The Art of Ratatouille


Karen Paik - 2007
    In this charming story, Remy, a lovable rat (yes, a rat!) with a fine sense of smell and love for gourmet French food, rises to become a chef in the most famous restaurant in Paris - against all odds and with plenty of madcap adventures along the way. The Art of Ratatouille collects more than 200 of the artistic ingredients that went into making this heartwarming film: storyboards, full-color pastels, digital and pencil sketches, character studies, sculpts, and more. With an introduction by executive producer John Lasseter, a forward by director/screenwriter Brad Bird, and extensive quotes from the artists, animators, and production tea, The Art of Ratatouille is a feast for the eyes, not to be missed.

Stranger Things: Worlds Turned Upside Down: The Official Behind-the-Scenes Companion


Gina McIntyre - 2018
    The marks, scuffs, and tears on the cover and pages are an intentional design element.Stranger things have happened. . . .When the first season of Stranger Things debuted on Netflix in the summer of 2016, the show struck a nerve with millions of viewers worldwide and received broad critical acclaim. The series has gone on to win six Emmy Awards, but its success was driven more than anything by word of mouth, resonating across generations. Viewers feel personal connections to the characters. Now fans can immerse themselves in the world—or worlds—of Hawkins, Indiana, like never before. Inside you’ll find• original commentary and a foreword from creators Matt and Ross Duffer• exclusive interviews with the stars of the show, including Millie Bobby Brown, Finn Wolfhard, and David Harbour• the show’s earliest drafts, pitches to Netflix, and casting calls• insights into the Duffers’ creative process from the entire crew—from costume and set designers to composers and visual-effects specialists• deep dives into the cultural artifacts and references that inspired the look and feel of the show• a map of everyday Hawkins—with clues charting the network of the Upside Down• the Morse code disk Eleven uses, so you can decipher secret messages embedded throughout the text• a look into the future of the series—including a sneak preview of season three!Adding whole new layers to enrich the viewing experience, this keepsake is essential reading for anyone and everyone who loves Stranger Things.

Future Noir: The Making of Blade Runner


Paul M. Sammon - 1996
    Dick's brilliant and troubling SF novel Do Androids Dream of Electric Sheep, still rules as the most visually dense, thematically challenging, and influential SF film ever made. Future Noir is the story of that triumph.The making of Blade Runner was a seven-year odyssey that would test the stamina and the imagination of writers, producers, special effects wizards, and the most innovative art directors and set designers in the industry.A fascinating look at the ever-shifting interface between commerce and the art that is modern Hollywood, Future Noir is the intense, intimate, anything-but-glamerous inside account of how the work of SF's most uncompromising author was transformed into a critical sensation, a commercial success, and a cult classic.

The Art and Soul of Dune


Tanya Lapointe - 2021
    The Art and Soul of Dune also features exclusive interviews with key members of the cast and crew, including Denis Villeneuve, Timothée Chalamet, Rebecca Ferguson, Oscar Isaac, and many more, delivering a uniquely candid account of the hugely ambitious international shoot.

The Art of Up


Tim Hauser - 2009
    The filmmakers share everything from the challenges of animating Carl's boxy physique to the inspirations they found during their expedition to the overworldly tepuis of Venezuela. Written by veteran animation writer Tim Hauser, The Art of Up includes interviews with the director, artists, and designers, who discuss the challenges and rewards of producing a 3D film that breaks the mold of classic animation to tell the story of a most unlikely hero.

Intron Depot


Masamune Shirow - 1992
    American editions of his spectacular graphic epics have been highly praised and voraciously collected. Now, his gorgeous and highly detailed color art has been collected for the first time into a single, handsome trade paperback. Beautifully printed in Japan and featuring text in both Japanese and English, this package features nearly two hundred full-color Shirow works, 47 published for the first time anywhere in the world! This book is a nearly complete archive of Shirow's color work from 1981 to 1991, including material from Appleseed, Dominion, Black Magic, Orion, and much more. This is an absolute must for fans of Shirow, science-fiction and fantasy art, and manga.

