Book picks similar to
"hello, World!": The History of Programming by James Steinberg
computer-science
computing-history
cs-it
nf-sci-tech
The Peenemunde Deceptions
Jim McDermott - 2011
Otto Fischer, a severely wounded Luftwaffe officer and former criminal investigator, is summoned to solve a seemingly incomprehensible case: the murder of a leading rocket engineer during a devastating air raid. With only days until the SS assume control of the production of a remarkable new weapon, Fischer must find a motive and perpetrator from among several thousand scientists, technicians, soldiers and forced laborers. As he struggles to get the measure of a secretive, brilliant world in which imagination moves far beyond the limits of technology, what at first appears to be a solitary crime draws him into a labyrinth of conspiracy, betrayal and treason.McDermott brings skills previously honed whilst producing well-researched history books to the discipline of writing fiction, creating work that is historically accurate and evocative as well as stylish in a literary sense.
Head First Software Development
Dan Pilone - 2007
Instead of surrendering to these common problems, let Head First Software Development guide you through the best practices of software development. Before you know it, those failed projects will be a thing of the past. With its unique visually rich format, this book pulls together the hard lessons learned by expert software developers over the years. You'll gain essential information about each step of the software development lifecycle -- requirements, design, coding, testing, implementing, and maintenance -- and understand why and how different development processes work. This book is for you if you are:Tired of your customers assuming you're psychic. You'll learn not only how to get good requirements, but how to make sure you're always building the software that customers want (even when they're not sure themselves) Wondering when the other 15 programmers you need to get your project done on time are going to show up. You'll learn how some very simple scheduling and prioritizing will revolutionize your success rate in developing software. Confused about being rational, agile, or a tester. You'll learn not only about the various development methodologies out there, but how to choose a solution that's right for your project. Confused because the way you ran your last project worked so well, but failed miserably this time around. You'll learn how to tackle each project individually, combine lessons you've learned on previous projects with cutting-edge development techniques, and end up with great software on every project.Head First Software Development is here to help you learn in a way that your brain likes... and you'll have a blast along the way. Why pick up hundreds of boring books on the philosophy of this approach or the formal techniques required for that one? Stick with Head First Software Development, and your projects will succeed like never before. Go on, get started... you'll learn and have fun. We promise.
Running Linux
Matthias Kalle Dalheimer - 2005
Matt Welsh wrote the original Linux Installation and Getting Started guide; Matthias Dalheimer now leads the KDE Foundation. Their knowledge shows, whether they re talking about system administration, multimedia, or programming. You ll start by getting comfortable and productive: navigating command lines and GUIs; using browsers and office software; even gaming. Then, the authors lead you into the heart of Linux. You ll build kernels, process text, manage startup, troubleshoot X Window video. You ll implement print, file, network, and Internet services. There s even a full chapter on building LAMP application environments. Along the way, the authors introduce a raft of new topics, from encrypted email to groupware -- all with the clarity and accuracy you need to get results. Bill Camarda, from the February 2006 href="http://www.barnesandnoble.com/newslet... Only
Rosette: A Novel of Pioneer Michigan
Cindy Rinaman Marsch - 2016
Her real-life journal recounts two years of homesteading, history hints at the next six decades, and the novel explores the truth. We meet Rosette in 1888 as she revises the wedding-day page of her journal. In lush detail, in the voices of Rosette and others, the novel traces how we both choose and suffer our destiny, how hopes come to naught and sometimes rise from the wreckage. In a style reminiscent of Willa Cather, in a family saga that recalls the work of Marilynne Robinson, this novel brings us enduring themes of human life as Rosette and her friends and family make the most of the American pioneer life first detailed for most of us by Laura Ingalls Wilder. One reviewer says this story "makes an anonymous woman equal to the most celebrated hero of legend." Note that the Kindle version includes only the text of the novel. The paperback version includes 24 charcoal illustrations and highlights in a font created from Rosette's own handwriting. Now available: a companion short story - "Blizzard: A Story of Dakota Territory."
On the Edge: The Spectacular Rise and Fall of Commodore
Brian Bagnall - 2005
Before Apple, IBM, or Dell, Commodore was the first computer maker to market its machines to the public, selling an estimated 22 million Commodore 64s. These halcyon days were tumultuous, however, owing to the expectations and unsparing tactics of founder Jack Tramiel. Engineers and managers with the company between 1976 and 1994 share their experiences of the groundbreaking moments, soaring business highs, and stunning employee turnover that came along with being on top of the PC world in the early days.
