Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games


Walt Williams - 2017
     Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world’s top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry’s addiction to violence and explains how the role of the narrative designer—the poor soul responsible for harmonizing gameplay with storylines—is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women—gamers and nongamers alike—that imagines how video games might inspire the best in all of us.

Dawn Like Thunder (Annotated): The Barbary Wars and the Birth of the U.S. Navy


Glenn Tucker - 1963
    These sea raiders, or ‘corsairs’ as they were known, sought captives to enslave in the Ottoman Empire’s galleys, mines and harems. When reports circulated of white Christians being shackled to oars, smashing rocks in mines and being sold into sexual slavery, the American public became incensed. The leaders of the young republic were forced to act and with remarkable dexterity built a fleet of ships that grew into a fighting force powerful enough to withstand its first major test: The Barbary Wars.*Includes annotations and images.

Halo 2: The Official Guide


Microsoft Corporation - 2004
    The Official Halo 2 Guide: Strategy Evolved Developed on-site at Bungie studios and written by the elite Piggyback team, this guide includes an encyclopedic appraisal of Halo 2's multiplayer mode; a full, highly accessible walkthrough for the epic Campaign mode; and everything on basic play, all in one book.The product of over four months of writing, research, and design, this guide includes:·Detailed annotated maps: outwit multiplayer opponents with your intimate knowledge of level architecture ·Study all features of multiplayer maps, from power-up locations to "secret" areas, attack routes, and more ·Includes and exhaustive rundown of preset and custom game types—design your own multiplayer match and attract the best crowd ·Features hundreds of digital screenshots to illustrate key points ·Packed with tips, tactics, and techniques from the Bungie team ·Learn about every adversary, vehicle, and weapon—their strengths and shortcomings and how you can exploit these ·Confidently negotiate the huge Campaign mode with our exclusive maps and step-by-step walkthrough ·Designed to enhance the Halo 2 experience for newcomers and Halo: Combat Evolved veterans alike

Twisty Little Passages: An Approach to Interactive Fiction


Nick Montfort - 2003
    Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it.Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.

Combat Corpsman: A Navy SEAL Medic in Vietnam


Greg McPartlin - 2005
    AND TO KILL All his life Greg McPartlin wanted to be a Marine corpsman, a medic skilled at saving lives. Three months of bagging-and-tagging bodies during Vietnam s Tet Offensive took the luster off of being a Marine but not off McPartlin’s desire to serve his country. After assisting in the sea recovery of Apollo 11 the first ship to bring men to the moon the twenty-year-old McPartlin was redeployed to Vietnam as an elite Navy SEAL. Barred as a medic from the make-or-break training of BUD/S considered vital to service as a Navy SEAL, McPartlin had to show he had what it took. But McPartlin had been in country before. In a war where you partied with your buddies in Saigon one day and crawled through an enemy-infested jungle hell the next, he proved that he was not only an outstanding medic but a real Navy SEAL the toughest of the tough. Combat Corpsman is McPartlin’s often humorous—and terrifying—account of his year of combat in what had been a Viet Cong stronghold until the SEALs took control and Charlie placed bounties on the men with green faces. It is the first inside story of a Navy SEAL medic, a man who wanted to heal, not to kill, but did both to save lives. This edition is heavily illustrated with 100 historical and personal photographs from Greg McPartlin’s tour of duty in Vietnam. Editorial Reviews: I wish I could make up anything as riotously wonderful yet starkly realistic as this book. —H. Jay Riker, author of The Silent Service: Virginia Class An accurate and humorous account of an early Navy SEAL platoon in Vietnam. —Frank Thornton, the most decorated SEAL from Vietnam era You would be hard-pressed to find a more gritty, realistic, tale of the rigors of combat and the actions of a SEAL Corpsman. The action on these pages is so real you can smell the mud, feel the sweetish taste of the powder smoke in the back of your mouth, hear the fragments whiz by and the bullets snap past - and know in a small way just what it is like to be one of the best. —Kevin Dockery, author of Hunters and Shooters and The Complete History of the Navy SEALs

The Angel of Auschwitz: [Extended Version]


S.A. Falconi - 2014
    I vow to you and to the leaders that you set for me, absolute allegiance until death. So help me God!”The SS Oath of Loyalty – words that became the very death sentence for millions of Jews and Germans alike. Six decades later, we still ask ourselves why and how did it happen? "The Angel of Auschwitz", a tragic epic of historical fiction, explores these inquiries through the eyes of an unlikely antagonist-turned-protagonist – the Nazi soldier."The Angel of Auschwitz" chronicles the life of Wolfgang Bremmer, an adolescent boy from the hills of Hamburg during the Nazi occupation of Germany. As a Hitler Youth, Wolfgang is captivated by the prowess of the Nazis and thrust into the ideologies of Adolf Hitler. With an adoration for the new Fűhrer and the Third Reich, Wolfgang enlists as a young man in the SS-Death’s Head Division, the gatekeepers of the regime’s most lethal concentration camp, Dachau. It is here he is introduced to Theodor Eicke’s “School of Violence” and becomes one of the most ruthless guards the SS has ever seen. After joining Hitler’s Mobile Killing Units, he participates in the invasion of Poland and the evacuation and extermination of its Jewish inhabitants. Wolfgang is the ideal Nazi warrior: vicious, ruthless, and entirely intolerant.But evil erodes even the hardest of hearts and Wolfgang grows weary in the midst of all the death and destruction. His conscience begins to return and with that a gnawing guilt for what he and his fellow Germans have done and are about to do. But with the fear of punishment for treason, Wolfgang is trapped in the cyclone of violence. That is, until he is promoted as a guard at the Reich’s most sophisticated concentration camp, Auschwitz. In the belly of such a beast as Auschwitz, Wolfgang discovers a secret that will not only save his own life and salvation, but the lives of so many prisoners as well.

