Book picks similar to
Did Someone Say Participate?: An Atlas of Spatial Practice by Markus Miessen
participation
dpr-barcelona
architecture
beograd
D is for Digital: What a well-informed person should know about computers and communications
Brian W. Kernighan - 2011
How Cities Work: Suburbs, Sprawl, and the Roads Not Taken
Alex Marshall - 2001
Marshall argues that urban life has broken down because of our basic ignorance of the real forces that shape cities-transportation systems, industry and business, and political decision making. He explores how these forces have built four very different urban environments-the decentralized sprawl of California's Silicon Valley, the crowded streets of New York City's Jackson Heights neighborhood, the controlled growth of Portland, Oregon, and the stage-set facades of Disney's planned community, Celebration, Florida. To build better cities, Marshall asserts, we must understand and intelligently direct the forces that shape them. Without prescribing any one solution, he defines the key issues facing all concerned citizens who are trying to control urban sprawl and build real communities. His timely book will be important reading for a wide public and professional audience.
Hello World: Where Design Meets Life
Alice Rawsthorn - 2012
When deployed wisely, it can bring us pleasure, choice, strength, decency and much more. But if its power is abused, the outcome can be wasteful, confusing, humiliating, even dangerous. None of us can avoid being affected by design, whether or not we wish to. It is so ubiquitous that it determines how we feel and what we do, often without our noticing.Hello World explores design's influence on our lives. Written by the renowned design critic Alice Rawsthorn and designed by the award-winning book designer Irma Boom, it describes how warlords, scientists, farmers, hackers, activists and designers have used design to different ends throughout history: from the macabre symbol invented by 18th century pirates to terrorise their victims into surrender, to one woman's quest for the best possible prosthetic legs and the evolution of the World Cup ball.At a time when we face colossal changes, unprecedented in their speed, scale and intensity - from the deepening environmental crisis, to giant leaps in science and technology - Hello World explains how design can help us to make sense of them andto turn them to our advantage.
Ketone Power: Superfuel for Optimal Mental Health and Ultimate Physical Performance
Cristian Vlad Zot - 2014
After all, human DNA is 99% exactly the same. So, there should be a prescription (Rx) that works for the majority of us. Cristi himself, fed up with not being able to lose the last few pounds of his belly fat, has started studying and experimenting with ketogenic nutrition and ketosis. Ketosis is the metabolic state where your body uses fat and ketone bodies (by-products of fat) as the main source of fuel and it is achieved by drastically eliminating sugar from the diet. Long-term constant ketosis leads to keto-adaptation. Keto-adaptation brought various improvements in Cristi Vlad's existence, such as: fat loss, elimination of hunger, elimination of cravings for high-carbohydrate foods, improved mental performance, ultra-high energy levels, less sleep required per night, better sleep, enhanced endurance and strength training output, and probably the most important: ability to eat chocolate every day. In Ketone Power, Cristi Vlad, inspired by his mentors and armed with extensive research and personal experience outlines: 1. How he lost 10 pounds of fat in 2 months eating 70% of his calories from fat and consuming 2,000-3,000 kcals per day. His exercising routine was reduced from 5-6 times/week to 1-2 times/week. Before/after photos are included. 2. How the human body works differently when running on a fat metabolism compared to a carbohydrate metabolism (that which most of the people are in). 3. How his 2 month experiment became his new lifestyle due to the benefits of keto-adaptation. 4. How ketogenic nutrition is a powerful therapeutic approach to diabetes, obesity, neurodegenerative diseases, cancer, and other health issues. 5. Protocols for strength training and endurance training. 6. His shopping list and the foods he consumes daily to support keto-adaptation. Fat-bombs are included. 7. His virtual academy consisting of mentors, websites, courses, MOOC sites, and Youtube channels all of which helped him achieve knowledge on ketogenic nutrition and human biochemistry. All of what Cristi Vlad did and keeps doing does not include fancy and expensive gadgets or pockets full of cash. It only requires willingness to improve one's existence and enjoy life every second that passes. You can do this by yourself as well. This book is the prescription.
