Vitamin D: New Perspectives in Drawing
Emma Dexter - 2005
In the following and largest section of the book (over 300 pages and approximately 500 illustrations), the 100 or more artists are presented in an A to Z order. Some artists are presented on 2 pages, some on 4 pages. About 5 selections of work are reproduced for each artist, along a text written by an author who is a specialist on the artist's work. The 500-word texts are brief surveys of the artist's career to date, and aim at introducing the methods and subject matter at issue in their recent works. A selected list of exhibitions and bibliography also complements the reproductions and text on each artist.
Image Transfer Workshop: Mixed-media Techniques for Successful Transfers
Sandra Duran-Wilson - 2009
This book presents step-by-step techniques for 35 image transfer processes, extensive tips for fixing mishaps and examples of how to combine transfers in finished pieces of mixed-media art.This comprehensive guide features:35 Techniques: This book focuses exclusively on making transfers--from simple tape and gel medium transfers to more complex and out of the box techniques, like solar silk screens and plastic wrap transfers.Troubleshooting: Image Transfer Workshop includes extensive answers to help fix problems in transfers gone wrong. You'll learn what to watch for, what to do to get great transfers every time.Dual Styles, Dual Approaches: The authors' different styles illustrate how transfer techniques can take on completely different looks. Finished pieces of art for each technique and a section of completely stepped-out projects are sure to inspire you!Let Image Transfer Workshop help build your image transfer confidence.
Meggs' History of Graphic Design
Philip B. Meggs - 1983
Under the new authorial leadership of Alston Purvis, this authoritative book offers more than 450 new images, along with expansive coverage of such topics as Italian, Russian, and Dutch design. It reveals a saga of creative innovators, breakthrough technologies, and important design innovations.
If You Can Doodle, You Can Paint: Transforming Simple Drawings into Works of Art
Diane Culhane - 2017
Even if you don't consider yourself a doodler, the exercises and techniques in this book will give you a fun way to tap into your personal style.The invitation starts with a pencil as you work through doodle assignments. Eventually, you will learn how to size up and combine these doodles into larger compositions. Then, you will begin mixing it up with watercolor paints and, finally, with acrylic paints.In If You Can Doodle, You Can Paint we will:Dig for treasure/doodleObserve, arrange, and studyMake folded books for doodle-ready surfacesCopy your images with hand/eye coordinationScan and enlarge your doodlesAdd color combinations with colored pencil and acrylic paintCreate compositional grid paintings, andCreate a large complete painting!So what are you waiting for? Grab some pens and paints and get creative!
Whatcha Mean, What's a Zine?
Mark Todd - 2006
They contain diary entries, rants, interviews, and stories. They can be by one person or many, found in stores, traded at comic conventions, exchanged with friends, or given away for free. Zines are not a new idea: they’ve been around for years under various names (chapbooks, flyers, pamphlets). People with independent ideas have been getting their word out since before there were printing presses.This book is for anyone who wants to create their own zine. It’s for learning tips and tricks from contributors who have been at the fore front of the zine movement. It’s for getting inspired to put thoughts and ideas down on paper. It’s for learning how to design and print your own zine so you can put it in others’ hands. Whatcha Mean, What’s a Zine? is for anyone who has something to say.
The Art of Monsters, Inc.
John Lasseter - 2001
opens the door into Pixar's colorful archives of concept art and to the endearing story of Monsters, Inc. Since the very first bedtime, children around the world have known that once their parents tuck them into bed and shut off the light, monsters lie waiting behind closet doors, ready to emerge. But what they don't realize is that these monsters scare children because they have to. It's their job.The newest film from Pizar Animation Studios, the people who brought you Toy Story, A Bug's Life, and Toy Story 2, reveals the truth about monsters with the brilliant techniques that have earned them their reputation as a groundbreaking animation studio. This incredible body of artwork was commissioned from the top artists, illustrators, and animators in the industry, and from it the ultimate visual approach of the film was defined. From sketches scribbled on napkins and quickly inked marker drawings to finished oil paintings and fabulous pastel color scripts, this behind-the-scenes artwork reveals the elaborate creative process behind a blockbuster film.
Action! Cartooning
Ben Caldwell - 2004
Its simply larger, better illustrated, and more in depth than any similar title on the market. In elaborate detail, it focuses on superheroes and their atmospheric world filled with speed and movement. Every aspect of creating cartoons is taught: the supplies, developing mood, and the techniques that endow characters with personality. See how to draw a variety of faces (female, heroic, cute, gaunt), and give the appearance of age. From the skeleton to the torso, to the arms, hands, and legs, follow every stroke that goes into producing bodies of all shapes and sizes. Finally, theres instruction on sending those figures into running, jumping, punching, kicking action in a fully realized scene. With advice so thorough, any amateur can become a pro.
The Complete Printmaker
John Ross - 1973
Written by internationally recognized artists and teachers John Ross, Clare Romano, and Tim Ross, this book takes the reader, step by step, through the history and techniques of over 45 printmaking methods: from the traditional etching, engraving, lithography, and relief print processes to today's computer prints, Mylar lithography, copier prints, water-based screen printing, helio-reliefs, and monotypes.With a survey of issues and contemporary concerns in the printmaker's world — a chapter on the burgeoning business of printmaking offering professional insights into copyright laws for artists, cooperative workshops, evolving relationships between dealers and galleries, and the newest trends in print publishing — The Complete Printmaker is indeed what American Artist magazine termed: "an encyclopedia of printmaking ... all you do is add your own talent, effort and love."
