Book picks similar to
Living By Design by Peter Gorb
design
design-pentagram
graphic-design
industrial-design
Designing Interactions
Bill Moggridge - 2006
Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews--including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology.Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.Interviews with: Bill Atkinson - Durrell Bishop - Brendan Boyle - Dennis Boyle - Paul Bradley - Duane Bray - Sergey Brin - Stu Card - Gillian Crampton Smith - Chris Downs- Tony Dunne - John Ellenby - Doug Englebart - Jane Fulton Suri - Bill Gaver - Bing Gordon - Rob Haitani - Jeff Hawkins - Matt Hunter - Hiroshi Ishii - Bert Keely - David Kelley - Rikako Kojima - Brenda Laurel - David Liddle - Lavrans L?vlie - John Maeda - Paul Mercer - Tim Mott - Joy Mountford - Takeshi Natsuno - Larry Page - Mark Podlaseck - Fiona Raby - Cordell Ratzlaff - Ben Reason - Jun Rekimoto - Steve Rogers - Fran Samalionis - Larry Tesler - Bill Verplank - Terry Winograd - Will Wright
Touch me, please Vol.1 (Yaoi Manga): I'll be waiting in the 8th car at 7:45 every morning.
Marinosuke - 2014
One day, a good-looking underclassman, Aizaki, happens to see him getting molested...Aizaki asks him, "can I molest you tomorrow onward?" Since that day, Aizaki's intense molesting begun with Aizaki verbally abusing him, using sex toys, and teasing. "What are you doing making a mess in a train, Senpai?"What is going to happen to Matsui with Aizaki's molesting play that gets harder and harder everyday?
Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions
Bella Martin - 2012
Universal Methods of Design serves as an invaluable compendium of methods that can be easily referenced and used by cross-disciplinary teams in nearly any design project. Methods and techniques are organized alphabetically for ongoing, quick reference. Each method is presented in a two-page format. The left-hand page contains a concise description of the method, accompanied by references for further reading. On the right-hand page, images and cases studies for each method are presented visually. The relevant phases for design application are highlighted as numbered icons along the right side of the page, from phases 1 (planning) through 5 (launch and monitor).Build more meaningful products with these methods and more: A/B Testing, Affinity Diagramming, Behavioral Mapping, Bodystorming, Contextual Design, Critical Incident Technique, Directed Storytelling, Flexible Modeling, Image Boards, Graffiti Walls, Heuristic Evaluation, Parallel Prototyping, Simulation Exercises, Touchstone Tours, and Weighted Matrix. This essential guide:Dismantles the myth that user research methods are complicated, expensive, and time-consumingCreates a shared meaning for cross-disciplinary design teamsIllustrates methods with compelling visualizations and case studiesCharacterizes each method at a glanceIndicates when methods are best employed to help prioritize appropriate design research strategiesUniversal Methods of Design is an essential resource for designers of all levels and specializations.
Sketching User Experiences: Getting the Design Right and the Right Design
Bill Buxton - 2007
So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values.Grounded in both practice and scientific research, Bill Buxton s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreamsThorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandonReaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and othersFull of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods"
Stanley Donwood: There Will Be No Quiet
Stanley Donwood - 2019
His influential work spans many practices over a 23-year period, from music packaging to installation work to printmaking. Here, he reveals his personal notebooks, photographs, sketches, and abandoned routes to iconic Radiohead artworks. Arranged chronologically, each chapter is dedicated to a major work—whether an album cover, promotional piece, or a personal project—and is presented as a step-by-step working case study. Featuring commentary by Thom Yorke and never-before-seen archival material, this is the first deep dive into Donwood’s creative practice and the artistic freedom afforded to him by working for a major music act. It is a must-have for fans of the band and anyone interested in graphic design and popular culture.
The Vignelli Canon
Massimo Vignelli - 2010
He uses numerous examples to convey applications in practice - from product design via signaletics and graphic design to Corporate Design. By doing this he is making an important manual available to young designers that in its clarity both in terms of subject matter and visually is entirely committed to Vignelli's modern design.
Designing with Type: The Essential Guide to Typography
James Craig - 1971
New information and new images make this perennial best-seller an even more valuable tool for anyone interested in learning about typography. The fifth edition has been integrated with a convenient website, www.designingwithtype.com, where students and teachers can examine hundreds of design solutions and explore a world of typographic information. First published more than thirty-five years ago, Designing with Type has sold more than 250,000 copies—and this fully updated edition, with its new online resource, will educate and inspire a new generation of designers.
Professional Photoshop: The Classic Guide to Color Correction
Dan Margulis - 2002
This new edition, the first in nearly five years, is completely updated for the age of digital photography. It continues the book’s tradition of introducing astoundingly effective, previously unknown methods of image enhancement. The original photographs found in the book come from a variety of professional sources, and all correction exercises are on the included CD. Professional Photoshop has changed radically from edition to edition, and this time is no exception--with almost 90 percent new content and completely overhauled coverage of curves, channel blending, and sharpening.Professional Photoshop offers a full explanation of:
How curves bring out detail in the most important areas of the imagen
A comprehensive strategy for blending channels to create deeper, stronger images
The strengths and weaknesses of CMYK, LAB, and RGB, and when to use each one
The first detailed look at the Shadow/Highlight command--and even more sophis-ticated ways to enhance contrast in the lightest and darkest parts of the imagen
Sharpening strategies, in three full chapters, including the innovative hiraloam method (High Radius, Low Amount). Plus, a fiendishly effective method of merging hiraloam and conventional unsharp masking
The realities--and the politics--of preparing files for commercial offset printing and how to deal with colors that are out of the press’s gamut
What Camera Raw and similar acquisition modules can offer
Typical problems of digital captures that were not found in the age of film--and how to correct for them
The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation
Mads Soegaard - 2018
You'll cover a wide range of topics over nine highly readable chapters, with each one acting as a mini crash course. By the end, you'll have been introduced to the key concepts, best practices, and guidelines in areas such as: - User Experience (UX) Design - Design Thinking - Usability - User Research - Interaction Design - Mobile Web Design - Information Visualization Whether you're looking to embark on a new career in the field of UX design, are trying to boost your current skill-set, or are simply interested in learning more about the topic, then this short ebook is the perfect place to start your journey! You can find out more about the Interaction Design Foundation at interaction-design.org. As an independent, nonprofit initiative, we are constantly striving to make design education as accessible and affordable as possible, no matter where you are in the world.