Fuel for Life: Achieve maximum health with amazing dairy, wheat and sugar-free recipes and my ultimate 8-week eating plan
Bear Grylls - 2015
The action hero as domestic god - swoon!' The LadyPacked with comprehensive advice on ingredients, Fuel for Life includes over 70 simple, mouth-watering recipes. Bear's encouraging and practical guidance will motivate you to try new foods and show you healthy versions of your favourite meals. Free from wheat, gluten, dairy and refined sugar, this is delicious, natural and wholesome food that you and your body will love. Fuel for Life will help you feel healthier, happier, stronger and more energised, and will your nourish your body for maximum success and long-term health.Readers are loving cooking Bear's recipes:***** 'Even the kids are loving these super healthy recipes.'***** 'Packed with amazingly tasty recipes . . . my whole family loved them.'***** 'Love the easy recipes and practical advice. Great book!'
Visual Grammar: A Design Handbook (Visual Design Book for Designers, Book on Visual Communication)
Christian Leborg - 2004
Easy access to computer graphic tools has turned many of us into either amateur or professional image producers. But without a basic understanding of visual language, a productive dialogue between producers and consumers of visual communication is impossible. Visual Grammar can help you speak and write about visual objects and their creative potential, and better understand the graphics that bombard you 24/7. It is both a primer on visual language and a visual dictionary of the fundamental aspects of graphic design.Dealing with every imaginable visual concept from abstractions such as dimension, format, and volume; to concrete objects such as form, size, color, and saturation; to activities such as repetition, mirroring, movement, and displacement; to relations such as symmetry, balance, diffusion, direction,and variation this book is an indispensable reference for beginners and seasoned visual thinkers alike. Whether you simply want to familiarize yourself with visual concepts or whether you're an experienced designer looking for new ways to convey your ideas to a client, Visual Grammar is the clear and concise manual that you've been looking for.
Cities for People
Jan Gehl - 2010
In this revolutionary book, Gehl presents his latest work creating (or recreating) cityscapes on a human scale. He clearly explains the methods and tools he uses to reconfigure unworkable cityscapes into the landscapes he believes they should be: cities for people.Taking into account changing demographics and changing lifestyles, Gehl explains how to develop cities that are lively, safe, sustainable, and healthy.The book is extensively illustrated with over 700 photos and drawings of examples from Gehl’s work around the globe.
Make It So: Interaction Design Lessons From Science Fiction
Nathan Shedroff - 2012
Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these "outsider" user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.
Seven Concurrency Models in Seven Weeks: When Threads Unravel
Paul Butcher - 2014
Concurrency and parallelism are the keys, and Seven Concurrency Models in Seven Weeks equips you for this new world. See how emerging technologies such as actors and functional programming address issues with traditional threads and locks development. Learn how to exploit the parallelism in your computer's GPU and leverage clusters of machines with MapReduce and Stream Processing. And do it all with the confidence that comes from using tools that help you write crystal clear, high-quality code. This book will show you how to exploit different parallel architectures to improve your code's performance, scalability, and resilience. Learn about the perils of traditional threads and locks programming and how to overcome them through careful design and by working with the standard library. See how actors enable software running on geographically distributed computers to collaborate, handle failure, and create systems that stay up 24/7/365. Understand why shared mutable state is the enemy of robust concurrent code, and see how functional programming together with technologies such as Software Transactional Memory (STM) and automatic parallelism help you tame it. You'll learn about the untapped potential within every GPU and how GPGPU software can unleash it. You'll see how to use MapReduce to harness massive clusters to solve previously intractible problems, and how, in concert with Stream Processing, big data can be tamed. With an understanding of the strengths and weaknesses of each of the different models and hardware architectures, you'll be empowered to tackle any problem with confidence.What You Need: The example code can be compiled and executed on *nix, OS X, or Windows. Instructions on how to download the supporting build systems are given in each chapter.
