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The Boy from Nowhere
Gregor Fisher - 2015
Nesbitt, told as he uncovers his dramatic family history.Growing up in the Glasgow suburbs, Gregor was 14 when he asked where he was christened and was told that he was adopted. But it wasn’t quite that simple. And so began an unfolding of truths, half-truths and polite cover-ups from his various families. In 2014 Gregor approached Times columnist Melanie Reid to help him tell his story. Together they travelled through the mining villages of central Scotland to uncover the mystery of his birth and early life. What emerged was a story of secrets, deception, tragic accidents and early death, coldness and rejection from the very people who should have cherished him most, but a welcome from the most unexpected of quarters.From the squalor of industrial Coatbridge after WW1 to his own 1950s Glasgow childhood, via a love letter found in the wallet of a dead man and meeting his sister outside lost luggage at Glasgow Central, Gregor shares his family story with warmth and blunt Scottish humour.
Hell Has Harbour Views
Richard Beasley - 2001
Not for him the stereotype of the greedy lawyer. He'd be the defender of the abused, the voice of the poor, the champion of the oppressed. And he was for a time...until Rottman Maughan and Nash dangled the office with the harbour view in front of him.Now he's turning blind eye to suspect time sheets, championing the powerful against the powerless, and not being entirely honest with his girlfriend.Is there a way back?
Lost Vegas: The Redneck Riviera, Existentialist Conversations with Strippers, and the World Series of Poker
Paul McGuire - 2010
Las Vegas lures you to shed moral responsibility and piss away your money on indulgences like decadent food, entertainment, gambling, and sex. If you don't enjoy these pastimes, then what's the point of visiting the land of compromised values? Where else can you get a cheap steak, crash a Mexican wedding, get cold-decked in blackjack by a dealer named Dong, play video poker for thirteen straight hours, drink pina coladas out of a plastic coconut, bum a cigarette from an 85-year-old woman with an oxygen tank, speed away to the Spearmint Rhino in a free limo, get rubbed by a former Miss Teen USA, puke in the back of a cab driven by a retired Navy SEAL, snort cheap cocaine in the bathroom at O'Sheas, and then catch a lucky card on the river to crack pocket aces and win a poker tournament? Only in Las Vegas.
Speccy Nation
Dan Whitehead - 2012
The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.
Critical Path: How to Review Videogames for a Living
Dan Amrich - 2012
This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.
Itchy, Tasty: An Unofficial History of Resident Evil
Alex Aniel - 2021
Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.
Knock-Out Blackjack: The Easiest Card-Counting System Ever Devised
Olaf Vancura - 1998
The scientifically devised unbalanced K-O count can be used profitably anywhere blackjack is played: Las Vegas, Atlantic City, Mississippi, riverboat casinos, Native American casinos, the Bahamas, and on cruise ships.This second edition, revised and expanded, is now easier to use than ever. Step into the ring and learn to:Implement an abbreviated system—the “K-O Rookie”— that’s powerful enough to yield a player advantage and simple enough to be mastered in a few hours.Advance to a profession-level system—the “K-O Preferred”—which performs on par with the most sophisticated systems on the market.Win the cat-and-mouse game between the casinos and the players.
My Psychic Life
Sally Morgan - 2008
Her first psychic experience was when she heard voices when she was just nine months old. She has done thousands of readings for people who have experienced a personal tragedy and suffered a great loss. This book tells her story.
Baseball Prospectus 2009: The Essential Guide to the 2009 Baseball Season
Baseball Prospectus - 2009
The 2009 edition contains critical essays on each of the thirty teams and player comments for some sixty players for each of those teams. Each player’s statistics are projected for the coming season using the groundbreaking PECOTA projection system, called “perhaps the game’s most accurate projection model” (Sports Illustrated). Baseball Prospectus 2009 also contains cutting-edge essays on performance analysis, the likes of which have inspired twenty-nine of the thirty major league teams to hire current and formerBaseball Prospectus writers and analysts as consultants. The baseball bible for fantasy players and devoted fans, Baseball Prospectus can be relied upon to once again hit it out of the park.
Undertale: Overworld: (An Unofficial Undertale Book)
Tony Frisk - 2016
Innocent curiosity had brought that day a lot faster than either of you had planned for. *** Read It FREE With Kindle Unlimited Or Prime Membership! Don't have a Kindle device? No worries! Read it on your PC, Mac, Tablet Or Smartphone! ***
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
Celia Hodent - 2017
Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That's why makers of successful video games like Fortnite and Assassin's Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ruin the prospects for any game, regardless of its budget, scope, or ambition.The game UX accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the optimal experience they want to deliver, including shipping higher quality games (whether indie, triple-A or "serious" games) and meeting business goals -- all while staying true to design vision and artistic intent.At its core, UX is about understanding the gamer's brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with cognitive science knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience."The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design"Is written by Celia Hodent -- a UX expert with a PhD in psychology who has been working in the entertainment industry for over 10 years, including at prominent companies such as Epic Games (Fortnite), Ubisoft, and LucasArts.Major themes explored in this book: Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Aha! Insight
Martin Gardner - 1978
Aha! Insight challenges the reader's reasoning power and intuition while encouraging the development of 'aha! reactions'.
Sin Tropez
Aita Ighodaro - 2010
For Latvian model Natalya, it is a long-awaited opportunity. Dazzlingly beautiful but haunted by her childhood, she wants to find an oligarch who can fund her future - and help her forget her past. But when Abena becomes embroiled in a passionate and dangerous affair, Tara's partying spirals out of control, and Natalya discovers the dark consequences of getting what you wish for, the jet-set lifestyle starts to look a lot less glamorous...
A satisfyingly guilty read - Independent
Fell in Love with a Band: The Story of The White Stripes
Chris Handyside - 2004
So how is it that this enigmatic couple—who publicize themselves as brother and sister though official documents say they're ex-husband-and-wife—became a multi-platinum musical sensation? From their early days as the darlings of Detroit rock scene to their current status as MTV celebs, they've defied expectations every step of the way. How did it happen that the simple idea of staying true to a lo-fi, blues-based sound became a revolutionary idea in the age digital conformity and complex studio production?Fell in Love with a Band: The Story of the White Stripes is the first biography by a Detroit journalist who has followed their career since the group's inception in 1997. From Meg White's novice attempts at banging the drums to their current incarnation as the face of indie rock. With never before seen photos and exclusive interviews with members of Detroit bands like Blanche and The Von Bondies, Fell in Love with a Band gets to the heart of this enigmatic rock band and for the first time tells the real story of their rise to fame and the power behind their sound.
Seven-Card Stud for Advanced Players
David Sklansky - 1989
Deciding on exactly the right strategy in any particular situation can be very difficult. Perhaps this is why very few authors have attempted to analyze this game even though it is widely played. In 1989, the first edition of this text appeared. Many ideas, which were only known to a small, select group of players, were now made available to anyone who was striving to become an expert, and a major gap in the poker literature was closed. It is now a new century, and the authors have again moved the state of the art forward by adding over 100 pages of new material, including an extensive section on "loose games." Anyone who studies this text, is well disciplined, and gets the proper experience should become a significant winner. Some of the other ideas discussed in this 21st century edition include the cards that are out, the number of players in the pot, ante stealing, playing big pairs, playing little and medium pairs, playing three-flushes, playing three-straights, randomizing your play, fourth street, pairing your door card on fourth street, proper play on fifth, sixth, and seventh streets, defending against a possible ante steal, playing against a paired door card, scare card strategy, and buying a free card.