Book picks similar to
Battletech Technical Readout: 2750 by Clare W. Hess
battletech
sci-fi
science-fiction
gaming
First Strike
Scott Moon - 2020
It's a choice.The United Galactic Government is mired in a decade-long war for control of a key planet. Weakened by overextension and political intrigue, they could lose everything.When a child of privilege gives up everything to enlist and fight for what is right, he learns what it means to become part of a team. He encounters refugees, aliens he never expected to empathize with, and the loss of comrades. In the end he must develop the courage to stand up, not only to aliens and governments, but his own family.
Pathfinder Roleplaying Game: Mythic Adventures
Jason BulmahnTracy Hurley - 2013
Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds
The Forever Man
Gordon R. Dickson - 1986
The voice of its pilot still survives - a mind merged with the ship itself.Now, Earth's scientists attempt to duplicate the feat. Pilot Jim Wander has been chosen for the dangerous mission. His spirit transferred from his body to his own ship, Wander must make peace with the Laagi...Or lose his ship and his mind.
In Every Clime and Place
Patrick LeClerc - 2014
Always Faithful. The motto of the United States Marine Corps. Words to live by. On the ragged edges of civilization, Corporal Michael Collins has lived those words, taking on riots and evacuations, rebels and terrorists. Asteroid belt patrol is just another deployment. Ninety nine percent boredom, one percent terror. But soon the platoon of Marines find themselves entangled in the threads of a conspiracy of corporate greed, government corruption, piracy, and a band of war criminals. As the fire team leader struggles with tensions in the close knit unit, Collins and his fellow Marines find themselves outnumbered in a pitched battle to stop a corrupt land grab that seems right out of the Old West, but on a new, wider, more unforgiving frontier. And now he must confront the harsh demands of being “always faithful.” Semper Fi. Words to live by. Words to die by. Time to earn that combat pay, Marines. Welcome to the Suck. And remember, you volunteered for this. Patrick LeClerc has crafted a tense, military action adventure on the edge of civilization: Earth’s mining colonies in the asteroid belt. “In Every Clime and Place” combines the spirit of classic s/f of Heinlein’s “Starship Troopers” or David Drake’s “Hammer’s Slammers” with the isolated, small unit grunt’s eye view intimacy of George MacDonald Fraser’s “Quartered Safe Out Here.” "In Every Clime and Place” is a frontier land grab; a tale of government corruption and corporate piracy, and a near future Marine science fiction story, told with gritty authenticity, gallows humor and raw emotion, evoking the closeness and isolation of a small unit deployed to the distant edge of a bleak and dangerous frontier.
BOOK REVIEW
Set some 60 years in the future, this impressive, fast-paced novel is as much ‘Semper fi’ as it is sci-fi. The convincing story centers on the hard-hitting law and order role of the USMC in dealing with organized commercial pirates causing mayhem on planet Mars. The plot’s development is cleverly stage-managed by the author (a former US Marine) From the very first page, authenticity is the dominant hallmark of this exciting and very readable book. Don’t expect to read this novel a chapter at a time, last thing at night and then drop off to sleep. I found it impossible to put down. This book demanded and held my attention. The very believable characters live off the pages. They, their gritty Service dialogues and the battle scenes are all USMC through and through. Long before that iconic US Marine legend, Chesty Puller, was mentioned in the story, I was sold on this book’s authenticity and the author’s credibility. I thoroughly recommend it as an absorbing, exciting read. It has, too, the makings of a great film. -Mike Williams, Royal Marine, SBS, Author of The Tremayne Trilogy
We Dare
Eric Thomson - 2019
The Marines of Ghost Squadron are humanity’s foremost black ops specialists who strike without warning and vanish without a trace. They will do whatever is necessary to protect humanity anywhere in the known galaxy. With the Commonwealth increasingly unstable thanks to venal politicians, greedy financiers, and power-hungry revolutionaries, they don’t lack for missions.When an undercover Constabulary officer vanishes after uncovering a massive cartel-run human trafficking operation, the Commonwealth’s interstellar police force calls for help from Naval Intelligence. Because the cartel’s operations could upend the delicate political balance between the older core worlds and the more recently colonized outer star systems, Ghost Squadron gets the job. Its mission: find the missing Constabulary officer and choke off the growing slave trade bedeviling humanity’s perilous galactic frontier.Ghost Squadron’s commanding officer, Lieutenant Colonel Zachary Thomas Decker, spent the last ten years as a Naval Intelligence agent. His job was thwarting plots and terminating the Commonwealth’s internal enemies alongside his partner, a trained assassin. Now, with several hundred of the deadliest Marines ever fielded at his back, Zack Decker will change the course of history and usher in a new era.
Humanity's interstellar empire ended in "Ashes of Empire." Witness its birth a thousand years earlier in Eric Thomson's new series "Ghost Squadron."
