Ultimate Star Wars


Tricia Barr - 2015
    The book also highlights key events from the saga and provides fascinating insights into the making of the Star Wars movies.

The Making of 2001: A Space Odyssey


Stephanie Schwam - 2000
    The critics initially disliked it, but the public loved it. And eventually, the film took its rightful place as one of the most innovative, brilliant, and pivotal works of modern cinema. The Making of 2001: A Space Odyssey consists of testimony from Kubrick's collaborators and commentary from critics and historians. This is the most complete book on the film to date--from Stanley Kubrick's first meeting with screenwriter Arthur C. Clarke to Kubrick's exhaustive research to the actual shooting and release of the movie.From the Trade Paperback edition.

The Art of Journey


Matthew Nava - 2012
    Written by Journey® Art Director, Matt Nava, the book shows the stylistic influences, narrative devices and game design goals that made Journey what it is. Inside, readers will discover the thoughtful evolution of Journey's landscapes, cut-scenes, and much-loved robed traveler.The Art of Journey comes bound as a debossed, hardcover book filled with gorgeous concept art, intricate pencil drawings, and 3D models printed in full color on art-quality paper. Additionally, the book pushes the bounderies of traditional print with its "augmented reality" feature, powered by the Daqri 4D platform. By downloading a free campaign app, readers will be able to point the camera of their smartphone or tablet at special images and see animated 3D models appear straight from the game. It's a truly unique and innovative way to more fully experience the artwork of Journey.

The Hunger Games: Official Illustrated Movie Companion


Kate Egan - 2012
    From the screenwriting process to the casting decisions to the elaborate sets and costumes to the actors' performances and directors' vision, this is the definitive companion to the breathtaking film.

Inside HBO's Game of Thrones: Seasons 1 2 (Game of Thrones Book, Book about HBO Series)


Bryan Cogman - 2012
    This official companion book gives fans new ways to enter this fictional world and discover more about the beloved (and reviled) characters and the electrifying plotlines. Hundreds of set photos, production and costume designs, storyboards, and insider stories reveal how the show's creators translated George R. R. Martin's best-selling fantasy series into the world of Westeros. Featuring interviews with key actors and crew members that capture the best scripted and unscripted moments from the first two seasons, as well as a preface by George R. R. Martin, this special volume, bound in a lavishly debossed padded cover, offers exclusive access to this unprecedented television series.

Halo: The Essential Visual Guide


Jeremy Patenaude - 2011
    Halo: The Essential Visual Guide delves even deeper into the phenomenon that is Halo. Covering material from Halo, Halo 2, Halo 3, Halo Wars, and the latest game, Halo: ODST, the book provides amazing images and insightful information making you feel as if you yourself are part of the game! (c)2011 Microsoft Corporation. All Rights Reserved.

Twilight Director's Notebook: The Story of How We Made the Movie Based on the Novel by Stephenie Meyer


Catherine Hardwicke - 2009
    With never-before-seen notes, sketches, and photographs taken directly from the visionary director's personal notebook, this book includes everything from her visual inspirations, to step-by-step breakdowns of action sequences, to a behind the scenes look at some of the most pivotal moments in the creation of the film, and much more.Get the inside story - this collectible notebook will be a must-have addition to every Twilight fan's bookshelf!

Close Encounters of the Third Kind


Steven Spielberg - 1977
    The world was being readied for...Close Encounters of the Third Kind. It meant the beginning of the most dramatic event in the history of the world. It will lead to the inescapable conclusion:WE ARE NOT ALONE

www HR Giger com


H.R. Giger - 1997
    However, he scored his breakthrough in applied art, and particularly in his high-profile movie work on Ridley Scott's Alien. In 1980, he received an Oscar for "Best Achievement for Visual Effects" for his designs of the film's title creature and its otherworldly environment. His other celebrated film projects include Poltergeist II, Alien 3 and Species, for which he designed a deadly but beautiful half-extraterrestrial female creature and a fantastic nightmare train. Giger's album covers for Debbie Harry and Emerson, Lake and Palmer were voted as being among the top hundred in music history by music journalists, while furniture designed by Giger graces a bar in Chur, Switzerland. This book was designed by the artist himself, and features detailed commentaries in which Giger describes his work from the early 1960s to the late 1990s; the authentic voice of the master.

A Critical History and Filmography of Toho's Godzilla Series


David Kalat - 1997
    This work also covers various political and social subtexts of the movies.

Final Fantasy Ultimania Archive Volume 1


Yoshitaka Amano - 2018
    Containing a total of over three hundred pages collected in a high-quality hard-cover binding, Final Fantasy Ultimania Archive Volume 1 remains faithful to its original Japanese source material while simultaneously offering unparalleled accessibility for Western readers. No Final Fantasy collection is complete without this beautiful tome of art, lore, and history.

