Blood Feud


Stewart Clyde - 2020
    Everything left to kill for. Stirling Hunt's parents were murdered when he was a child. Standing over their graves, he swore an oath of vengeance, and since that moment his life was dedicated to putting it right.When he discovers the identity of the terrorist who killed his family, the former Marine is duty bound to act. Stirling is owed a debt that he intends to collect.Driven by his need for justice, he carries out the mission he has prepared for his whole life: revenge. He goes deep undercover to infiltrate a criminal cartel and find its leader. Join Stirling on the covert operation which takes him from gun running in the Congo, to underground boxing in Angola, smuggling a diamond out of Zimbabwe, and dismantling a terror cell in Israel. In a race against the clock to save his friend, recover a diamond and kill his enemy, Stirling is thrust into a dangerous game between a ruthless criminal cartel and international intelligence agency. As Stirling hunts his enemy, can he keep his promise and overcome his demons?BLOOD FEUD is a thrilling page-turner about one man's quest to bring a terrorist to justice--and it's winner take all.

The K.L. Slater Collection: Blink, The Visitor, Closer


K.L. Slater - 2020
    

Masters of Deception: The Gang That Ruled Cyberspace


Michelle Slatalla - 1995
    "An immensely fun and -- one cannot emphasize this enough -- accessible history of the first outlaws in cyberspace."--Glamour

The Rust Programming Language


Steve Klabnik
    This is the undisputed go-to guide to Rust, written by two members of the Rust core team, with feedback and contributions from 42 members of the community. The book assumes that you’ve written code in another programming language but makes no assumptions about which one, meaning the material is accessible and useful to developers from a wide variety of programming backgrounds.Known by the Rust community as "The Book," The Rust Programming Language includes concept chapters, where you’ll learn about a particular aspect of Rust, and project chapters, where you’ll apply what you’ve learned so far to build small programs.The Book opens with a quick hands-on project to introduce the basics then explores key concepts in depth, such as ownership, the type system, error handling, and fearless concurrency. Next come detailed explanations of Rust-oriented perspectives on topics like pattern matching, iterators, and smart pointers, with concrete examples and exercises--taking you from theory to practice.The Rust Programming Language will show you how to: Grasp important concepts unique to Rust like ownership, borrowing, and lifetimes Use Cargo, Rust’s built-in package manager, to build and maintain your code, including downloading and building dependencies Effectively use Rust’s zero-cost abstractions and employ your ownYou’ll learn to develop reliable code that’s speed and memory efficient, while avoiding the infamous and arcane programming pitfalls common at the systems level. When you need to dive down into lower-level control, this guide will show you how without taking on the customary risk of crashes or security holes and without requiring you to learn the fine points of a fickle toolchain.You’ll also learn how to create command line programs, build single- and multithreaded web servers, and much more.The Rust Programming Language fully embraces Rust’s potential to empower its users. This friendly and approachable guide will help you build not only your knowledge of Rust but also your ability to program with confidence in a wider variety of domains.

The Best Software Writing I: Selected and Introduced by Joel Spolsky


Joel Spolsky - 2005
    Frustrated by the lack of well-written essays on software engineering, Joel Spolsky (of www.joelonsoftware.com fame) has put together a collection of his favorite writings on the topic.With a nod to both the serious and funny sides of technical writing, The Best Software Writing I: Selected and Introduced by Joel Spolsky is an entertaining read and a guide to the technical writing literati.The Best Software Writing I contains writings from:Ken Arnold Leon Bambrick Michael Bean Rory Blyth Adam Bosworth danah boyd Raymond Chen Kevin Cheng and Tom Chi Cory Doctorow ea_spouse Bruce Eckel Paul Ford Paul Graham John Gruber Gregor Hohpe Ron Jeffries Eric Johnson Eric Lippert Michael Lopp Larry Osterman Mary Poppendieck Rick Schaut Aaron Swartz Clay Shirky Eric Sink why the lucky stiff

