Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.

Wraith: The Oblivion


Mark Rein-Hagen - 1994
    

Star Wars Roleplaying Game Core Rulebook


Bill Slavicsek - 2000
    Become a Rebel fighting to restore freedom to the galaxy. Join New Republic forces to battle an enemy from beyond the limits of known space. There are millions of exciting adventures awaiting you. What's your story?

Eclipse Phase: The Roleplaying Game of Transhuman Conspiracy and Horror


Rob BoyleTobias Wolter - 2009
    Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets beyond.

Forge and Steel: Three Plague Wars Novelettes (Alien Invasion #6) (Plague Wars Series Book 11)


David VanDyke - 2016
     Steel's First Temper: Jill "Reaper" Repeth must complete a tough rescue mission on a Meme asteroid base while beginning to train a new protégé, Joseph "Bull" ben Tauros. A Hotter Forge: Bull and Reaper are assigned to capture one of the Pure Race, but a Blend throws a monkey wrench into their plan, forcing them into a no-win battle. What Price Humanity? Vincent "Vango" Markis awakes to find himself blind and helpless. Soon it become apparent that he and his fellow pilots are trapped in a situation with no choices and only one way out. A slightly shorter version was previously published in Jerry Pournelle's anthology There Will Be War X. Plague Wars: Decade One - The Eden Plague - Reaper's Run - Skull's Shadows - Eden's Exodus - Apocalypse Austin - Nearest Night Plague Wars: Alien Invasion - The Demon Plagues - The Reaper Plague - The Orion Plague - Cyborg Strike - Comes the Destroyer - Forge and Steel Plague Wars: Stellar Conquest - First Conquest - Desolator - Tactics of Conquest - Conquest of Earth - Conquest and Empire

Lost Dogs


Kenton Kilgore - 2014
    Their home is Kent Island, MD: a beautiful, peaceful place, good for raising a family, good for having dogs. When unearthly beings strike without warning or mercy against humankind, Buddy and Sally lose the ones they love and the lives they knew. Now they must band together with other "lost dogs" to find food, water, and shelter without their masters. But survival is not enough for Buddy: he holds out hope that Rob, Genn, and Audrey live. And that he can find them before inhuman forces ensure that man is never again Earth's master.

RESET: Book 3 of the Obsolescence Trilogy


Chris Muhlenfeld - 2018
    While his friends go on a desperate search to find him, the planet continues to unravel. Will they find him before it’s too late?Humanity’s next great leap in evolution is starting to look like the trap that Alexa had always suspected it was.A frantic escalation of action drags the world unwillingly to a mind-bending climax that will have you on the edge of your seat. Will anyone survive obsolescence? Grab your copy now. RESET is the final book in The Obsolescence Trilogy. Plausible, near-future sci-fi that's full of rich, insightful characters and compelling ideas. Make time now because you’ll be hooked instantly once you start reading this thrilling page-turner. Get it now.

Cling


Jeff Menapace - 2016
    A rare and hazardous gift, it is one she would rather not possess, as its price is great suffering. There is a word used to describe her kind: Martyr.Wandering the wastelands of a ruined Earth plagued by gangs and Cling—an affliction which shortens the human lifespan to a mere few decades—Sadie’s hope to find a slice of utopia fades.When an act of desperation in a reckless moment sets her on the run from a vicious warlord, her flight leads to a mysterious boy who seems to hold the answers to Sadie’s salvation. If she will use her gift to help his community, he vows to share the location of a tunnel deep beneath the ground—a tunnel revealed to Sadie in a fever dream as the key to defeating her pursuers.But when Sadie enters the tunnel, what she discovers plunges the boy’s community into unimaginable peril. Despite Sadie’s commitment to self-preservation, she cannot bring herself to abandon him and his people. Fortunately, Sadie has a few tricks up her sleeve—and an old acquaintance with a notorious set of skills who just may agree to join the fray.

Luna


Garon Whited - 2007
    It's not as bad as we thought. From the very first line, "Luna" grabs the reader. Where most books start with a world in trouble and ride the story on into a happy ending or to the ultimate destruction, "Luna" starts with the end of the world. Things can only get better, right? With the world destroyed, the story centers on six survivors in the first lunar shuttle, on their way to shake down and tune up a robot-built underground tunnel complex on the Moon. They have to face a number of issues, not the least of which is the self-destruction of their homeworld and the survival of the species. Fortunately, any culture advanced enough to have a lunar colony and the capability to destroy its own civilization is likely to have people who are not on the planet at any given time. From these few survivors, the human race will have to either survive and grow, or wither away into nothing. They have to face many difficulties, ranging from purely scientific ones such as genetics, mechanics, chemistry, and nutrition, to the more complex difficulties of human nature, such as love, sex, and loneliness. The conflict between politics and military command also rears its ugly head, with uncertain results, aside from the obvious: War. Told from the point of view of Max, the officer in charge of the mechanical aspects of the lunar base, "Luna" takes us on a fast-paced tour of our own Moon, the LaGrange points, a number of habitable satellites, as well as the light and dark places in the human soul. Any science fiction reader will delight in the near-future possibilities of lunar colonization, along with the superb character development, snappy dialogue, and the dry humor that are so characteristic of Garon Whited's work.A gripping page-turner, Whited's "Luna" is more than a little reminiscent of Robert Heinlein, mixed with a dash of E.E. "Doc" Smith, and stirred with a sardonic sense of humor uniquely his own. Fans of Garon Whited's "Nightlord: Sunset" will want to add this one to the collection!

The Economic Collapse Chronicles


Mark Goodwin - 2017
     Matt and Karen Bair thought they were prepared for anything, but can they survive a total collapse of the economic system? If they want to live through the crisis, they’ll have to think fast and move quickly. In a world where all the rules have changed, and savagery is law, those who hesitate pay with their very lives. America is on the cusp of financial annihilation and desperation pushes society to the brink. Government borrowing and monetary creation reach their limits and funds are no longer available for entitlement programs. The thin veneer of civility quickly gives way, revealing the brutal underbelly of humanity. Widespread civil unrest erupts across the country making cities unlivable, and forcing Matt and Karen to bug out to a more rural location. Matt and Karen will have to make the most of every resource and opportunity. They must stay alive long enough to adapt to the ominous nightmare that has become the new normal. The Economic Collapse Chronicles is a work of fiction . . . until it becomes history! This is the complete three-book box set containing; Book One: American Exit Strategy, Book Two: American Meltdown, and Book Three: American Reset. Buy your copy and jump into this post-apocalyptic epic adventure today! As with all books by Mark Goodwin, this book contains no profanity and no embarrassing sex scenes. However, if you're offended by conservative principles and biblical references, this book might not be for you.

Call of Cthulhu: 7th Edition Quick-Start Rules


Sandy Petersen - 2013
    — one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!

Dread: A game of horror and hope


Epidiah Ravachol - 2005
    This book contains all that is needed for two or more play, except for paper, pencil, and a block-stacking puzzle like Jenga.Winner of the 2006 Gold ENnie for Innovation.

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

Curse of the Azure Bonds


Jeff Grubb - 1989
    

NightFall


Roger Hayden - 2015
    But the loss of power is only the beginning. Communications and mobility have been disabled with vehicles stopped dead in their tracks for miles. Grocery stores, banks, hospitals, and other services no longer function. Cell phones, computers, televisions, and radios are rendered inoperable. In the chaos that follows, one family embarks on a journey of survival in a vastly different world, changed within a flash.