Cities of Tomorrow: An Intellectual History of Urban Planning and Design in the Twentieth Century
Peter Geoffrey Hall - 1988
A critical history of planning in theory and practice in the twentieth century, as well as of the social and economic problems and opportunities that gave rise to it Trenchant, perceptive, global in coverage, this book is an unrivalled account of its crucial subject Comprehensively revised to take account of abundant new literature published since its original appearance, and to view the 1990s in historical perspective Reviews the development of the modern planning movement over the entire span of the twentieth century
Implementing Responsive Design: Building Sites for an Anywhere, Everywhere Web
Tim Kadlec - 2012
Browsers iterate at a remarkable pace. Faced with this volatile landscape we can either struggle for control or we can embrace the inherent flexibility of the web.Responsive design is not just another technique—it is the beginning of the maturation of a medium and a fundamental shift in the way we think about the web.Implementing Responsive Design is a discussion about how this affects the way we design, build, and think about our sites. Readers will learn how to:- Build responsive sites using a combination of fluid layouts, media queries and fluid media- Adopt a responsive workflow from the very start of a project- Enhance content for different devices- Use feature-detection and server-side enhancement to provide a richer experience
Naked City: The Death and Life of Authentic Urban Places
Sharon Zukin - 2009
These signify a place's authenticity, in contrast to the bland standardization of the suburbs and exurbs. But as Sharon Zukin shows in Naked City, the rapid and pervasive demand for authenticity -- evident in escalating real estate prices, expensive stores, and closely monitored urban streetscapes -- has helped drive out the very people who first lent a neighborhood its authentic aura: immigrants, the working class, and artists. Zukin traces this economic and social evolution in six archetypal New York areas -- Williamsburg, Harlem, the East Village, Union Square, Red Hook, and the city's community gardens -- and travels to both the city's first IKEA store and the World Trade Center site. She shows that for followers of Jane Jacobs, this transformation is a perversion of what was supposed to happen. Indeed, Naked City is a sobering update of Jacobs' legendary 1961 book, The Death and Life of Great American Cities. Like Jacobs, Zukin looks at what gives neighborhoods a sense of place, but argues that over time, the emphasis on neighborhood distinctiveness has become a tool of economic elites to drive up real estate values and effectively force out the neighborhood "characters" that Jacobs so evocatively idealized. "This is scholarship with its boots on the ground, challenging us to look at the familiar in a new light." --The Boston Globe "A highly readable narrative...a revelation, no matter where you live." --The Austin Chronicle "Provocative." --San Francisco Chronicle
Cities
John Reader - 2004
From the ruins of the earliest cities to the present, Reader explores how cities coalesce, develop and thrive, how they can decline and die, how they remake themselves. He investigates their parasitic relationship with the countryside around them, the webs of trade and immigration they rely upon to survive, how they feed and water themselves and dispose of their wastes. It is a sweeping exploration of what the city is and has been, fit to stand alongside Lewis Mumford's 1962 classic The City in History.
Designing Interactions
Bill Moggridge - 2006
Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews--including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology.Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.Interviews with: Bill Atkinson - Durrell Bishop - Brendan Boyle - Dennis Boyle - Paul Bradley - Duane Bray - Sergey Brin - Stu Card - Gillian Crampton Smith - Chris Downs- Tony Dunne - John Ellenby - Doug Englebart - Jane Fulton Suri - Bill Gaver - Bing Gordon - Rob Haitani - Jeff Hawkins - Matt Hunter - Hiroshi Ishii - Bert Keely - David Kelley - Rikako Kojima - Brenda Laurel - David Liddle - Lavrans L?vlie - John Maeda - Paul Mercer - Tim Mott - Joy Mountford - Takeshi Natsuno - Larry Page - Mark Podlaseck - Fiona Raby - Cordell Ratzlaff - Ben Reason - Jun Rekimoto - Steve Rogers - Fran Samalionis - Larry Tesler - Bill Verplank - Terry Winograd - Will Wright
The Invention of Brownstone Brooklyn: Gentrification and the Search for Authenticity in Postwar New York
Suleiman Osman - 2011
In The Invention of Brownstone Brooklyn, SuleimanOsman offers a groundbreaking history of this unexpected transformation. Challenging the conventional wisdom that New York City's renaissance started in the 1990s, Osman locates the origins of gentrification in Brooklyn in the cultural upheavals of the 1960s and 1970s. Gentrification began as agrassroots movement led by young and idealistic white college graduates searching for authenticity and life outside the burgeoning suburbs. Where postwar city leaders championed slum clearance and modern architecture, brownstoners (as they called themselves) fought for a new romantic urban idealthat celebrated historic buildings, industrial lofts and traditional ethnic neighborhoods as a refuge from an increasingly technocratic society. Osman examines the emergence of a slow-growth progressive coalition as brownstoners joined with poorer residents to battle city planners and localmachine politicians. But as brownstoners migrated into poorer areas, race and class tensions emerged, and by the 1980s, as newspapers parodied yuppies and anti-gentrification activists marched through increasingly expensive neighborhoods, brownstoners debated whether their search for authenticityhad been a success or failure.