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Python Pocket Reference
Mark Lutz - 1998
Hundreds of thousands of Python developers around the world rely on Python for general-purpose tasks, Internet scripting, systems programming, user interfaces, and product customization. Available on all major computing platforms, including commercial versions of Unix, Linux, Windows, and Mac OS X, Python is portable, powerful and remarkable easy to use.With its convenient, quick-reference format, "Python Pocket Reference," 3rd Edition is the perfect on-the-job reference. More importantly, it's now been refreshed to cover the language's latest release, Python 2.4. For experienced Python developers, this book is a compact toolbox that delivers need-to-know information at the flip of a page. This third edition also includes an easy-lookup index to help developers find answers fast!Python 2.4 is more than just optimization and library enhancements; it's also chock full of bug fixes and upgrades. And these changes are addressed in the "Python Pocket Reference," 3rd Edition. New language features, new and upgraded built-ins, and new and upgraded modules and packages--they're all clarified in detail.The "Python Pocket Reference," 3rd Edition serves as the perfect companion to "Learning Python" and "Programming Python."
Untangling the Web: What the Internet is Doing to you
Aleks Krotoski - 2012
In the last decade, it has utterly transformed our lives. But what real effects is it having on our social world?What does it mean to be a modern family when dinner table conversations take place over smartphones? What happens to privacy when we readily share our personal lives with friends and corporations? Are our Facebook updates and Twitterings inspiring revolution or are they just a symptom of our global narcissism? What counts as celebrity, when everyone can have a following or be a paparazzo? And what happens to relationships when love, sex and hate can be mediated by a computer?Social psychologist Aleks Krotoski has spent a decade untangling the effects of the Web on how we work, live and play. In this groundbreaking book, she uncovers how much humanity has - and hasn't - changed because of our increasingly co-dependent relationship with the computer. In Untangling the Web, she tells the story of how the network became woven in our lives, and what it means to be alive in the age of the Internet.
On LISP: Advanced Techniques for Common LISP
Paul Graham - 1993
On Lisp explains the reasons behind Lisp's growing popularity as a mainstream programming language. On Lisp is a comprehensive study of advanced Lisp techniques, with bottom-up programming as the unifying theme. It gives the first complete description of macros and macro applications. The book also covers important subjects related to bottom-up programming, including functional programming, rapid prototyping, interactive development, and embedded languages. The final chapter takes a deeper look at object-oriented programming than previous Lisp books, showing the step-by-step construction of a working model of the Common Lisp Object System (CLOS). As well as an indispensable reference, On Lisp is a source of software. Its examples form a library of functions and macros that readers will be able to use in their own Lisp programs.
System Software: An Introduction to Systems Programming
Leland L. Beck - 1985
Stressing the relationship between system software and the architecture of the machine it is designed to support, Beck first presents the fundamental concepts and basic design of each type of software in a machine-independent way. He then discusses both machine-dependent and independent extensions to the basic concepts, and gives examples of the actual system software. New FeaturesProvides updated architecture and software examples, including the Intel x86 family (Pentium, P6, etc.), IBM PowerPC, Sun SPARC, and Cray T3E. Includes an introduction to object-oriented programming and design, and illustrates these concepts of object-oriented languages, compilers, and operating systems. Brings the book up-to-speed with industry by including current operating systems topics, such as multiprocessor, distributed, and client/server systems. Contains a wide selection of examples and exercises, providing teaching support as well as flexibility, allowing you to concentrate on the software and architectures that you want to cover.
C++ Primer Plus
Stephen Prata - 2004
This guide also illustrates how to handle input and output, make programs perform repetitive tasks, manipulate data, hide information, use functions and build flexible, easily modifiable programs.
