Plants vs. Zombies: Garden Warfare #1


Paul Tobin - 2015
    Zombies: Garden Warfare 2! Written by Paul Tobin (Bandette, Banana Sunday) and illustrated by Jacob Chabot (The Mighty Skullboy Army, SpongeBob Comics), this is a hilarious, action-packed, all- ages, zombie-fightin' adventure! * The hit video game franchise continues its comic book invasion with a whole new series!

True Tales of Animal Heroes


Allan Zullo - 1998
    Includes accounts of the brave dog that rescued two children from a burning house and a courageous cat that fought off a deadly intruder.

Itch


Michelle D. Kwasney - 2008
    Starting over is hard, and Itch feels like an outsider in her new school, until she becomes friends with popular baton-twirling Gwendolyn. On the outside, Gwendolyn seems perfect: talented, smart, and beautiful. But she has a dark secret, which Itch begins to suspect and soon discovers is true. “Speaking up takes courage,” Gramps had always told Itch, and she’s about to discover just how much.Michelle D. Kwasney weaves a compelling story about child abuse, family, and friendship against the backdrop of the late 1960s. Itch is a 2009 Bank Street - Best Children's Book of the Year.

The Dirt Eaters


Dennis Foon - 2003
    Torn between his desire for revenge and the legacy of peace he has inherited, he is taken in by a sect of warriors. Here he learns he has exceptional talent as a fighter. But Roan is haunted by visions he can’t understand. When he commits his first act of violence, he flees in disgust into the most wasted lands of all, the Devastation. It is only when Roan meets the strange girl Alandra that he begins to understand his life’s purpose and why the village of Longlight was destroyed. Dennis Foon has created an immensely powerful and disturbing look at a wasted world. Through the character of Roan, hope and the promise of renewed life seem possible.

The Case of the Vanishing Boy


Alexander Key - 1979
    His memory is a total blank. He doesn’t even know his name. But beside him is a blind girl, Ginny, who has a way of seeing deep within people’s souls. Looking inside the boy’s addled memory, she discovers that his name is Jan—and he has every reason to be afraid. When the train stops, Jan flees into the night, and the police come charging after him. No matter where he goes—a church, the woods, the back alleys of this cozy suburban town—the hunters keep getting closer. He has incredible powers, and the government wants to use them for evil purposes. As his memory returns, Jan will tame his powers and stop running. With Ginny’s help, he will begin to fight back.

The Hardmen: Legends and Lessons from the Cycling Gods


The Velominati - 2017
    Prepared to be awed and inspired by Chris Froome riding on at the Tour de France with a broken wrist or Geraint Thomas finishing it with a broken pelvis.In The Hardmen the writers behind cycling superblog Velominati.com and The Rules will tell the stories and illuminate the myths of not just the greatest cyclists ever, but the toughest. From Eddy Merckx to Beryl Burton, and from Marianne Vos to Edwig Van Hooydonk, the book will lay bare the secrets of their extraordinary and inspirational endurance in the face of pain, danger and disaster. After all, suffering is one of the joys of being a cyclist. Embrace climbs, relish the descents, and get ready to harden up. . .

Pissing in the Snow and Other Ozark Folktales


Vance Randolph - 1976
    His Ozark corpus is "the best known single body of regional folklore in the United States," according to Richard Dorson, director of the Folklore Institute at Indiana University. And Gershon Legman, the world's leading scholar of sexual and scatological humor, has called Randolph "the greatest and most successful field collector and regional folklorist that America ever had." In Legman's estimation, "We have no one else like him. He is a national treasure, like Mark Twain. Randolph's reputation rests on the massive accumulation of folksong, folktale, and ballad materials he collected during forty years of living and working in the Ozarks. Unfortunately, in the 1950s when Randolph published several collection of Ozark tales, the material in this volume was considered unprintable.Pissing in the Snow departs from the academic prudery that until recently has restricted the amount of bawdy folklore available for study. It presents a body of material that for twenty years has circulated only in manuscript or microfilm under its present title. When placed in their rightful context alongside Randolph's other collections of folk material, the bawdy tales help provide evidence of what Ozark hill people think about their own lives and language. As Rayna Green writes in her introduction, "The entire body of material . . . offers a picture of expressive behavior unparalleled by any other American region's or group's study." Hoffmann's annotations draw parallels between the erotic narrative tradition of the Ozarks and that in other parts of the country and the world, especially Europe.

The Wizard Test


Hilari Bell - 2005
    In her first middle-grade fantasy, the acclaimed author of The Goblin Wood reveals an adventure filled with destiny, magic, and the choices in between.

Five Nights at Freddy's (The Begining) (Volume 1)


Gavin Azurin - 2015
    

The Dangerous Book for Boys


Conn Iggulden - 2006
    This is a wonderful collection of all things that make being young, or young at heart, fun. Audio includes: Questions About the World, How to Play Stickball, The Rules of Soccer, Fishing, Famous Battles, Extraordinary Stories, Girls, First Aid, The Seven Wonders of the Ancient World, Seven Modern Wonders of the World The perfect book for every boy from eight to eighty.

Steel Magic


Andre Norton - 1965
    illustrated by Robin Jacques.A well told story of time travel with wonderful detailed black and white, pen and ink illustrations.Sara, Greg, and Eric Lowry are exploring the woods near their uncle's Hudson Valley estate when they are magically transported to the land of Avalon. There they meet Huon, Warden of the West. When he tells them that the forces of darkness have stolen the three talismans that protect Avalon-King Arthur's sword, Excalibur; Merlin's ring; and Huon's horn-the children set off on a quest to find the three tokens of power. For Avalon stands as a wall between the Dark and the mortal world. And if Avalon falls, so does Earth....

The Detention Club


David Yoo - 2011
    Sixth-grader Peter Lee, in a desperate attempt to regain the popularity he had in elementary school, discovers that serving detention can win him important friends, much to the dismay of his over-achieving eighth-grade sister, Sunny.

Schott's Sporting, Gaming, and Idling Miscellany


Ben Schott - 2004
    Schott's Sporting, Gaming, and Idling Miscellany scores big with its fascinating hodge-podge of sports- and activity-related trivia.

My Best Mathematical and Logic Puzzles


Martin Gardner - 1994
    He was especially careful to present new and unfamiliar puzzles that had not been included in such classic collections as those by Sam Loyd and Henry Dudeney. Later, these puzzles were published in book collections, incorporating reader feedback on alternate solutions or interesting generalizations.The present volume contains a rich selection of 70 of the best of these brain teasers, in some cases including references to new developments related to the puzzle. Now enthusiasts can challenge their solving skills and rattle their egos with such stimulating mind-benders as The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, The Fork in the Road, Bronx vs. Brooklyn, Touching Cigarettes, and 64 other problems involving logic and basic math. Solutions are included.

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.