Book picks similar to
Setting the Scene: The Art Evolution of Animation Layout by Fraser MacLean
animation
art
art-books
film
The DC Comics Guide to Digitally Drawing Comics
Freddie E. Williams II - 2009
Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.
Snow White and the Seven Dwarfs: The Art and Creation of Walt Disney's Classic Animated Film
J.B. Kaufman - 2012
More than 250 artworks, including rarely seen concept sketches, background paintings, and cels illustrate the genius of Walt Disney and the creative vision of the artists who produced a beloved milestone in cinematic history.In 1933, Walt Disney was a rising star in the world of animation, just beginning to become a household name. Ambitious new ideas emerged from the Disney studio on a regular basis, and the film world waited eagerly to see what the creative young filmmaker would do next. The answer surprised them all: a full-length animated feature film, based on the traditional tale Snow White and the Seven Dwarfs. The production took three years and the talents of many of Hollywood’s top artists . . . and, of course, created one of the best-loved classics of all time. This book, based on a ground-breaking exhibition of both familiar and never-before-seen art from the Walt Disney Animation Research Library, walks the reader scene by scene through the movie, accompanying the art with behind-the-scenes stories about the film’s production. The book features over 200 pieces of art, many reproduced from original concept sketches, background paintings, and production cels, as well as alternate character concepts, deleted scenes, and step-by-step process shots.
Drawing the Head and Figure
Jack Hamm - 1962
Offers simplified techniques and scores of brand-new hints and helps. Step by step procedures. Hundreds of illustrations.
Acting for Animators: A Complete Guide to Performance Animation
Ed Hooks - 2003
Acting for Animators sorts out the acting theory that animators need, presenting it in a form and with references that are more relevant to the animator's world. It explores the connections between thinking and physical action, between thinking and emotion; it provides the steps for an effective character analysis and the dynamics of a scene. Using references to animation and live action, acting principles are highlighted and explained. Plus, the accompanying CD-ROM provides explicit examples, including videoclips of improvs based on the seven essentials of acting and highlights of Rudolph Laban's movement theory. This revised edition is illustrated by Paul Naas, an animator and director whose work includes film, TV, video games, location-based entertainment, and Internet animation. He was one of the first animator/instructors hired by the Disney Institute.
Drawing on the Artist Within
Betty Edwards - 1986
Profusely illustrated with hundreds of instructional drawings and the work of master artists, this book is written for people with no previous experience in art.AH-HA! I SEE IT NOW! Everyone has experienced that joyful moment when the light flashes on -- the Ah-Ha! of creativity.Creativity. It is the force that drives problem-solving, informs effective decision-making and opens new frontiers for ambition and intelligence. Those who succeed have learned to harness their creative power by keeping that light bulb turned on.Now, Betty Edwards, author of Drawing on the Right Side of the Brain, the million-copy best-seller that proved all people can draw well just as they can read well, has decoded the secrets of the creative process to help you tap your full creative potential and apply that power to everyday problems. How does Betty Edwards do this? Through the power of drawing -- power you can harness to see problems in new ways.You will learn how the creative process progresses from stage to stage and how to move your own problem-solving through these key steps: * First insight* Saturation* Incubation* Illumination (the Ah-Ha!)* VerificationThrough simple step-by-step exercises that require no special artistic abilities, Betty Edwards will teach you how to take a new point of view, how to look at things from a different perspective, how to see the forest and the trees, in short, how to bring your visual, perceptual brainpower to bear on creative problem-solving.
An Atlas of Animal Anatomy for Artists
Wilhelm Ellenberger - 1949
So detailed and so accurate are these drawings that this book has long been a classic work of its kind. The animals are shown in three ways: external full views and dozens of details (paws, head, eyes, legs, etc.); beneath-the-skin drawings of musculature and of the positions and insertions of each muscle; and skeleton drawings of the bone structures that support and determine surface contours and configurations. In addition, special cross-sections dissect those portions of the animal — such as the head and limbs — that are most important to the artist. For this edition, Lewis S. Born of the American Museum of Natural History collected 25 plates from George Stubbs's Anatomy of the Horse, long unavailable; Straus-Durckheim's Anatomie Descriptive et Comparative du Chat; and Cuvier and Laurrillard's Anatomie Comparée. These plates, as fully annotated as the plates that make up the original book, supplement Ellenberger, Baum and Dittrich with anatomical drawings of the monkey, the bat, the flying squirrel, the rat kangaroo, the seal, and the hare. Mr. Lewis also provided a new preface and added to the annotated bibliography, which now contains 66 items.
Dynamic Wrinkles and Drapery: Solutions for Drawing the Clothed Figure
Burne Hogarth - 1992
Understanding how the body moves is the key to rendering clothing, as world-renowned artist Hogarth demonstrates in this unique book.