The Friendly Orange Glow: The Untold Story of the PLATO System and the Dawn of Cyberculture
Brian Dear - 2017
The many thousands of people who used the system have held on to the PLATO ideas throughout their careers, influencing countless technological products and programs: from flat-panel wall TVs and touch-sensitive screens to chat rooms, instant messaging, screen savers, multiplayer games, flight simulators, crowdsourcing, interactive fiction, emoticons, and e-learning. Fascinating, first hand, and revelatory, The Friendly Orange Glow makes clear that the work of PLATO practitioners has profoundly shaped the computer industry from its inception to our very moment. This book is as much the biography of a vision as it is the story of the people behind PLATO. Every technology story--whether it's about the steam engine, airplane, telephone, Model T, or more recently, Apple, Google, and Tesla electric car--has at its core a vision. It is the immutable nature of technology, and technology visions, to run full life cycles, from cradle to grave. PLATO's story is no different. Like all technology visions, PLATO grew outdated and was disrupted by competing visions. The Friendly Orange Glow is a revelatory paradigm for our technological age.
Design Patterns: Elements of Reusable Object-Oriented Software
Erich Gamma - 1994
Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
Kubernetes: Up & Running
Kelsey Hightower - 2016
How's that possible? Google revealed the secret through a project called Kubernetes, an open source cluster orchestrator (based on its internal Borg system) that radically simplifies the task of building, deploying, and maintaining scalable distributed systems in the cloud. This practical guide shows you how Kubernetes and container technology can help you achieve new levels of velocity, agility, reliability, and efficiency.Authors Kelsey Hightower, Brendan Burns, and Joe Beda--who've worked on Kubernetes at Google--explain how this system fits into the lifecycle of a distributed application. You will learn how to use tools and APIs to automate scalable distributed systems, whether it is for online services, machine-learning applications, or a cluster of Raspberry Pi computers.Explore the distributed system challenges that Kubernetes addressesDive into containerized application development, using containers such as DockerCreate and run containers on Kubernetes, using Docker's Image format and container runtimeExplore specialized objects essential for running applications in productionReliably roll out new software versions without downtime or errorsGet examples of how to develop and deploy real-world applications in Kubernetes
Pichai: The Future of Google
Jagmohan S. Bhanver - 2016
Sundar Pichai’s appointment was hardly an unexpected one. Pichai is a man known as much for his veritable Midas touch with every product he has developed or led for Google – Chrome, Chrome OS and Android, to name just a few – as for his superlative people skills and open-minded approach to innovation. Yet, the company’s decision to restructure its product lines and appoint Pichai as the head of a leaner, more focused Google, has raised inevitable questions: • What does Pichai’s role augur for the future of the tech giant? • Will Google consolidate its position for existing products or will they focus on creating new ones? • And will Pichai transform the organization that Schmidt, Page and Brin created and led, or confirm the belief of a minority of naysayers that he is not yet ready for this daunting role? Pichai: The Future of Google provides answers to these questions while throwing light on Sundar Pichai’s childhood and education; his entry into the tech world and quick rise up the ranks in Google; and his key contributions as a leader and tech-guru to Google’s most successful properties. Timely and insightful, this book offers a rare glimpse into the fascinating ecosystem of a path-breaking company and shows us what it takes to be a dynamic leader in the 21st century.
Head First C#
Andrew Stellman - 2007
Built for your brain, this book covers C# 3.0 and Visual Studio 2008, and teaches everything from language fundamentals to advanced topics including garbage collection, extension methods, and double-buffered animation. You'll also master C#'s hottest and newest syntax, LINQ, for querying SQL databases, .NET collections, and XML documents. By the time you're through, you'll be a proficient C# programmer, designing and coding large-scale applications. Every few chapters you will come across a lab that lets you apply what you've learned up to that point. Each lab is designed to simulate a professional programming task, increasing in complexity until-at last-you build a working Invaders game, complete with shooting ships, aliens descending while firing, and an animated death sequence for unlucky starfighters. This remarkably engaging book will have you going from zero to 60 with C# in no time flat.