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It


David M. Ewalt - 2013
    Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

The Lewis Chessmen Unmasked


David Caldwell - 2010
    She came from what is perhaps the world's most mysterious and imaginatively-crafted chess set -- 73 carved pieces probably dating to the 1200's. The famous Chess men (and women) comprise the world's oldest complete chess set (or parts of several sets). The treasure trove was discovered 15 feet deep in the sand in Lewis in Scotland's northern Outer Hebrides in the late 19th century. Scandinavian outposts were known to be there as early as the 1200's when the pieces were probably crafted. That chess was played in the Middle Ages with such extraordinary works of art tantalizes the imagination. Who were these people whose likenesses have been so whimsically and realistically depicted that they come alive for us today? Who played the game? These kings and queens, bishops with miters on their heads, knights mounted on rather small horses and holding spears and shields, rooks with shields and a wild expression, and pawns in the shape of obelisks -- all so very human. Some of the pieces contain red stains, suggesting perhaps that the sets had some colorings unlike modern black and white pieces. "This is the first forensic account of modern research into the Chessmen," according to Ancientchess.com. The "unmasked" in the book's title refers to new controversies about their origin and about who might have owned - and lost - them - and about the trade and state of society where they were crafted.

NR Narayana Murthy: A Biography


Ritu Singh - 2013
    He is the founder of Infosys, a global software consulting company which he started with six other professionals and a seed capital of Rs. 10,000 in 1981. Not only did NRNM lead it to become a top ranking Information Technology company in the world, he also showed that it is possible to do business ethically and achieve success without bending any laws or making compromises.This book takes you through the fascinating journey of a seventeen year old who had to sacrifice his entry into the prestigious Indian Institute of Technology because his father did not have money to pay his fees, and who ultimately came up in life to head a global Information Technology company. NRN Murthy had no money, no family backing, but just a quiet gritty determination, and faith in what he believed was the future of business. The one constant factor throughout his life journey has been the adherence to the values he imbibed from his family, which he has personally and professionally lived by-hard work, fairness, decency, honesty, transparency, striving for excellence and belief in meritocracy. It is on the bedrock of these values that Infosys continues to stand firm and prosper despite the fact that NRN stepped down as CEO in 2002.Iconic leader, living legend, one of the greatest entrepreneurs of all time-NRN is all this and more. A man who set new standards of business growth and corporate governance. Written by Ritu Singh, the author of President Pratibha Patil, this book will surely inspire all the readers.

Inside Oregon State Hospital: A History of Tragedy and Triumph (Landmarks)


Diane Goeres-Gardner - 2013
    In desperate attempts to cure their patients, physicians injected them with deadly medications, cut holes in their heads, and sterilized them. Years of insufficient funding caused the hospital to decay into a crumbling facility with too few staff, as seen in the 1975 film "One Flew Over the Cuckoo's Nest." Today, after a $360 million makeover, Oregon State Hospital is a modern treatment hospital for the state's civil and forensic mentally ill. In this compelling account of the institution's tragedies and triumphs, author Diane Goeres-Gardner offers an unparalleled look at the very human story of Oregon's historic asylum.

The Lincoln Obsession: The Author of Manhunt Chases Down His Own Lincoln Obsession


James L Swanson - 2021
    Taking listeners behind the scenes of his research, Swanson discusses the origins of his boyhood passion for Lincoln, including his first visits to Springfield, Illinois, and Ford’s Theatre as a high school student; accounts for Booth’s movements during the manhunt; reveals how he authenticates Lincoln blood relics; and offers details about historic sites that remain little-known or obscure. Swanson describes the intrigue he continues to pursue - the women who aided Booth, lingering questions regarding other conspirators, and a timeline for both Lincoln and the conspirators on the night of April 14, 1865. The Lincoln Obsession is a uniquely personal look at how historical places and relics will forever shed new light on the first presidential assassination in America.

Diana's Nightmare: The Family


Chris Hutchins - 1993
    No sooner had she become the Princess of Wales and moved into Kensington Palace than her fears were confirmed: the House of Windsor constituted a flawed dynasty. She found herself trapped in a world of scandal, deceit and treachery. Diana's Nightmare reveals the previously untold secrets Diana discovered about her royal relatives. This book exposes how intensely Charles and Camilla Parker Bowles contrived to exclude her, it reveals the Queen was angry and bitter at her family's indiscretions, how the Queen Mother's indifference was matched only by Prince Philip's blind range over Diana's determination to find her own path, what really went on between the Duke and Duchess of York and how Prince Edward witnessed Diana's tantrums at Balmoral . . . Diana's own secret life.""Filled with new insights into the troubled life of the beautiful Princess. I remained riveted to the end."" - DOMINICK DUNNE

Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games


Jon Peterson - 2012
    From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Sid Meier's Memoir!: A Life in Computer Games


Sid Meier - 2020
    Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibilliondollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond.Articulating his philosophy that a videogame should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his ten rules of good game design.

Franklin: A Life of Brilliance (The True Story of Benjamin Franklin) (A Concise Historical Biography)


Alexander Kennedy - 2016
    He was a founding father of the United States, revolutionized our understanding of electricity, and personifies American culture throughout the world. Enjoy the surprising and entertaining true story of Benjamin Franklin and rediscover one of history's most prolific figures.