Book picks similar to
Winning Ways for Your Mathematical Plays, Vol. 2 by Elwyn R. Berlekamp
mathematics
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game-theory
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Math with Bad Drawings
Ben Orlin - 2018
In MATH WITH BAD DRAWINGS, Ben Orlin answers math's three big questions: Why do I need to learn this? When am I ever going to use it? Why is it so hard? The answers come in various forms-cartoons, drawings, jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone.Eschewing the tired old curriculum that begins in the wading pool of addition and subtraction and progresses to the shark infested waters of calculus (AKA the Great Weed Out Course), Orlin instead shows us how to think like a mathematician by teaching us a new game of Tic-Tac-Toe, how to understand an economic crisis by rolling a pair of dice, and the mathematical reason why you should never buy a second lottery ticket. Every example in the book is illustrated with his trademark "bad drawings," which convey both his humor and his message with perfect pitch and clarity. Organized by unconventional but compelling topics such as "Statistics: The Fine Art of Honest Lying," "Design: The Geometry of Stuff That Works," and "Probability: The Mathematics of Maybe," MATH WITH BAD DRAWINGS is a perfect read for fans of illustrated popular science.
Algebra II For Dummies
Mary Jane Sterling - 2004
To understand algebra is to possess the power to grow your skills and knowledge so you can ace your courses and possibly pursue further study in math. Algebra II For Dummies is the fun and easy way to get a handle on this subject and solve even the trickiest algebra problems. This friendly guide shows you how to get up to speed on exponential functions, laws of logarithms, conic sections, matrices, and other advanced algebra concepts. In no time you'll have the tools you need to:Interpret quadratic functions Find the roots of a polynomial Reason with rational functions Expose exponential and logarithmic functions Cut up conic sections Solve linear and non linear systems of equations Equate inequalities Simplifyy complex numbers Make moves with matrices Sort out sequences and sets This straightforward guide offers plenty of multiplication tricks that only math teachers know. It also profiles special types of numbers, making it easy for you to categorize them and solve any problems without breaking a sweat. When it comes to understanding and working out algebraic equations, Algebra II For Dummies is all you need to succeed!
Challenge And Thrill Of Pre College Mathematics
V. Krishnamurthy - 2009
It can urge the reader to explore new methodologies to have maximum fun with numbers, and opt for a higher course in mathematics. The book was specifically designed to help the student community, and develop a strong affinity towards problem solving.the book offers many complicated, and interesting challenges for the user, keeping them engaged throughout. A large number of solved problems are also included in challenge and thrill of pre-college mathematics, to give readers an insight into the subject. The book can be an eye-opener for school students of class 7 and above. The materials given in the book are powerful enough to help them develop a strong interest for the subject. The concepts are explained in a simple and comprehensive manner, providing them with a good understanding of mathematical fundamentals.what makes the book distinct is its detailed sections on geometry, that can improve the reasoning skills of students. There are also detailed accounts on algebra and trigonometry, enhancing the competitive ability of the users. The topics such as combinatorics, number theory, and probability are also explained in detail, in the book. Each chapter was designed with the intention of motivating students to appreciate the excitement that mathematical problems can provide. Published in 2003 by new age international publishers, the book is available in paperback. Key features: the book includes a collection of more than 300 solved numerical problems, compiled from various national, as well as international mathematical olympiads.it is widely recommended by students and teachers, alike as an essential preparatory book for those writing competitive examinations.
Game Theory
Drew Fudenberg - 1991
The analytic material is accompanied by many applications, examples, and exercises. The theory of noncooperative games studies the behavior of agents in any situation where each agent's optimal choice may depend on a forecast of the opponents' choices. "Noncooperative" refers to choices that are based on the participant's perceived selfinterest. Although game theory has been applied to many fields, Fudenberg and Tirole focus on the kinds of game theory that have been most useful in the study of economic problems. They also include some applications to political science. The fourteen chapters are grouped in parts that cover static games of complete information, dynamic games of complete information, static games of incomplete information, dynamic games of incomplete information, and advanced topics.--mitpress.mit.edu
Precalculus Mathematics in a Nutshell: Geometry, Algebra, Trigonometry
George F. Simmons - 1981
. . Algebra's importance lies in the student's future. . . as essential preparation for the serious study of science, engineering, economics, or for more advanced types of mathematics. . . The primary importance of trigonometry is not in its applications to surveying and navigation, or in making computations about triangles, but rather in the mathematical description of vibrations, rotations, and periodic phenomena of all kinds, including light, sound, alternating currents, and the orbits of the planets around the sun. In this brief, clearly written book, the essentials of geometry, algebra, and trigonometry are pulled together into three complementary and convenient small packages, providing an excellent preview and review for anyone who wishes to prepare to master calculus with a minimum of misunderstanding and wasted time and effort. Students and other readers will find here all they need to pull them through.
Algebra
Michael Artin - 1991
Linear algebra is tightly integrated into the text.
Who Is Fourier? a Mathematical Adventure
Transnational College of Lex - 1995
This is done in a way that is not only easy to understand, but is actually fun! Professors and engineers, with high school and college students following closely, comprise the largest percentage of our readers. It is a must-have for anyone interested in music, mathematics, physics, engineering, or complex science. Dr. Yoichiro Nambu, 2008 Nobel Prize Winner in Physics, served as a senior adviser to the English version of Who is Fourier? A Mathematical Adventure.
