Book picks similar to
MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Online Role-Playing Games by Richard A. Bartle
non-fiction
games
gaming
video-game-development
Agile Game Development with Scrum
Clinton Keith - 2010
It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You'll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers--and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions--all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum's goals, roles, and practices in the context of game development Communicating and planning your game's vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks-- even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio's current processes Increasingly, game developers and managers are recognizing that things can't go on the way they have in the past. Game development organizations need a far better way to work.
Agile Game Development with Scrum
gives them that--and brings the profitability, creativity, and fun back to game development.
Rules of Play: Game Design Fundamentals
Katie Salen - 2003
In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
History of the Jews: A Captivating Guide to Jewish History, Starting from the Ancient Israelites through Roman Rule to World War 2
Captivating History - 2021
Bushwhacker: Autobiography of Samuel S. Hildebrand
Samuel S. Hildebrand - 1871
Like William Clarke Quantrill and "Bloody Bill" Anderson, Samuel Hildebrand was a proud Missouri bushwhacker. In this long out of print book, Hildebrand describes raids and executions his band of men carried out. He remained at the end of the war and unreconstructed rebel and fervent racist. Like many of his southern brethren who fought, he never owned slaves but kept a captured black man with him after the war. This self-serving but fascinating account is a valuable addition to the canon of Civil War literature. In it, Hildebrand claims that others have tried to tell his story but have gotten it wrong, so he has a notarized statement by prominent men included as verification of authenticity. Every memoir of the American Civil War provides us with another view of the catastrophe that changed the country forever. For the first time ever, this long-out-of-print book is available as an affordable, well-formatted book for e-readers and smartphones. Be sure to LOOK INSIDE or download a sample.
Duel of Eagles: The Classic Pilot's Account of the Battle of Britain
Peter Townsend - 2021
The Girl in building C
Mary Krugerud - 2018
She entered Ah-gwah-ching State Sanatorium at Walker, Minnesota, for what she thought would be a short stay. In January, her tuberculosis spread, and she nearly died. Her recovery required many months of bed rest and medical care.Marilyn loved to write, and the story of her three-year residency at the sanatorium is preserved in hundreds of letters that she mailed back home to her parents, who could visit her only occasionally and whom she missed terribly. The letters functioned as a diary in which Marilyn articulately and candidly recorded her reactions to roommates, medical treatments, Native American nurses, and boredom. She also offers readers the singular perspective of a bed-bound teenager, gossiping about boys, requesting pretty new pajamas, and enjoying Friday evening popcorn parties with other patients.Selections from this cache of letters are woven into an informative narrative that explores the practices and culture of a midcentury tuberculosis sanatorium and fills in long-forgotten details gleaned from recent conversations with Marilyn, who "graduated" from the sanatorium and went on to lead a full, productive life.
The Millionaire Castaway
Dave Glasheen - 2019
After a series of catastrophes, he needed to take drastic measures to restore himself. Opting out of the rat race, he cast himself away to a deserted island off the north-east tip of Australia, as far off the grid as was humanly possible. He has lived there ever since.One annual supermarket shop, a sketchy internet connection and enough ingredients for a home-brew satisfy Dave’s material needs. He catches fish, traps rainwater and cooks on an open fire. For company he tames dingoes, meets with friends from the Aboriginal community 40 kilometres away and entertains drop-ins such as Russell Crowe sailing past on his honeymoon. Then there’s Dave’s running feud with Boxhead, an antisocial saltwater crocodile who just won’t leave him in peace.Between heartbreak and hair-raising adventures, Dave has found happiness on Restoration Island. Brimming with humour, eccentricity and hard-earned wisdom, The Millionaire Castaway will give you a whole new view on life.
Capcom 30th Anniversary Character Encyclopedia
Casey Loe - 2013
The "Capcom 30th Anniversary Character Encyclopedia" celebrates Capcom's 30 years in the industry and gives fans concise information about every major Capcom character, their key artwork, statistics, background information, and interesting notes on the history of each character and game franchise. Including almost 200 characters from the Capcom family, this "Character Encyclopedia" sheds new light on these characters in a way nothing else does!