Systems Performance: Enterprise and the Cloud
Brendan Gregg - 2013
Now, internationally renowned performance expert Brendan Gregg has brought together proven methodologies, tools, and metrics for analyzing and tuning even the most complex environments. Systems Performance: Enterprise and the Cloud focuses on Linux(R) and Unix(R) performance, while illuminating performance issues that are relevant to all operating systems. You'll gain deep insight into how systems work and perform, and learn methodologies for analyzing and improving system and application performance. Gregg presents examples from bare-metal systems and virtualized cloud tenants running Linux-based Ubuntu(R), Fedora(R), CentOS, and the illumos-based Joyent(R) SmartOS(TM) and OmniTI OmniOS(R). He systematically covers modern systems performance, including the "traditional" analysis of CPUs, memory, disks, and networks, and new areas including cloud computing and dynamic tracing. This book also helps you identify and fix the "unknown unknowns" of complex performance: bottlenecks that emerge from elements and interactions you were not aware of. The text concludes with a detailed case study, showing how a real cloud customer issue was analyzed from start to finish. Coverage includes - Modern performance analysis and tuning: terminology, concepts, models, methods, and techniques - Dynamic tracing techniques and tools, including examples of DTrace, SystemTap, and perf - Kernel internals: uncovering what the OS is doing - Using system observability tools, interfaces, and frameworks - Understanding and monitoring application performance - Optimizing CPUs: processors, cores, hardware threads, caches, interconnects, and kernel scheduling - Memory optimization: virtual memory, paging, swapping, memory architectures, busses, address spaces, and allocators - File system I/O, including caching - Storage devices/controllers, disk I/O workloads, RAID, and kernel I/O - Network-related performance issues: protocols, sockets, interfaces, and physical connections - Performance implications of OS and hardware-based virtualization, and new issues encountered with cloud computing - Benchmarking: getting accurate results and avoiding common mistakes This guide is indispensable for anyone who operates enterprise or cloud environments: system, network, database, and web admins; developers; and other professionals. For students and others new to optimization, it also provides exercises reflecting Gregg's extensive instructional experience.
An Introduction to Functional Programming Through Lambda Calculus
Greg Michaelson - 1989
This well-respected text offers an accessible introduction to functional programming concepts and techniques for students of mathematics and computer science. The treatment is as nontechnical as possible, and it assumes no prior knowledge of mathematics or functional programming. Cogent examples illuminate the central ideas, and numerous exercises appear throughout the text, offering reinforcement of key concepts. All problems feature complete solutions.
The Game Maker's Apprentice: Game Development for Beginners
Jacob Habgood - 2006
This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The book also includes a DVD containing Game Maker software and all of the game projects that are created in the book—plus a host of professional-quality graphics and sound effects that you can use in your own games.
Eric Sink on the Business of Software
Eric Sink - 2006
This insightful collection of essays explore the business concerns that programmers face during the course of their careers--particularly those programmers who are small independent software vendors.Sink also covers issues like starting your own business, and then performing the hiring, marketing, and finances in a style that programmers understand, sprinkled with a touch of humor.
The Stork Club
Iris Rainer Dart - 1992
Rick is famous movie director on the brink of his fiftieth birthday. Despite his wealth and his many conquests, he's floundering until he decides to adopt a baby.Ruthie and Shelly are the hottest comedy writers in Hollywood, and lifelong best friends. But their real partnership begins when they decide to create a baby together, even though Shelly is gay and Ruthie is straight. Lainie and Mitch spent years building a strong marriage and a very exclusive boutique. Although Lainie's health prohibits her from becoming pregnant, Mitch decides that he must father a child.These families find their way to the office of Barbara Singer, child psychologist, with whom they form a unique parenting group they whimsically nickname the Stork Club. Through laugh-out-loud episodes and tearful scenes, Iris Rainer Dart has created a universal story about the transforming power of raising a child. Prepare to lose your heart to the members of the Stork Club, who give new meaning to the term "designer genes."