The Artist and the Mathematician: The Story of Nicolas Bourbaki, the Genius Mathematician Who Never Existed
Amir D. Aczel - 2006
Pure mathematics, the area of Bourbaki's work, seems on the surface to be an abstract field of human study with no direct connection with the real world. In reality, however, it is closely intertwined with the general culture that surrounds it. Major developments in mathematics have often followed important trends in popular culture; developments in mathematics have acted as harbingers of change in the surrounding human culture. The seeds of change, the beginnings of the revolution that swept the Western world in the early decades of the twentieth century — both in mathematics and in other areas — were sown late in the previous century. This is the story both of Bourbaki and the world that created him in that time. It is the story of an elaborate intellectual joke — because Bourbaki, one of the foremost mathematicians of his day — never existed.
Texas Hold'em for Dummies
Mark Harlan - 2006
It's a game that's deceptively simple, yet within its easy framework you'll find truth and trickery, boredom and fear, skill and misfortune—in other words, all the things that make life fun and worth living! Texas Hold'em For Dummies introduces you to the fundamental concepts and strategies of this wildly popular game. It covers the rules for playing and betting, odds, etiquette, Hold'em lingo, and offers sound advice to avoid mistakes. This handy reference guide gives new and even seasoned players winning strategies and tactics not just for playing the game, but for winning. You'll learn: —Rules and strategies for limit, no-limit, tournament, and online play—How to play the other players—The importance of your bankroll—recommended sizes and more—Hands you should and should not play—How to camouflage your play and dodge traps—When, who, and how to bluff—How to maximize your win with check-raising and trapping—The different approaches for playing in private games, casinos, card rooms, tournaments, and on the Internet—How to use mathematics to your advantageTexas Hold 'Em is a game of both skill and chance. But it's a game that can be beaten, and whether you want to make money, sharpen your game, or just have a good time, Texas Hold 'Em for Dummies will give you the winning edge.
Computer Science Illuminated
Nell B. Dale - 2002
Written By Two Of Today'S Most Respected Computer Science Educators, Nell Dale And John Lewis, The Text Provides A Broad Overview Of The Many Aspects Of The Discipline From A Generic View Point. Separate Program Language Chapters Are Available As Bundle Items For Those Instructors Who Would Like To Explore A Particular Programming Language With Their Students. The Many Layers Of Computing Are Thoroughly Explained Beginning With The Information Layer, Working Through The Hardware, Programming, Operating Systems, Application, And Communication Layers, And Ending With A Discussion On The Limitations Of Computing. Perfect For Introductory Computing And Computer Science Courses, Computer Science Illuminated, Third Edition's Thorough Presentation Of Computing Systems Provides Computer Science Majors With A Solid Foundation For Further Study, And Offers Non-Majors A Comprehensive And Complete Introduction To Computing.
The Art of Problem Solving Vol. 2: And Beyond
Sandor Leholzky - 2003
The Art of Problem Solving, Volume 2, is the classic problem solving textbook used by many successful high school math teams and enrichment programs and have been an important building block for students who, like the authors, performed well enough on the American Mathematics Contest series to qualify for the Math Olympiad Summer Program which trains students for the United States International Math Olympiad team.Volume 2 is appropriate for students who have mastered the problem solving fundamentals presented in Volume 1 and are ready for a greater challenge. Although the Art of Problem Solving is widely used by students preparing for mathematics competitions, the book is not just a collection of tricks. The emphasis on learning and understanding methods rather than memorizing formulas enables students to solve large classes of problems beyond those presented in the book.Speaking of problems, the Art of Problem Solving, Volume 2, contains over 500 examples and exercises culled from such contests as the Mandelbrot Competition, the AMC tests, and ARML. Full solutions (not just answers!) are available for all the problems in the solution manual.
Elementary Differential Equations And Boundary Value Problems
William E. Boyce - 1996
Clear explanations are detailed with many current examples.
Seven-Card Stud for Advanced Players
David Sklansky - 1989
Deciding on exactly the right strategy in any particular situation can be very difficult. Perhaps this is why very few authors have attempted to analyze this game even though it is widely played. In 1989, the first edition of this text appeared. Many ideas, which were only known to a small, select group of players, were now made available to anyone who was striving to become an expert, and a major gap in the poker literature was closed. It is now a new century, and the authors have again moved the state of the art forward by adding over 100 pages of new material, including an extensive section on "loose games." Anyone who studies this text, is well disciplined, and gets the proper experience should become a significant winner. Some of the other ideas discussed in this 21st century edition include the cards that are out, the number of players in the pot, ante stealing, playing big pairs, playing little and medium pairs, playing three-flushes, playing three-straights, randomizing your play, fourth street, pairing your door card on fourth street, proper play on fifth, sixth, and seventh streets, defending against a possible ante steal, playing against a paired door card, scare card strategy, and buying a free card.
How Many Socks Make a Pair?: Surprisingly Interesting Everyday Maths
Rob Eastaway - 2008
Using playing cards, a newspaper, the back of an envelope, a Sudoku, some pennies and of course a pair of socks, Rob Eastaway shows how maths can demonstrate its secret beauties in even the most mundane of everyday objects. Among the many fascinating curiosities in these pages, you will discover the strange link between limericks and rabbits, an apparently 'fair' coin game where the odds are massively in your favour, why tourist boards can't agree on where the centre of Britain is, and how simple paper folding can lead to a Jurassic Park monster. With plenty of ideas you'll want to test out for yourself, this engaging and refreshing look at mathematics is for everyone.
Teen Spirit: The Stories Behind Every NIRVana Song
Chuck Crisafulli - 1996
Why did Kurt Cobain write "Polly", his graphic anti-rape song? What is "Teen Spirit"? Who is Floyd the Barber? As Chuck Crisafulli answers these questions he chronicles Nirvana's rise to fame and the emergence of grunge. 90 full-color and b&w photos.