The Areas of My Expertise: An Almanac of Complete World Knowledge Compiled with Instructive Annotation and Arranged in Useful Order


John Hodgman - 2005
    The brilliant and uproarious #15 bestseller (i.e., a runaway phenomenon in its own right-no, seriously) - a lavish compendium of handy reference tables, fascinating trivia, and sage wisdom - all of it completely unresearched, completely undocumented and (presumably) completely untrue, fabricated by the illuminating, prodigious imagination of John Hodgman, certifiable genius.

Bill, The Galactic Hero


Harry Harrison - 1965
    But Bill, a Technical Fertilizer Operator from a planet of farmers, wasn't interested in honor-he was only interested in two things: his chosen career, and the shapely curves of Inga-Maria Calyphigia. Then a recruiting robot shanghaied him with knockout drops, and he came to in deep space, aboard the Empire warship Christine Keeler. And from there, things got even worse.

Guardians of Being


Eckhart Tolle - 2009
    Every heartwarming page provokes thought, insight, and smiling reverence for all beings and each moment.More than a collection of witty and charming drawings, the marriage of Patrick McDonnell's art and Eckhart Tolle's words conveys a profound love of nature, of animals, of humans, of all life-forms. Guardians of Being celebrates and reminds us of not only the oneness of all life but also the wonder and joy to be found in the present moment, amid the beauty we sometimes forget to notice all around us.

There's a Hair in My Dirt!: A Worm's Story


Gary Larson - 1998
    It was a cartoon that appeared for many years in daily newspapers and was loved by millions. (And was confusing to millions more.) But one day he stopped.Gary went into hiding. He made a couple short films. He played his guitar. He threw sticks for his dogs. They threw some back.Yet Gary was restless. He couldn't sleep nights. Something haunted him. (Besides Gramps.) Something that would return him to his roots in biology, drawing and dementia--a tale called There's a Hair in My Dirt! A Worm's Story.It begins a few inches underground, when a young worm, during a typical family dinner, discovers there's a hair in his plate of dirt. He becomes rather upset, not just about his tainted meal but about his entire miserable, wormy life. This, in turn, spurs his father to tell him a story--a story to inspire the children of invertebrates everywhere.And so Father Worm describes the saga of a fair young maiden and her adventuresome stroll through her favorite forest, a perambulator's paradise. It is a journey filled with mystery and magic. Or so she thinks.Which is all we'll say for now.What exactly does the maiden encounter?Does Son Worm learn a lesson?More important, does he eat his plate of fresh dirt?Well, you'll have to read to find out, but let's just say the answers are right under your feet.Written and illustrated in a children's storybook style, There's a Hair in My Dirt! A Worm's Story is a twisted take on the difference between our idealized view of Nature and the sometimes cold, hard reality of life for the birds and the bees and the worms (not to mention our own species).Told with his trademark off-kilter humor, this first original non--Far Side book is the unique work of a comic master.Now Larson can finally sleep at night.Question is, will you?(from the back cover)

Poison for Breakfast


Lemony Snicket - 2021
    With this latest book—a love letter to readers young and old about the vagaries of real life—longtime fans and new readers alike will experience Snicket’s distinctive voice in a new way.This true story—as true as Lemony Snicket himself—begins with a puzzling note under his door: You had poison for breakfast. Following a winding trail of clues to solve the mystery of his own demise, Snicket takes us on a thought-provoking tour of his predilections: the proper way to prepare an egg, a perplexing idea called “tzimtzum,” the sublime pleasure of swimming in open water, and much else.Poison for Breakfast is a classic-in-the-making that—in the great tradition of modern fables like The Little Prince and The Phantom Tollbooth—will delight readers of all ages.

Hunger Games Companion


Lois H. Gresh - 2011
    When sixteen-year-old Katniss learns that her little sister has been chosen, she steps up to fight in her place and the games begin.The Hunger Games Companion takes readers behind the scenes and includes fascinating background facts about the action in all three books, a revealing biography of the author, and amazing insights into the series' main themes and features - from the nature of evil, to weaponry and rebellions, to surviving the end of the world. It's everything fans have been hungering for since the very first book!This book is not authorized by Suzanne Collins, Scholastic Press or anyone involved in the Hunger Games movie.

Cells at Work!, Vol. 1


Akane Shimizu - 2015
    Fortunately, she's not alone... she's got a whole human body's worth of cells ready to help out! The mysterious white blood cell, the buff and brash killer T cell, the nerdy neuron, even the cute little platelets -- everyone's got to come together if they want to keep you healthy!

