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A Man of His Word: The Complete Series
Dave Duncan - 2017
These four fantasy novels of love and adventure follow the exploits of childhood friends Inos and Rap as their feelings are tested by the direst of circumstances. But while abduction, magic, and imprisonment conspire to separate them, the two remain steadfast in their determination to be together. Magic Casement: Inos enjoys an idyllic childhood with her friend Rap, but friendship between a princess and a stable boy can never be simple. Soon, they are thrust into adulthood and a magical world full of infinite surprises. Faery Lands Forlorn: When Inos is abducted through the magic casement and Rap tries to follow her, they arrive in two very strange new lands. With Rap in Faerie and Inos in Zark, they are at opposite ends of the world, but that doesn’t stop the young stable boy from heading to Zark to rescue his princess. And Inos is equally determined to head home to Krasnegar to claim her kingdom. Perilous Seas: Hunted by the fearsome warlock wardens who rule the world, Inos is convinced that Rap has died. Little does she know, he is alive and, with the aid of his magic wand, trying to bring happiness to his beloved queen. But when the evil Nordland raider, Kalkor, arrives in port, Rap’s plans begin to fall apart. Emperor and Clown: With Inos married to the wrong man and Rap dying in a dungeon, their cause seems hopeless. Only Aunt Kade refuses to admit defeat. Taking events into her own hands, she knows exactly the five men she can coerce into helping her . . .
The Day of the Dead
Karen Chance - 2008
He’ll show up again in the series, but what about in the meantime? What does a powerful, four-hundred-year-old vampire with a serious grudge against his old mass murdering master to do when he suddenly finds himself with too much time on his hands? Hang around Faerie, where there’s nothing to eat (Fey blood=nasty) just because our intrepid heroine parked him there?Uh, no. Not so much. Because Tomas is obsessed, and has been for pretty much his whole existence, with one thing: taking out Alejandro, the aforementioned murdering bastard. In “The Day of the Dead,” he slips back into our world to confront his nemesis, only to find unexpected help in the form of a band of magical mercenaries. Think the A-Team with spells and potions instead of (well, actually in addition to) guns and knives and things that go boom. It makes for a lot of mayhem down Mexico way.NOTE: “The Day of the Dead” is a short story connected to the New York Times bestselling Cassandra Palmer series of urban fantasy novels. It was first published in
The Mammoth Book of Vampire Romance
(2008) and is now being offered as a free ebook. It features Tomas, a character from Touch the Dark (2006), the first Cassandra Palmer novel.
Robot Visions
Isaac Asimov - 1990
Meet all of Asimov’s most famous creations including: Robbie, the very first robot that his imagination brought to life; Susan Calvin, the original robot psychologist; Stephen Byerley, the humanoid robot; and the famous human/robot detective team of Lije Bailey and R. Daneel Olivaw, who have appeared in such bestselling novels as The Robots of Dawn and Robots and Empire.Let the master himself guide you through the key moments in the fictional history of robot-human relations—from the most primitive computers and mobile machines to the first robot to become a man.(back cover)Contents: Robot Visions • cover and interior artwork by Ralph McQuarrie Introduction: The Robot Chronicles • essay by Isaac Asimov Robot Visions / short story by Isaac Asimov Too Bad! (1989) / short story by Isaac Asimov Robbie (1940) / short story by Isaac Asimov (variant of Strange Playfellow) Reason [Mike Donovan] (1941) / short story by Isaac Asimov Liar! [Susan Calvin] (1941) / short story by Isaac Asimov Runaround [Mike Donovan] (1942) / novelette by Isaac Asimov Evidence [Susan Calvin] (1946) / novelette by Isaac Asimov Little Lost Robot [Susan Calvin] (1947) / novelette by Isaac Asimov The Evitable Conflict [Susan Calvin] (1950) / novelette by Isaac Asimov Feminine Intuition [Susan Calvin] (1969) / novelette by Isaac Asimov The Bicentennial Man (1976) / novelette by Isaac Asimov Someday (1956) / short story by Isaac Asimov Think! (1977) / short story by Isaac Asimov Segregationist (1967) / short story by Isaac Asimov Mirror Image [Elijah Bailey/R. Daneel Olivaw] (1972) / short story by Isaac Asimov Lenny [Susan Calvin] (1958) / short story by Isaac Asimov Galley Slave [Susan Calvin] (1957) / novelette by Isaac Asimov Christmas Without Rodney (1988) / short story by Isaac Asimov Essays by Isaac Asimov: Robots I Have Known (1954); The New Teachers (1976); Whatever You Wish (1977); The Friends We Make (1977); Our Intelligent Tools (1977); The Laws of Robotics (1979); Future Fantastic (1989); The Machine and the Robot (1978); The New Profession (1979); The Robot As Enemy? (1979); Intelligences Together (1979); My Robots (1987); The Laws of Humanics (1987); Cybernetic Organism (1987); The Sense of Humor (1988); Robots in Combination (1988).The volume features many black-and-white illustrations by Ralph McQuarrie.
