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Pathfinder Campaign Setting: Heaven Unleashed by Mark MorelandRon Lundeen
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The Titan Series: Set Two
Cristin Harber - 2019
Book 4:
SAVAGE SECRETS
Covert agents work under the guise of a fake marriage to stop a terrorist attack before their secrets blow their cover--and cool their sizzling connectionBook 5:
HART ATTACK
A CIA agent's socialite cover offers the perfect ruse when she teams up with her best friend's older brother to infiltrate the black market.Book 6:
BLACK DAWN
An elusive hacker requires security protection from Titan Group after she leaves an abusive relationship and discovers the plans for a terrorist attack. Book 6.5:
SWEET ONE
A pregnant Titan operative's secret witness protection background is exposed as her husbands is trapped by an explosion.This bestselling series is packed with alpha men and their strong women as they fall in love and defy death. Each of the high-stakes love stories has a happily ever after! No cliffhangers!
Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition
James JacobsMichael Kortes - 2012
An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.The Rise of the Runelords Anniversary Edition contains:- All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.- Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.- Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.- A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.- Dozens of new illustrations, never-before-seen characters, location maps, and more!Cover art by Wayne Reynolds
Legend of the Five Rings RPG
John Wick - 1997
The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures.Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as thenon-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types. Most role-playing games focus heavily on combat and non-combatants are generally only given as non-player characters, whereas in Legend of the Five Rings it is possible (although unlikely) to play an entire game with no scenes of combat at all.In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.
Oathbreakers-Storm Rising-Winds of Fate-The Oathbound-The Black Gryphon-The Silver Gryphon-The Oathblood-Winds of Change-By The Sword-The White Gryphon
Mercedes Lackey
Divine Power: A 4th Edition D&D Supplement
Rob Heinsoo - 2009
New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.
Pathfinder Campaign Setting: The Inner Sea World Guide
James JacobsJeff Grubb - 2011
Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.Inside this exciting and informative 320-page tome you will find:- Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities- Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign- Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!- An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!- Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!- Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!- A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!Cover art by Wayne Reynolds
Chronicles of Elantra Vol 2
Michelle Sagara - 2016
And since the missing box is ancient, has no keyhole and holds tremendous darkness inside, Kaylin knows unknown forces are once again playing with her destiny—and her life.CAST IN FURYWhen a minority race of telepaths is suspected of causing a near-devastating tidal wave, Private Kaylin Neya is again drawn into a world of politics…and murder. To make matters worse, Marcus, her trusted sergeant, gets stripped of his command, leaving Kaylin vulnerable. Now she's juggling two troubling cases, and her dreaded magic lessons are starting to look good by comparison…CAST IN SILENCEPrivate Kaylin Neya has sacrificed much to earn the respect of the winged Aerians and immortal Barrani she works alongside. But when the city's oracles warn of brewing unrest in the outer fiefdoms, a mysterious visitor from Kaylin's past casts her under a cloud of suspicion.
Flashback: The Morrigan
James A. Hunter - 2016
Yancy Lazarus—bluesman, gambler, mage, and professional fix-it man—has been working for the Guild of the Staff for over twenty-five years. Handling ugly problems no one else wants to touch. Mostly by breaking things, blowing ’em up, or otherwise meting out Guild-sanctioned justice, Rambo-style. His next assignment will be his last. A Guild operative, with a headful of dangerous secrets, has gone missing inside the court of the High Tuatha De Danann: ye olde Irish gods of badassery. Yancy—along with fellow wet-works man James Sullivan and Judge Ailia Levchenko—is dispatched to retrieve the missing operative or, barring that, make the perpetrators behind the operative’s disappearance pay a steep, bloody price for crossing the Guild. But with pissed-off godlings gunning for him on every side, a little kidnapping might be the least of Yancy’s worries. The Guild investigators are gonna have to navigate the murky waters of court politics, ferret out a traitor, and devise a way to put the kibosh on an inter-dimensional invasion if they want to avoid being murdered horribly. And even if they do get to the bottom of the diabolical mystery, nothing will ever be the same, because one of their number isn’t coming home …
King of Chaos
Dave Gross - 2013
As fiends flood south into civilized lands, Count Varian Jeggare and his hellspawn bodyguard Radovan must search through the ruins of a fallen nation for the blasphemous text that opened the gate to the Abyss in the first place—and which might hold the key to closing it. In order to succeed, however, the heroes will need to join forces with pious crusaders, barbaric local warriors, and even one of the legendary god callers. It’s a race against time as the companions fight their way across a broken land, facing off against fiends, monsters, and a vampire intent on becoming the god of blood—but will unearthing the dangerous book save the world, or destroy it completely?From best-selling author Dave Gross comes a new adventure set against the backdrop of the Wrath of the Righteous Adventure Path in the award-winning world of the Pathfinder Roleplaying Game.
XDM X-Treme Dungeon Mastery
Tracy Hickman - 2009
(Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler
H. P. Lovecraft's Dreamlands
Chris Williams - 1986
Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.
Volo's Guide to Waterdeep (Forgotten Realms)
Ed Greenwood - 1992
Where Waterdeep's ghosts walk. Legends and clues about famous, as-yet-unrecovered treasures. A typical Waterdhavian menu. The best moon-kissed spots to meet Waterdhavians of the opposite sex. Waterdeep's best shops and craftsmen. The best places to dine, stay, see -- and, of course, avoid!
Rules Compendium
Chris Sims - 2007
The definitive reference guide of Dungeons & Dragons(R) core rules.Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.
Alone
Brett Battles - 2013
‘Come on! Move it!’ Pilcher, though considerably older than the others, ran with surprising speed from the base of the Needle to the helicopter. Reynolds…brought up the rear, his M16 swinging left and right in case any targets popped up. ‘Evans,’ Reynolds said, “ETA on Pam.’ ‘She’s about a minute away.’ ‘And the abbies?’ ‘They’re right behind her.’”
The genius architect of Wayward Pines, David Pilcher, decides to lead a scouting party out of his secluded mountain fortress to make sure the dying world he once knew has disappeared. It has…mostly. But the abbies are out there, too—millions of monstrous reminders of what humanity has involved into. And every one of them wants to tear Pilcher and his crew apart.Brett Battles’s Alone is another wildly inventive, hair-raising chapter in the Wayward Pines series.