Book picks similar to
Necronomicon II by H.R. Giger
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art-books
giger
Drawing the Head and Hands
Andrew Loomis - 1956
Drawing the Head and Hands is the second in Titan's programme of facsimile editions, returning these classic titles to print for the first time in decades.
The Magic Mirror of M.C. Escher
Bruno Ernst - 1976
Escher, I am absolutely crazy about your work. In your print Reptiles you have given such a striking illustration of reincarnation.' I replied, 'Madame, if that's the way you see it, so be it, '" An engagingly sly comment by the renowned Dutch graphic artist Maurits Cornelis Escher (1898-1972)--the complex ambiguities of whose work leave hasty or single-minded interpretations far behind. Long before the first computer-generated 3-D images were thrilling the public, Escher was a master of the third dimension. His lithograph "Magic Mirror" dates as far back as 1946. In taking that title for this book, mathematician Bruno Ernst is stressing the magic spell Escher's work invariably casts on those who see it. Ernst visited Escher every week for a year, systematically talking through his entire oeuvre with him. Their discussions resulted in a friendship that gave Ernst intimate access to the life and conceptual world of Escher. Ernst's account was meticulously scrutinized and made accurate by the artist himself. Escher's work refuses to be pigeonholed. Scientific, psychological, or aesthetic criteria alone cannot do it justice. The questions remain. Why did he create the pictures? How did he construct them? What preliminary studies were necessary before he could arrive at the final version? And how are the various images Escher created interrelated? This book, complete with biographical data, 250 illustrations, and explications of mathematical problems, offers answers to these and many other questions, and is an authentic source text of the first order.
The Art of Mondo
Mondo - 2017
Over the years, the company has received global recognition for its incredible art posters that bring to life classic films, television shows, and comics in a refreshing and utterly striking new way, offering a unique perspective on everything from Star Wars to Robocop, Back to the Future, Jurassic Park, Game of Thrones, Godzilla, Kill Bill, and many, many more. For the first time, The Art of Mondo brings together this highly sought-after art in one deluxe volume that showcases the incredible ingenuity of the studio’s diverse stable of artists whose vastly different styles are united by one guiding principle: limitless passion for their subject matter. Adored by the creative talents to whom Mondo’s art pays tribute—including Paul Thomas Anderson, Guillermo del Toro, Zack Snyder, Quentin Tarantino, and Edgar Wright, to name but a few—this richly imaginative work is fueled by a love of pop culture that fans recognize and identify with, giving Mondo’s output a rare and valuable synergy with its audience. While these posters are normally produced in a limited quantity and sell out in minutes, The Art of Mondo allows fans to explore the studio’s remarkable back catalog, including Olly Moss’s iconic Star Wars trilogy work, Laurent Durieux’s brilliantly subtle Jaws poster, and Tyler Stout’s evocative Guardians of the Galaxy art. Other key Mondo artists such as Jock, Martin Ansin, and Aaron Horkey will also feature. Definitive, visually stunning, and filled with art that celebrates some of the biggest and best-loved properties in pop culture, The Art of Mondo is the ultimate book for cult art fans everywhere.
The Walking Dead Chronicles
Paul Ruditis - 2011
Featuring new interviews with series creator Robert Kirkman and executive producer Frank Darabont, as well as the cast and crew, the book also includes sidebars that serve as a detailed episode guide, reproducing excerpts from early drafts and final scripts, and revealing new directions for the second season and beyond.Praise for the Walking Dead Chronicles:“Paul Ruditis provides an interesting and insightful look at both the comic book and TV series. . . . The text is filled with thoughtful commentary from the cast and crew, as well as an eye-catching assortment of production photos, set designs, storyboards, special-effects images, and reproductions of comic book artwork.” —School Library Journal
The Atlas of Middle-Earth
Karen Wynn Fonstad - 1981
Here is the definitive guide to the geography of Middle-earth, from its founding in the Elder Days through the Third Age, including the journeys of Bilbo, Frodo, and the Fellowship of the Ring. Authentic and updated -- nearly one third of the maps are new, and the text is fully revised -- the atlas illuminates the enchanted world created in THE SILMARILLION, THE HOBBIT, and THE LORD OF THE RINGS.Hundreds of two-color maps and diagrams survey the journeys of the principal characters day by day -- including all the battles and key locations of the First, Second, and Third Ages. Plans and descriptions of castles, buildings, and distinctive landforms are given, along with thematic maps describing the climate, vegetation, languages, and population distribution of Middle-earth throughout its history. An extensive appendix and an index help readers correlate the maps with Tolkien's novels.
