BEAU TRILOGY (BEAU GESTE, BEAU SABREUR, BEAU IDEAL) & 36 STORIES OF THE FOREIGN LEGION


P.C. Wren - 2010
     At the beginning of the first novel, French Legionnaires find one of their fortresses manned by dead men. Who could have done it? A flashback unravels the mystery of the three English Geste brothers. A classic, rip-roaring tale of adventure... This volume also contains 36 short stories of the Foreign Legion, grouped in four well known collection (now in one volume!): STEPSONS OF FRANCE Ten Little Legionaries A la Ninon de L'Enclos An Officer and--a Liar The Deserter Five Minutes "Here are Ladies" The MacSnorrt "Belzébuth" The Quest Moonshine The Coward of the Legion Mahdev Rao The Merry Liars GOOD GESTES What's in a Name A Gentleman of Colour David and His Incredible Jonathan The McSnorrt Reminiscent Buried Treasure If Wishes were Horses The Devil and Digby Geste The Mule Presentiments Dreams Come True PORT O' MISSING MEN The Return of Odo Klemens The Betrayal of Odo Klemens The Life of Odo Klemens Moon-rise Moon-shadows Moon-set FLAWED BLADES No. 187017 Bombs Mastic--and Drastic The Death Post E Tenebris Nemesis The Hunting of Henri

Bobby Fischer Teaches Chess


Bobby Fischer - 1966
    The way a teaching machine works is: It asks you a question. If you give the right answer, it goes on to the next question. If you give the wrong answer, it tells you why the answer is wrong and tells you to go back and try again. This is called "programmed learning". The real authors were experts and authorities in the field of programmed learning. Bobby Fischer lent his name to the project. Stuart Margulies is a chess master and also a recognized authority on programmed learning. He is a widely published author of more than 40 books, all in the field of programmed learning, especially in learning how to read. For example, one of his books is "Critical reading for proficiency 1 : introductory level". Donn Mosenfelder is not a known or recognized chess player, but he was the owner of the company that developed and designed this book. He has written more than 25 books, almost all on basic reading, writing and math.

FCO: Fundamental Chess Openings


Paul van der Sterren - 2009
    It is essential to play purposefully and to avoid falling into traps or reaching a position that you don't understand.This is not a book that provides masses of variations to memorize. Paul van der Sterren instead offers a wealth of ideas and explanation, together with the basic variations of each and every opening. This knowledge will equip players to succeed in the opening up to good club level, and provide a superb grounding in opening play on which to build a more sophisticated repertoire. The strategies he explains will, unlike ever-changing chess opening theory, remain valid as long as chess is played, and so the time spent studying this book will be rewarded many times over.

Gridlock: Crossword Puzzles and the Mad Geniuses Who Create Them


Matt Gaffney - 2006
    Tens of millions of Americans solve crossword puzzles regularly, but few know a thing about their genesis. Who writes crosswords, how--and for God's sake, why? Matt Gaffney is one of two dozen people who earns a living as a cruciverbalist. In Gridlock he provides an insider's look at the people who put that puzzle in your paper every day. With verve and gusto, Gaffney traces his own starving-artist struggle to find paying puzzle gigs, including marketing hip crosswords to the Gen-X market. He then moves on to topics like the effect of computers on crossword writing, including a man versus machine battle he stages to see who writes better crosswords; the ever-evolving crossword puzzle book market, where a top-selling series now has books shaped like a toilet seat; and a trip to the American Crossword Puzzle Tournament, where the "Cru" (collective slang noun meaning "the crossword puzzle writing community") hangs out in person once a year. Gridlock also features an interview with crossword rock star Will Shortz.

Diary of a Wimpy Villager: Book 2 (An unofficial Minecraft book)


Cube Kid - 2015
    In this diary of a villager boy, you'll catch a glimpse of their secretive lives and find out how they survive in their hostile world. What's behind the calm expressions? What mystical knowledge do they possess? You'll never know by asking them. Dive into this book for the answer. This is Book 2 of the Wimpy Villager series—a great series for gaming fans of all ages! Grab the first book before starting this one! Disclaimer: This is book is not official. It is not endorsed, authorized, sponsored, licensed or supported by Mojang AB, Microsoft Corp. or any other entity owning or controlling rights to the Minecraft name, trademarks or copyrights.

The Fountainhead : A Fiftieth Anniversary Celebration


David Kelley - 1993
    Stephen Cox, professor of literatureat the University of California at San Diego, spoke on "The LiteraryAchievement of The Fountainhead" and David Kelley, executive director of TheObjectivist Center, discussed "The Code of the Creator." This commemorativemonograph contains the text of both lectures and other material about AynRand's classic novel.