Succeeding with Agile: Software Development Using Scrum
Mike Cohn - 2009
Leading agile consultant and practitioner Mike Cohn presents detailed recommendations, powerful tips, and real-world case studies drawn from his unparalleled experience helping hundreds of software organizations make Scrum and agile work. "Succeeding with Agile" is for pragmatic software professionals who want real answers to the most difficult challenges they face in implementing Scrum. Cohn covers every facet of the transition: getting started, helping individuals transition to new roles, structuring teams, scaling up, working with a distributed team, and finally, implementing effective metrics and continuous improvement.Throughout, Cohn presents “Things to Try Now” sections based on his most successful advice. Complementary “Objection” sections reproduce typical conversations with those resisting change and offer practical guidance for addressing their concerns. Coverage includes: - Practical ways to get started immediately–and “get good” fast - Overcoming individual resistance to the changes Scrum requires - Staffing Scrum projects and building effective teams - Establishing “improvement communities” of people who are passionate about driving change - Choosing which agile technical practices to use or experiment with - Leading self-organizing teams - Making the most of Scrum sprints, planning, and quality techniques - Scaling Scrum to distributed, multiteam projects - Using Scrum on projects with complex sequential processes or challenging compliance and governance requirements - Understanding Scrum’s impact on HR, facilities, and project managementWhether you've completed a few sprints or multiple agile projects and whatever your role–manager, developer, coach, ScrumMaster, product owner, analyst, team lead, or project lead–this book will help you succeed with your very next project. Then, it will help you go much further: It will help you transform your entire development organization.
SEO 2016: Learn Search Engine Optimization (SEO Books Series)
R.L. Adams - 2015
It's certainly no walk in the park. And, depending on where you've been for your information when it comes to SEO, it might be outdated, or just flat-out wrong. Why is that? Search has been evolving at an uncanny rate in recent years. And, if you're not in the know, then you could end up spinning your wheels and wasting valuable and precious time and resources on techniques that no longer work. The main reason for the recent changes: to increase relevancy. Google's sole mission is to provide the most relevant search results at the top of its searches, in the quickest manner possible. But, in recent years, due to some mischievous behavior at the hand of a small group of people, relevancy began to wane. SEO 2016 :: Understanding Google's Algorithm Adjustments The field of SEO has been changing, all led by Google's onslaught of algorithm adjustments that have decimated and razed some sites while uplifting and building others. Since 2011, Google has made it its mission to hunt out and demote spammy sites that sacrifice user-experience, focus on thin content, or simply spend their time trying to trick and deceive their way to the top of its search results. At the same time, Google has increased its reliance on four major components of trust, that work at the heart of its search algorithm: Trust in Age Trust in Authority Trust in Content Relevancy In this book, you'll learn just how each of these affects Google's search results, and just how you can best optimize your site and content to ensure that you're playing by Google's many rules. And, although there have been many algorithm adjustments over the years, four major ones have shaped and forever changed the search engine landscape: Google Panda Google Penguin Google Hummingbird Google Mobilegeddon We'll discuss the nature of these changes and just how each of these algorithm adjustments have shaped the current landscape in search engine optimization. So what does it take to rank your site today? In order to compete at any level in SEO, you have to earn trust - Google's trust that is. But, what does that take? How can we build trust quickly without jumping through all the hoops? SEO is by no means a small feat. It takes hard work applied consistently overtime. There are no overnight success stories when it comes to SEO. But there are certainly ways to navigate the stormy online waters of Google's highly competitive search. Download SEO 2016 :: Learn Search Engine Optimization Lift the veil on Google's complex search algorithm, and understand just what it takes to rank on Google searches today, not yesterday.
