Effective Java


Joshua Bloch - 2001
    The principal enhancement in Java 8 was the addition of functional programming constructs to Java's object-oriented roots. Java 7, 8, and 9 also introduced language features, such as the try-with-resources statement, the diamond operator for generic types, default and static methods in interfaces, the @SafeVarargs annotation, and modules. New library features include pervasive use of functional interfaces and streams, the java.time package for manipulating dates and times, and numerous minor enhancements such as convenience factory methods for collections. In this new edition of Effective Java, Bloch updates the work to take advantage of these new language and library features, and provides specific best practices for their use. Java's increased support for multiple paradigms increases the need for best-practices advice, and this book delivers. As in previous editions, each chapter consists of several "items," each presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and updated code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. Coverage includes:Updated techniques and best practices on classic topics, including objects, classes, methods, libraries, and generics How to avoid the traps and pitfalls of commonly misunderstood subtleties of the platform Focus on the language and its most fundamental libraries, such as java.lang and java.util

Mathematics for Class XII(CBSE)


R.D. Sharma
    

Algorithms


Robert Sedgewick - 1983
    This book surveys the most important computer algorithms currently in use and provides a full treatment of data structures and algorithms for sorting, searching, graph processing, and string processing -- including fifty algorithms every programmer should know. In this edition, new Java implementations are written in an accessible modular programming style, where all of the code is exposed to the reader and ready to use.The algorithms in this book represent a body of knowledge developed over the last 50 years that has become indispensable, not just for professional programmers and computer science students but for any student with interests in science, mathematics, and engineering, not to mention students who use computation in the liberal arts.The companion web site, algs4.cs.princeton.edu contains An online synopsis Full Java implementations Test data Exercises and answers Dynamic visualizations Lecture slides Programming assignments with checklists Links to related material The MOOC related to this book is accessible via the "Online Course" link at algs4.cs.princeton.edu. The course offers more than 100 video lecture segments that are integrated with the text, extensive online assessments, and the large-scale discussion forums that have proven so valuable. Offered each fall and spring, this course regularly attracts tens of thousands of registrants.Robert Sedgewick and Kevin Wayne are developing a modern approach to disseminating knowledge that fully embraces technology, enabling people all around the world to discover new ways of learning and teaching. By integrating their textbook, online content, and MOOC, all at the state of the art, they have built a unique resource that greatly expands the breadth and depth of the educational experience.

AWS Well-Architected Framework (AWS Whitepaper)


Amazon Web Services - 2015
    By using the Framework you will learn architectural best practices for designing and operating reliable, secure, efficient, and cost-effective systems in the cloud.

Clean Code: A Handbook of Agile Software Craftsmanship


Robert C. Martin - 2007
    But if code isn't clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn't have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship . Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code on the fly into a book that will instill within you the values of a software craftsman and make you a better programmer but only if you work at it. What kind of work will you be doing? You'll be reading code - lots of code. And you will be challenged to think about what's right about that code, and what's wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft. Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code - of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and "smells" gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code. Readers will come away from this book understanding ‣ How to tell the difference between good and bad code‣ How to write good code and how to transform bad code into good code‣ How to create good names, good functions, good objects, and good classes‣ How to format code for maximum readability ‣ How to implement complete error handling without obscuring code logic ‣ How to unit test and practice test-driven development This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.

Intel Microprocessors 8086/8088, 80186/80188, 80286, 80386, 80486, Pentium, Prentium Proprocessor, Pentium II, III, 4


Barry B. Brey - 1991
    This text provides a comprehensive view of programming and interfacing of the Intel family of Microprocessors from the 8088 through the latest Pentium 4 microprocessor. Organized in an orderly and manageable format, it offers over 200 programming examples using the Microsoft Macro Assembler program, and provides a thorough description of each Intel family members, memory systems, and various I/O systems.

iOS Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides)


Christian Keur - 2015
    After completing this book, you will have the know-how and the confidence you need to tackle iOS projects of your own. Based on Big Nerd Ranch's popular iOS Bootcamp course and its well-tested materials and methodology, this bestselling guide teaches iOS concepts and coding in tandem. The result is instruction that is relevant and useful.Throughout the book, the authors explain what's important and share their insights into the larger context of the iOS platform. You get a real understanding of how iOS development works, the many features that are available, and when and where to apply what you've learned.

Beginning C++ Through Game Programming


Michael Dawson - 2004
    If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started—with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you’ve learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming

Introduction to Computer Theory


Daniel I.A. Cohen - 1986
    Covers all the topics needed by computer scientists with a sometimes humorous approach that reviewers found refreshing. The goal of the book is to provide a firm understanding of the principles and the big picture of where computer theory fits into the field.

