The Grand Dark


Richard Kadrey - 2019
    The city of Lower Proszawa celebrates the peace with a decadence and carefree spirit as intense as the war’s horrifying despair. But this newfound hedonism—drugs and sex and endless parties—distracts from strange realities of everyday life: Intelligent automata taking jobs. Genetically engineered creatures that serve as pets and beasts of war. A theater where gruesome murders happen twice a day. And a new plague that even the ceaseless euphoria can’t mask.Unlike others who live strictly for fun, Largo is an addict with ambitions. A bike messenger who grew up in the slums, he knows the city’s streets and its secrets intimately. His life seems set. He has a beautiful girlfriend, drugs, a chance at a promotion—and maybe, an opportunity for complete transformation: a contact among the elite who will set him on the course to lift himself up out of the streets.But dreams can be a dangerous thing in a city whose mood is turning dark and inward. Others have a vision of life very different from Largo’s, and they will use any methods to secure control. And in behind it all, beyond the frivolity and chaos, the threat of new war always looms.

Legends of Dune Trilogy


Brian Herbert - 2006
    Anderson. Working from Frank Herbert's own notes, the acclaimed authors reveal the chapter of the Dune saga most eagerly anticipated by readers: the Butlerian Jihad.Throughout the Dune novels, Frank Herbert frequently referred to the war in which humans wrested their freedom from "thinking machines." In Dune: The Butlerian Jihad, Brian Herbert and Kevin J. Anderson bring to life the story of that war, a tale previously seen only in tantalizing hints and clues. Finally, we see how Serena Butler's passionate grief ignites the struggle that will liberate humans from their machine masters; here is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. And here is the backward, nearly forgotten planet of Arrakis, where traders have discovered the remarkable properties of the spice melange. . . . Dune: The Machine Crusade More than two decades have passed since the events chronicled in Dune: The Butlerian Jihad. The crusade against thinking robots has ground on for years, but the forces led by Serena Butler and Irbis Ginjo have made only slight gains; the human worlds grow weary of war, of the bloody, inconclusive swing from victory to defeat.The fearsome cymeks, led by Agamemnon, hatch new plots to regain their lost power from Omnius--as their numbers dwindle and time begins to run out. The fighters of Ginaz, led by Jool Noret, forge themselves into an elite warrior class, a weapon against the machine-dominated worlds. Aurelius Venport and Norma Cenva are on the verge of the most important discovery in human history-a way to "fold" space and travel instantaneously to any place in the galaxy.And on the faraway, nearly worthless planet of Arrakis, Selim Wormrider and his band of outlaws take the first steps to making themselves the feared fighters who will change the course of history: the Fremen.Here is the unrivaled imaginative power that has put Brian Herbert and Kevin Anderson on bestseller lists everywhere and earned them the high regard of readers around the globe. The fantastic saga of Dune continues in Dune: The Machine Crusade. Dune: The Battle of Corrin It has been fifty-six hard years since the events of Dune: The Machine Crusade. Following the death of Serena Butler, the bloodiest decades of the Jihad take place. Synchronized Worlds and Unallied Planets are liberated one by one, and at long last, after years of victory, the human worlds begin to hope that the end of the centuries-long conflict with the thinking machines is finally in sight.Unfortunately, Omnius has one last, deadly card to play. In a last-ditch effort to destroy humankind, virulent plagues are let loose throughout the galaxy, decimating the populations of whole planets . . . and once again, the tide of the titanic struggle shifts against the warriors of the human race. At last, the war that has lasted many lifetimes will be decided in the apocalyptic Battle of Corrin.In the greatest battle in science fiction history, human and machine face off one last time. . . . And on the desert planet of Arrakis, the legendary Fremen of Dune become the feared fighting force to be discovered by Paul Muad'Dib in Frank Herbert's classic, Dune.

Princess Rescue Inc


Chris Hechtl - 2013
    Money, fame, power. He had created a multibillion dollar company from almost nothing and turned Ryan's Future technology inc into one of the forefronts of technological innovation.He had it all, yet he gambled it all on a crackpot idea that Earth had it's own wormhole.He'd proven it too, and now he was in for the adventure of his life. No, he wasn't going to sit back and let others go in his stead, he was going to be on the forefront of this grand adventure.To move mankind one step further closer to the stars.He'd found adventure all right, all that and more as he found his team cut off, trapped in the middle of an invasion.Princess Deidra and her younger Sister Zara were having a series of bad days. When the neighboring kingdom suddenly invaded they found themselves on the front lines and swiftly in danger. But will the dashing Gaijin save them? Save them from the wilds of their world, the invaders, and more importantly, themselves?Princess Deidra isn't so sure she wants to be saved!

The Star Brotherhood (AGU: SC Intelligence #1)


Thomas DePrima - 2013
    The team, introduced in Book 4 of the A Galaxy Unknown series, and with small roles in subsequent books, is now featured in their own story as this AGU: SCI series kicks off. This story is a mix of low-tech and high-tech as shootouts in saloons and city streets vie with spaceship chases and space battles to dominate the pages of this book. Space Command Intelligence operates to the full width and breadth of Galactic Alliance space— and sometimes beyond. Intelligence gathering is a dangerous profession, and most agents operate alone, or with a single partner, but there are exceptions. Trader Vyx, originally a lone field agent, was saddled with two information gatherers when he left the Gollasko Colony, but mutual bonds of respect soon grew between the three men. When two female operatives were rescued from Tsgardi slavers by Vyx, Byers, and Nelligen, SCI temporarily assigned the women to Vyx's team. Now, years later, the team is still together, and operating as one of the most effective groups in SCI.With the defeat of the Uthlaro Dominion, their former territory has fallen into anarchy. Space Command doesn't have adequate resources to bring the region under control while facing other enemies on multiple fronts in Regions One and Two, so SCI agents have been sent in to do what they can.Trader Vyx and his team are on the planet Bleadalto, two hundred light-years from Uthlarigasset. Their mission is to assess the situation there and learn everything they can about the slavery problem, but the once out-of-control-violence situation on Gollasko seems like a tea social compared to everyday life on Bleadalto. Within hours of arriving on the planet, Vyx is forced into a gunfight with a Brotherhood thug. The large crime organization is not pleased.

