Would You Rather Game Book: For Kids 6-12 Years Old: The Book of Silly Scenarios, Challenging Choices, and Hilarious Situations the Whole Family Will Love (Game Book Gift Ideas)


Riddleland - 2019
    It is an amazing way to a conversation started in a fun and interesting way. It is also easy to get into some amazing conversations by just asking “why” after a “Would you rather question”. Great for ages 6-12 years old and we promise that adults will enjoy them as much as their kids will! With this book you will keep your kids and their friends busy and entertained for hours!>>>>100% kid appropriate material<<<<  'Would Your Rather Book For Kids 6-12 Years Old offers an experience that you and your children will absolutely enjoy: ★ 200 *ALL NEW* original and funny "Would you rather" questions (2 per page) ★ A variety of situations such as: ridiculous and hilarious, exciting and daydream-worthy, thought-provoking, food choices and more!★ Funny and cute illustrations on every page to add to the fun!★Great for getting fun conversation started at the dinner table!★ Hours of clean and family-friendly humor★ Engaging and conversation ice breakers!★ A matte cover and sleek size to easily slip into a purse or backpack★ A cute book that makes a perfect gift for anyone equipped with a sense of humor★ No winners and no losers — this is a game book everyone will enjoy! Let’s get the family fun started, click “add to cart” and to get your book instantly!

Minecraft: The Island


Max Brooks - 2017
    In the tradition of iconic stories like Robinson Crusoe and Treasure Island, Minecraft: The Island will tell the story of a new hero stranded in the world of Minecraft, who must survive the harsh, unfamiliar environment and unravel the secrets of the island.From the Hardcover edition.

Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive)


Eric S. Nylund - 2010
    Halsey's personal journal is a booklet co-written by Eric Nylund and is included with the Halo: Reach Limited and Legendary editions. It covers various elements from the Halo universe and is written through the eyes of Catherine Elizabeth Halsey herself.

A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design


Anna Anthropy - 2013
    We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). We don't learn from history. It's too hard to improve.The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need--whether we create games, study them, review them, or build businesses on them.Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level.Liberate yourself from stale cliches and genres Tell great stories: go way beyond cutscenes and text dumps Control the crucial relationships between game "verbs" and "objects" Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and "talk back" to you Effectively use resistance and difficulty: the "push and pull" of games Design holistically: integrate visuals, audio, and controls Communicate a design vision everyone can understand

The Art of Point-and-Click Adventure Games


Steve Jarrett - 2018
    It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.

The Art of Uncharted 4


Naughty Dog - 2016
    This beautiful oversized hardcover is a must-have for any fan of the Uncharted franchise and high quality video game art.The Art of Uncharted 4 will be released byDark Horse simultaneously with the new game, Uncharted 4.

Herobrine Rises: Season One - Episode 0


S.D. Stuart - 2013
    With access to their dad’s supercomputer at the government lab where he works, they hack into a password protected server, the one created by Notch himself, that is rumored to contain the only version of Minecraft with Herobrine actively running in the program. What they find is not what they expected. UPDATE: Due to overwhelming reader requests, S.D. Stuart's Minecraft Adventures Season Two will begin April 15th, 2014 instead of this summer! While your parents are standing in line to pay taxes, you can begin the next season of Minecraft Adventures. Get caught up on all the episodes of Season One now! MINECRAFT ADVENTURES - SEASON ONE Herobrine Rises (Ep. 0 - 12/2/2013) The Portal (Ep. 1 - 12/9/2013) Day of the Creepers (Ep. 2 - 12/16/2013) Here Be Dragons (Ep. 3 - 1/6/2014) The Dark Temple (Ep. 4 - 1/13/2014) Immortal Zombie (Ep. 5 - 1/20/2014) Displaced Kingdom (Ep. 6 - 1/27/2014) Forgotten Reboot (Ep. 7 - 2/3/2014) Wither's Destruction (Ep. 8 - 2/10/2014)

Dragon Age: The World of Thedas Volume 2


Ben Gelinas - 2015
    This comprehensive book of lore features exclusive art and information, exploring every corner of this dark fantasy masterpiece!Newcomers will appreciate how this volume covers everything they need to know about the world and characters of these smash-hit games! Dedicated fans will revel in the abundance of never-before-revealed secrets, the perfect companion to Dragon Age: The World of Thedas Volume 1! From heroes to villains, to songs and food, and everything in between, this book puts the breath and depth of this inimitable fantasy at your fingertips.