The Art of Halo


Eric Trautmann - 2004
    This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!

The Art of the Uncharted Trilogy


Naughty Dog - 2015
    Adventure alongside Nathan Drake, as Dark Horse Books and Naughty Dog team up to bring you this breathtaking, comprehensive exploration into the Uncharted saga! Encompassing Drake's Fortune, Among Thieves, and Drake's Deception, this epic volume offers a look at hundreds of never-before-seen designs and pieces of concept art from the creation of one of the most exciting game series of this generation, along with insightful commentary from the games' creators! Don't miss out on this opportunity to own a piece of Uncharted history!

The Lord of the Rings Sketchbook


Alan Lee - 2005
    These images would prove so powerful and evocative that they would eventually define the look of Peter Jackson's movie trilogy and earn him a coveted Academy Award.The book is filled with more than 150 of his sketches and early conceptual pieces showing how the project progressed from idea to finished art. It also contains a selection of full-page paintings reproduced in full color, together with numerous examples of previously unseen conceptual art produced for the films and many new works drawn specially for this book.The Lord of the Rings Sketchbook provides a fascinating insight into the imagination of the man who painted Tolkien's vision, first on the page and then in three dimensions on the movie screen. It will also be of interest to many of the thousands of people who have bought the illustrated Lord of the Rings as well as to budding artists who want to unlock the secrets of book illustration.

The Animator's Survival Kit


Richard Williams - 2001
    During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story. Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.

The Art of the Hunchback of Notre Dame


Stephen Rebello - 1996
    The stunning art and evocative text of The Art of The Hunchback of Notre Dame take the reader on a fascinating journey through the making of the movie, the world of medieval France, the nineteenth-century Gothic literature that embraced that world, and the imaginations of the creative artists who have masterfully combined these challenging elements into a magnificent animated musical. The Art of The Hunchback of Notre Dame features the rarely seen spectrum of art created in the making of the film, as the story is imagined and re-imagined in a variety of media - from conceptual paintings, to story sketches and layout, drawings, through the many stages of animation and background painting, computer generated imagery, effects animation, and final art from the production. The range of artwork is both vital and luminous, capturing the beauty and splendor of this stunning realization of fifteenth-century Paris. The lively, informative text features background on the original Hugo novel, as well as the historical influences, inspirations, and ideas the creators of the film brought to the animation, story, and music.

The Art of Drew Struzan


Drew Struzan - 2010
    Blade Runner, Back to the Future, Jurassic Park and E.T: The Extraterrestrial to name but a few.The first ever book to cover Struzan’s iconic poster artwork in depth, with the final artwork for each piece accompanied by background and anecdotes from an exclusive interview with the artist. With an introduction to Struzan’s philosophies and techniques, this stunning hardcover will include photos, sketches and reference material, plus closeups and a brief history of each poster featured, from Star Wars to The Goonies.

Imaginative Realism: How to Paint What Doesn't Exist


James Gurney - 2009
    Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration."Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III"Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators

Star Wars: The Magic of Myth


Mary Henderson - 1997
    For millions of viewers, the "Star Wars" epic presents a special vision that incorporates the wisdom and symbols of age-old myths in dynamic new ways that speak uniquely and unforgettably to our modern-day quest for meaning. Using hundreds of illustrations, "Star Wars: The Magic of Myth" presents the relationship between the creation of the movie trilogy and the mythic structure on which it is based. Here is a rich, detailed, and fascinating account of how characters, costumes, and settings were modeled on some of the most powerful imagery from the realms of history, myth, and the imagination. Incorporating elements from Greek mythology to Flash Gordon, "Star Wars" is not only entertainment in its grandest form but, like all great myths, a limitless source of imagery, insight, and universal emotion.

The Art of Dead Space


Martin Robinson - 2013
    Includes art from Dead Space, Dead Space: Extraction, Dead Space: Ignition, and Dead Space 2.