Book picks similar to
The Simple Solution to Rubik's Cube by James G. Nourse
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Dave Barry's Only Travel Guide You'll Ever Need
Dave Barry - 1991
You'll find everything you need to know in this incredibly comprehensive reference, including:- Air Travel (Or: Why Birds Never Look Truly Relaxed)- Traveling as a Family (Or: No, We Are NOT There Yet)- Traveling in Europe ("Excuse me! Where is the Big Mona Lisa?")- Camping: Nature's Way of Promoting the Motel Industry
On Numbers and Games
John H. Conway - 1976
Originally written to define the relation between the theories of transfinite numbers and mathematical games, the resulting work is a mathematically sophisticated but eminently enjoyable guide to game theory. By defining numbers as the strengths of positions in certain games, the author arrives at a new class, the surreal numbers, that includes both real numbers and ordinal numbers. These surreal numbers are applied in the author's mathematical analysis of game strategies. The additions to the Second Edition present recent developments in the area of mathematical game theory, with a concentration on surreal numbers and the additive theory of partizan games.
Stitch 'n Bitch Crochet: The Happy Hooker
Debbie Stoller - 2006
But guess what? For every one knitter in the world there are three crocheters—which translates into millions of hip, crafty, 18- to 35-year-olds ready to be happy hookers with Stitch ’n Bitch attitude, sexiness, ingenuity, and cool. Written in the author’s cheeky chick style, this heavily illustrated book—featuring four-color photographs and instructional illustrations throughout—is chock-full of instruction, inspiration, and to-die-for designs, from a Fishnet Skullcap to a lacy evening wrap. For knitters and new crafters exploring the hook comes the primer: the advantages of crochet and the ways in which knitters (and nonknitters) benefit by learning this sister craft; a discussion of tools; all the cool yarns available, and what the different gauges mean; plus basic techniques and stitch patterns—including the chain stitch, picot, flowers, filet crochet, changing yarns, and finishing. Then come 40 fabulous, funky projects—the kind that make Stitch ’n Bitch rule—for crocheters: Pom Pom Capelet, Retro Clutch Purse, Anarchy Irony Hat, Ms. Pac Man Change Purses, Doris Daymat, Va-Va-Va Voom Bikini, Animal I-Pod Cozies, Kid’s Sock Monkey Poncho. No, these aren’t your grandma’s doilies.
Algebra II For Dummies
Mary Jane Sterling - 2004
To understand algebra is to possess the power to grow your skills and knowledge so you can ace your courses and possibly pursue further study in math. Algebra II For Dummies is the fun and easy way to get a handle on this subject and solve even the trickiest algebra problems. This friendly guide shows you how to get up to speed on exponential functions, laws of logarithms, conic sections, matrices, and other advanced algebra concepts. In no time you'll have the tools you need to:Interpret quadratic functions Find the roots of a polynomial Reason with rational functions Expose exponential and logarithmic functions Cut up conic sections Solve linear and non linear systems of equations Equate inequalities Simplifyy complex numbers Make moves with matrices Sort out sequences and sets This straightforward guide offers plenty of multiplication tricks that only math teachers know. It also profiles special types of numbers, making it easy for you to categorize them and solve any problems without breaking a sweat. When it comes to understanding and working out algebraic equations, Algebra II For Dummies is all you need to succeed!
Getting Started with Dwarf Fortress: Learn to Play the Most Complex Video Game Ever Made
Peter Tyson - 2012
The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve.The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe.Create your own world, then locate a site for an underground fortressEquip your party of dwarves and have them build workshops and roomsProduce a healthy food supply so your dwarves won’t starve (or go insane)Retain control over a fortress and dozens of dwarves, their children, and their petsExpand your fortress with fortifications, stairs, bridges, and subterranean hallsConstruct fantastic traps, machines, and weapons of mass destruction
Minecraft: Redstone Handbook
Nick Farwell - 2013
With builds including redstone traps and arrow launchers you never need fear creepers again!Plus, see some of the most amazing community creations from the very best redstone builders - they'll blow your mind!
The Action Hero's Handbook
David Borgenicht - 2002
Learn how to:- Catch a great white shark - Deliver the Vulcan Nerve Pinch - Spyproof your hotel room - Win a fight when outnumbered - Climb down Mount Rushmore National MonumentAnd dozens of other Good Guy Skills, Paranormal Skills, Fighting Skills, and Escape Skills. With meticulously researched step-by-step instructions and easy-to-follow illustrations, The Action Hero's Handbook will get you ready for anything. Good luck--we're all counting on you.
Mini Weapons of Mass Destruction: Build a Secret Agent Arsenal
John Austin - 2011
If you’re a budding spy, what better way to conceal your clandestine activities than to miniaturize your secret agent arsenal? MiniWeapons of Mass Destruction 2 provides fully illustrated step-by-step instructions for building 30 different spy weapons and surveillance tools, including:* Paper Dart Watch * Pen Blowgun* Rubber Band Derringer * Mint Tin Catapult* Pushpin Dart * Cotton Swab .38 Special* Toothpaste Periscope * Paper Throwing Star* Bionic Ear * And more!Once you’ve assembled your weaponry, the author provides a number of ideas on how to hide your stash—inside a deck of cards, a false-bottom soda bottle, or a cereal box briefcase—and targets for practicing your spycraft, including a flip-down firing range, a fake security camera, and sharks with laser beams.
University Physics with Modern Physics
Hugh D. Young - 1949
Offering time-tested problems, conceptual and visual pedagogy, and a state-of-the-art media package, this 11th edition looks to the future of university physics, in terms of both content and approach.
