Building Scalable Web Sites


Cal Henderson - 2006
    Culled from the experience of the Flickr.com lead developer, Building Scalable Web Sites offers techniques for creating fast sites that your visitors will find a pleasure to use. Creating popular sites requires much more than fast hardware with lots of memory and hard drive space. It requires thinking about how to grow over time, how to make the same resources accessible to audiences with different expectations, and how to have a team of developers work on a site without creating new problems for visitors and for each other. Presenting information to visitors from all over the world Integrating email with your web applications Planning hardware purchases and hosting options to have as much as you need without breaking your wallet Partitioning and distributing databases to support large datasets and simultaneous transactions Monitoring your applications to find and clear bottlenecks * Providing services APIs and using services from other providers to increase your site's reach and capabilities Whether you're starting a small web site with hopes of growing big or you already have a large system that needs maintenance, you'll find Building Scalable Web Sites to be a library of ideas for making things work.

System Design Interview – An Insider's Guide


Alex Xu - 2020
    This book provides a step-by-step framework on how to tackle a system design question. It includes many real-world examples to illustrate the systematic approach with detailed steps that you can follow.What’s inside?- An insider’s take on what interviewers really look for and why.- A 4-step framework for solving any system design interview question.- 15 real system design interview questions with detailed solutions.- 188 diagrams to visually explain how different systems work.Table Of ContentsChapter 1: Scale From Zero To Millions Of UsersChapter 2: Back-of-the-envelope EstimationChapter 3: A Framework For System Design InterviewsChapter 4: Design A Rate LimiterChapter 5: Design Consistent HashingChapter 6: Design A Key-value StoreChapter 7: Design A Unique Id Generator In Distributed SystemsChapter 8: Design A Url ShortenerChapter 9: Design A Web CrawlerChapter 10: Design A Notification SystemChapter 11: Design A News Feed SystemChapter 12: Design A Chat SystemChapter 13: Design A Search Autocomplete SystemChapter 14: Design YoutubeChapter 15: Design Google DriveChapter 16: The Learning Continues

Ambient Findability: What We Find Changes Who We Become


Peter Morville - 2005
    Written by Peter Morville, author of the groundbreaking Information Architecture for the World Wide Web, the book defines our current age as a state of unlimited findability. In other words, anyone can find anything at any time. Complete navigability.Morville discusses the Internet, GIS, and other network technologies that are coming together to make unlimited findability possible. He explores how the melding of these innovations impacts society, since Web access is now a standard requirement for successful people and businesses. But before he does that, Morville looks back at the history of wayfinding and human evolution, suggesting that our fear of being lost has driven us to create maps, charts, and now, the mobile Internet.The book's central thesis is that information literacy, information architecture, and usability are all critical components of this new world order. Hand in hand with that is the contention that only by planning and designing the best possible software, devices, and Internet, will we be able to maintain this connectivity in the future. Morville's book is highlighted with full color illustrations and rich examples that bring his prose to life.Ambient Findability doesn't preach or pretend to know all the answers. Instead, it presents research, stories, and examples in support of its novel ideas. Are we truly at a critical point in our evolution where the quality of our digital networks will dictate how we behave as a species? Is findability indeed the primary key to a successful global marketplace in the 21st century and beyond. Peter Morville takes you on a thought-provoking tour of these memes and more -- ideas that will not only fascinate but will stir your creativity in practical ways that you can apply to your work immediately.

Inside the Machine


Jon Stokes - 2006
    Once you understand how the microprocessor-or central processing unit (CPU)-works, you'll have a firm grasp of the fundamental concepts at the heart of all modern computing.Inside the Machine, from the co-founder of the highly respected Ars Technica website, explains how microprocessors operate-what they do and how they do it. The book uses analogies, full-color diagrams, and clear language to convey the ideas that form the basis of modern computing. After discussing computers in the abstract, the book examines specific microprocessors from Intel, IBM, and Motorola, from the original models up through today's leading processors. It contains the most comprehensive and up-to-date information available (online or in print) on Intel's latest processors: the Pentium M, Core, and Core 2 Duo. Inside the Machine also explains technology terms and concepts that readers often hear but may not fully understand, such as "pipelining," "L1 cache," "main memory," "superscalar processing," and "out-of-order execution."Includes discussion of:Parts of the computer and microprocessor Programming fundamentals (arithmetic instructions, memory accesses, control flow instructions, and data types) Intermediate and advanced microprocessor concepts (branch prediction and speculative execution) Intermediate and advanced microprocessor concepts (branch prediction and speculative execution) Intermediate and advanced computing concepts (instruction set architectures, RISC and CISC, the memory hierarchy, and encoding and decoding machine language instructions) 64-bit computing vs. 32-bit computing Caching and performance Inside the Machine is perfect for students of science and engineering, IT and business professionals, and the growing community of hardware tinkerers who like to dig into the guts of their machines.