Microsoft Windows Internals: Microsoft Windows Server(TM) 2003, Windows XP, and Windows 2000 (Pro-Developer)


Mark E. Russinovich - 2004
    This classic guide—fully updated for Windows Server 2003, Windows XP, and Windows 2000, including 64-bit extensions—describes the architecture and internals of the Windows operating system. You’ll find hands-on experiments you can use to experience Windows internal behavior firsthand, along with advanced troubleshooting information to help you keep your systems running smoothly and efficiently. Whether you’re a developer or a system administrator, you’ll find critical architectural insights that you can quickly apply for better design, debugging, performance, and support.Get in-depth, inside knowledge of the Windows operating system: Understand the key mechanisms that configure and control Windows, including dispatching, startup and shutdown, and the registry Explore the Windows security model, including access, privileges, and auditing Investigate internal system architecture using the kernel debugger and other tools Examine the data structures and algorithms that deal with processes, threads, and jobs Observe how Windows manages virtual and physical memory Understand the operation and format of NTFS, and troubleshoot file system access problems View the Windows networking stack from top to bottom, including mapping, APIs, name resolution, and protocol drivers Troubleshoot boot problems and perform crash analysis

Pro Git


Scott Chacon - 2009
    It took the open source world by storm since its inception in 2005, and is used by small development shops and giants like Google, Red Hat, and IBM, and of course many open source projects.A book by Git experts to turn you into a Git expert. Introduces the world of distributed version control Shows how to build a Git development workflow.

Thinking in C++, Vol. 2: Practical Programming


Bruce Eckel - 2003
    Learn practical programming and best practices. Meet the difficult challenges of C++ development. Build reliable and robust programs. Design Patterns chapter shows sophisticated use of objects, composition and polymorphism. Provides a gentle introduction to multithreaded programming, a feature being considered for the next version of Standard C++. Defensive Programming chapter includes a simple unit-testing framework and debugging techniques. In-depth treatment of Standard C++ Library facilities including strings, iostreams, and the "STL" algorithms and containers. Modern usage of templates, including template metaprogramming. Unravels the perplexities of multiple inheritance. Shows practical uses for RTTI. Explores exception handling in depth and clearly explains exception-safe design. Compliant with the official ISO C++ Standard. Presents results of current research being considered for inclusion in the next revision of Standard C++. All code examples freely downloadable, tested on multiple platforms and compilers including the free GNU C++ compiler on Windows/Mac/Linux. On www.BruceEckel.com: Annotated Solutions Guide Seminars and consulting Free Download—Volume I of this book Annotation Thinking in C++ is ideal for anyone already familiar with C who now wants to learn C++. Eckel has synthesized more than five years of C++ teaching and programming experience into a well-structured course that moves step-by-step through each important C++ concept. He highlights poorly-understood C++ features like virtual functions, which can improve productivity. Editorial Reviews The Barnes & Noble Review Bruce Eckel, one of the world's best programming trainers, has thoroughly updated his classic THINKING IN C++—the book that won the Software Development Magazine Jolt Cola award in its first iteration. The new version is better than ever—which is to say, it's

The Linux Command Line


William E. Shotts Jr. - 2012
    Available here:readmeaway.com/download?i=1593279523The Linux Command Line, 2nd Edition: A Complete Introduction PDF by William ShottsRead The Linux Command Line, 2nd Edition: A Complete Introduction PDF from No Starch Press,William ShottsDownload William Shotts’s PDF E-book The Linux Command Line, 2nd Edition: A Complete Introduction

The Art of Computer Programming, Volume 1: Fundamental Algorithms


Donald Ervin Knuth - 1973
     -Byte, September 1995 I can't begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home... and even at a Little League game when my son wasn't in the line-up. -Charles Long If you think you're a really good programmer... read [Knuth's] Art of Computer Programming... You should definitely send me a resume if you can read the whole thing. -Bill Gates It's always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers. -Jonathan Laventhol This first volume in the series begins with basic programming concepts and techniques, then focuses more particularly on information structures-the representation of information inside a computer, the structural relationships between data elements and how to deal with them efficiently. Elementary applications are given to simulation, numerical methods, symbolic computing, software and system design. Dozens of simple and important algorithms and techniques have been added to those of the previous edition. The section on mathematical preliminaries has been extensively revised to match present trends in research. Ebook (PDF version) produced by Mathematical Sciences Publishers (MSP), http: //msp.org

The Definitive ANTLR 4 Reference


Terence Parr - 2012
    Whether it's a data format like JSON, a network protocol like SMTP, a server configuration file for Apache, a PostScript/PDF file, or a simple spreadsheet macro language--ANTLR v4 and this book will demystify the process. ANTLR v4 has been rewritten from scratch to make it easier than ever to build parsers and the language applications built on top. This completely rewritten new edition of the bestselling Definitive ANTLR Reference shows you how to take advantage of these new features. Build your own languages with ANTLR v4, using ANTLR's new advanced parsing technology. In this book, you'll learn how ANTLR automatically builds a data structure representing the input (parse tree) and generates code that can walk the tree (visitor). You can use that combination to implement data readers, language interpreters, and translators. You'll start by learning how to identify grammar patterns in language reference manuals and then slowly start building increasingly complex grammars. Next, you'll build applications based upon those grammars by walking the automatically generated parse trees. Then you'll tackle some nasty language problems by parsing files containing more than one language (such as XML, Java, and Javadoc). You'll also see how to take absolute control over parsing by embedding Java actions into the grammar. You'll learn directly from well-known parsing expert Terence Parr, the ANTLR creator and project lead. You'll master ANTLR grammar construction and learn how to build language tools using the built-in parse tree visitor mechanism. The book teaches using real-world examples and shows you how to use ANTLR to build such things as a data file reader, a JSON to XML translator, an R parser, and a Java class->interface extractor. This book is your ticket to becoming a parsing guru!What You Need: ANTLR 4.0 and above. Java development tools. Ant build system optional (needed for building ANTLR from source)