Book picks similar to
Digital Fictions: Storytelling in a Material World by Sarah Sloane
interés-personal
ptw
writing
books-for-research
Bridge at a Glance
Audrey Grant - 2006
Slim and portable, it offers concise summaries of a wide variety of bids and coordinates with Grant's Bridge Basics books. A color-coded Bidding Ladder indicates the meaning of bids, and tabs grant quick access to any of the topics. This revision adds four pages, providing expanded information and a handy new scoring chart.
The Game Design Reader: A Rules of Play Anthology
Katie SalenJussi Holopainen - 2005
A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players.Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play?Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings.Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
The New York Times Supersized Book of Sunday Crosswords: 500 Puzzles
Will Shortz - 2006
Everything about the New York Times Supersized Book of Sunday Crosswords is, well, supersized. At one hour per puzzle (that's pretty fast!), eight hours of solving per day, it would still take two months of solid solving to finish this book.
Doubletakes: Pairs of Contemporary Short Stories
T. Coraghessan Boyle - 2003
Coraghessan Boyle, DOUBLETAKES: PAIRS OF CONTEMPORARY SHORT STORIES gives readers the opportunity to enjoy the works of today's literary lights through close reading and analysis.
How to Be a Writer: Who Smashes Deadlines, Crushes Editors and Lives in a Solid Gold Hovercraft
John Birmingham - 2016
You can't eat artistic integrity. It tastes like sawdust.’ This gonzo guide is a lesson in the practicalities of writing: how to be productive, professional and maybe one day even pay the rent. Topics covered include ‘How to slay writer’s block’, ‘What the hell is workflow?’, ‘How to write 10,000 words in a day’ and ‘The best apps for writers’. How to Be a Writer is a kick-ass writing guide with a tough-love approach, written for the internet generation. John Birmingham is lauded as a prolific writer working across multiple genres. Here he shares his secrets. And some hard-core, real-world practical advice. And a few excellent descriptions of explosions.
100 Words Every Word Lover Should Know
American Heritage - 2005
Additionally, 100 Words Every Word Lover Should Know features scores of quotations from classical and contemporary authors, from Henry James and Jane Austen to Sylvia Plath and William Golding, Douglas Coupland and Donna Tartt. A great gift for anyone who appreciates the beauty, history, and depth of the English language, 100 Words Every Word Lover Should Know will appeal to all who are avid readers and take pride in a vibrant, active vocabulary.
What Video Games Have to Teach Us about Learning and Literacy
James Paul Gee - 2003
James Paul Gee begins his new book with 'I want to talk about vide games- yes, even violent video games - and say some positive things about them'. With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world.
The Non-Designer's Presentation Book: Principles for Effective Presentation Design
Robin P. Williams - 2009
You're not a professional designer, but you want your slides to look professional. What do you do?Enter Robin Williams, the beloved, best-selling non-designer's designer (with over 850,000 copies of The Non-Designer's Design Book in print!) who has taught an entire generation the basics of design and typography. In The Non-Designer's Presentation Book, Robin expands upon the design principles introduced in her award-winning Non-Designer's series. She explains four fundamental principles of good design as applied to digital presentations, and adds four more principles specific to clear communication with slides.Whether you work with a Mac or PC, PowerPoint or Keynote, let Robin guide you, in her signature, light-hearted style, through the entire process of creating a presentation—from using the right software to organizing your ideas to designing effective, beautiful slides that won't put your audience to sleep.In this essential guide to presentation design, you'll learn:• What makes a good presentation or a bad one• How to plan, organize, and outline your presentation• Four principles of designing effective presentations• Four principles for designing beautiful slides that communicate clearly• An exhaustive list of timeless presentation rules ... that you should totally ignore
Your Idea Starts Here: 77 Mind-Expanding Ways to Unleash Your Creativity
Carolyn Eckert - 2016
In Your Idea Starts Here, graphic designer Carolyn Eckert offers 77 specific questions, techniques, and exercises — cleverly combined with fascinating infographics and other visuals — to jump-start creative thinking. Don’t know what you want your project to be? Make a list of things you don’t want it to be. Wondering where to start? Say one word that relates to your idea and invite a friend to say another word that relates to yours. See where five or ten rounds take you. Work within a time limit, look in unexpected places, think tiny, do the opposite, shuffle your papers, and explore your creativity to the fullest! There’s something here to inspire and strengthen every smart idea, all in an innovative little book that makes a perfect gift for anyone, including yourself.