Sly Flourish's Dungeon Master Tips
Michael E. Shea - 2010
You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.
Odd Interlude #2
Dean Koontz - 2012
THERE'S ROOM AT THE INN. BUT YOU MIGHT NOT GET OUT. Nestled on a lonely stretch along the Pacific coast, quaint roadside outpost Harmony Corner offers everything a weary traveler needs--a cozy diner, a handy service station, a cluster of motel rooms . . . and the Harmony family homestead presiding over it all. But when Odd Thomas and company stop to spend the night, they discover that there's more to this secluded haven than meets the eye--and that between life and death, there is something more frightening than either. Includes a preview of the next thrilling novel in Dean Koontz's acclaimed Odd Thomas series: "Odd Apocalypse" "Koontz gives his character wit, good humor, a familiarity with the dark side of humanity--and moral outrage.""--USA Today" "The nice young fry cook with the occult powers is Koontz's most likable creation . . . candid, upright, amusing and sometimes withering."--"The New York Times" "Suspense, tension, and surprising plot twists . . . Characters and the search for meaning, exquisitely crafted, are the soul of his work. . . . One of the master storytellers of this or any age."--"The Tampa Tribune"
Little Knife
Leigh Bardugo - 2014
It is a companion story to the third book of the Grisha Trilogy, Ruin and Rising, and the stories “The Witch of Duva” and “The Too-Clever Fox.”
The Malazan Book of the Fallen - Collection 4: Reaper's Gale, Toll The Hounds
Steven Erikson - 2009
And the Edur fleet draws ever closer. Warriors, gods and wanderers converge. Soon there will be a reckoning - and it will be on an unimaginable scale...TOLL THE HOUNDSThe Lord of Death stands at the beginning of a conspiracy that will shake the cosmos, but at its end there waits another. For Anomander Rake, Son of Darkness, has come to right an ancient and terrible wrong...
Mage: The Ascension
Stewart Wieck - 1993
The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality.Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare.The heroes of Mage: The Ascension, revised in the tradition of Vampire: The Masquerade, have lost their war for reality -- but the struggle continues in this quintessential volume. All of the Traditions are updated and elaborated upon, along with the history of mages in the World of Darkness. Explore the revised rules for the Spheres, Resonance and Paradox. See the devastating changes that signal the end for the Ascension War.
Fable: Reaver
Peter David - 2012
In the first eBook short story, there are high stakes on the high seas as the always cunning Reaver takes on a ruthless pirate king. Captain Dread has made a deal with the port cities: They pay him for protection, and he doesn’t raid them. It’s a neat and tidy arrangement, all agree, except for one man, Reaver, the daring outlaw blessed with eternal youth, who refuses to cede his hometown of Bloodstone. After Reaver sends back one too many heads in a duffel bag, Dread decides to take matters into his own hands. To his surprise, Reaver surrenders willingly. But Dread’s new prisoner is no coward. It’s all part of Reaver’s unbelievably bold—and bloody—plan, which ultimately pits pirate against pirate in an explosive showdown that will live forever in the legendary world of Fable™. © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
The Hammer of God
Arthur C. Clarke - 1992
. .[Clark] handles both ideas and characters with deftness and wit; in short, the outstanding living science fiction writers is romping".-- "Chicago Sun-Times". In the year 2110 technology has cured most of our worries. But even as humankind enters a new golden age, an amateur astronomer points his telescope at just the right corner of the night sky and sees disaster hurtling toward Earth: a chunk of rock that could annihilate civilization. While a few fanatics welcome the apocalyptic destruction as a sign from God, the greatest scientific minds of Earth desperately search for a way to avoid the inevitable. On board the starship Goliath Captain Robert Singh and his crew must race against time to redirect the meteor form its deadly collision course. Suddenly they find themselves on the most important mission in human history--a mission whose success may require the ultimate sacrifice."Clarke is still at the top of his game".-- "The Detroit News"."As good as any anything he's written. . .for a hard-science-fiction treat, I suspect "The Hammer Of God" won't be topped".-- "Star Tribune", Minneapolis."Classic Clarke. . .a good story".-- "The Denver Post".
Fate Core System
Leonard Balsera - 2013
Fate Core is that engine.
Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarified the rules while maintaining the system’s trademark flexibility. Name your game; Fate Core can make it happen.
Inside, you’ll discover:
Easy-to-follow rules for character and world creation.
Rock-solid storytelling advice for players and GMs to produce the best play experience.
Clearly-defined systems to guide players both new and old.
New and improved approaches to character actions, aspects, compels... and more!
TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE!
The Hogwarts Collection
J.K. Rowling - 2017
Rediscover the stories of Remus Lupin and Minerva McGonagall in Heroism, Hardship and Dangerous Hobbies; delve into Horace Slughorn's early years in Power, Politics and Pesky Poltergeists; and venture into the Hogwarts grounds in Hogwarts: An Incomplete and Unreliable Guide.