Scaling Software Agility: Best Practices for Large Enterprises
Dean Leffingwell - 2007
What has been missing from the agile literature is a solid, practical book on the specifics of developing large projects in an agile way. Dean Leffingwell's book
Scaling Software Agility
fills this gap admirably. It offers a practical guide to large project issues such as architecture, requirements development, multi-level release planning, and team organization. Leffingwell's book is a necessary guide for large projects and large organizations making the transition to agile development." -Jim Highsmith, director, Agile Practice, Cutter Consortium, author of Agile Project Management "There's tension between building software fast and delivering software that lasts, between being ultra-responsive to changes in the market and maintaining a degree of stability. In his latest work,
Scaling Software Agility,
Dean Leffingwell shows how to achieve a pragmatic balance among these forces. Leffingwell's observations of the problem, his advice on the solution, and his description of the resulting best practices come from experience: he's been there, done that, and has seen what's worked." -Grady Booch, IBM Fellow Agile development practices, while still controversial in some circles, offer undeniable benefits: faster time to market, better responsiveness to changing customer requirements, and higher quality. However, agile practices have been defined and recommended primarily to small teams. In
Scaling Software Agility,
Dean Leffingwell describes how agile methods can be applied to enterprise-class development. Part I provides an overview of the most common and effective agile methods. Part II describes seven best practices of agility that natively scale to the enterprise level. Part III describes an additional set of seven organizational capabilities that companies can master to achieve the full benefits of software agility on an enterprise scale. This book is invaluable to software developers, testers and QA personnel, managers and team leads, as well as to executives of software organizations whose objective is to increase the quality and productivity of the software development process but who are faced with all the challenges of developing software on an enterprise scale. Foreword Preface Acknowledgments About the Author Part I: Overview of Software Agility Chapter 1: Introduction to Agile Methods Chapter 2: Why the Waterfall Model Doesn't Work Chapter 3: The Essence of XP Chapter 4: The Essence of Scrum Chapter 5: The Essence of RUP Chapter 6: Lean Software, DSDM, and FDD Chapter 7: The Essence of Agile Chapter 8: The Challenge of Scaling Agile Part II: Seven Agile Team Practices That Scale Chapter 9: The Define/Build/Test Component Team Chapter 10: Two Levels of Planning and Tracking Chapter 11: Mastering the Iteration Chapter 12: Smaller, More Frequent Releases Chapter 13: Concurrent Testing Chapter 14: Continuous Integration Chapter 15: Regular Reflection and Adaptation Part III: Creating the Agile Enterprise Chapter 16: Intentional Architecture Chapter 17: Lean Requirements at Scale: Vision, Roadmap, and Just-in-Time Elaboration Chapter 18: Systems of Systems and the Agile Release Train Chapter 19: Managing Highly Distributed Development Chapter 20: Impact on Customers and Operations Chapter 21: Changing the Organization Chapter 22: Measuring Business Performance Conclusion: Agility Works at Scale Bibliography Index
News From the Squares
Robert Llewellyn - 2013
He soon realises he has travelled sideways through time to another possible future, as unlike Gardenia as our own era.Arriving in a teeming megacity, Gavin discovers a highly technologically developed society in a vast urban landscape constructed around a seemingly endless series of squares dense with lush vegetation and trees.Much of what Gavin sees is recognisable. But there is one important difference. Here, women make up the majority of the global population and run the majority of institutions, including the vast and mysterious Institute of Mental Health where Gavin is required to live...
Gates: How Microsoft's Mogul Reinvented an Industry--and Made Himself the Richest Man in America
Stephen Manes - 1992
Chairman and co-founder of Microsoft, Bill Gates is the most powerful person in the computer industry and the youngest self-made billionaire in history. His company's DOS and Windows programs are such universal standards that more than nine out of ten personal computers depend on Microsoft software. Under the "Microsoft Everywhere" rallying cry, Gates intends to expand his company's worldwide dominance to office equipment, communications, and home entertainment. Vivid and definitive, Gates details the behind the scenes history of the personal computer industry and its movers and shakers, from Apple to IBM, from Steve Jobs to Ross Perot. Uncovering the inside stories of the bitter battle for control of the expanding personal computing market, Gates is a bracing, comprehensive portrait of the industry, the company, and the man-- and what they mean for a future where software is everything.
Race Against The Machine
Erik Brynjolfsson - 2011
Drawing on research by their team at the Center for Digital Business, they show that there's been no stagnation in technology -- in fact, the digital revolution is accelerating. Recent advances are the stuff of science fiction: computers now drive cars in traffic, translate between human languages effectively, and beat the best human Jeopardy! players.As these examples show, digital technologies are rapidly encroaching on skills that used to belong to humans alone. This phenomenon is both broad and deep, and has profound economic implications. Many of these implications are positive; digital innovation increases productivity, reduces prices (sometimes to zero), and grows the overall economic pie.But digital innovation has also changed how the economic pie is distributed, and here the news is not good for the median worker. As technology races ahead, it can leave many people behind. Workers whose skills have been mastered by computers have less to offer the job market, and see their wages and prospects shrink. Entrepreneurial business models, new organizational structures and different institutions are needed to ensure that the average worker is not left behind by cutting-edge machines.In Race Against the Machine Brynjolfsson and McAfee bring together a range of statistics, examples, and arguments to show that technological progress is accelerating, and that this trend has deep consequences for skills, wages, and jobs. The book makes the case that employment prospects are grim for many today not because there's been technology has stagnated, but instead because we humans and our organizations aren't keeping up.