Heroes, Gods and Monsters of the Greek Myths
Bernard Evslin - 1966
The world of Greek mythology contains some of the most exciting and imaginative stories ever told. In Heroes, Gods and Monsters of the Greek Myths, bestselling author Bernard Evslin shares his passion for these fabulous tales and the eternal themes they so beautifully express. In this accessible overview, you’ll get to know the iconic gods, heroes, and tragic figures: Zeus, the all-powerful king of the gods; Hera, his cunning and jealous wife; King Midas, whose touch could turn anything into gold; the sculptor Pygmalion, who falls in love with his own creation; and many more. With each story, Evslin brings new life to these legendary characters and the magical world they inhabit. Translated into multiple languages, and with more than ten million copies sold, this invaluable resource has become a classic in itself. ContainsThe gods- Zeus- Hera- Athene- Poseidon- Hades- Demeter- Birth of the twins- Artemis- Apollo - Sons of Apollo- Hermes- Hephaestus - Aphrodite Nature myths- Prometheus- Pandora- Phaethon- Orpheus- Narcissus and Echo- Eros and Psyche- ArionDemigods. - Perseus- Daedalus- Theseus- AtalantaFables- Midas- Pygmalion
Are Lobsters Ambidextrous?: An Imponderables' Book
David Feldman - 2005
And think about it, where else are you going to find out what happens to the caffeine left over from making decaffeinated coffee?
International Spy Museum: The Handbook of Practical Spying
Jack Barth - 2004
If you can adopt the principles described in this book, you will be better prepared to counter the razor-sharp hats of hassle that the Odd Jobs of the world are continually flinging at you. It's the first step in learning how to think like a spy.In today's world, information is everything and no one knows how to gather information more effectively than spies. So why not use the information and techniques developed by real spies in your everyday life? The Handbook of Practical Spying shows you how. Get into the mind-set of spies, and learn the cardinal rule: how to deal with the unexpected. Spies have honed the ability to assess a situation, depend on their intuition and knowledge, and react effectively. Learn how to apply spy knowledge to situations in your own life, from how to hide valuables in your home, to how to shake a tail if you are being followed on a dark street. Learn how to avoid carjacking, pickpockets, and how to protect yourself from identity theft. The same tactics used by CIA and KGB agents can also be used in less serious situations-and these techniques can work in surprising ways. Planning a surprise birthday party for someone special? Learn how to create a cover story. Real spies know the tricks and what can give your cover away. A spy must master many skills, and is only as good as what he or she sees and understands. Observe and Analyze, Avoid Capture, Use Disguises, and Analyze Threats. These are all things that can help you in daily applications.The book is presented by International Spy Museum director and ex-CIA operative Peter Earnest, and filled with useful information gathered by the Spy Museum's team of experts. There are sections on how to be safe in your home or when traveling. Tips on child safety, and how to tell if someone is lying. There is a rundown on how to react if terrorism strikes: what do you do if a dirty bomb goes off near you? Sprinkled with quotes from Sun Tzu's The Art of War that are as relevant today as they were when written 2500 years ago, this books teaches in wry and pithy text the cardinal tenet of his writing, "There is nowhere you cannot put spies to good use." The Handbook of Practical Spying features illustrated step-by-step instructions on real-life spy techniques and their practical, positive applications. The authors also share real-life stories about how these tactics have been employed by professional spies all over the world. Featuring 40 2-color line drawings, illustrating spy techniques, and a bulleted text for easy access to the information.
Unsolved Crimes: Infamous Cases That Have Puzzled the Greatest Minds
Sarah Herman - 2018
And yet still, from outrageous robberies to haunting serial killings, there remain those cases that refuse to be cracked.'Unsolved Crimes' collects together the most notorious and mind-boggling felonies ever committed.
Chess Openings: Traps And Zaps
Bruce Pandolfini - 1989
Unfortunately, though, many openings are not completed successfully, partly because until now most opening instruction has consisted of tables of tournament level moves that offer no explanations for the reasons behind them. Consequently, these classical opening patterns can serve as little more than references to the average player. In Chess Openings: Traps and Zaps, Bruce Pandolfini uses his unique "crime and punishment" approach to provide all the previously missing explanation, instruction, practical analyses, and much, much more. The book consists of 202 short "openers" typical of average players, arranged according to the classical opening variations and by level of difficulty. Each example includes: -the name of the overriding tactic -the name of the opening -a scenario that sets up the tactic to be learned -an interpretation that explains why the loser went wrong, how he could have avoided the trap, and what he should have done instead -a review of important principles and useful guidelines to reinforce each lesson Also included are a glossary of openings that lists all the classical "textbook" variations for comparison and reference and a tactical index. Chess Openings: Traps and Zaps is a powerful, pragmatic entry into a heretofore remote area of chess theory that will have a profound influence on every player's game.
507 Mechanical Movements: Mechanisms and Devices
Henry T. Brown - 1984
Spanning the first century of the Industrial Revolution, this 1868 compilation features simplified, concise illustrations of the mechanisms used in hydraulics, steam engines, pneumatics, presses, horologes, and scores of other machines.The movements of each of the 507 mechanisms are depicted in drawings on the left-hand page, and the facing page presents a brief description of the item's use and operation. Ranging from simple to intricately complex, the mechanisms offer a fascinating view of the variety of small components that constitute complex machinery. A detailed index provides easy reference to specific mechanisms.Inventors, tinkerers, and anyone with an interest in the history of invention and technology will find this volume a treasury of information and inspiration.