DOS For Dummies 3e


Dan Gookin - 1991
    His clear explanations and down-to-earth style make exploring this operating system painless -- even fun! With complete coverage of all versions of DOS, as well as DOS under Windows 98, DOS For Dummies, 3rd Edition (the latest edition of this best-selling guide), offers frustrated DOS users more help than ever before. Inside, find helpful advice on how to Graps the facts and features of MS-DOS in Windows 98 Share data between DOS programs and Windows -- easily Find that lost file and retrieve your program if it crashes Handle error messages in DOS -- without panicking Work with all versions of DOS Discover more about modems and DOS utilities Understand complex terminology with clear explanations in a glossary of terms Run programs directly from the DOS prompt

The Haskell School of Expression: Learning Functional Programming Through Multimedia


Paul Hudak - 2000
    It has become popular in recent years because of its simplicity, conciseness, and clarity. This book teaches functional programming as a way of thinking and problem solving, using Haskell, the most popular purely functional language. Rather than using the conventional (boring) mathematical examples commonly found in other programming language textbooks, the author uses examples drawn from multimedia applications, including graphics, animation, and computer music, thus rewarding the reader with working programs for inherently more interesting applications. Aimed at both beginning and advanced programmers, this tutorial begins with a gentle introduction to functional programming and moves rapidly on to more advanced topics. Details about progamming in Haskell are presented in boxes throughout the text so they can be easily found and referred to.

Core Memory: A Visual Survey of Vintage Computers


John Alderman - 2007
    Vivid photos capture these historically important machinesincluding the Eniac, Crays 13, Apple I and IIwhile authoritative text profiles each, telling the stories of their innovations and peculiarities. Thirty-five machines are profiled in over 100 extraordinary color photographs, making Core Memory a surprising addition to the library of photography collectors and the ultimate geek-chic gift.

Introducing Microsoft Power BI


Alberto Ferrari - 2016
    Stay in the know, spot trends as they happen, and push your business to new limits. This e-book introduces Microsoft Power BI basics through a practical, scenario-based guided tour of the tool, showing you how to build analytical solutions using Power BI. Get an overview of Power BI, or dig deeper and follow along on your PC using the book's examples.

Computer Science Illuminated


Nell B. Dale - 2002
    Written By Two Of Today'S Most Respected Computer Science Educators, Nell Dale And John Lewis, The Text Provides A Broad Overview Of The Many Aspects Of The Discipline From A Generic View Point. Separate Program Language Chapters Are Available As Bundle Items For Those Instructors Who Would Like To Explore A Particular Programming Language With Their Students. The Many Layers Of Computing Are Thoroughly Explained Beginning With The Information Layer, Working Through The Hardware, Programming, Operating Systems, Application, And Communication Layers, And Ending With A Discussion On The Limitations Of Computing. Perfect For Introductory Computing And Computer Science Courses, Computer Science Illuminated, Third Edition's Thorough Presentation Of Computing Systems Provides Computer Science Majors With A Solid Foundation For Further Study, And Offers Non-Majors A Comprehensive And Complete Introduction To Computing.

Hibernate in Action


Christian Bauer - 2004
    Why is this open-source tool so popular? Because it automates a tedious task: persisting your Java objects to a relational database. The inevitable mismatch between your object-oriented code and the relational database requires you to write code that maps one to the other. This code is often complex, tedious and costly to develop. Hibernate does the mapping for you.Not only that, Hibernate makes it easy. Positioned as a layer between your application and your database, Hibernate takes care of loading and saving of objects. Hibernate applications are cheaper, more portable, and more resilient to change. And they perform better than anything you are likely to develop yourself."Hibernate in Action" carefully explains the concepts you need, then gets you going. It builds on a single example to show you how to use Hibernate in practice, how to deal with concurrency and transactions, how to efficiently retrieve objects and use caching.The authors created Hibernate and they field questions from the Hibernate community every day-they know how to make Hibernate sing. Knowledge and insight seep out of every pore of this book."What's Inside"- ORM concepts- Getting started- Many real-world tasks- The Hibernate application development process