If at First . . .
Peter F. Hamilton - 2007
Hamilton has proven himself a modern master of epic space opera, carrying the tradition of far-future empire building begun by Heinlein and Asimov into the new millennium. But Hamilton is also a master of the short story, and when he tackles one of science fiction’s most enduring themes—time travel—the result is as provocative as it is entertaining. It starts in 2007 with a break-in. The victim: Marcus Orthew, the financial and technological genius behind Orthanics, the computer company whose radical products have delivered a one-two punch to the industry, all but knocking PCs and Macs out of the ring. The perpetrator: a man obsessed with Orthew. Just another simple case of celebrity stalking—or so everyone assumes at first, including Metropolitan Police Chief Detective David Lanson. But when Lanson interviews the suspect, he makes a startling claim: Orthew is from the future. Or, rather, a future—a parallel timeline. Thus begins the ride of a lifetime for Lanson, as his pursuit of the facts tumbles him headlong down a rabbit hole—and the hunter finds himself hunted.
Warriors
George R.R. MartinPeter S. Beagle - 2010
Martin’s Introduction to Warriors:“People have been telling stories about warriors for as long as they have been telling stories. Since Homer first sang the wrath of Achilles and the ancient Sumerians set down their tales of Gilgamesh, warriors, soldiers, and fighters have fascinated us; they are a part of every culture, every literary tradition, every genre. All Quiet on the Western Front, From Here to Eternity, and The Red Badge of Courage have become part of our literary canon, taught in classrooms all around the country and the world.Our contributors make up an all-star lineup of award-winning and bestselling writers, representing a dozen different publishers and as many genres. We asked each of them for the same thing — a story about a warrior. Some chose to write in the genre they’re best known for. Some decided to try something different. You will find warriors of every shape, size, and color in these pages, warriors from every epoch of human history, from yesterday and today and tomorrow, and from worlds that never were. Some of the stories will make you sad, some will make you laugh, and many will keep you on the edge of your seat.” Every story in this volume appears hre for the first time. Included are a long novella from the world of Song of Ice and Fire by George R.R. Martin, a new tale of Lord John by Diana Gabaldon, an Emberverse story by S.M. Stirling, a Forever Peace sory by Joe Haldeman, and a long story of humanity at bay by David Weber. Also present are original tales by David Ball, Peter S. Beagle, Lawrence Block, Gardner Dozois, Robin Hobb, Cecelia Holland, Joe R. Lansdale, David Morrell, Naomi Novik, James Rollins, Steven Saylor, Robert Silverberg, Carrie Vaughn, Howard Waldrop, and Tad Williams.Many of these writers are bestsellers. All of them are storytellers of the highest quality. Together they make a volume of unforgettable reading.Contents:- Introduction: Stories from the Spinner Rack by George R.R. Martin- The King of Norway by Cecelia Holland- Forever Bound by Joe Haldeman- The Triumph by Robin Hobb- Clean Slate by Lawrence Block- And Ministers of Grace by Tad Williams- Soldierin' by Joe R. Lansdale- Dirae by Peter S. Beagle- The Custom of the Army by Diana Gabaldon- Seven Years from Home by Naomi Novik- The Eagle and the Rabbit by Steven Saylor- The Pit by James Rollins- Out of the Dark by David Weber- The Girls from Avenger by Carrie Vaughn- Ancient Ways by S.M. Stirling- Ninieslando by Howard Waldrop- Recidivist by Gardner Dozois- My Name is Legion by David Morrell- Defenders of the Frontier by Robert Silverberg- The Scroll by David Ball- The Mystery Knight: A Tale of the Seven Kingdoms by George R.R. Martin
The Book of Dragons
Jonathan StrahanBeth Cato - 2020
. . From China to Europe, Africa to North America, dragons have long captured our imagination in myth and legend. Whether they are rampaging beasts awaiting a brave hero to slay or benevolent sages who have much to teach humanity, dragons are intrinsically connected to stories of creation, adventure, and struggle beloved for generations.Bringing together nearly thirty stories and poems from some of the greatest science fiction and fantasy writers working today— Garth Nix, Scott Lynch, R.F. Kuang, Ann Leckie & Rachel Swirsky, Daniel Abraham, Peter S. Beagle, Beth Cato, Zen Cho, C. S. E Cooney, Aliette de Bodard, Kate Elliott, Theodora Goss, Ellen Klages, Ken Liu, Patricia A McKillip, K. J. Parker, Kelly Robson, Michael Swanwick, Jo Walton, Elle Katharine White, Jane Yolen, Kelly Barnhill, Brooke Bolander, Sarah Gailey, and J. Y. Yang—and illustrated by award-nominated artist Rovina Cai with black-and-white line drawings specific to each entry throughout, this extraordinary collection vividly breathes fire and life into one of our most captivating and feared magical creatures as never before and is sure to become a treasured keepsake for fans of fantasy, science fiction, and fairy tales.