Operating Manual for Spaceship Earth


R. Buckminster Fuller - 1969
    Fuller expresses what may well be his penultimate view of the human condition. Here, in a mood at once philosophical and involved, Mr. Fuller traces man's intellectual evolution and weighs his capability for survival on this magnificent craft, this Spaceship Earth, this superbly designed sphere of almost negligible dimension in the great vastness of space.Mr. Fuller is optimistic that man will survive and, through research and development and increased industrialization, generate wealth so rapidly that he can do very great things. But, he notes, there must be an enormous educational task successfully accomplished right now to convert man's tendency toward oblivion into a realization of his potential, to a universe-exploring advantage from this Spaceship Earth.It has been noted that Mr. Fuller spins ideas in clusters, and clusters of his ideas generate still other clusters. The concept spaceship earth is Mr. Fuller's, and though used by Barbara Ward as the title of a work of her own the idea was acknowledged by her there as deriving from Mr. Fuller. The brilliant syntheses of some fundamental Fuller principles given here makes of this book a microcosm of the Fuller system.

White Apples


Jonathan Carroll - 2002
    Gradually, he discovers he was brought back by his true love, Isabelle, because she is pregnant with their child—a child who, if raised correctly, will play a crucial role in saving the universe. But to be brought up right, the child must learn what Vincent learned on the other side—if only Vincent can remember it. On a father’s love and struggle may depend the future of everything that is.By turns quirky, romantic, awesome, and irresistible, White Apples is a tale of love, fatherhood, death, and life that will leave you seeing the world with new eyes.

Moxyland


Lauren Beukes - 2008
    Kendra, an art-school dropout, brands herself for a nanotech marketing program; Lerato, an ambitious AIDS baby, plots to defect from her corporate employers; Tendeka, a hot-headed activist, is becoming increasingly rabid; and Toby, a roguish blogger, discovers that the video games he plays for cash are much more than they seem. On a collision course that will rewire their lives, this story crackles with bold and infectious ideas, connecting a ruthless corporate-apartheid government with video games, biotech attack dogs, slippery online identities, a township soccer school, shocking cell phones, addictive branding, and genetically modified art. Taking hedonistic trends in society to their ultimate conclusions, this tale paints anything but a forecasted utopia, satirically undermining the reified idea of progress as society's white knight.

The Science of Dune


Kevin R. Grazier - 2007
    It also scrutinizes Frank Herbert’s science fiction world by asking questions such as Is the ecology of Dune realistic? Is it theoretically possible to get information from the future? Could humans really evolve as Herbert suggests? and Which of Herbert’s inventions have already come to life? This companion to the Dune series is a must-have for any fan who wants to revisit this science fiction world and explore it even further.

The Transhumanist Wager


Zoltan Istvan - 2013
    The novel debuts a challenging original philosophy, which rebuffs modern civilization by inviting the end of the human species—and declaring the onset of something greater.Set in the present day, the novel tells the story of transhumanist Jethro Knights and his unwavering quest for immortality via science and technology. Fighting against him are fanatical religious groups, economically depressed governments, and mystic Zoe Bach: a dazzling trauma surgeon and the love of his life, whose belief in spirituality and the afterlife is absolute. Exiled from America and reeling from personal tragedy, Knights forges a new nation of willing scientists on the world's largest seastead, Transhumania. When the world declares war against the floating libertarian city, demanding an end to its renegade and godless transhuman experiments and ambitions, Knights strikes back, leaving the planet forever changed.

Frank Einstein and the Antimatter Motor


Jon Scieszka - 2014
    After an uneventful experiment in his garage-lab, a lightning storm and flash of electricity bring Frank’s inventions—the robots Klink and Klank—to life! Not exactly the ideal lab partners, the wisecracking Klink and the overly expressive Klank nonetheless help Frank attempt to perfect his Antimatter Motor . . . until Frank’s archnemesis, T. Edison, steals Klink and Klank for his evil doomsday plan!

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

The Weird: A Compendium of Strange and Dark Stories


Jeff VanderMeerWilliam Gibson - 2010
    Together these stories form The Weird, and its practitioners include some of the greatest names in twentieth and twenty-first century literature.Exotic and esoteric, The Weird plunges you into dark domains and brings you face to face with surreal monstrosities. You won't find any elves or wizards here... but you will find the biggest, boldest, and downright most peculiar stories from the last hundred years bound together in the biggest Weird collection ever assembled. The Weird features 110 stories by an all-star cast, from literary legends to international bestsellers to Booker Prize winners: including William Gibson, George R. R. Martin, Stephen King, Angela Carter, Kelly Link, Franz Kafka, China Miéville, Clive Barker, Haruki Murakami, M. R. James, Neil Gaiman, Mervyn Peake, and Michael Chabon.