Information Dashboard Design: The Effective Visual Communication of Data


Stephen Few - 2006
    Although dashboards are potentially powerful, this potential is rarely realized. The greatest display technology in the world won't solve this if you fail to use effective visual design. And if a dashboard fails to tell you precisely what you need to know in an instant, you'll never use it, even if it's filled with cute gauges, meters, and traffic lights. Don't let your investment in dashboard technology go to waste.This book will teach you the visual design skills you need to create dashboards that communicate clearly, rapidly, and compellingly. Information Dashboard Design will explain how to:Avoid the thirteen mistakes common to dashboard design Provide viewers with the information they need quickly and clearly Apply what we now know about visual perception to the visual presentation of information Minimize distractions, cliches, and unnecessary embellishments that create confusion Organize business information to support meaning and usability Create an aesthetically pleasing viewing experience Maintain consistency of design to provide accurate interpretation Optimize the power of dashboard technology by pairing it with visual effectiveness Stephen Few has over 20 years of experience as an IT innovator, consultant, and educator. As Principal of the consultancy Perceptual Edge, Stephen focuses on data visualization for analyzing and communicating quantitative business information. He provides consulting and training services, speaks frequently at conferences, and teaches in the MBA program at the University of California in Berkeley. He is also the author of Show Me the Numbers: Designing Tables and Graphs to Enlighten. Visit his website at www.perceptualedge.com.

Programs and Manifestoes on 20th-Century Architecture


Ulrich Conrads - 1970
    Nearly every important development in the modern architectural movement began with the proclamation of these convictions in the form of a program or manifesto. The most influential of these are collected here in chronological order from 1903 to 1963. Taken together, they constitute a subjective history of modern architecture; compared with one another, their great diversity of style reveals in many cases the basic differences of attitude and temperament that produced a corresponding divergence in architectural style. In point of view, the book covers the aesthetic spectrum from right to left; from programs that rigidly generate designs down to the smallest detail to revolutionary manifestoes that call for anarchy in building form and town plan. The documents, placed in context by the editor, are also international in their range: among them are the seminal and prophetic statements of Henry van de Velde, Adolf Loos, and Bruno Taut from the early years of the century; Frank Lloyd Wright's 1910 annunciation of Organic Architecture; Gropius's original program for the Bauhaus, founded in Weimar in 1919; Towards a New Architecture, Guiding Principles by Le Corbusier; the formulation by Naum Gabo and Antoine Pevsner of the basic principles of Constructivism; and articles by R. Buckminster Fuller on universal architecture and the architect as world planner. Other pronouncements, some in flamboyant style, including those of Erich Mendelsohn, Hannes Meyer, Theo van Doesburg, Oskar Schlemmer, Ludwig Mies van der Rohe, El Lissitzky, and Louis I. Kahn. There are also a number of collective or group statements, issued in the name of movements such as CIAM, De Stijl, ABC, the Situationists, and GEAM.Since the dramatic effectiveness of the manifesto form is usually heightened by brevity and conciseness, it has been possible to reproduce most of the documents in their entirety; only a few have been excerpted.

Computer Organization & Design: The Hardware/Software Interface


David A. Patterson - 1993
    More importantly, this book provides a framework for thinking about computer organization and design that will enable the reader to continue the lifetime of learning necessary for staying at the forefront of this competitive discipline. --John Crawford Intel Fellow Director of Microprocessor Architecture, Intel The performance of software systems is dramatically affected by how well software designers understand the basic hardware technologies at work in a system. Similarly, hardware designers must understand the far reaching effects their design decisions have on software applications. For readers in either category, this classic introduction to the field provides a deep look into the computer. It demonstrates the relationship between the software and hardware and focuses on the foundational concepts that are the basis for current computer design. Using a distinctive learning by evolution approach the authors present each idea from its first principles, guiding readers through a series of worked examples that incrementally add more complex instructions until they ha

Information Architecture: Blueprints for the Web


Christina Wodtke - 2002
    This book is useful for designers, project managers, programmers, and other information architecture practitioners.

