+. There is also a Python 3.3+ version available.* "Writing Idiomatic Python" contains the most common and important Python idioms in a format that maximizes identification and understanding. Each idiom is presented as a recommendation to write some commonly used piece of code. It is followed by an explanation of why the idiom is important. It also contains two code samples: the "Harmful" way to write it and the "Idiomatic" way. * The "Harmful" way helps you identify the idiom in your own code. * The "Idiomatic" way shows you how to easily translate that code into idiomatic Python. This book is perfect for you: * If you're coming to Python from another programming language * If you're learning Python as a first programming language * If you're looking to increase the readability, maintainability, and correctness of your Python code What is "Idiomatic" Python? Every programming language has its own idioms. Programming language idioms are nothing more than the generally accepted way of writing a certain piece of code. Consistently writing idiomatic code has a number of important benefits: * Others can read and understand your code easily * Others can maintain and enhance your code with minimal effort * Your code will contain fewer bugs * Your code will teach others to write correct code without any effort on your part