The Artemis Fowl Files


Eoin Colfer - 2004
    Now you too can share the secrets!The Artemis Fowl Files will delight Eoin Colfer’s legions of fans with its behind-the-scenes interviews with the much-loved characters including: Holly Short, Mulch Diggums, and Artemis Fowl.Two brand-new Artemis Fowl short stories including:“LEPrecon,” the story of Fairy Police Captain Holly Short's move from Traffic to Recon following her initiation into the Fairy Police, and “The Seventh Dwarf,” featuring the flatulent dwarf Mulch Diggums, Butler, and Artemis himself.Plus:Special coded messages from the Fairy Book for fans to translateA “Fairy Spotter” Guide detailing the fairy world. Learn all about the physical characteristics and countless personality traits of the various fairy categories including: elves, trolls, sprites, pixies, goblins, and more.Cool descriptions and diagrams of Foaly’s greatest gadgets.

Black Unicorn


Tanith Lee - 1991
    Not even Jaive, the sorceress, could fathom the mystery of the fabled beast. But Tanaquil, Jaive's completely unmagical daughter, understood it at once. She knew why the unicorn was there: It had come for her. It needed her. Tanaquil was amazed because she was the girl with no talent for magic. She could only fiddle with broken bits of machinery and make them work again. What could she do for a unicorn?

Mogworld


Yahtzee Croshaw - 2010
    His fireballs fizzle. He's awfully grumpy. Plus, he's been dead for about sixty years. When a renegade necromancer wrenches him from eternal slumber and into a world gone terribly, bizarrely wrong, all Jim wants is to find a way to die properly, once and for all.On his side, he's got a few shambling corpses, an inept thief, and a powerful death wish. But he's up against tough odds: angry mobs of adventurers, a body falling apart at the seams - and a team of programmers racing a deadline to hammer out the last few bugs in their AI.

Street Samurai Catalog


Tom Dowd - 1990
    A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.

Heaven's Net Is Wide


Lian Hearn - 2007
    This is the story of Lord Otori Shigeru — who has presided over the entire series as a sort of spiritual warrior-godfather — the man who saved Takeo and raised him as his own and heir to the Otori clan. This sweeping novel expands on what has been only hinted at before: Shigeru's training in the ways of the warrior and feudal lord, his relationship with the Tribe of mysteriously powerful assassins, the battles that tested his skills and talents, and his fateful meeting with Lady Maruyama.Heaven's Net Is Wide is an epic tale of warfare, loyalty, love, and heartbreak. This book leaves off where Across the Nightingale Floor begins, finally bringing the Otori series full circle. And while it both completes and introduces the Tales of the Otori, it also stands on its own as a satisfying, dramatic novel of feudal Japan.

Sword Coast Adventurer's Guide


Steve Kenson - 2015
    Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn.   The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends.   Here are just a few of the features you’ll find in the Sword Coast Adventurer’s Guide:   · Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast.   · New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player’s Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms.  · Adventure in the Forgotten Realms: Discover the current state of the Forgotten Realms and its deities after the Spellplague and the second Sundering. You’ll also get updated maps of this area of the Realms.· Compatible with Rage of Demons storyline: Make characters for use with the Out of the Abyss adventure and fight back the influence of the demon lords in the Underdark below the Sword Coast.   · Insider Information: Learn the background behind locations, such as Luskan and Gracklstugh, featured in the upcoming digital RPG, Sword Coast Legends, from n-Space.   With new character backgrounds and class options, players will love the storytelling possibilities of playing a noble of Waterdeep, an elf bladesinger, or one of the other new options, while Dungeon Masters will relish a book full of mysterious locations and story hooks to keep players adventuring on the Sword Coast for years to come. Look for Sword Coast Adventurer’s Guide to be available on November 3.

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It


David M. Ewalt - 2013
    Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

The Last Dragonslayer


Jasper Fforde - 2010
    But now magic is fading: drain cleaner is cheaper than a spell, and magic carpets are used for pizza delivery. Fifteen-year-old foundling Jennifer Strange runs Kazam, an employment agency for magicians—but it’s hard to stay in business when magic is drying up. And then the visions start, predicting the death of the world’s last dragon at the hands of an unnamed Dragonslayer. If the visions are true, everything will change for Kazam—and for Jennifer. Because something is coming. Something known as . . . Big Magic.

Dragon's Blood


Jane Yolen - 1982
    Dragons are trained to fight to the death, and two determined teens help free them in this spellbinding saga.Training a dragon to be a fighting champion is the only way to freedom for fifteen-year-old Jakkin.

Pathfinder Roleplaying Game: Core Rulebook


Jason BulmahnDavid Eitelbach - 2009
    Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds

The Face in the Frost


John Bellairs - 1969
    A tall, skinny misfit of a wizard named Prospero lives in the Southern Kingdom a patchwork of feuding duchies and small manors, all loosely loyal to one figurehead king. Both he and an improbable adventurer named Roger Bacon look in mirrors to see different times and places, which greatly affects their personalities and mannerisms and leads them into a myriad of situations that are sometimes frightening and often hilarious. Hailed by critics as an extraordinary work, combining the thrills of a horror novel with the inventiveness of fantasy, The Face in the Frost is the debut novel that launched John Bellairs' reputation as one of the most individual voices in young adult fiction.

Little Boy Lost


Eric Hobbs - 2011
    He's landed at the bottom of his school's popularity ladder, and bully Randy Stanford seems to be waiting around every corner.The troubled teen thinks he's found a way to escape his real-world problems when he stumbles upon strange doorways in Astoria's local library that seem to lead into the extraordinary worlds from all his favorite books. Oz, Neverland, Wonderland -- they're all a reality with Wesley's new discovery. Wesley teams with best friend Taylor Williams to embark on a great adventure, both ready to leave the drama of middle school behind.But the two kids quickly find themselves embroiled in a centuries-old battle for the library and the magic hiding within. Now, fighting alongside the eccentric old man who's vowed to protect the building's power, the pair must help ward off an attack by a shadowy group with a strange tie to Wesley's nemesis, forcing Wesley to face the fears he's been dodging... and one of the most terrifying bullies of all time!

Gardens of the Moon


Steven Erikson - 1999
    Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen's rule remains absolute, enforced by her dread Claw assassins.For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, surviving cadre mage of the Second Legion, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities of Genabackis, yet holds out. It is to this ancient citadel that Laseen turns her predatory gaze.However, it would appear that the Empire is not alone in this great game. Sinister, shadowbound forces are gathering as the gods themselves prepare to play their hand...Conceived and written on a panoramic scale, Gardens of the Moon is epic fantasy of the highest order--an enthralling adventure by an outstanding new voice.At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.