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Agile Software Requirements: Lean Requirements Practices for Teams, Programs, and the Enterprise
Dean Leffingwell - 2010
He draws ideas from three very useful intellectual pools: classical management practices, Agile methods, and lean product development. By combining the strengths of these three approaches, he has produced something that works better than any one in isolation." -From the Foreword by Don Reinertsen, President of Reinertsen & Associates; author of Managing the Design Factory; and leading expert on rapid product development Effective requirements discovery and analysis is a critical best practice for serious application development. Until now, however, requirements and Agile methods have rarely coexisted peacefully. For many enterprises considering Agile approaches, the absence of effective and scalable Agile requirements processes has been a showstopper for Agile adoption. In
Agile Software Requirements,
Dean Leffingwell shows exactly how to create effective requirements in Agile environments. Part I presents the "big picture" of Agile requirements in the enterprise, and describes an overall process model for Agile requirements at the project team, program, and portfolio levels Part II describes a simple and lightweight, yet comprehensive model that Agile project teams can use to manage requirements Part III shows how to develop Agile requirements for complex systems that require the cooperation of multiple teams Part IV guides enterprises in developing Agile requirements for ever-larger "systems of systems," application suites, and product portfolios This book will help you leverage the benefits of Agile without sacrificing the value of effective requirements discovery and analysis. You'll find proven solutions you can apply right now-whether you're a software developer or tester, executive, project/program manager, architect, or team leader.
The Basics of Digital Forensics: The Primer for Getting Started in Digital Forensics
John Sammons - 2011
This book teaches you how to conduct examinations by explaining what digital forensics is, the methodologies used, key technical concepts and the tools needed to perform examinations. Details on digital forensics for computers, networks, cell phones, GPS, the cloud, and Internet are discussed. Readers will also learn how to collect evidence, document the scene, and recover deleted data. This is the only resource your students need to get a jump-start into digital forensics investigations.This book is organized into 11 chapters. After an introduction to the basics of digital forensics, the book proceeds with a discussion of key technical concepts. Succeeding chapters cover labs and tools; collecting evidence; Windows system artifacts; anti-forensics; Internet and email; network forensics; and mobile device forensics. The book concludes by outlining challenges and concerns associated with digital forensics. PowerPoint lecture slides are also available.This book will be a valuable resource for entry-level digital forensics professionals as well as those in complimentary fields including law enforcement, legal, and general information security.
CSS Pocket Reference
Eric A. Meyer - 2001
And since browser incompatibility is the biggest CSS headache for most developers, it also includes an invaluable chart displaying detailed information about CSS support for every style element across all browsers. For anyone who wants to correctly implement CSS, this book condenses all the details in its companion volume, "Cascading Style Sheets: The Definitive Guide," into one easy-to-use cheat-sheet.The "CSS Pocket Reference" delivers just the CSS details that you need to complete the task at hand. When you're stuck and want an answer quickly, the tiny "CSS Pocket Reference" is the book you'll want by your keyboard or in your back pocket. (Yes, it really does fit in a back pocket, but it's too useful to stay there long.)
Designing Web Usability
Jakob Nielsen - 2000
This book is a tutorial and exposition of the principles of Web site design. It aids users in building web sites that stand out from the noise of the web and bring them to the content in an effective and efficient way. This four-color book gives substantial critiques of existing Web site designs.
Programming Languages: Design and Implementation
Terrence W. Pratt - 1995
The emphasis throughout is on fundamental concepts--readers learn important ideas, not minor language differences--but several languages are highlighted in sufficient detail to enable readers to write programs that demonstrate the relationship between a source program and its execution behavior--e.g., C, C++, JAVA, ML, LISP, Prolog, Smalltalk, Postscript, HTML, PERL, FORTRAN, Ada, COBOL, BASIC SNOBOL4, PL/I, Pascal. Begins with a background review of programming languages and the underlying hardware that will execute the given program; then covers the underlying grammatical model for programming languages and their compilers (elementary data types, data structures and encapsulation, inheritance, statements, procedure invocation, storage management, distributed processing, and network programming). Includes an advanced chapter on language semantics--program verification, denotational semantics, and the lambda calculus. For computer engineers and others interested in programming language designs.
Regular Expression Pocket Reference: Regular Expressions for Perl, Ruby, PHP, Python, C, Java and .NET
Tony Stubblebine - 2007
Ideal as a quick reference, Regular Expression Pocket Reference covers the regular expression APIs for Perl 5.8, Ruby (including some upcoming 1.9 features), Java, PHP, .NET and C#, Python, vi, JavaScript, and the PCRE regular expression libraries. This concise and easy-to-use reference puts a very powerful tool for manipulating text and data right at your fingertips. Composed of a mixture of symbols and text, regular expressions can be an outlet for creativity, for brilliant programming, and for the elegant solution. Regular Expression Pocket Reference offers an introduction to regular expressions, pattern matching, metacharacters, modes and constructs, and then provides separate sections for each of the language APIs, with complete regex listings including:Supported metacharacters for each language API Regular expression classes and interfaces for Ruby, Java, .NET, and C# Regular expression operators for Perl 5.8 Regular expression module objects and functions for Python Pattern-matching functions for PHP and the vi editor Pattern-matching methods and objects for JavaScript Unicode Support for each of the languages With plenty of examples and other resources, Regular Expression Pocket Reference summarizes the complex rules for performing this critical text-processing function, and presents this often-confusing topic in a friendly and well-organized format. This guide makes an ideal on-the-job companion.
