Book picks similar to
Hunter: The Nocturnal by Justin Achilli
world-of-darkness
rpgs
vampires
hunter-the-reckoning
The Cave Girl/The Cave Man
Edgar Rice Burroughs - 2011
Waldo’s bookish education hasn’t prepared him to cope with such surroundings ... in short, he’s a coward — he’s terrified when he encounters primitive, violent men, ape-like throwbacks in mankind's evolutionary history! Edgar Rice Burroughs’ “The Cave Girl” was serialized in The All-Story magazine in 1913; his sequel, “The Cave Man,” followed in 1917. This edition contains both texts.
Pines (Digital Sample) (The Wayward Pines #1)
Blake Crouch - 2015
Night Shyamalan, starring Matt Dillon and premiering May 14th on FOX. Secret service agent Ethan Burke arrives in Wayward Pines, Idaho, with a clear mission: locate and recover two federal agents who went missing in the bucolic town one month earlier. But within minutes of his arrival, Ethan is involved in a violent accident. He comes to in a hospital, with no ID, no cell phone, and no briefcase. The medical staff seems friendly enough, but something feels…off. As the days pass, Ethan’s investigation into the disappearance of his colleagues turns up more questions than answers. Why can’t he get any phone calls through to his wife and son in the outside world? Why doesn’t anyone believe he is who he says he is? And what is the purpose of the electrified fences surrounding the town? Are they meant to keep the residents in? Or something else out? Each step closer to the truth takes Ethan further from the world he thought he knew, from the man he thought he was, until he must face a horrifying fact—he may never get out of Wayward Pines alive.
2013 International Thriller Award Nominee
The Demon Awakens / The Demon Spirit
R.A. Salvatore - 2002
A. Salvatore was born in Massachusetts in 1959. His first published novel was The Crystal Shard. He has since published more than a dozen novels, including the New York Times bestsellers The Halfling's Gem, Sojourn, The Legacy, and Starless Night. He makes his home in Massachusetts with his wife, Diane, and their three children. "From the Paperback edition."
A Man of His Word: The Complete Series
Dave Duncan - 2017
These four fantasy novels of love and adventure follow the exploits of childhood friends Inos and Rap as their feelings are tested by the direst of circumstances. But while abduction, magic, and imprisonment conspire to separate them, the two remain steadfast in their determination to be together. Magic Casement: Inos enjoys an idyllic childhood with her friend Rap, but friendship between a princess and a stable boy can never be simple. Soon, they are thrust into adulthood and a magical world full of infinite surprises. Faery Lands Forlorn: When Inos is abducted through the magic casement and Rap tries to follow her, they arrive in two very strange new lands. With Rap in Faerie and Inos in Zark, they are at opposite ends of the world, but that doesn’t stop the young stable boy from heading to Zark to rescue his princess. And Inos is equally determined to head home to Krasnegar to claim her kingdom. Perilous Seas: Hunted by the fearsome warlock wardens who rule the world, Inos is convinced that Rap has died. Little does she know, he is alive and, with the aid of his magic wand, trying to bring happiness to his beloved queen. But when the evil Nordland raider, Kalkor, arrives in port, Rap’s plans begin to fall apart. Emperor and Clown: With Inos married to the wrong man and Rap dying in a dungeon, their cause seems hopeless. Only Aunt Kade refuses to admit defeat. Taking events into her own hands, she knows exactly the five men she can coerce into helping her . . .
Eberron Campaign Guide: A 4th Edition D&D Supplement
James WyattScott Fitzgerald Gray - 2009
This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.
City of Secrets
Nick Horth - 2017
Within its winding streets and shadowy back alleys, merchants deal in raw prophecy mined from an ancient fragment of the World That Was, and even the poorest man may earn a glimpse of the future. Yet not all such prophecies can be trusted. When Corporal Armand Callis of the city guard stumbles upon a dark secret, he finds himself on the run from his former comrades, framed for a crime he did not commit. Only the Witch Hunter Hanniver Toll knows the truth of his innocence. Together the pair must race against time to save Excelsis from a cataclysm that would drown the city in madness and fear.
XCOM 2: Resurrection
Greg Keyes - 2015
Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM 2: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.