Arguably: Selected Essays


Christopher Hitchens - 2011
    Topics range from ruminations on why Charles Dickens was among the best of writers and the worst of men to the haunting science fiction of J.G. Ballard; from the enduring legacies of Thomas Jefferson and George Orwell to the persistent agonies of anti-Semitism and jihad. Hitchens even looks at the recent financial crisis and argues for the enduring relevance of Karl Marx. The book forms a bridge between the two parallel enterprises of culture and politics. It reveals how politics justifies itself by culture, and how the latter prompts the former. In this fashion, Arguably burnishes Christopher Hitchens' credentials as (to quote Christopher Buckley) our "greatest living essayist in the English language."

Firstborn


Brandon Sanderson - 2008
    And expected. And still expected, despite endless proof that young Dennison Crestmar has no talent whatsoever for war. But the life Dennison is forced to live will have its surprising lessons to impart.

The Alchemy of Stone


Ekaterina Sedia - 2008
    With the old order quickly giving way to the new, Mattie discovers powerful and dangerous secrets -- secrets that can completely alter the balance of power in the city of Ayona. However, this doesn't sit well with Loharri, the Mechanic who created Mattie and still has the key to her heart -- literally! A steampunk novel of romance, political intrigue, and alchemy, The Alchemy of Stone represents a new and intriguing direction by the author of the critically-acclaimed The Secret History of Moscow:

The Ferengi Rules of Acquisition


Ira Steven Behr - 1995
    For centuries the famous Ferengi Rules of Acquisition have been the guiding principles of the galaxy's most successful entrepreneurs. These 285 Rules of Acquisition range from, #1 "Once you have their money, never give it back." to #21 "Never place friendship before profit." These rules and hundreds more have taken many successful Ferengi to new frontiers of profit.

Falkenberg's Legion


Jerry Pournelle - 1990
    Soon they will rip the Codomminium apart—and Earth will die.In the face of that inevitability the fate of humanity lies with the Colony Worlds—a few of which are equipped for more than barest survival. Thrown upon their own resources, their futures seem as limited as their pasts. They—and humanity—have one hope: that somehow, someone will have both the vision and the strength to grasp the tattered remnants of civilization and weld them into a single galaxy-spanning society.

How to Invent Everything: A Survival Guide for the Stranded Time Traveler


Ryan North - 2018
    . . and then broke? How would you survive? Could you improve on humanity's original timeline? And how hard would it be to domesticate a giant wombat? With this book as your guide, you'll survive--and thrive--in any period in Earth's history. Bestselling author and time-travel enthusiast Ryan North shows you how to invent all the modern conveniences we take for granted--from first principles. This illustrated manual contains all the science, engineering, art, philosophy, facts, and figures required for even the most clueless time traveler to build a civilization from the ground up. Deeply researched, irreverent, and significantly more fun than being eaten by a saber-toothed tiger, How to Invent Everything will make you smarter, more competent, and completely prepared to become the most important and influential person ever.

Lamentation


Ken Scholes - 2009
    From many miles away, Rudolfo, Lord of the Ninefold Forest Houses, sees the horrifying column of smoke rising. Nearer to the Desolation, a young apprentice is the only survivor of the city — Nebios sat waiting for his father outside the walls and was transformed as he watched everyone he knew die in an instant.And within sight of Windwir sits Sethbert, the Overseer the Entrolusian City States, gloating in triumph. At his side Lady Jin Li Tam — her father's pawn in the game of statecraft, but destined to become her own Queen on the board.Soon all the Kingdoms of the Named Lands will be at another's throats, as alliances are challenged and hidden plots are uncovered.

The Gone-Away World


Nick Harkaway - 2008
    Gonzo Lubitsch, professional hero and troubleshooter, is hired to put it out, but there's more to the fire, and the Pipe itself, than meets the eye. The job will take Gonzo and his best friend, our narrator, back to their own beginnings.

Beacon 23


Hugh Howey - 2015
    It is a lonely job, and a thankless one for the most part. Until something goes wrong. Until a ship is in distress. In the 23rd century, this job has moved into outer space. A network of beacons allows ships to travel across the Milky Way at many times the speed of light. These beacons are built to be robust. They never break down. They never fail. At least, they aren't supposed to.

Tuf Voyaging


George R.R. Martin - 1986
    So how is it that, in competition with the worst villains the universe has to offer, he's become the proud owner of the last seedship of Earth's legendary Ecological Engineering Corps? Never mind, just be thankful that the most powerful weapon in human space is in good hands-hands which now control cellular material for thousands of outlandish creatures. With his unique equipment, Tuf is set to tackle the problems human settlers have created in colonizing far-flung worlds: hosts of hostile monsters, a population hooked on procreation, a dictator who unleashes plagues to get his own way...and in every case the only thing that stands between the colonists and disaster is Tuf's ingenuity - and his reputation as an honest dealer in a universe of rogues...Tuf Voyaging features interior illustrations by Janet Aulisio. Included in it will be her original eight illustrations, along with 28 newly commissioned ones.