Comics and Sequential Art
Will Eisner - 1985
Readers will learn the basic anatomy, fundamentals of storycraft and how the medium works as a means of expression.
The Art of Cars
Michael Wallis - 2006
In fact, life begins at the off-ramp. The Art of Cars invites you on an illustrated road trip with the most successful animation studio at work today. Ride with Pixar's exceptionally talented artists, writers, and designers to uncover the origins of their charming and clever automobile-based world. Gathered in this overflowing scrapbook are hundreads of pieces of concept art that helped to convert real-life imagery and stories from the back roads into rich, memorable characters and colorful backdrops. Including a forward by director John Lasseter , insights from the artists and production team, and lively text by Route 66 experts Michael and Suzanne Wallis, The Art of Cars is a spirited ride in the fast lane of a masterful animated feature film.
The Hobbit: An Unexpected Journey - Chronicles I: Art & Design
Daniel Falconer - 2012
It is packed with more than 1,000 images of concept artwork, photographs and development paintings by the artists working behind the scenes to bring Middle-earth to life, who each provide detailed and entertaining commentary that reveals the story behind the vision. Compiled by Weta Workshop senior concept designer Daniel Falconer, this is the first in a series of lavish hardback books written and designed by the award-winning team at Weta, who are working closely with the production team to guarantee that these books will be bursting with insider information and stunning visual imagery.
The Artist's Complete Guide to Facial Expression
Gary Faigin - 1990
It centres on the muscles of expression and their effects as a basis for understanding and analyzing those expressions they see on models and in photographs. Artists will be aided in understanding expression and in creating expression. The book is organized around three parts - part one analyzes the basic structures of the head, the fundamental forms of the skull and recurring proportions, all in preparation for understanding full facial expression in part three. Part two describes the muscles of expression in the three key parts of the face. In part three, the basic facial forms from part two are combined to form the six basic human expressions - joy, sadness, anger, fear, disgust and surprise. Each expression is depicted in steadily increasing intensity. Examples of facial images are drawn from a variety of photographic art and artistic sources.
The Art of How to Train Your Dragon 2
Linda Sunshine - 2014
The Art of How to Train Your Dragon 2 includes more than 300 concept sketches, preliminary drawings, architectural plans, and digital artwork that reveal how teams of artists bring the Dragon and Viking worlds to life with modern cinematic energy.Starring the voice talent of the original cast—Jay Baruchel, Gerard Butler, Craig Ferguson, America Ferrara, Jonah Hill, Christopher Mintz-Plasse, T. J. Miller, Kristin Wiig—along with Cate Blanchett, Kit Harington, and Djimon Hounsou, this action packed comedy adventure continues the story of Hiccup and Toothless five years after they have successfully united dragons and Vikings on the Island of Berk. While Astrid, Snoutlout and the rest of the gang are challenging each other to dragon races (the island’s new favorite contact sport), the now inseparable pair journey through the skies, charting unmapped territories and exploring new worlds.When one of their adventures leads to the discovery of a secret ice cave that is home to hundreds of new wild dragons and the mysterious Dragon Rider, the two friends find themselves at the center of a battle to protect the peace. Now, Hiccup and Toothless must unite to stand up for what they believe while recognizing that only together do they have the power to change the future of both men and dragons.
The Art and Making of ParaNorman
Jed Alger - 2012
For ParaNorman, LAIKA's team of artists and animators built and brought to life a miniature town, a horde of zombies, and a quirky cast of characters to tell a tale of a boy with spooky talents who must save his hometown from a centuries-old curse. Featuring the amazing and detailed artwork that went into the film's creation—from character sketches and concept art to puppets, textiles, set dressing, and 3-D printed facial models—The Art and Making of ParaNorman goes behind the scenes to explore the exacting, exciting steps that are achieved frame by frame in this newest LAIKA masterpiece.
5-Minute Sketching -- Architecture: Super-Quick Techniques for Amazing Drawings
Liz Steel - 2016
In more than 60 cities around the world, from New Jersey, San Diego, and Montreal to as far as Moscow and Australia, "sketch crawls" find artists drawing what they see. A new social network has emerged where these sketch artists meet for group crawls and upload and share their work online. Like coloring, sketching taps into a desire to be creative in the bygone way of pencil and paper.5-Minute Sketching -- Architecture can help artists of all abilities -- but especially novices -- to understand and reproduce real-life perspective in their drawings. The rules of perspective will become instinctive and the artist can focus on the creative: decorative forms, the setting, the mood, the people, and the activity that gives life to architecture.This book features a comprehensive collection of expert tips, ideas and inspirational examples of amazing 5-minute sketches of architecture. Its bite-sized approach shows how little time is needed to make drawing a part of everyday life.5-Minute Sketching -- Architecture is an ideal introduction to a rewarding pastime and a new source of inspiration for experienced and lapsed sketchers. It is an important selection in a subject that, together with coloring, has yet to peak.