Writing and Wrestling with the Heart: Jan Karon's Washington National Cathedral Lecture
Jan Karon - 2008
Illuminating the way in which faith has influenced both her life and her writing, Karon also discusses her calling as an author—a calling she received early but took years to answer. Only an incredible leap of faith gave her the courage to give up all she had, risking everything to follow this call. Intimate, funny, and straight-from-the-heart, this eSpecial is a superb companion to Jan Karon’s novels, providing a revealing glimpse into the life of a novelist who has moved so many people with her words.
Master English FAST: An Uncommon Guide to Speaking Extraordinary English
Julian Northbrook - 2017
If you’re struggling to learn English and speak it well in your work, business, teaching or daily life this is the book for you."Master English FAST – An Uncommon Guide to Speaking Extraordinary English", by Dr Julian Northbrook, will get you started on the right track by showing you step-by-step what to do as an intermediate or advanced English learner to speak English as a second language at a very high level.This is Julian's most complete and comprehensive guide on the topic and is the recommended starting point for all of his English improvement books.
The Witch of Delft
C. De Melo - 2020
The audacious scheme requires a marriage between Lisbeth's granddaughter and Hannah's widowed son. Desperate for her grandmother's attention and approval, Mila agrees to wed a man she doesn't know. She begins entertaining doubts when Hannah proves to be a loving mother-in-law instead of the monster her grandmother had described. Mila is thinking and acting independently for the first time, going as far as initiating an illicit affair. Her refusal to commit a heinous act at Lisbeth's insistence results in shocking consequences. With danger looming on the horizon, Mila discovers powers that have lain dormant beneath her grandmother's oppressive shadow. Now, she must learn to use her gift and salvage her only chance at happiness. Holland's Golden Age comes to life in this suspenseful historical novel with a touch of magical realism.
Silent Hill: The Terror Engine
Bernard Perron - 2012
P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.
A Pound of Cure, Change Your Eating and Your Life, One Step at a Time
Matthew Weiner - 2012
Matthew Weiner, a bariatric surgeon, who has identified a style of eating that can bring about the same metabolic changes seen after gastric bypass surgery. The shifts in your metabolism that block hunger and prevent weight loss plateaus after surgery can be obtained by focusing your diet on nutrient rich foods like fruits and vegetables. The style of eating outlined shows you how to use food to control hunger, eliminate cravings and prevent a slow down in your metabolism that plagues typical starvation diets.A Pound of Cure is a step by step guide that shows you how to change your style of eating sensibly, over time. Each of the 12 changes, or “stations” outlined in the program brings you closer to gaining control over the hunger and food cravings that have sabotaged your previous efforts. It is designed to be a lifelong change and nothing less and does not buy into the madness of starvation or fad diets. If you are tired of the fad diets and the commercial diet industry that peddles artificial, synthetic diet foods as healthy choices, the Pound of Cure plan will show you how to eat sensibly, control your hunger and lose the weight for the rest of your life.
Winning Fantasy Baseball: Secret Strategies of a Nine-Time National Champion
Larry Schechter - 2014
Play to win. Play like a champion.In Winning Fantasy Baseball, Larry Schechter discloses the secrets of his proven methods. Packed with commonsense, easy-to-use strategies for beginners through experienced players, Schechter supplies readers with a toolkit to achieve the most important thing in fantasy ball--winning! Some have called Schechter one of the best fantasy baseball players in the world. He is the only two-time winner of the CDM Sports national salary-cap challenge, having defeated 7,500 competitors in 2002 and 6,000 in 2005. He is also a five-time winner of the renowned Tout Wars experts league and a member of the USA Today-sponsored League of Alternative Baseball Reality (LABR).Readers will learn directly from the champ everything they need to know about:- how to project player stats;- how to convert those stats into a specific value;- strategy for snake drafts, and mono-league and mixed auctions;- selecting teams using a salary cap;- playing in keeper leagues;- and performing in-season management.Although the book is primarily about fantasy baseball, many of the concepts also apply to fantasy football and other fantasy sports.