Chain of Command


Frank Chadwick - 2017
    Lieutenant Sam Bitka finds himself commanding a starship against an alien enemy who always seems one step ahead of him.Lieutenant Sam Bitka, U.S. Naval Reserve, is getting used to civilian life when he is called back to active duty. Tensions between Earth and the alien Varoki are on the rise, and Sam is assiged as tactical officer aboard the deep space destroyer USS Puebla. Dispatched to the distant world of K'tok to protect human colonists, he wants nothing more than to serve out his active duty time and get back to his civilian life. But when the Varoki launch a crippling surprise attack against the Earth coalition fleet, Sam finds himself suddenly in command of the USS Puebla, a job he is far from certain he can discharge successfully. What’s more, mounting evidence points to a much larger and more sinister alien plan. Now, Sam must deal with faltering leadership in the human task force and an alien enemy who always seems one step ahead of them. Time for Sam to step up and rise to the challenge of command.Praise for Chain of Command:  “Chadwick’s heavy hitter succeeds at teeth-gritting action scenes, deep psychological portraits of diverse characters and societies, and abundant puzzles and mysteries. All . . . mixed in seamlessly with the vivid tragedies of war and balanced with dark humor.”—Publishers Weekly (starred review)"...strong characterization and the briskness of the plot should please. Fans of military sf and of Chadwick, in particular, should give it a look."—Booklist"Chain of Command is very smartly put together… Chadwick gets the details right, whether he's talking about the effects of prolonged weightlessness or the intricacies of geo and interstellar politics and economics… a solid piece of Mil-SF writing that pulls from many historical sources and manages to convey a lot of what the Surface Navy is like…. it isn't the steel hulls that make the navy tough, it's the sailors that crew them."—SFRevue  About Come the Revolution: “[A]dventure, family secrets and humor. . . . The plot is as hard as the science Chadwick uses. . . . [E]ngages readers. First-rate science fiction; it moves at a fast pace throughout.”—Daily News of Galveston County "Chadwick offers an exciting military SF story set on the Varoki home planet of Hazz’Akato in his follow up to How Dark the World Becomes...Chadwick, a leading designer of military and science-fiction board- and role-playing games, knows his way around a battlefield...eccentric  cohorts are entertaining, and a few surprises guarantee that readers will be seeing more of this series."—Booklist "This sequel to How Dark the World Becomes is a fast-paced, action-packed sf adventure. Readers new to Chadwick’s series will be able to start here without too much trouble; essential background information is given, and the author leaps straight into an original story set two years after the previous entry.”—Library JournalAbout How Dark the World Becomes: “How Dark the World Becomes is a crackling debut novel that speaks of great things to come! It's whip-smart, lightning-fast and character-driven—in short it has everything required to be totally satisfying. Highly recommended." —Jonathan Maberry, New York Times best-selling author of Assassin’s Code “. . . [a] far off, hard scrabble intergalactic underworld . . . fast-paced intergalactic adventure full of far-flung alien intrigue.”—Astroguyz " . . . thrilling space adventure . . . I was reminded of Jack McDevitt's Alex Benedict novels and Mark L. Van Name's Jon & Lobo adventures."—SFCrowsnest

Battlestations


David DrakeMercedes Lackey - 1992
    and the overstressed crew prepares for a direct assault by a deadly insectoid race. But the pressures of combat and close quarters have taken their toll, threatening to turn the crew to the enemy's prime advantage.

Fire with Fire


Charles E. Gannon - 2013
    2105, September: Intelligence Analyst Caine Riordan uncovers a conspiracy on Earth’s Moon—a history-changing clandestine project—and ends up involuntarily cryocelled for his troubles. Twelve years later, Riordan awakens to a changed world. Humanity has achieved faster-than-light travel and is pioneering nearby star systems. And now, Riordan is compelled to become an inadvertent agent of conspiracy himself. Riordan’s mission: travel to a newly settled world and investigate whether a primitive local species was once sentient—enough so to have built a lost civilization.However, arriving on site in the Delta Pavonis system, Caine discovers that the job he’s been given is anything but secret or safe. With assassins and saboteurs dogging his every step, it's clear that someone doesn't want his mission to succeed. In the end, it takes the broad-based insights of an intelligence analyst and a matching instinct for intrigue to ferret out the truth: that humanity is neither alone in the cosmos nor safe. Earth is revealed to be the lynchpin planet in an impending struggle for interstellar dominance, a struggle into which it is being irresistibly dragged. Discovering new dangers at every turn, Riordan must now convince the powers-that-be that the only way for humanity to survive as a free species is to face the perils directly—and to fight fire with fire.