Changing the Game: How Video Games Are Transforming the Future of Business


David Edery - 2008
    Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army’s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor force—encouraging them to manually label the millions of images found on the Web that Google’s computers cannot identify on their own.Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity…in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general. In-game advertising, advergames, adverworlds, and beyondChoose your best marketing opportunities—and avoid the pitfalls Use gaming to recruit and develop better employeesLearn practical lessons from America’s Army and other innovative case studies Channel the passion of your user communitiesHelp your customers improve your products and services—and have fun doing it What gamers do better than computers, scientists, or governmentsUse games to solve problems that can’t be solved any other way

The Little Book on CoffeeScript


Alex MacCaw - 2012
    Through example code, this guide demonstrates how CoffeeScript abstracts JavaScript, providing syntactical sugar and preventing many common errors. You’ll learn CoffeeScript’s syntax and idioms step by step, from basic variables and functions to complex comprehensions and classes.Written by Alex MacCaw, author of JavaScript Web Applications (O’Reilly), with contributions from CoffeeScript creator Jeremy Ashkenas, this book quickly teaches you best practices for using this language—not just on the client side, but for server-side applications as well. It’s time to take a ride with the little language that could.Discover how CoffeeScript’s syntax differs from JavaScriptLearn about features such as array comprehensions, destructuring assignments, and classesExplore CoffeeScript idioms and compare them to their JavaScript counterpartsCompile CoffeeScript files in static sites with the Cake build systemUse CommonJS modules to structure and deploy CoffeeScript client-side applicationsExamine JavaScript’s bad parts—including features CoffeeScript was able to fix

Enterprise JavaBeans 3.0


Richard Monson-Haefel - 1999
    In fact, EJB 3.0 is being hailed as the new standard of server-side business logic programming. And O'Reilly's award-winning book on EJB has been refreshed just in time to capitalize on the technology's latest rise in popularity.This fifth edition, written by Bill Burke and Richard Monson-Haefel, has been updated to capture the very latest need-to-know Java technologies in the same award-winning fashion that drove the success of the previous four strong-selling editions. Bill Burke, Chief Architect at JBoss, Inc., represents the company on the EJB 3.0 and Java EE 5 specification committees. Richard Monson-Haefel is one of the world's leading experts on Enterprise Java."Enterprise JavaBeans 3.0," 5th Edition is organized into two parts: the technical manuscript followed by the JBoss workbook. The technical manuscript explains what EJB is, how it works, and when to use it. The JBoss workbook provides step-by-step instructions for installing, configuring, and running the examples from the manuscript on the JBoss 4.0 Application Server.Although EJB makes application development much simpler, it's still a complex and ambitious technology that requires a great deal of time to study and master. But now, thanks to "Enterprise JavaBeans 3.0," 5th Edition, you can overcome the complexities of EJBs and learn from hundreds of practical examples that are largeenough to test key concepts but small enough to be taken apart and explained in the detail that you need. Now you can harness the complexity of EJB with just a single resource by your side.

Unity in Action


Joseph Hocking - 2015
    You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.About the BookThis book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.

Build Awesome Command-Line Applications in Ruby: Control Your Computer, Simplify Your Life


David B. Copeland - 2012
    With its simple commands, flags, and parameters, a well-formed command-line application is the quickest way to automate a backup, a build, or a deployment and simplify your life. As Ruby pro David Copeland explains, writing a command-line application that is self-documenting, robust, adaptable and forever useful is easier than you might think. Ruby is particularly suited to this task, since it combines high-level abstractions with "close to the metal" system interaction wrapped up in a concise, readable syntax. Moreover, Ruby has the support of a rich ecosystem of open-source tools and libraries. Ten insightful chapters each explain and demonstrate a command-line best practice. You'll see how to use these tools to elevate the lowliest automation script to a maintainable, polished application. You'll learn how to use free, open source parsers to create user-friendly command-line interfaces as well as command suites. You'll see how to use defaults to keep options simple for everyday users, while giving advanced users options for more complex tasks. There's no reason a command-line application should lack documentation, whether it's part of a help command or a man page; you'll find out when and how to use both. Your journey from command-line novice to pro ends with a look at valuable approaches to testing your apps, and includes some fun techniques for outside-the-box, colorful interfaces that will delight your users. With Ruby, the command line is not dead. Long live the command line.What You Need: All you'll need is Ruby, and the ability to install a few gems along the way. Examples written for Ruby 1.9.2, but 1.8.7 should work just as well.

