Book picks similar to
The History of Fallout by Paul Davies
non-fiction
collection
post-apocolypse
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Finding Lost - Season Three: The Unofficial Guide
Nikki Stafford - 2007
In season 3, they are focused on a bigger problem: the Others. With the mysteries of the island deepening and the puzzle becoming more convoluted, this book will help you put those pieces together to figure out where the series is going. The only Lost guide available that analyzes the show episode by episode, Finding Lost includes:• An in-depth look at every episode, with highlights, music, and nitpicks outlined at the end of each one• Chapters on the influential television series The Prisoner, Stephen Hawking's A Brief History of Time (a favorite book of the Others), Eko's Jesus stick, the real David Hume, and the online game The Lost Experience• Sidebars chronicling fun trivia such as why Canadian references imply the presence of evil; what Kate's aliases really mean; comparisons of the Others' wicked deeds to those of the Losties; and many more• Bios of the new actors on the show• Analyses of the show's literary references, including A Tale of Two Cities, Of Mice and Men, The Wonderful Wizard of Oz, and Through the Looking Glass• Photos of the filming locations in HawaiiFull ofexclusive photos and enough background to put you leagues ahead of other viewers, this book will finally help you "find" Lost.
Final Fantasy XIII-2: The Complete Official Guide
Piggyback - 2012
• Every secret, every unlockable, every side-quest, every mini-game, every Achievement and every Trophy revealed and explained in a dedicated Extras chapter. We've also added a story recap and an artwork gallery. • The dedicated Walkthrough charts the critical path through the main narrative. It also provides regular prompts and tips to direct players to side quests and other optional features within the game world. • The Tour Guide chapter includes one section per game location in each time period. This complements the Walkthrough by examining all optional activities offered in the game (side quests, mini-games, puzzles and power-leveling spots). • The Completion Timeline chapter offers a visual and streamlined guide to 100% completion. • The Strategy & Analysis section gives an advanced analysis of the game's key important systems and features. This covers even the most complex topics such as character development in a thorough, yet user-friendly way. • All-encompassing Inventory and Bestiary chapters feature exhaustive lists and tables covering all enemies, weapons, accessories, items and shops.• Carefully designed to avoid unnecessary story spoilers.
Kabuki Reflections
David W. Mack - 2010
Ever wonder how David Mack does his artwork? How his pages and covers go from sketches and drawings to finished art? How he uses models and figure drawings? It's all in here with tons of extras Collects Kabuki Reflections #5-10.
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
Heather Chaplin - 2005
What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed? In Smartbomb, journalists Heather Chaplin and Aaron Ruby take the reader behind the scenes at gaming conventions, into powerhouse think tanks where new games are created, into the thick of the competition at cyberathlete tournaments, and into the homes of gamers for whom playing a role in a virtual world has assumed more relevance and reality than life in the real world.
The Art of Mass Effect: Andromeda
BioWare - 2017
The award-winning Mass Effect series captured the renegade hearts and paragon souls of gamers everywhere with it's memorable characters, stunning visuals, and visceral combat! Now, journey to a new galaxy with Dark Horse's The Art of Mass Effect Andromeda- featuring never-before-seen art of the hotly anticipated game's characters, arsenal, locations, vehicles, and more! This deluxe hardcover is an essential addition to any gamer's collection!Exclusive never before seen concept art from the making of Mass Effect Andromeda!The comprehensive companion to the wildly anticipated Mass Effect Andromeda!
Red Book
David Shrigley - 2009
This all-new collection of his addictively entertaining work welcomes the uninitiated and rewards the faithful with a fresh dive into Shrigley's dark, strange world.
Star Wars: The High Republic Adventures Annual 2021
Charles SouleJesse Lonergan - 2021
From daring Jedi, to the always adventurous Geode, and nefarious Nihil, The High Republic Adventures Annual has it all!
Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution
Dean Takahashi - 2002
It has already eclipsed motion pictures to become one of the largest and fastest growing markets in history and a lamplight illuminating where the future of entertainment is headed. In an effort to grab a chunk of that market, Microsoft—an absolute newcomer to the gaming industry—has put billions of dollars on the line in a gamble to build the fastest, most mature, most advanced video game console ever: the Xbox. Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?In Opening the Xbox, award-winning journalist and gaming-industry expert Dean Takahashi guides you deep into the amazing story of this much-anticipated game console. Through exclusive interviews with top executives at Microsoft, exhaustive research, and a penetrating investigation, he unveils the tumultuous story behind the development of the project and how it could change the entertainment industry forever. Inside, you'll discover that what started as Project Midway, spearheaded by Jonathan "Seamus" Blackley and three of his renegade cohorts, turned into Xbox—a multibillion-dollar enterprise that became Microsoft's largest internal startup ever and a personal pet project of Bill Gates. The colorful infighting, the cutthroat tactics used to lure partners, and the race to vanquish bitter rivals Sony and Nintendo are all laid bare in this unvarnished, high-tech drama. It's a story like no other, full of heroes and villains, plot twists and intrigue—all before the backdrop of Microsoft's grand ambition to move from the office into the living room.If you're like the millions of gamers, investors, and business spectators who anxiously anticipated the Xbox, then you don't want to miss the explosive, exclusive, behind-the-scenes story in Opening the Xbox.