Pro JavaScript Techniques


John Resig - 2006
    It provides everything you need to know about modern JavaScript, and shows what JavaScript can do for your web sites. This book doesn't waste any time looking at things you already know, like basic syntax and structures.Expert web developer and author John Resig concentrates on fundamental, vital topics--what modern JavaScripting is (and isnt), the current state of browser support, and pitfalls to be wary of. The book is organized into four sections:Modern JavaScript development using JavaScript the object-oriented way, creating reusable code, plus testing and debugging DOM scripting updating content and styles, plus events, and effect and event libraries How Ajax works, overcoming problems, and using libraries to speed up development of Ajax applications The future of JavaScript looking at cutting edge topics like JSON, HTML5, and moreAll concepts are backed up by real-world examples and case studies, and John provides numerous reusable functions and classes to save you time in your development. There are also up-to-date reference appendixes for the DOM, events, browser support (including IE7), and frameworks, so you can look up specific details quickly and easily.

How to Measure Anything in Cybersecurity Risk


Douglas W. Hubbard - 2016
    In his bestselling book How to Measure Anything, author Douglas W. Hubbard opened the business world's eyes to the critical need for better measurement. This book expands upon that premise and draws from The Failure of Risk Management to sound the alarm in the cybersecurity realm. Some of the field's premier risk management approaches actually create more risk than they mitigate, and questionable methods have been duplicated across industries and embedded in the products accepted as gospel. This book sheds light on these blatant risks, and provides alternate techniques that can help improve your current situation. You'll also learn which approaches are too risky to save, and are actually more damaging than a total lack of any security.Dangerous risk management methods abound; there is no industry more critically in need of solutions than cybersecurity. This book provides solutions where they exist, and advises when to change tracks entirely.Discover the shortcomings of cybersecurity's best practices Learn which risk management approaches actually create risk Improve your current practices with practical alterations Learn which methods are beyond saving, and worse than doing nothing Insightful and enlightening, this book will inspire a closer examination of your company's own risk management practices in the context of cybersecurity. The end goal is airtight data protection, so finding cracks in the vault is a positive thing--as long as you get there before the bad guys do. How to Measure Anything in Cybersecurity Risk is your guide to more robust protection through better quantitative processes, approaches, and techniques.

The Art of Software Security Assessment: Identifying and Preventing Software Vulnerabilities


Mark Dowd - 2006
    Drawing on their extraordinary experience, they introduce a start-to-finish methodology for "ripping apart" applications to reveal even the most subtle and well-hidden security flaws.

Java Generics and Collections: Speed Up the Java Development Process


Maurice Naftalin - 2006
    Generics and the greatly expanded collection libraries have tremendously increased the power of Java 5 and Java 6. But they have also confused many developers who haven't known how to take advantage of these new features.Java Generics and Collections covers everything from the most basic uses of generics to the strangest corner cases. It teaches you everything you need to know about the collections libraries, so you'll always know which collection is appropriate for any given task, and how to use it.Topics covered include:• Fundamentals of generics: type parameters and generic methods• Other new features: boxing and unboxing, foreach loops, varargs• Subtyping and wildcards• Evolution not revolution: generic libraries with legacy clients and generic clients with legacy libraries• Generics and reflection• Design patterns for generics• Sets, Queues, Lists, Maps, and their implementations• Concurrent programming and thread safety with collections• Performance implications of different collectionsGenerics and the new collection libraries they inspired take Java to a new level. If you want to take your software development practice to a new level, this book is essential reading.Philip Wadler is Professor of Theoretical Computer Science at the University of Edinburgh, where his research focuses on the design of programming languages. He is a co-designer of GJ, work that became the basis for generics in Sun's Java 5.0.Maurice Naftalin is Technical Director at Morningside Light Ltd., a software consultancy in the United Kingdom. He has most recently served as an architect and mentor at NSB Retail Systems plc, and as the leader of the client development team of a major UK government social service system."A brilliant exposition of generics. By far the best book on the topic, it provides a crystal clear tutorial that starts with the basics and ends leaving the reader with a deep understanding of both the use and design of generics." Gilad Bracha, Java Generics Lead, Sun Microsystems