Inside the Business of Illustration
Steven Heller - 2004
Using an entertaining, running narrative format to look at key concerns every illustrator must face today, this book covers finding one's unique style and establishing a balance between art and commerce; tackling issues of authorship and promotion; and more. In-depth perspectives are offered by illustrators, art directors, and art buyers from various industries and professional levels on such issues as quality, price negotiation, and illustrator-client relationships.• Includes an afterword by Milton Glaser, well-known designer/illustrator• From the authors of The Education of an Illustrator (1-58115-075-x)
Rethinking Acrylic: Radical Solutions for Exploiting the World's Most Versatile Medium
Patti Brady - 2008
But what it lacks in years, it makes up for in its range of use. Acrylics appeared on the market for artists in the late 1940s as a quick-drying alternative to oil paint. In its early manifestations, it dried so quickly that more than a few brushes stuck immediately to the canvas!Although acrylic has been around for more than fifty years, incredible advances continue to be made in the research and development of acrylic polymers and pigments. These advancements are attributable not only to the efforts of a few dedicated chemists, but also to the work of an entire community devoted to acrylic. There are a lot of brilliant minds taking these minute molecules very seriously.
Drawing Lab for Mixed-Media Artists: 52 Creative Exercises to Make Drawing Fun
Carla Sonheim - 2010
Her innovative ideas are now collected and elaborated on in this unique volume. Carla offers a year's worth of assignments, projects, ideas, and techniques that will introduce more creativity and nonsense into your art and life. Drawing Lab for Mixed-Media Artists offers readers a fun way to learn and gain expertise in drawing through experimentation and play. There is no right or wrong result, yet, the readers gain new skills and confidence, allowing them to take their work to a new level.
Ninth Street Women: Lee Krasner, Elaine de Kooning, Grace Hartigan, Joan Mitchell, and Helen Frankenthaler: Five Painters and the Movement That Changed Modern Art
Mary Gabriel - 2018
Set amid the most turbulent social and political period of modern times, Ninth Street Women is the impassioned, wild, sometimes tragic, always exhilarating chronicle of five women who dared to enter the male-dominated world of twentieth-century abstract painting -- not as muses but as artists. From their cold-water lofts, where they worked, drank, fought, and loved, these pioneers burst open the door to the art world for themselves and countless others to come. Gutsy and indomitable, Lee Krasner was a hell-raising leader among artists long before she became part of the modern art world's first celebrity couple by marrying Jackson Pollock. Elaine de Kooning, whose brilliant mind and peerless charm made her the emotional center of the New York School, used her work and words to build a bridge between the avant-garde and a public that scorned abstract art as a hoax. Grace Hartigan fearlessly abandoned life as a New Jersey housewife and mother to achieve stardom as one of the boldest painters of her generation. Joan Mitchell, whose notoriously tough exterior shielded a vulnerable artist within, escaped a privileged but emotionally damaging Chicago childhood to translate her fierce vision into magnificent canvases. And Helen Frankenthaler, the beautiful daughter of a prominent New York family, chose the difficult path of the creative life. Her gamble paid off: At twenty-three she created a work so original it launched a new school of painting. These women changed American art and society, tearing up the prevailing social code and replacing it with a doctrine of liberation. In Ninth Street Women, acclaimed author Mary Gabriel tells a remarkable and inspiring story of the power of art and artists in shaping not just postwar America but the future.
Urban Watercolor Sketching: A Guide to Drawing, Painting, and Storytelling in Color
Felix Scheinberger - 2014
Whether you’re an amateur artist, drawer, doodler, or sketcher, watercolor is a versatile sketching medium that’s perfect for people on the go—much like pen or pencil. Accomplished designer and illustrator Felix Scheinberger offers a solid foundation in color theory and countless lessons on all aspects of watercolor sketching, including: Fundamentals like wet-on-wet, glazes, and washes Materials and supplies to bring on your travels Little-known tips and tricks, like painting when water isn’t handy and seeking out inspiration Vibrant watercolor paintings grace each page, and light-hearted anecdotes (why do fish make great subjects to paint, you may be wondering...) make this a lively guide to the medium. With an open mind and sketchbook, you will be ready to capture the moments around you in luminous color with confidence, creativity, and ease—no matter what your skill level may be.
Information is Beautiful
David McCandless - 2001
We need a brand new way to take it all in. 'Information is Beautiful' transforms the ideas surrounding and swamping us into graphs and maps that anyone can follow at a single glance.
Ashley Wood's Art of Metal Gear Solid
Ashley Wood - 2009
And it's little wonder why. The story follows infiltration expert Solid Snake as he attempts to save the world.In addition to showcasing art from Ashley Wood's graphic novel adaptations of Metal Gear Solid and Metal Gear Solid: Sons of Liberty, this all-new collection features the work Ash did for the Metal Gear Solid: Mobile Portable Ops video game.