Monster Manual (Dungeons & Dragons 3rd Edition)


Skip Williams - 2000
    This book, the third core rulebook for Dungeons & Dragons, contains stats for various monsters for the DM to use in his or her campaign.

Vampire: The Dark Ages


Jennifer Hartshorn - 1995
    In the WORLD OF DARKNESS series, this book includes everything necessary for playing the Damned of the Middle Ages, allowing characters to experience the events that have influenced our age.

On Writing and Worldbuilding, Volume I


Timothy Hickson - 2019
    In On Writing and Worldbuilding, we will discuss specific and applicable ideas to consider, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire.

Magical Harry Potter Recipes: A Complete Cookbook of Great Hogwarts Dish Ideas!


Thomas Brown - 2019
    Of course, there are some dishes only found in Harry Potter’s world, especially sweet treats. You’ll learn all about Harry Potter recipes in this cookbook. While at Hogwarts, Harry Potter and his friends regularly eat some famous British foods that are good, and some that are not-as-good. I’ll only be making the GOOD dishes here. The school attended by Harry Potter and his friends involves many delicious cakes, tarts, puddings and pies – some of them sweet and some of them savory. They enjoy them after tough Quidditch games, during the early morning breakfast hours, after middle of the night escapades and during their afternoon teas spent with Hagrid. Read on, and make some of these insanely popular dishes yourself!

The Anunnaki (The Chronicles of the Guardians Book 1)


Martin I. Henry - 2010
    On the base, deep within a mountain, they discover a library which records earth's history. Maps in the library lead them to discover the legendary Hall of Records in Egypt. However, historical information found during their expedition is controversial and threatens all organised religions of the world. In a world full of power, greed, politics and vested interests, the race is on between those wanting to reveal the truth and those who will stop at nothing to prevent the information being released.A book of discovery that answers the eternal question: Where did we come from and why are we here?

Play Unsafe


Graham Walmsley - 2007
    We buy shelves of thick books. We plan detailed adventures. We memorise rules.In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing.This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on them instead; and put stories at the heart of your game.