Shooting the Rift


Alex Stewart - 2016
    Space opera with a bang, as a young castout is caught up in an interstellar war.DISOWNED IN A HARSH GALAXYCast out by his family and exiled from the Rimward Commonwealth, Simon Forrester must make a new life for himself as an apprentice to the powerful Commerce Guild. But others aboard the merchant vessel Stacked Deck have a hidden agenda that might lead directly to interstellar war. Now with rising tensions between the Commonwealth and the neighboring League of Democracies threatening to erupt into open war, Simon finds himself forced to choose between old and new loyalties, with the fate of an empire at stake!

Tuf Voyaging


George R.R. Martin - 1986
    So how is it that, in competition with the worst villains the universe has to offer, he's become the proud owner of the last seedship of Earth's legendary Ecological Engineering Corps? Never mind, just be thankful that the most powerful weapon in human space is in good hands-hands which now control cellular material for thousands of outlandish creatures. With his unique equipment, Tuf is set to tackle the problems human settlers have created in colonizing far-flung worlds: hosts of hostile monsters, a population hooked on procreation, a dictator who unleashes plagues to get his own way...and in every case the only thing that stands between the colonists and disaster is Tuf's ingenuity - and his reputation as an honest dealer in a universe of rogues...Tuf Voyaging features interior illustrations by Janet Aulisio. Included in it will be her original eight illustrations, along with 28 newly commissioned ones.

The Time Traveler's Almanac


Ann VanderMeer - 2013
    Gathered into one volume by intrepid chrononauts and world-renowned anthologists Ann and Jeff VanderMeer, this book compiles more than a century's worth of literary travels into the past and the future that will serve to reacquaint readers with beloved classics of the time travel genre and introduce them to thrilling contemporary innovations.This marvelous volume includes nearly seventy journeys through time from authors such as Douglas Adams, Isaac Asimov, Ray Bradbury, William Gibson, Ursula K. Le Guin, George R. R. Martin, Michael Moorcock, H. G. Wells, and Connie Willis, as well as helpful non-fiction articles original to this volume (such as Charles Yu's "Top Ten Tips For Time Travelers").In fact, this book is like a time machine of its very own, covering millions of years of Earth's history from the age of the dinosaurs through to strange and fascinating futures, spanning the ages from the beginning of time to its very end. The Time Traveler's Almanac is the ultimate anthology for the time traveler in your life.

The Man-Kzin Wars


Larry Niven - 1988
    But the Kzinti learned the hard way that the reason humanity had given up war was that they were so very, very good at it. Thus began the Man-Kzin Wars.Contents:1 · Introduction · Larry Niven · in * 5 · The Warriors · Larry Niven · ss If Feb ’66 27 · Iron [Part 1 of 2] · Poul Anderson · n. Far Frontiers Vol. VII, ed. Jerry Pournelle & Jim Baen, Baen, 1986 116 · Iron [Part 2 of 2] · Poul Anderson · n. New Destinies, Vol. 1, ed. Jim Baen, Baen, 1987 179 · Cathouse · Dean Ing · na New Destinies, Vol. III, ed. Jim Baen, Baen, 1988

Wild Cards


George R.R. MartinBrian Bolland - 1986
    Most victims die, others experience physical or psychic changes: aces have useful powers, deuces minor maybe entertaining abilities, jokers uglified, disabled, relegated to ghettos.

We the Underpeople


Cordwainer Smith - 1968
    Underpeople are slave humanoids bred from animals. Planet Norstrilia is the only source of drug stroon that makes man immortal, where Rod McBan is a boy, yet owns Earth. On Earth, he joins C'Mell and the Underpeople to bring back freedom.

The Disinherited


Steve White - 1993
    With all its traditional enemies no longer threatening, it was becoming redundant. Then the aliens arrived, warning of others behind them, not so friendly and massing for attack.

The Mammoth Book of SF Wars


Ian Watson - 2012
    So what will future wars be like? And what will cause them: religion, politics, resources, refugees, or advanced weaponry itself? Watson and Whates present a collection of gripping SF stories which explores a daunting gamut of possible future conflicts: nuclear tactics and enhanced soldiery, terrorism and cyberware, intelligent robotic machines and even war with aliens.

Robots vs. Fairies


Dominik ParisienJohn Scalzi - 2018
    Robots vs. Fairies is an anthology that pitches genre against genre, science fiction against fantasy, through an epic battle of two icons. On one side, robots continue to be the classic sci-fi phenomenon in literature and media, from Asimov to WALL-E, from Philip K. Dick to Terminator. On the other, fairies are the beloved icons and unquestionable rulers of fantastic fiction, from Tinkerbell to Tam Lin, from True Blood to Once Upon a Time. Both have proven to be infinitely fun, flexible, and challenging. But when you pit them against each other, which side will triumph as the greatest genre symbol of all time?There can only be one…or can there?