Quantum Computing for Everyone


Chris Bernhardt - 2019
    In this book, Chris Bernhardt offers an introduction to quantum computing that is accessible to anyone who is comfortable with high school mathematics. He explains qubits, entanglement, quantum teleportation, quantum algorithms, and other quantum-related topics as clearly as possible for the general reader. Bernhardt, a mathematician himself, simplifies the mathematics as much as he can and provides elementary examples that illustrate both how the math works and what it means.Bernhardt introduces the basic unit of quantum computing, the qubit, and explains how the qubit can be measured; discusses entanglement--which, he says, is easier to describe mathematically than verbally--and what it means when two qubits are entangled (citing Einstein's characterization of what happens when the measurement of one entangled qubit affects the second as "spooky action at a distance"); and introduces quantum cryptography. He recaps standard topics in classical computing--bits, gates, and logic--and describes Edward Fredkin's ingenious billiard ball computer. He defines quantum gates, considers the speed of quantum algorithms, and describes the building of quantum computers. By the end of the book, readers understand that quantum computing and classical computing are not two distinct disciplines, and that quantum computing is the fundamental form of computing. The basic unit of computation is the qubit, not the bit.

Structure and Interpretation of Computer Programs


Harold Abelson - 1984
    This long-awaited revision contains changes throughout the text. There are new implementations of most of the major programming systems in the book, including the interpreters and compilers, and the authors have incorporated many small changes that reflect their experience teaching the course at MIT since the first edition was published. A new theme has been introduced that emphasizes the central role played by different approaches to dealing with time in computational models: objects with state, concurrent programming, functional programming and lazy evaluation, and nondeterministic programming. There are new example sections on higher-order procedures in graphics and on applications of stream processing in numerical programming, and many new exercises. In addition, all the programs have been reworked to run in any Scheme implementation that adheres to the IEEE standard.

File System Forensic Analysis


Brian Carrier - 2005
    Now, security expert Brian Carrier has written the definitive reference for everyone who wants to understand and be able to testify about how file system analysis is performed. Carrier begins with an overview of investigation and computer foundations and then gives an authoritative, comprehensive, and illustrated overview of contemporary volume and file systems: Crucial information for discovering hidden evidence, recovering deleted data, and validating your tools. Along the way, he describes data structures, analyzes example disk images, provides advanced investigation scenarios, and uses today's most valuable open source file system analysis tools--including tools he personally developed. Coverage includes Preserving the digital crime scene and duplicating hard disks for dead analysis Identifying hidden data on a disk's Host Protected Area (HPA) Reading source data: Direct versus BIOS access, dead versus live acquisition, error handling, and more Analyzing DOS, Apple, and GPT partitions; BSD disk labels; and Sun Volume Table of Contents using key concepts, data structures, and specific techniques Analyzing the contents of multiple disk volumes, such as RAID and disk spanning Analyzing FAT, NTFS, Ext2, Ext3, UFS1, and UFS2 file systems using key concepts, data structures, and specific techniques Finding evidence: File metadata, recovery of deleted files, data hiding locations, and more Using The Sleuth Kit (TSK), Autopsy Forensic Browser, and related open source tools When it comes to file system analysis, no other book offers this much detail or expertise. Whether you're a digital forensics specialist, incident response team member, law enforcement officer, corporate security specialist, or auditor, this book will become an indispensable resource for forensic investigations, no matter what analysis tools you use.

Get Your Hands Dirty on Clean Architecture: A hands-on guide to creating clean web applications with code examples in Java


Tom Hombergs - 2019
    

Game Programming Patterns


Robert Nystrom - 2011
    Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.