Sixth Column
Robert A. Heinlein - 1949
Now the only hope resides in a mountain redoubt where six men work in secret on a plan to rock the planet. . . .
The Newcomer: Twelve Science Fiction Short Stories
Alasdair C. ShawCherise Kelley - 2016
Looks like something for everyone...There's even an alien puppy.Contents: * Introduction (The Newcomer) (2016) • essay by Alasdair Shaw * Tithe (2016) / short story by Griffin Carmichael * Exodus (2016) / short story by Alec Hutson * First Bonding (2016) / short story by Tom Germann * Ice Dreamer (2015) / short story by J. J. Green * The Nanny (2016) / short story by Cindy Carroll * Right Hand (2016) / short story by Jonathan C. Gillespie * What Make Is Your Cat? (2016) / short story by Richard Crawford * Kaxian Duty (2014) / short story by Cherise Kelley * Lessons Learned (2016) / short story by J. Naomi Ay * The Humra (2016) / short story by Laura Greenwood * The Hawk of Destiny's Fist (2016) / short story by James S. Aaron * Repulse [Two Democracies: Revolution] (2016) / short story by Alasdair Shaw .
Dauntless
Jack Campbell - 2006
Now its fleet is crippled and stranded in enemy territory. Their only hope is a man who's emerged from a century-long hibernation to find he has been heroically idealized, beyond belief...Captain John "Black Jack" Geary's legendary exploits are known to every schoolchild. Revered for his heroic "last stand" in the early days of the war, he was presumed dead. But a century later, Geary miraculously returns from survival hibernation and reluctantly takes command of the Alliance fleet as it faces annihilation by the Syndics.Appalled by the hero-worship around him, Geary is nevertheless a man who will do his duty. And he knows that bringing the stolen Syndic hypernet key safely home is the Alliance's one chance to win the war. But to do that, Geary will have to live up to the impossibly heroic "Black Jack" legend...
Solar Kill
Charles Ingrid - 1987
It is the story of his desperate struggle to survive and his determination to claim justice for the lives and worlds wrongfully destroyed.
Knights of the Old Republic Campaign Guide
Rodney Thompson - 2008
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.
Heaven's Devils
William C. Dietz - 2009
Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of neurally resocialized criminals—and a few dubious military leaders. Eighteen-year-old Jim Raynor, full of testosterone and eager to make things right at home, ships off to boot camp and finds his footing on the battlefield, but he soon discovers that the official mission is not what he’s really fighting for.For the first time ever, StarCraft enthusiasts will learn the origins of the enduring friendship between the young upstart Jim Raynor and the streetwise soldier Tychus Findlay. Watch as they battle on the front lines of a fierce interplanetary war and bear witness to the Confederacy’s rank corruption—corruption so reprehensible that it rains immeasurable death and destruction upon the government’s own people.
The Physics of Star Trek
Lawrence M. Krauss - 1995
Now Lawrence M. Krauss, an internationally known theoretical physicist and educator, has written the quintessential physics book for Trekkers and non-Trekkers alike.Anyone who has ever wondered, "Could this really happen?" will gain useful insights into the "Star Trek" universe (and, incidentally, the real universe) in this charming and accessible volume. Krauss boldly goes where "Star Trek" has gone -- and beyond. He uses the "Star Trek" future as a launching pad to discuss the forefront of modern physics. From Newton to Hawking, from Einstein to Feynman, from Kirk to Janeway, Krauss leads the reader on a voyage to the world of physics as we now know it and as it might one day be.Featuring the Top 10 biggest physics bloopers in "Star Trek," as selected by Nobel Prize-winning physicists and other dedicated Trekkers!"This book is fun, and Mr. Krauss has a nice touch with a tough subject...Readers drawn by frivolity will be treated to substance." "--New York Times Book Review""Today's science fiction is often tomorrow's science fact. The physics that underlies "Star Trek" is surely worth investigating. To confine our attention to terrestrial matters would be to limit the human spirit."--Stephen Hawking (in the foreword)A
Resolute Command
James Prosser - 2013
Humanity has been enslaved or scattered to the galaxy, hiding out in lonely systems far from home. A cry for help from an enemy ship prompts action from an unlikely group of refugees and a lone fighter pilot. This begins an epic adventure that will unite the remains of the human race and take them into the depths of the darkest soul.The battle for survival is underway and the War for Terra has finally begun.
Decision at Thunder Rift
William H. Keith Jr. - 1986
The great Houses, whose territories spanned the stars, used BattleMechs to smash each other into rubble.Grayson Death Carlyle had been training to be a MechWarrior since he was ten years old, but his graduation came sooner than expected. With his friends and family dead and his father's regiment destroyed, young Grayson finds himself stranded on a world turned hostile. And now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior.To claim the title of MechWarrior all he has to do is capture one of those giant killing machines by himself.If it doesn't kill him first.
Rifts Mercenaries
C.J. Carella - 1994
Rift Mercenaries is a Rifts source book focusing of Mercenaries