How Star Wars Conquered the Universe: The Past, Present, and Future of a Multibillion Dollar Franchise


Chris Taylor - 2014
    More than forty years and $37 billion later, Star Wars-related products outnumber human beings, a stormtrooper army spans the globe, and "Jediism" has become a religion in its own right. Lucas's creation has grown into far more than a cinematic classic; it is, quite simply, one of the most lucrative, influential, and interactive franchises of all time. Yet until now, the complete history of Star Wars - its influences and impact, the controversies it has spawned, its financial growth and long-term prospects - has never been told.In How Star Wars Conquered the Universe, veteran journalist Chris Taylor traces the series from the difficult birth of the original film through its sequels, the franchise's death and rebirth, the prequels, and the preparations for a new trilogy. Taylor provides portraits of the friends, writers, artists, producers, and marketers who labored behind the scenes to turn Lucas's idea into a legend. He also jousts with modern-day Jedi, tinkers with droid builders, and gets inside Boba Fett's helmet, all to find out how Star Wars has attracted and inspired so many fans for so long.Since the first film's release in 1977, Taylor shows, Star Wars has conquered our culture with a sense of lightness and exuberance, while remaining serious enough to influence politics around the world and spread a spirituality that appeals to religious groups and atheists alike. Controversial digital upgrades and critically savaged prequels have actually made the franchise stronger than ever. Now, with a new set of savvy bosses holding the reins and Episode VII on the horizon, it looks like Star Wars is just getting started.An energetic, fast-moving account of this creative and commercial phenomenon, How Star Wars Conquered the Universe explains how a filmmaker's fragile dream beat out a surprising number of rivals and gained a diehard, multigenerational fan base - and why it will be galvanizing our imaginations and minting money for generations to come.

Deathtripping: The Cinema of Transgression


Jack Sargeant - 1995
    Including: -- Interviews with key transgressive film-makers, including Richard Kern, Nick Zedd, Casandra Stark, Beth B, Tommy Turner, Tessa Hughes-Freeland, plus collaborators Lydia Lunch, Joe Coleman and David Wojnarowicz-- Studies of more recent film-makers including Jeri Cain Rossie, Richard Baylor, Todd Phillips.-- A brief history of underground/trash cinema: Any Warhol, Jack Smith, George & Mike Kuchar, John Waters.-- Notes and essays on the philosophy and aesthetics of transgression; extensive film analysis; index and bibliography.Heavily illustrated with rare and often disturbing photographs, Deathtripping is a unique document, the definitive guide to the roots, philosophy and development of a style of film-making whose influence and impact can no longer be ignored.

The Art of Mass Effect


Dan Birlew - 2007
    The challenge of creating a plausible vision for humanity and a galaxy of ancient and exotic alien races was given to BioWare's talented art and design teams. They began in a formless void and shaped their worlds, their races, and their civilizations to finish with a living breathing setting exclusive to the Xbox 360.From a massive space citadel whose origins are lost in time to the utilitarian clothing of frontier colonists, each component, whether small or colossal, anomalous or common, within Mass Effect's universe need to be brought to detailed life.In this stunning volume, take an exclusive step back to when this universe was still forming in this compilation of art, images, and commentary taken directly from the artists' sketchbooks as they created the universe of Mass Effect.

Star Wars: Complete Locations


Simon BeecroftKemp Remillard - 2016
    Discover the secrets of the Jedi Temple Complex and tour Yoda's House on Dagobah.With brand-new cross-section artwork and sneak peek behind-the-scenes pages showing how the amazing artworks are crafted, Star Wars: Complete Locations is the definitive one-volume collection that takes you inside the world of the Star Wars saga.© & TM 2016 LUCASFILM LTD. Used Under Authorization.Author Bios:Author Jason Fry has written more than twenty books, including DK's New York Times-bestselling Star Wars: The Clone Wars™: The Visual Guide and most recently Star Wars: The Force Awakens™ Incredible Cross-Sections. Besides space pirates, he writes about baseball, music, travel, and anything else that strikes his fancy. He lives in Brooklyn, New York, with his wife and son.Illustrator Kemp Remillard has been a professional concept artist/illustrator since 2004, most notably providing concept work for Hasbro on properties such as G.I. Joe and Transformers. In 2005 he joined the successful commercial art studio Massive Black, where he continues to work as a Senior Concept Artist. He most recently illustrated DK's bestselling Star Wars: The Force Awakens Incredible Cross-Sections. Kemp lives in San Francisco, California.