Lasker's Manual of Chess


Emanuel Lasker - 1925
    Certainly no man has ever held the world championship longer — 28 years — or kept his powers so long. In his sixties, Lasker began what amounted to a fresh career in chess by playing his first serious game in ten years, and defeating Max Euwe, the man who was the following year to become world champion. The secret behind his extraordinary abilities may perhaps be found in Lasker’s wide knowledge of every phase of the game, and his ability to be independent of schools or fashions.This knowledge is reflected in the Manual of Chess, making it one of the great studies of the game, acclaimed by the chess world almost from the day it appeared. The book is one of the most thorough studies ever written, and though its main appeal is to the intermediate to skilled player, it begins its explanations at a level that can be understood by the beginner. Lasker analyzes basic methods of gaining advantages, exchange value of pieces, combinations, position play, the aesthetics of chess, and almost every other important aspect of the game. He examines dozens of different openings, including the Petroff Defense, the Hungarian Defense, King’s Bishop, Ponziani, Giuoco Piano, and Four Knights’ Game. He constantly illustrates his discussions with games played by the great modern masters. Lasker is always delightful reading, revealing a mind as quick to entertain and philosophize as it is to explain.One of the most rewarding features of the book is Lasker’s illumination and elaboration of the theories of William Steinitz. An interesting sidelight is that although Lasker always thought of himself as a disciple of Steinitz, he was actually an original, more versatile player, inclined to take calculated risks. His exposition of Steinitz’s thought and maxims, his principles of attack and evaluation, however, cannot help but be profitable to any chess player.

Carnival Chaos


Ron Bates - 2020
    Join them on their adventure as they make merry mischief in the vibrant and topsy-turvy world of the Inkwell Isles! It's a special day on the Inkwell Isles: Elder Kettle's birthday! Yes, sirree, it's a very special day. So Cuphead and Mugman need to find the perfect gift to honor their beloved mentor. But along the way, the brothers and their new friend Ms. Chalice are captivated by the sights and sounds of the carnival that just rolled into town. Despite Elder Kettle's warning that the attraction is filled with liars and thieves, the trio gets reeled in.At the carnival, the friends are bamboozled and burgled by enemies, old and new. Will they escape the chaos and get their gift before it's too late?Includes over 20 never-before-seen illustrations drawn by Studio MDHR's Lance Miller that feature hidden items for an interactive treasure hunt!Cuphead in Carnival Chaos is the first book in an original series and perfect for players of Cuphead, and readers of Hello Neighbor, Bendy and the Ink Machine, and Five Nights at Freddy's.© 2020 StudioMDHR Entertainment Inc. All Rights Reserved. Cuphead(TM), the Cuphead(TM) logo, StudioMDHR(TM) and the StudioMDHR(TM) logo are trademarks and/or registered trademarks of StudioMDHR Entertainment Inc. throughout the world.

Leaves of Grass: First and "Death-Bed" Editions


Walt Whitman - 2004
    Here are some of the remarkable features of Barnes & Noble ClassicsNew introductions commissioned from today's top writers and scholarsBiographies of the authorsChronologies of contemporary historical, biographical, and cultural eventsFootnotes and endnotesSelective discussions of imitations, parodies, poems, books, plays, paintings, operas, statuary, and films inspired by the workComments by other famous authorsStudy questions to challenge the reader's viewpoints and expectationsBibliographies for further readingIndices & Glossaries, when appropriateAll editions are beautifully designed and are printed to superior specifications; some include illustrations of historical interest. Barnes & Noble Classics pulls together a constellation of influences--biographical, historical, and literary--to enrich each reader's understanding of these enduring works. When Leaves of Grass was first published in 1855 as a slim tract of twelve untitled poems, Walt Whitman was still an unknown. But his self-published volume soon became a landmark of poetry, introducing the world to a new and uniquely American form. The "father of free verse," Whitman drew upon the cadence of simple, even idiomatic speech to "sing" such themes as democracy, sexuality, and frank autobiography.Throughout his prolific writing career, Whitman continually revised his work and expanded Leaves of Grass, which went through nine, substantively different editions, culminating in the final, authoritative "Death-bed Edition." Now the original 1855 version and the "Death-bed Edition" of 1892 have been brought together in a single volume, allowing the reader to experience the total scope of Whitman's genius, which produced love lyrics, visionary musings, glimpses of nightmare and ecstasy, celebrations of the human body and spirit, and poems of loneliness, loss, and mourning.Alive with the mythical strength and vitality that epitomized the American experience in the nineteenth century, Leaves of Grass continues to inspire, uplift, and unite those who read it. Karen Karbiener received a Ph.D. from Columbia University and currently teaches at New York University. She also wrote the introduction and notes for the Barnes & Noble Classics edition of Frankenstein.