Internet & World Wide Web: How to Program
Paul Deitel - 1999
Internet and World Wide Web How to Program, 4e introduces students with little or no programming experience to the exciting world of Web-Based applications. The book has been substantially revised to reflect today's Web 2.0 rich Internet application-development methodologies. A comprehensive book that teaches the fundamentals needed to program on the Internet, this text provides in-depth coverage of introductory programmming principles, various markup languages (XHTML, Dynamic HTML and XML), several scripting languages (JavaScript, PHP, Ruby/Ruby on Rails and Perl); AJAX, web services, Web Servers (IIS and Apache) and relational databases (MySQL/Apache Derby/Java DB) -- all the skills and tools needed to create dynamic Web-based applications. The text contains comprehensive introductions to ASP.NET 2.0 and JavaServer Faces (JSF). Hundreds of live-code examples of real applications throughout the book available for download allow readers to run the applications and see and hear the outputs.The book provides instruction on building Ajax-enabled rich Internet applications that enhance the presentation of online content and give web applications the look and feel of desktop applications. The chapter on Web 2.0 and Internet business exposes readers to a wide range of other topics associated with Web 2.0 applications and businesses After mastering the material in this book, students will be well prepared to build real-world, industrial strength, Web-based applications.
97 Things Every Software Architect Should Know: Collective Wisdom from the Experts
Richard Monson-Haefel - 2009
More than four dozen architects -- including Neal Ford, Michael Nygard, and Bill de hOra -- offer advice for communicating with stakeholders, eliminating complexity, empowering developers, and many more practical lessons they've learned from years of experience. Among the 97 principles in this book, you'll find useful advice such as:Don't Put Your Resume Ahead of the Requirements (Nitin Borwankar) Chances Are, Your Biggest Problem Isn't Technical (Mark Ramm) Communication Is King; Clarity and Leadership, Its Humble Servants (Mark Richards) Simplicity Before Generality, Use Before Reuse (Kevlin Henney) For the End User, the Interface Is the System (Vinayak Hegde) It's Never Too Early to Think About Performance (Rebecca Parsons) To be successful as a software architect, you need to master both business and technology. This book tells you what top software architects think is important and how they approach a project. If you want to enhance your career, 97 Things Every Software Architect Should Know is essential reading.
Big Java
Cay S. Horstmann - 2002
Thoroughly updated to include Java 6, the Third Edition of Horstmann's bestselling text helps you absorb computing concepts and programming principles, develop strong problem-solving skills, and become a better programmer, all while exploring the elements of Java that are needed to write real-life programs. A top-notch introductory text for beginners, Big Java, Third Edition is also a thorough reference for students and professionals alike to Java technologies, Internet programming, database access, and many other areas of computer science.Features of the Third Edition: The 'Objects Gradual' approach leads you into object-oriented thinking step-by-step, from using classes, implementing simple methods, all the way to designing your own object-oriented programs. A strong emphasis on test-driven development encourages you to consider outcomes as you write programming code so you design better, more usable programs Helpful "Testing Track" introduces techniques and tools step by step, ensuring that you master one before moving on to the next New teaching and learning tools in WileyPLUS--including a unique assignment checker that enables you to test your programming problems online before you submit them for a grade Graphics topics are developed gradually throughout the text, conveniently highlighted in separate color-coded sections Updated coverage is fully compatible with Java 5 and includes a discussion of the latest Java 6 features
Mastering Emacs
Mickey Petersen - 2015
In the Mastering Emacs ebook you will learn the answers to all the concepts that take weeks, months or even years to truly learn, all in one place.“Emacs is such a hard editor to learn”But why is it so hard to learn? As it turns out, it's almost always the same handful of issues that everyone faces.If you have tried to learn Emacs you will have struggled with the same problems everyone faces, and few tutorials to see you through it.I have dedicated the first half of the book to explaining the essence of Emacs — and in doing so, how to overcome these issues:Memorizing Emacs’s keys: You will learn Emacs one key at a time, starting with the arrow keys. To feel productive in Emacs, it’s important you start on an equal footing — without too many new concepts and keys to memorize. Each chapter will introduce more keys and concepts so you can learn at your own pace. Discovering new modes and features: Emacs is a self-documenting editor, and I will teach you how to use the apropos, info, and describe system to discover new modes and features, or help you find things you forgot! Customizing Emacs: You don’t have to learn Emacs Lisp to alter a lot of Emacs’s functionality. Most changes you want to make are possible using Emacs’s Customize interface and I will show you how to use it efficiently. Understanding the terminology: Emacs is so old it predates almost every other editor and all modern user interfaces. I have an entire chapter dedicated to the unique terminology in Emacs; how it is different from other editors, and what that means to you.