Game on Boys 4: Minecraft Superhero (Game on Boys Series)


Kate Cullen - 2016
    Sometimes he really wishes he could live in a world like Minecraft instead of with his boring family who do boring things like ALL THE TIME! In a moment of anger over his family's boring Christmas plans, Ryan wishes a little bit too hard that he could be a zombie in Minecraft, and the consequences are not quite what he was hoping for, and a little bit too scary for his liking. Will his wish of becoming a Minecraft zombie come true or does it all go a little crazy, and will he even get to spend Christmas day with his own family after so desperately not wanting to?

Adobe Photoshop CS Down & Dirty Tricks


Scott Kelby - 2003
    It also offers tips, shortcuts, design techniques, ideas and layouts to unleash your creativity.

User Unfriendly


Vivian Vande Velde - 1990
     The game plugs directly into your brain--no keyboard, no modem, no monitor. And for game hacker Arvin Rizalli and his friends, no cash up front, no questions asked . . . and no hope of rescue when the game goes horribly, deathly wrong.

The Infernal City


Greg Keyes - 2009
    It is Umbriel, a floating city that casts a terrifying shadow–for wherever it falls, people die and rise again.And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest...Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year.

The Blacksmith and The Apprentice - Life Inside Minecraft!: Legends & Heroes Issue 1 (Stone Marshall's Legends & Heroes)


Stone Marshall - 2015
     The Stone Marshall Studio is developing a new series: Legends & Heroes A hybrid of comic-book style illustrations and short stories. Each issue is fun, challenging, and engaging. These interrelated stories follow a series of characters on a journey through life in Minecraft. Relatable characters, thrilling action, and colorful illustrations will suck in readers and leave them excited to read the next adventure! Secrets await! Solve the puzzle, uncover secrets! The Blacksmith and The Apprentice: Issue 1 The ancient art of blacksmithing is a thing of beauty. A lot of hard work goes into the process. It’s very complicated, really. Stoking the flames to many small, contained fires—making lumps of metal into differently shaped items of metal—hitting said lumps of metal with hammers to turn them into different weapons. You can shape metals into whatever item you want. Okay, it might not be a very interesting job, but apprenticing with the best blacksmith in the kingdom is a huge opportunity. Blacksmiths make the tools everyone needs to get about in their day-to-day lives. It’s a very prestigious and impressive position, although this honor is lost when the position is held by Dane, a youthful boy who dreams of greater adventure! Luckily, Dane has a skilled master to reign in his daydreaming. Viegar has quite an interesting past. From his years on the Royal Guard to his close relationship with the previous king, he’s quite a friend to have on your side. There is one other apprentice, Snip, who is much more passionate about his duties than Dane. Between the three of them, they churn out powerful weapons and protective armor, usually with no thanks to Dane. Of course, no cast of characters would be complete without the big man in charge—in this case, a king. By almost anyone’s account, he’s a good and fair ruler, but there is no one in power without enemies. Though Viegar and his workers only want to help their wonderful king, there are still plenty who wish to do him harm. But Dane can only imagine such things. It’s not as if he’d ever be in the position to really make any sort of difference or be in any place of power. Right? And though his apprenticeship is mundane and boring, the young man gets a few moments of excitement. Every once in a while, his master Viegar lets him venture out past the village to visit the caravan, where he can trade and buy supplies. It’s the most excitement Dane ever gets in his line of work. Sometimes, he gets to meet interesting people. Sometimes, he hears interesting things. And maybe, just maybe, he sometimes hears of a new opportunity for himself. But who would want to give up such a life as an esteemed apprentice? But of course, destiny and desire are not always what you expect . . .

Spiros the Ghost Phoenix


Adam Blade - 2008
    Old Magic.The evil wizard Malvel no longer wants to simply defeat Tom. He is determined to crush him. This time, he's kidnapped Tom's Aunt and Uncle-his only family-and disappeared. Tom's only hope is to summon the lost seventh Beast of Avantia, Spiros the Ghost Phoenix. But this legendary Beast disappeared years ago . . . and tracking her down could make this Tom's most dangerous quest yet.

Arcade Mania: The Turbo-Charged World of Japan's Game Centers


Brian Ashcraft - 2008
    Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.