The Scheme Programming Language


R. Kent Dybvig - 1987
    Many exercises are presented to help reinforce the lessons learned, and answers to the exercises are given in a new appendix.Most of the remaining chapters are dedicated to the reference material, which describes in detail the standard features of Scheme included in the Revised$^5$ Report on Scheme and the ANSI/IEEE standard for Scheme.Numerous examples are presented throughout the introductory and reference portions of the text, and a unique set of extended example programs and applications, with additional exercises, are presented in the final chapter. Reinforcing the book's utility as a reference text are appendices that present the formal syntax of Scheme, a summary of standard forms and procedures, and a bibliography of Scheme resources.The Scheme Programming Language stands alone as an introduction to and essential reference for Scheme programmers. it is also useful as a supplementary text for any course that uses Scheme.The Scheme Programming Language is illustrated by artist Jean-Pierre Hébert, who writes Scheme programs to extend his ability to create sophisticated works of digital art.R. Kent Dybvig is Professor of Computer Science at Indiana University and principal developer of Chez Scheme.

C++ GUI Programming with Qt 4


Jasmin Blanchette - 2007
    Now, two Trolltech insiders have written a start-to-finish guide to getting outstanding results with the latest version of Qt: Qt 4.3.Packed with realistic examples and in-depth advice, this is the book Trolltech uses to teach Qt to its own new hires. Extensively revised and expanded, it reveals today's best Qt programming patterns for everything from implementing model/view architecture to using Qt 4.3's improved graphics support. You'll find proven solutions for virtually every GUI development task, as well as sophisticated techniques for providing database access, integrating XML, using subclassing, composition, and more. Whether you're new to Qt or upgrading from an older version, this book can help you accomplish everything that Qt 4.3 makes possible.Completely updated throughout, with significant new coverage of databases, XML, and Qtopia embedded programming Covers all Qt 4.2/4.3 changes, including Windows Vista support, native CSS support for widget styling, and SVG file generation Contains separate 2D and 3D chapters, coverage of Qt 4.3's new graphics view classes, and an introduction to QPainter's OpenGL back-end Includes new chapters on look-and-feel customization and application scripting Illustrates Qt 4's model/view architecture, plugin support, layout management, event processing, container classes, and much more Presents advanced techniques covered in no other book--from creating plugins to interfacing with native APIs Includes a new appendix on Qt Jambi, the new Java version of Qt

Elements of Clojure


Zachary Tellman - 2019
    This is necessary because, in the words of Michael Polanyi, "we can know more than we can tell." Our design choices are not the result of an ineluctable chain of logic; they come from a deeper place, one which is visceral and inarticulate.Polanyi calls this "tacit knowledge", a thing which we only understand as part of something else. When we speak, we do not focus on making sounds, we focus on our words. We understand the muscular act of speech, but would struggle to explain it.To write software, we must learn where to draw boundaries. Good software is built through effective indirection. We seem to have decided that this skill can only be learned through practice; it cannot be taught, except by example. Our decisions may improve with time, but not our ability to explain them. It's true that the study of these questions cannot yield a closed-form solution for judging software design. We can make our software simple, but we cannot do the same to its problem domain, its users, or the physical world. Our tacit knowledge of this environment will always inform our designs.This doesn't mean that we can simply ignore our design process. Polanyi tells us that tacit knowledge only suffices until we fail, and the software industry is awash with failure. Our designs may never be provably correct, but we can give voice to the intuition that shaped them. Our process may always be visceral, but it doesn't have to be inarticulate.And so this book does not offer knowledge, it offers clarity. It is aimed at readers who know Clojure, but struggle to articulate the rationale of their designs to themselves and others. Readers who use other languages, but have a passing familiarity with Clojure, may also find this book useful.

The Twelve-Factor App


Adam Wiggins - 2012
    The twelve-factor app is a methodology for building software-as-a-service apps that: - Use declarative formats for setup automation, to minimize time and cost for new developers joining the project; - Have a clean contract with the underlying operating system, offering maximum portability between execution environments; - Are suitable for deployment on modern cloud platforms, obviating the need for servers and systems administration; - Minimize divergence between development and production, enabling continuous deployment for maximum agility; - And can scale up without significant changes to tooling, architecture, or development practices.The twelve-factor methodology can be applied to apps written in any programming language, and which use any combination of backing services (database, queue, memory cache, etc).