Werewolf: The Forsaken


Carl Bowen - 2005
    To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.

Hunter: The Vigil


Russell Bailey - 2008
    A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.

Vampire


Kenneth Hite - 2018
    You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.Dark designs, bitter enemies, and strange allies await you in this World of Darkness.The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session.V5 is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle.

Castle Amber (Château d' Amberville)


Tom Moldvay - 1981
    you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?

Vampire: The Masquerade Volume 1


Tim Seeley - 2021
    Immerse yourself in the hit comic series based in the world of the international best-selling tabletop role playing game, Vampire: The Masquerade!When Cecily Bain, an enforcer for the Twin Cities' vampiric elite, takes a mysterious new vampire under her wing, she's dragged into an insidious conspiracy.Will she be able to escape with her unlife and protect her aging, Alzheimer's-afflicted sister, or will she be yet another pawn sacrificed to maintain the age-old secret: that vampires exist among the living.Collects Vampire: The Masquerade #1-5

Book of Artifacts: Advanced Dungeons and Dragons Accessory Rulebook


David Zeb Cook - 1993
    All players and game masters. Illustrations, some in color.

The Morganville Vampires, Volume 3


Rachel Caine - 2010
    Now together in one volume, the fifth and sixth books of the Morganville Vampires series show that defeating Bishop is a task that's going to take some serious skill....LORD OF MISRULEIn Morganville, violent black clouds promise a storm of devastating proportions. As student Claire Danvers and her friends prepare to defend Morganville against the elements - both natural and unnatural - the unexpected happens: Morganville's vampires begin to vanish one by one. Discovering why leads Claire to one last choice: Swear allegiance to Bishop - or die....CARPE CORPUSAn underground resistance is brewing in Morganville. In order to contain it, Bishop vows to obliterate the town and all its inhabitants - the living and the undead. Claire Danvers and her friends are the only ones who stand in his way. But even if they defeat Bishop, will the vampires ever be content to go back to the old rules after having such a taste of power?

Blood of the City


Robin D. Laws - 2012
    Together, she and her siblings in the powerful Derexhi family form one of the most infamous and effective mercenary companies in the city, solving problems for the city's wealthy elite. Yet despite being the oldest child, Luma gets little respect—perhaps due to her half-elven heritage. When a job gone wrong lands Luma in the fearsome prison called the Hells, it's only the start of Luma's problems. For a new web of bloody power politics is growing in Magnimar, and it may be that those Luma trusts most have become her deadliest enemies...From visionary game designer and author Robin D. Laws comes a new urban fantasy adventure of murder, betrayal, and political intrigue set in the award-winning world of the Pathfinder Roleplaying Game.

Blackout


Keith R.A. DeCandido - 2005
    . . .New York City in 1977 is vampire heaven. Serial killer Son of Sam is often blamed for their hits, and a citywide blackout gives them free reign of the streets, allowing them to get away with murder. Spike and his beloved Drusilla are in the Big Apple taking advantage of the situation, as is Vampire Slayer Nikki Wood, who has hunkered down with her son, Robin, in a Times Square apartment where she thinks they'll be safe.But no matter where she goes, Nikki has to watch her back. Spike has only one thing on his mind: to slay a slayer. Adding to Spike's list of challenges is a corrupt local vampire community that catches wind of his presence, and when they start messing with him, things get bloody interesting.

Angel: Only Human


Scott Lobdell - 2010
    But having tasted their truly darker sides, is there any way to really come back from trying to end existence? Maybe a road trip will help. But visiting Fred's folks brings up more than just memories as The Scourge makes an appearance, along with an old enemy of Illyria's who's looking for a little payback. And it all hinges on whether Gunn and Illyria can settle their differences and learn to fight together.

Legacy of Blood


Richard A. Knaak - 2001
    That struggle has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed... Norrec Vizharan has become a living nightmare. While on a quest to find magical treasure, the soldier of fortune discovers an artifact beyond his wildest dreams: the ancient armor of Bartuc, the legendary Warlord of Blood. But the mysterious armor soul. Now, pursued by demons who covet the dark armor for their own devices, Norrec must overcome a bloodlust he can scarcely control and learn the truth about his terrifying curse before he is lost to darkness forever... An orginal tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated electronic game form Blizzard Entertainment. Intended for mature readers.

Just Compensation


Robert N. Charrette - 1996
    From the author of the Secrets of Power series.

The Complete Druid's Handbook


David L. Pulver - 1994
    This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!

Buffy the Vampire Slayer, Vol. 1


John Vornholt - 2010
    A slayer destined to protect the human race. She alone must fight the demons of hell. She alone must risk her life to stop the spread of evil. Buffy is the Chosen One. In Coyote Moon, a typical night at the carnival becomes deadly as shape shifters turn the amusement park into their own house of horrors. Buffy starts having past-life nightmares in Night of the Living Rerun, and must face her historic counterpart before the events of the past repeat in the present. In Portal through Time, Slayers over the centuries are in danger, and Buffy must protect them in order to save her own life and legacy.

Elemental Evil Player's Companion (Dungeons & Dragons 5th Edition)


Richard Baker - 2015
    The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline.New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally, a plethora of new spells put the elements directly at your command.The Elemental Evil Player’s Companion, was original designed by Richard Baker, Robert J. Schwalb and Stephen Schubert, with additional design and development by Wizards D&D R&D.This accessory is specifically meant to support the Elemental Evil–Princes of the Apocalypse adventure product.