Arrival (The Tyr Trilogy, #1)
Richard Fox - 2021
He left the violence behind for a life of science, raising a family far from the bloodshed of the Corporation. With his wife, Sarah, and son, Michael, he studied the alien Tyr for years, hidden among their complex societies. Their mission should have ended with the arrival of a replacement team. Instead, the Clays’ corporate overlords choose a death sentence: an invasion fleet to conquer the Tyr.This first contact will destroy the Tyr, and only Daniel Clay and his family can help fight back against the drug-fueled conscripts and military might of the invaders. The Clays must help the Tyr from the shadows or be killed by the Tyr who fear them...or by the Corporation they’ve betrayed.But the Clays aren’t the only hidden power.If you like Avatar or V, you’ll love The Tyr Trilogy, a series that combines the wonder, excitement, and drama of top-notch sci-fi.
The Girl Who Found the Sun
Matthew S. Cox - 2019
The mass die-offs had been a warning unheeded. Before society realized the danger, the Earth had inexorably begun a transformation into a place where life could not survive. A small group found shelter in the Arc, an underground refuge safe from the toxins ravaging the surface. After centuries of darkness, humanity’s second chance is running out—and Raven Wilder knows it. Her job fixing the machinery in the Arc makes her aware of how close everything is to breaking down. When the systems fail, the last survivors of the human race will suffocate in the tunnels meant to protect them from the deadly air outside—starting with the most vulnerable. Unfortunately, in an example of history repeating itself, those in charge dismiss her concerns. When her six-year-old begins showing signs of oxygen deprivation, Raven refuses to go quietly into oblivion. She will break every rule to keep her daughter alive.
Tanpopo Volume 1
Camilla d'Errico - 2009
She is released from the machine that has been her only existence for the hope of finding happiness... Inspired by Goethe's Faust, a tragic play whose themes carry throughout this graphic novel. This edition has been reprinted in an extended version with additional pages and a new ending that continues and gives life to a new series of books. Color.
Unity in Action
Joseph Hocking - 2015
You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.About the BookThis book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.
Apes and Babes: Book One
Frank Cho - 2009
From the award-winning creator of Liberty Meadows, Zombie King, and Jungle Girl, this 144-page, full-color collection showcases Frank Cho's past and present illustrations and reveals why he's one of the top masters of the female form and fantastic beasts.
A Way of Life
Reggie Kray - 2000
Reg Kray was the torchbearer of that era in British history. But despite ongoing press interest in the world of the Krays, few have an understanding of Reg the man - a man who spent half of his life in prison and who died of cancer in October 2000. Sidgwick & Jackson published Reg and Ron's joint memoir, OUR STORY, in 1988, and Ron Kray's autobiography, MY STORY, in 1993. This is Reggie's story, a diary of the life he lived, with reflections on the past and the new role he found for himself 'on the inside'. It is a story of courage and remorse, revelation and friendship. For the first time he speaks of his marriage to Roberta, of his relationship with his brothers Ron, who died five years ago, and Charlie, who died April 2000, putting certain misconceptions straight. Updated with a new chapter by Roberta Kray, this is a valuable document for future generations and a fascinating insight into prison life.
Aurora Resonant: The Complete Collection
G.S. Jennsen - 2018
The true universe is unfathomably vast, teeming with life and untold wonders. And it is enslaved.Created by ancient aliens in a daring gambit to understand the nature of the enemy, humanity is now asked to be the savior of a universe not their own. If they are to succeed, they must rise above not only their fractious past but the sins of their genetic ancestors to boldly embrace a future they never dared imagine possible.*RELATIVITY"I'd tell you to be careful, but we wouldn't be here if you'd ever taken that advice. No reason to start now, right?"For millennia the Anadens have ruled the known universe. They believe they've crafted the perfect empire, ordered and impervious to challenge. They believe the fight has been crushed out of the species they subjugate. They are wrong.It's a suicide mission, without a doubt. Alex Solovy and Caleb Marano must steal crucial intelligence from the Anadens' central military headquarters. To succeed, they'll need to navigate a strange universe ruled by a cabal of powerful immortals, populated by aliens they've never met and fueled by technology they've never seen. They're going to need a little help--the kind of help only a suicidally defiant anarchist on the run from more than just personal demons can provide.*RUBICON"We are you--the you that you could have been."The Anaden Directorate has ruled Amaranthe for millennia, subjugating species and galaxies in a neverending quest for control and order. For as many millennia, the anarchs have rebelled, defiantly claiming their own freedom yet without hope of winning it for everyone. Now, an alliance with humans offers a tantalizing chance to at last defeat their immortal masters. But can they trust an ally who looks suspiciously like the enemy?Humanity is the genetic recreation of the Anadens, but genetics aren't everything. Humans like to make their own destiny, and they have overcome great challenges to achieve unprecedented peace and prosperity. But have their trials prepared them for the enemy they now face?"The battle for the heart and soul of Amaranthe will be joined, and we must be unafraid."Amidst the chaos of an escalating war, Caleb's bond with the mysterious diati grows ever more powerful, even as Alex's forays into the hidden dimensions of the universe lead them to unfathomable places. But when the anarchs are pushed to the breaking point and the AEGIS fleet is dealt a devastating blow, Miriam Solovy must find a way to defeat a foe wielding superior technology, firepower and numbers, or else more than one civilization will be lost.*REQUIEMThe end of the world began with a library query...how will it conclude?What began as a chance discovery of an anomalous signal is now a multiverse war between humanity and its genetic ancestors over who controls the levers of life and death. Over who decides what life is and whether it will be allowed to exist. For the ruling Anaden Directorate, victory means immortality. For humanity, defeat means extinction.