Show Stopper!: The Breakneck Race to Create Windows NT and the Next Generation at Microsoft
G. Pascal Zachary - 1994
Describes the five-year, 150 million dollar project Microsoft undertook to develop an advanced PC operating system.
Submerged: Ryan Widmer, his drowned bride and the justice system
Janice Hisle - 2018
Her husband of four months is accused of murder. What happened in their tiny suburban bathroom—and why—was never resolved. A compelling true-crime drama, based on exclusive new information, Submerged exposes hidden angles of a case that captivated and divided an ordinary American community, tore apart two families and tested the criminal justice system. Compelled by conscience and curiosity, former Cincinnati Enquirer reporter Janice (Morse) Hisle—who covered the saga of Ryan and Sarah Widmer from the start—returns 10 years later to dig deep to tell the untold story: dozens of interviews, 6,000 pages of trial transcripts and previously unrevealed records such as: • Ryan’s first written statement about Sarah’s death • attorneys’ notes and trial-preparation documents • Ryan’s personal journal, notes and correspondence • more than a thousand pages of police notes and reports Submerged will draw you into the depths of a stranger-than-fiction story that you will ponder long after turning the final page.
Beginning Linux Programming
Neil Matthew - 2004
The authors guide you step by step, using construction of a CD database application to give you hands-on experience as you progress from the basic to the complex. You'll start with fundamental concepts like writing Unix programs in C. You'll learn basic system calls, file I/O, interprocess communication, and shell programming. You'll become skilled with the toolkits and libraries for working with user interfaces.The book starts from the basics, explaining how to compile and run your first program. New to this edition are chapters on MySQL(R) access and administration; programming GNOME and KDE; and Linux standards for portable applications. Coverage of kernel programming, device drivers, CVS, grep, and GUI development environments has expanded. This book gives you practical knowledge for real wor ld application.What does this book cover?In this book, you will learn how toDevelop programs to access files and the Linux environment Use the GNU compiler, debugger and other development tools Program data storage aapplications for MySQL and DBM database systems Write programs that take advantage of signals, processes and threads Build graphical user interfaces using both the GTK (for GNOME) and Qt (for KDE) libraries Write device drivers that can be loaded into the Linux kernel Access the network using TCP/IP sockets Write scripts that use grep, regular expressions and other Linux facilities Who is this book for?This book is for programmers with some C or C++ experience, who want to take advantage of the Linux development environment. You should have enough Linux familiarity to have installed and configured users on Linux.
Processing: A Programming Handbook for Visual Designers and Artists
Casey Reas - 2007
This book is an introduction to the concepts of computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. The ideas in Processing have been tested in classrooms, workshops, and arts institutions, including UCLA, Carnegie Mellon, New York University, and Harvard University. Tutorial units make up the bulk of the book and introduce the syntax and concepts of software (including variables, functions, and object-oriented programming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs with related images and explanations. More advanced professional projects from such domains as animation, performance, and typography are discussed in interviews with their creators. "Extensions" present concise introductions to further areas of investigation, including computer vision, sound, and electronics. Appendixes, references to additional material, and a glossary contain additional technical details. Processing can be used by reading each unit in order, or by following each category from the beginning of the book to the end. The Processing software and all of the code presented can be downloaded and run for future exploration.Includes essays by Alexander R. Galloway, Golan Levin, R. Luke DuBois, Simon Greenwold, Francis Li, and Hernando Barragan and interviews with Jared Tarbell, Martin Wattenberg, James Paterson, Erik van Blockland, Ed Burton, Josh On, Jurg Lehni, Auriea Harvey and Michael Samyn, Mathew Cullen and Grady Hall, Bob Sabiston, Jennifer Steinkamp, Ruth Jarman and Joseph Gerhardt, Sue Costabile, Chris Csikszentmihalyi, Golan Levin and Zachary Lieberman, and Mark Hansen.Casey Reas is Associate Professor in the Design Media Arts Department at the University of California, Los Angeles. Ben Fry is Nierenburg Chair of Design in the School of Design at Carnegie Mellon University, 2006-2007."