Belgarath the Sorcerer and Polgara the Sorceress: 2-Book Collection
David Eddings - 2015
And the last and most amazing volume in the legendary Belgariad series: the story of the queen of truth, love, rage and destiny, Polgara the Sorceress.Here is the full epic story of Belgarath, the great sorcerer learned in the Will and the Word on whom the fate of the world depends. Only Belgarath can tell of those near-forgotten times when Gods still walked the land: he is the Ancient One, the Old Wolf, his God Aldur's first and most-favoured disciple. Using powers learned over the centuries Belgarath himself records the story of conflict between two mortally opposed Destinies that split the world asunder.In the story of Polgara, a beautiful woman whose constancy and inner power have been the foundation of all the luck and love that have saved the world, the full truth of The Belgariad is revealed.Hugely entertaining works of great daring, wit, grandeur and excitement which confirm the role of Belgarath the Sorcerer and Polgara the Sorceress as the mightiest fantasy creations of the century.
The Dark-Hunters, Books 10-12
Sherrilyn Kenyon - 2013
But can he hand over the one woman who has finally taught him to be human?
Devil May Cry
The Sumerian god Sin is out for revenge on the goddess Artemis. But when she sends in her closest handmaiden to stop him, he finds the ultimate bargaining tool and a key that can end his slavery and the world forever.
Upon the Midnight Clear
Aidan’s troubled past isn’t the only threat he and Leta face. Leta has an old enemy who wants her dead and Aidan has just become the perfect pawn.
Domains of Dread: Ravenloft Campaign:
Steve Miller - 1997
Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)
The Paragon Element
Lezlee Cheek Hale - 2012
If the boy next door is secretly a sorcerer who hunts and kills nightmarish creatures the world doesn’t know exist. Aerick works for MAGE (Mind and Aetheric Government Enforcers), a centuries old organization that keeps humans oblivious to the existence of magic. It also protects the Barrier, a metaphysical wall that separates this realm from one of wild magic and things of dreams and darkness.But now the Barrier is failing. As Aerick is sent on his most dangerous assignment yet, he begins to suspect MAGE’s reasons for protecting the Barrier may not be all they seem. A partnership with an exiled fae princess and a visit from the legendary Merlin put Aerick on a path to discover he is more than what he knows.Aerick’s blood might very well be the key to the Barrier’s destruction. MAGE convinced him that protecting the Barrier was the only way to save the world. Now Aerick isn’t so sure. The only way to save the world may be to pull the Barrier down and hope humanity can survive the aftermath.Note: this book was previously published with Kindle under the same title. This is a 2nd Edition revision of that book.
Battlecorps Anthology, Volume 1: The Corps
Loren L. Coleman - 2008
1) is a print anthology of 17 short stories previously published via BattleCorps, and an 18th, previously unpublished story (Destiny's Challenge) that continues the story of one of the others.It also includes a Foreword by the editor, Loren L. Coleman, how BattleCorps came into being; an "About the authors" section at the end; and a collection of BattleMech illustrations in the back. StoriesA Race to the End (Loren L. Coleman)Damage Control (Ilsa J. Bick)Eight Nine Three (Steven Mohan Jr.)Isolation's Weight (Randall N. Bills)Destiny's Call (Loren L. Coleman)Poison (Jason M. Hardy)The Immortal Warrior at the Battle of Vorhaven (Kevin Killiany)Ghost of Christmas Present (Michael A. Stackpole)Zeroing In (Robert Thurston)For Want of a Nail (Dan C. Duval)Art of the Deal (Loren L. Coleman)McKenna Station (Kevin Killiany)Echoes in the Void (Randall N. Bills)The Longest Road (Blaine Lee Pardoe)The Back Road (Louisa M. Swann)Commerce Is All (Steven Mohan, Jr.)En Passant (Phaedra M. Weldon)Destiny's Challenge (Loren L. Coleman)
Bag of Bones/the Green Mile/the Girl Who Loved Tom Gordon (set of 3)
Stephen King - 2000
Changeling: The Lost
Ethan SkempTravis Stout - 2007
Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.The Core Rulebook for Changeling: The Lost• A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human• A vivid imagining of the fae beings and places that hide unseen in the World of Darkness• Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on changelings aloneChangeling: The Lost is the fifth game in the World of Darkness.