When Hope Becomes Life: A Five Time Surrogate Mother Shares Her Truth About Surrogacy (Book Two)
Susan A. Ring - 2019
Invited to share her story with the world, the photographer hands her a sign to hold in front of her body for the article. The sign: FOR RENT.What follows is a transformational story that is both heartbreaking and exhilarating. As Susan hurtles toward the confusion of what it means to be a surrogate mother, she looks for what might help her cope and throws herself back into the surrogacy world. She will end up spending the entire decade of her forties being a surrogate mother for other families. As with many love stories, things start to fall apart and she realizes surrogacy/pregnancy has become an obsession.Susan longs for a single why to her pregnancy past, but instead finds many complex reasons. She forges ahead to find answers deep within herself, and wants what is missing from her life. She finds what she never expected.
F*ck Yes or No: A Counterintuitive Approach to Your Relationships and Maybe Your Life
Mark Manson - 2019
Designers Don't Read
Austin Howe - 2009
He believes “in the wonder and exuberance of someone who gets paid-by clients to do what he loves.” Howe places immense value on curiosity and passion to help designers develop a point of view, a strong voice. He explores the creative process and conceptualization, and delves into what to do when inspiration is lacking. If there’s a villain in these elegant, incisive, amusing, and inspiring essays, it’s ad agencies and marketing directors, but even villains serve a purpose and illustrate the strength of graphic design “as a system, as a way of thinking, as almost a life style.” Howe believes that advertising and design must merge, but merge with design in the leadership role. He says that designers should create for clients and not in the hope of winning awards. He believes designers should swear “a 10-year commitment to make everything we do for every client a gift.” If this sounds like the designer is the client’s factotum, not so. Howe also argues in favor of offering clients a single solution and being willing to defend a great design. Organized not only by topic, but also by how long it will take the average reader to complete each chapter, Designers Don’t Read is intended to function like a “daily devotional” for designers and busy professionals involved in branded communications at all levels. Begun as a series of weekly essays sent every Monday morning to top graphic designers, Designers Don’t Read quickly developed a passionate and widespread following. With the approximate time each chapter might take to read, Designers Don’t Read’s delight and provocation can be fit into the niches in the life of a time-challenged designer. Or it may be hard to resist reading the entire book in one sitting!
Stealing Sweetwater
Matthew Iden - 2014
Lee Baylor runs a failing garage in a dying southern Virginia town and when old friend—but present-day con—Randy Watson shows up with a plan to make some quick cash, Lee’s got to take it.Randy’s idea? Steal a one-of-a-kind, vintage Harley from millionaire movie star Jason Ford, who likes to act the hotshot biker at the annual Sweetwater motorcycle rally with his knockout starlet girlfriend Becky Winters.The only hitch is that Jason’s got money problems of his own, and when hillbilly gangster Baby Boy gets involved, there’s going to be hell to pay when they all try Stealing Sweetwater.Previously published under a different title.
Luckiest Girl Alive: By Jessica Knoll | Official Summary and Analysis - BookMarked (Luckiest Girl Alive Chapter by Chapter Summary, Luckiest Girl Alive, Jessica Knoll, Luckiest Girl Alive Review)
BookMarked - 2015
Now, with a glamorous job, expensive wardrobe, and handsome blue blood fiancé, she’s this close to living the perfect life she’s worked so hard to achieve. But Ani has a secret. There’s something else buried in her past that still haunts her, something private and painful that threatens to bubble to the surface and destroy everything. With a singular voice and twists you won’t see coming, Luckiest Girl Alive explores the unbearable pressure that so many women feel to “have it all” and introduces a heroine whose sharp edges and cutthroat ambition have been protecting a scandalous truth, and a heart that's bigger than it first appears..." This is a must have Handbook to keep at your side for full comprehension of this intriguing mystery novel What You Will Get: - Chapter By Chapter Analysis - Visual Map and guideline to the Book - Complete Summary & Analysis of Essential Points - Character and Theme Analysis - A Short Informative Author Biography - Discussion Questions for both Readers & Book Clubs PLEASE NOTE: This is a BookMarked summary and analysis of the book and NOT the original book.
The Flower Girl
Eliza Lawley - 2019
But when illness comes to claim him, she’s left orphaned and alone, with no-one to turn to for help. Saved only by one man’s kindness, Gracie is thrust into a new life as a housemaid for the Reeves family, where she becomes firm friends with the young and charming Charley. Just as Gracie finds happiness and safety with the Reeves, fate deals her another devasting blow. Outcast once more with nothing but her wits to protect her from the harsh London winter, Gracie must now find her own way in the world; or die trying.