Bloodchild and Other Stories
Octavia E. Butler - 1995
Appearing in print for the first time, "Amnesty" is a story of a woman named Noah who works to negotiate the tense and co-dependent relationship between humans and a species of invaders. Also new to this collection is "The Book of Martha" which asks: What would you do if God granted you the ability—and responsibility—to save humanity from itself?Like all of Octavia Butler’s best writing, these works of the imagination are parables of the contemporary world. She proves constant in her vigil, an unblinking pessimist hoping to be proven wrong, and one of contemporary literature’s strongest voices.
The Visitor
Sheri S. Tepper - 2002
Hundreds of years have passed, and all that remains of the time before are fragmented memories distorted by superstition -- as a tragically reduced populace suffers greatly under the tyranny of a repressive ruling order. But destiny has chosen Dismé Latimer to lead a wasted world out of the darkness ... with a book. Written by a courageous scientist ancestor, it is a sacred, unsettling tome rife with disturbing ideas and revelations ... and an impossible hope that compels a gentle, troubled young woman to abandon her abusive home in search of truth and her true self. But common "wisdom" and lore warn of grave dangers out in the world. Evil is there, a malevolence beyond imagining. And in the depths of the Earth, a gargantuan beast asleep for centuries has begun to stir ...
The Book of Alien
Paul Scanlon - 1979
Alien.This exciting book takes you right behind the scenes of Alien and talks to the key people involved, including H. R Giger and director Ridley Scott. It shows every creative stage, through designs and sketches, models and costumes, that went into such a unique vision of the future, and graphically demonstrates why the movie won an Oscar for its visual effects.
The Art of Alice: Madness Returns
Dave Marshall - 2011
Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic - Alice: Madness Returns!Just in time for Alice: Madness Returns, Dark Horse and Spicy Horse Games invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at this creation of this magnificent and disturbing world. Featuring an introduction by McGee, The Art of Alice: Madness Returns offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece.
The Great American Pin-Up
Charles G. Martignette - 1996
It describes the genre's origins and development, showcasing the most important artists.
Bible Stories for Adults
James K. Morrow - 1996
Among the dozen selections is the Nebula Award-winning “Bible Stories for Adults, No. 17: The Deluge.”Contents:Bible Stories for Adults, No. 17: The Deluge (1988)Daughter Earth (1991)Known but to God and Wilbur Hines (1991)Bible Stories for Adults, No. 20: The Tower (1994)Spelling God with the Wrong Blocks (1987)The Assemblage of Kristin (1984)Bible Stories for Adults, No. 31: The Covenant (1989)Abe Lincoln in McDonald's (1989)The Confessions of Ebenezer Scrooge (1989)Bible Stories for Adults No. 46: The Soap Opera (1994)Diary of a Mad Deity (1988)Arms and the Woman (1991)
Star Wars: The Ultimate Visual Guide
Ryder Windham - 2005
Follow Anakin Skywalker's descent into darkness, from his early days as a padawan, to his harrowing Clone Wars battles, up through his transformation and eventual death as Darth Vader. Get complete details on the exploits of Luke and Leia, Han and Chewie, and all the rest of the gang, with thorough rundowns of classic Star Wars history, from the very beginnings of the Jedi order, no character goes unmentioned and no quadrant goes unmapped.
Overclocked: Stories of the Future Present
Cory Doctorow - 2007
"Anda's Game" is a spin on the bizarre new phenomenon of "cyber sweatshops," in which people are paid very low wages to play online games all day in order to generate in-game wealth, which can be converted into actual money. Another tale tells of the heroic exploits of "sysadmins" — systems administrators — as they defend the cyber-world, and hence the world at large, from worms and bioweapons. And yes, there is a story about zombies, too.
Will Happiness Find Me?
Peter Fischli - 2003
An artist's book by the renowned Swiss duo dedicated to the questions that everyone asks themselves once in a while: Can something be unbelievable? Should I get drunk? Could I be Japanese? Is the freedom of birds overrated? Am I a farmer in winter? Does unease grow by itself? Should I crawl into my bed and stop producing things all the time?
Global Frequency, Vol. 1: Planet Ablaze
Warren EllisLiam Sharp - 2004
Unknown to the world at large, this secret society of 1,001 specialty sleeper agents is called upon to prevent the impending threats of Armageddon that were created by careless governments and immoral scientists over the last century. In this hard-hitting first volume, various expert operatives are sent on desperate individual missions to thwart an alien virus invasion, destroy a nuclear-powered cyborg, and deactive a hidden Ebola bomb.Collecting: Global Frequency 1-6