The Poems 1921-1940


Langston Hughes - 2001
    The Weary Blues announced the arrival of a rare voice in American poetry. A literary descendant of Walt Whitman ("I, too, sing America," Hughes wrote), he chanted the joys and sorrows of black America in unprecedented language. A gifted lyricist, he offered rhythms and cadences that epitomized the particularities of African American creativity, especially jazz and the blues. His second volume, steeped in the blues and controversial because of its frankness, confirmed Hughes as a poet of uncompromising integrity. Then in the 1930s came Dear Lovely Death (1931) and the radical A New Song (1938). Poems such as "Good Morning Revolution" and "Let America Be America Again" made his pen one of the most forceful in America during the Great Depression.

Game Changer: AlphaZero's Groundbreaking Chess Strategies and the Promise of AI


Matthew Sadler - 2019
    The artificial intelligence system, created by DeepMind, had been fed nothing but the rules of the Royal Game when it beat the world’s strongest chess engine in a prolonged match. The selection of ten games published in December 2017 created a worldwide sensation: how was it possible to play in such a brilliant and risky style and not lose a single game against an opponent of superhuman strength?For Game Changer, Matthew Sadler and Natasha Regan investigated more than two thousand previously unpublished games by AlphaZero. They also had unparalleled access to its team of developers and were offered a unique look ‘under the bonnet’ to grasp the depth and breadth of AlphaZero’s search. Sadler and Regan reveal its thinking process and tell the story of the human motivation and the techniques that created AlphaZero.Game Changer also presents a collection of lucidly explained chess games of astonishing quality. Both professionals and club players will improve their game by studying AlphaZero’s stunning discoveries in every field that matters: opening preparation, piece mobility, initiative, attacking techniques, long-term sacrifices and much more.The story of AlphaZero has a wider impact. Game Changer offers intriguing insights into the opportunities and horizons of Artificial Intelligence. Not just in solving games, but in providing solutions for a wide variety of challenges in society.With a foreword by former World Chess Champion Garry Kasparov and an introduction by DeepMind CEO Demis Hassabis.Matthew Sadler (1974) is a Grandmaster who twice won the British Championship and was awarded an individual Gold Medal at the 1996 Olympiad. He has authored several highly acclaimed books on chess and has been writing the famous ‘Sadler on Books’ column for New In Chess magazine for many years. Natasha Regan is a Women’s International Master from England who achieved a degree in mathematics from Cambridge University. Matthew Sadler and Natasha Regan won the English Chess Federation 2016 Book of the Award for their book Chess for Life.

Behind Deep Blue: Building the Computer That Defeated the World Chess Champion


Feng-Hsiung Hsu - 2002
    Written by the man who started the adventure, Behind Deep Blue reveals the inside story of what happened behind the scenes at the two historic Deep Blue vs. Kasparov matches. This is also the story behind the quest to create the mother of all chess machines. The book unveils how a modest student project eventually produced a multimillion dollar supercomputer, from the development of the scientific ideas through technical setbacks, rivalry in the race to develop the ultimate chess machine, and wild controversies to the final triumph over the world's greatest human player.In nontechnical, conversational prose, Feng-hsiung Hsu, the system architect of Deep Blue, tells us how he and a small team of fellow researchers forged ahead at IBM with a project they'd begun as students at Carnegie Mellon in the mid-1980s: the search for one of the oldest holy grails in artificial intelligence--a machine that could beat any human chess player in a bona fide match. Back in 1949 science had conceived the foundations of modern chess computers but not until almost fifty years later--until Deep Blue--would the quest be realized.Hsu refutes Kasparov's controversial claim that only human intervention could have allowed Deep Blue to make its decisive, "uncomputerlike" moves. In riveting detail he describes the heightening tension in this war of brains and nerves, the "smoldering fire" in Kasparov's eyes. Behind Deep Blue is not just another tale of man versus machine. This fascinating book tells us how man as genius was given an ultimate, unforgettable run for his mind, no, not by the genius of a computer, but of man as toolmaker.

Robinson Crusoe


Jane Carruth - 1975
    Fleeing from pirates, Robinson Crusoe is swept ashore in a storm possessing only a knife, a box of tobacco, a pipe-and the will to survive. His is the saga of a man alone: a man who overcomes self-pity and despair to reconstruct his life; who painstakingly teaches himself how to fashion a pot, bake bread, build a canoe; and who, after twenty-four agonizing years of solitude, discovers a human footprint in the sand... Consistently popular since its first publication in 1719, Daniel Defoe's story of human endurance in an exotic, faraway land exerts a timeless appeal.

Tal-Botvinnik 1960


Mikhail Tal - 1961
    In this volume, Tal sets the stage and explains every one of the 21 games, telling both the on- and off-the-board story of this clash of styles and thought.