Information Architecture for the World Wide Web: Designing Large-Scale Web Sites
Peter Morville - 1998
How do you present large volumes of information to people who need to find what they're looking for quickly? This classic primer shows information architects, designers, and web site developers how to build large-scale and maintainable web sites that are appealing and easy to navigate. The new edition is thoroughly updated to address emerging technologies -- with recent examples, new scenarios, and information on best practices -- while maintaining its focus on fundamentals. With topics that range from aesthetics to mechanics, Information Architecture for the World Wide Web explains how to create interfaces that users can understand right away. Inside, you'll find:* An overview of information architecture for both newcomers and experienced practitioners* The fundamental components of an architecture, illustrating the interconnected nature of these systems. Updated, with updates for tagging, folksonomies, social classification, and guided navigation* Tools, techniques, and methods that take you from research to strategy and design to implementation. This edition discusses blueprints, wireframes and the role of diagrams in the design phase* A series of short essays that provide practical tips and philosophical advice for those who work on information architecture* The business context of practicing and promoting information architecture, including recent lessons on how to handle enterprise architecture* Case studies on the evolution of two large and very different information architectures, illustrating best practices along the way* How do you document the rich interfaces of web applications? How do you design for multiple platforms and mobile devices? With emphasis on goals and approaches over tactics or technologies, this enormously popular book gives you knowledge about information architecture with a framework that allows you to learn new approaches -- and unlearn outmoded ones.
Html5: Up and Running: Dive Into the Future of Web Development
Mark Pilgrim - 2010
This book provides practical information about how and why the latest version of this markup language will significantly change the way you develop for the Web.HTML5 is still evolving, yet browsers such as Safari, Mozilla, Opera, and Chrome already support many of its features -- and mobile browsers are even farther ahead. HTML5: Up & Running carefully guides you though the important changes in this version with lots of hands-on examples, including markup, graphics, and screenshots. You'll learn how to use HTML5 markup to add video, offline capabilities, and more -- and you'll be able to put that functionality to work right away.Learn new semantic elements, such as,, andMeet Canvas, a 2D drawing surface you can program with JavaScriptEmbed video in your web pages without third-party pluginsUse Geolocation to let web application visitors share their physical locationTake advantage of local storage capacity that goes way beyond cookiesBuild offline web applications that work after network access is disconnectedLearn about several new input types for web formsCreate your own custom vocabularies in HTML5 with microdata
Introducing Go: Build Reliable, Scalable Programs
Caleb Doxsey - 2016
Author Caleb Doxsey covers the language’s core features with step-by-step instructions and exercises in each chapter to help you practice what you learn.Go is a general-purpose programming language with a clean syntax and advanced features, including concurrency. This book provides the one-on-one support you need to get started with the language, with short, easily digestible chapters that build on one another. By the time you finish this book, not only will you be able to write real Go programs, you'll be ready to tackle advanced techniques.* Jump into Go basics, including data types, variables, and control structures* Learn complex types, such as slices, functions, structs, and interfaces* Explore Go’s core library and learn how to create your own package* Write tests for your code by using the language’s go test program* Learn how to run programs concurrently with goroutines and channels* Get suggestions to help you master the craft of programming
The RSpec Book
David Chelimsky - 2009
Get the most out of BDD in Ruby with The RSpec Book, written by the lead developer of RSpec, David Chelimsky. You'll get started right away with RSpec 2 and Cucumber by developing a simple game, using Cucumber to express high-level requirements in language your customer understands, and RSpec to express more granular requirements that focus on the behavior of individual objects in the system. You'll learn how to use test doubles (mocks and stubs) to control the environment and focus the RSpec examples on one object at a time, and how to customize RSpec to "speak" in the language of your domain. You'll develop Rails 3 applications and use companion tools such as Webrat and Selenium to express requirements for web applications both in memory and in the browser. And you'll learn to specify Rails views, controllers, and models, each in complete isolation from the other. Whether you're developing applications, frameworks, or the libraries that power them, The RSpec Book will help you write better code, better tests, and deliver better software to happier users.
Computer Organization & Design: The Hardware/Software Interface
David A. Patterson - 1993
More importantly, this book provides a framework for thinking about computer organization and design that will enable the reader to continue the lifetime of learning necessary for staying at the forefront of this competitive discipline. --John Crawford Intel Fellow Director of Microprocessor Architecture, Intel The performance of software systems is dramatically affected by how well software designers understand the basic hardware technologies at work in a system. Similarly, hardware designers must understand the far reaching effects their design decisions have on software applications. For readers in either category, this classic introduction to the field provides a deep look into the computer. It demonstrates the relationship between the software and hardware and focuses on the foundational concepts that are the basis for current computer design. Using a distinctive learning by evolution approach the authors present each idea from its first principles, guiding readers through a series of worked examples that incrementally add more complex instructions until they ha