Magnet


David Adams - 2012
    I'm Mike Williams, but you can call me 'Magnet'. Everyone else does. It's short for 'Chick Magnet', which is good old-fashioned military humour at its finest. At age fifteen, my face picked a fight with the propeller of my family's boat, on a shoal near Broome, off Western Australia. It was an accident, but, needless to say, the propeller won.Twelve years later, I was a not-so-ruggedly-handsome fighter pilot assigned to the TFR Sydney. Not the Captain, or flight leader, or anything similarly exciting. Nobody special, just one mostly-unmemorable pilot among the many nameless, faceless masses.I'm Magnet. This is the beginning of my story.A 5500 word story in the Lacuna universe, set during the events of Lacuna: The Sands of Karathi but suitable to read as a stand-alone story. Parts of the Lacuna universe:MagnetImperfectFaithThe Lacuna series:Lacuna: Demons of the VoidLacuna: The Sands of Karathi (New Release!)Lacuna: The Spectre of Oblivion (Coming December, 2012!)

Doctor Who: 12 Doctors, 12 Stories


Eoin ColferCharlie Higson - 2014
    This edition also comes with twelve exclusive postcards. A must-have gift edition for all Whovians!To celebrate the arrival of Peter Capaldi on to our screens as the newly regenerated Doctor, this collection of Doctor Who short stories, each written by a different author, now includes an extra, brand-new twelfth adventure as part of the 12 Doctors, 12 Stories paperback anthology. Offering the perfect addition to the top-selling series, the twelfth story, 'Lights Out', has been penned by self-professed Doctor Who fan and best-selling female sci-fi writer Holly Black.Contents:A Big Hand For the Doctor by Eoin Colfer sees the First Doctor in pursuit of a gang of Soul Pirates in Victorian London. Missing both his left hand and his beloved granddaughter Susan, his quest to retrieve them promises a journey into a land he may never forget...The Nameless City by Michael Scott, who puts his own inimtable spin on the Second Doctor. When Jamie McCrimmon gives the Doctor a mysterious book, he has no idea of the danger contained within its pages. The book transports the TARDIS to a glass city on a distant world, where the Archons are intent on getting revenge on the Time Lord for an ancient grudge.The Spear of Destiny by Marcus Sedgwick follows the Third Doctor and Jo Grant on a quest to track down the magical spear of Odin. Caught in a vicious battle between two Viking tribes, the Doctor stop the spear getting into the wrong hands before it's too late.The Roots of Evil by Philip Reeve, joins the Fourth Doctor and his companion Leela on an adventure on a massive tree space station known as the Heligan Structure. Little do they know that the tree has been asleep for centuries, dreaming of vengeance against a man in a blue box... Tip of the Tongue by Patrick Ness is a Fifth Doctor adventure about a strange new craze for Truth Tellers, which is sweeping through the kids of small-town America. While the Doctor and Nyssa investigate the phenomenon, they discover the truth behind the Truth Tellers is far more sinister than anyone could have imagined...Something Borrowed by Richelle Mead. The Sixth Doctor and Peri attend a wedding on the planet Koturia and discover the return of a formidable old foe, whose genius matches the Doctor's. Can he outwit this villain, save Peri and stop the wedding in time?The Ripple Effect by Malorie Blackman. When the TARDIS lands on Skaro, the Seventh Doctor and Ace are shocked to discover the planet has become the Dalek's have become a force for good, and their once battle-torn planet is now a universal centre of learning. But how long can peace last...?Spore by Alex Scarrow, who puts his own twist on the Eighth Doctor in a terrifying tale about an alien pathogen that attacks a small town in the Nevada desert. As the population is reduced to a seething mass of black slime the Doctor realise it is the same virus which almost annihilated his entire race, the Time Lords...The Beast of Babylon by Charlie Higson. A young girl called Ali sees a silver orb fall from the sky and soon learns it's her ticket to seeing the universe. Desperate to retrieve the mysterious object, the Ninth Doctor lets her join him on a dangerous trip to ancient Babylon, where he must battle a giant Starman for the fate of the Earth.The Mystery of the Haunted Cottage by Derek Landy, joins the Tenth Doctor and Martha on a planet that looks exactly like Earth, but is full of fictional characters from Martha's childhood. Together they must solve the mystery of who has created a world of books before their story concludes.Nothing O’Clock by Neil Gaiman, is a terrifying tale about a race called the Kin. Thousands of years ago, the Kin were imprisoned for their crimes by the Time Lords. But the Kin were patient and deathless and, when Gallifrey fell, they escaped. Now the Eleventh Doctor and Amy Pond are all that states between the Kin and fate of the universe.Lights Out by Holly Black. The Twelfth Doctor is sucked into a murder investigation on the International Coffee Roasting Station, the most caffeinated place in the universe. A killer is on the loose; one who only emerges in the dark. Can the Doctor solve the mystery before the lights go out forever?

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.