Digital Lighting & Rendering


Jeremy Birn - 2000
    And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry

The Barefoot Architect


Johan van Lengen - 1981
    This comprehensive book clearly explains every aspect of this endeavor, including design (siting, orientation, climate consideration), materials (sisal, cactus, bamboo, earth), and implementation. The author emphasizes throughout the book what is inexpensive and sustainable. Included are sections discussing urban planning, small-scale energy production, cleaning and storing drinking water, and dealing with septic waste, and all information is applied to three distinct tropical regions: humid areas, temporate areas, and desert climates. Hundreds of explanatory drawings by van Lengen allow even novice builders to get started.

Concurrency in C# Cookbook


Stephen Cleary - 2014
    With this cookbook, you will find recipes for writing asynchronous, parallel, and reactive code in C# that enables your app or program to engage in more than one process at a time. Presented in O’Reilly’s popular problem-solution-discussion cookbook format, this guide provides ready-to-use code, along with an explanation of why and how the solution works.

Computer Architecture: A Quantitative Approach


John L. Hennessy - 2006
    Today, Intel and other semiconductor firms are abandoning the single fast processor model in favor of multi-core microprocessors--chips that combine two or more processors in a single package. In the fourth edition of "Computer Architecture," the authors focus on this historic shift, increasing their coverage of multiprocessors and exploring the most effective ways of achieving parallelism as the key to unlocking the power of multiple processor architectures. Additionally, the new edition has expanded and updated coverage of design topics beyond processor performance, including power, reliability, availability, and dependability. CD System Requirements"PDF Viewer"The CD material includes PDF documents that you can read with a PDF viewer such as Adobe, Acrobat or Adobe Reader. Recent versions of Adobe Reader for some platforms are included on the CD. "HTML Browser"The navigation framework on this CD is delivered in HTML and JavaScript. It is recommended that you install the latest version of your favorite HTML browser to view this CD. The content has been verified under Windows XP with the following browsers: Internet Explorer 6.0, Firefox 1.5; under Mac OS X (Panther) with the following browsers: Internet Explorer 5.2, Firefox 1.0.6, Safari 1.3; and under Mandriva Linux 2006 with the following browsers: Firefox 1.0.6, Konqueror 3.4.2, Mozilla 1.7.11. The content is designed to be viewed in a browser window that is at least 720 pixels wide. You may find the content does not display well if your display is not set to at least 1024x768 pixel resolution. "Operating System"This CD can be used under any operating system that includes an HTML browser and a PDF viewer. This includes Windows, Mac OS, and most Linux and Unix systems. Increased coverage on achieving parallelism with multiprocessors. Case studies of latest technology from industry including the Sun Niagara Multiprocessor, AMD Opteron, and Pentium 4. Three review appendices, included in the printed volume, review the basic and intermediate principles the main text relies upon. Eight reference appendices, collected on the CD, cover a range of topics including specific architectures, embedded systems, application specific processors--some guest authored by subject experts.

Engineering a Compiler


Keith D. Cooper - 2003
    No longer is execution speed the sole criterion for judging compiled code. Today, code might be judged on how small it is, how much power it consumes, how well it compresses, or how many page faults it generates. In this evolving environment, the task of building a successful compiler relies upon the compiler writer's ability to balance and blend algorithms, engineering insights, and careful planning. Today's compiler writer must choose a path through a design space that is filled with diverse alternatives, each with distinct costs, advantages, and complexities.Engineering a Compiler explores this design space by presenting some of the ways these problems have been solved, and the constraints that made each of those solutions attractive. By understanding the parameters of the problem and their impact on compiler design, the authors hope to convey both the depth of the problems and the breadth of possible solutions. Their goal is to cover a broad enough selection of material to show readers that real tradeoffs exist, and that the impact of those choices can be both subtle and far-reaching.Authors Keith Cooper and Linda Torczon convey both the art and the science of compiler construction and show best practice algorithms for the major passes of a compiler. Their text re-balances the curriculum for an introductory course in compiler construction to reflect the issues that arise in current practice.

Inventor Secondary Business Studies Form One Students' Book


Kenya Literature Bureau - 2013
    Worldreader addresses that problem using e-reader technology. Worldreader works with textbook publishers across the developing world to offer a range of digital textbooks to schools as part of their wider goal to promote literacy by bringing books to all.

Design Patterns Explained: A New Perspective on Object-Oriented Design


Alan Shalloway - 2001
    "Design Patterns Explained "complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." James Noble Leverage the quality and productivity benefits of patterns without the complexity! "Design Patterns Explained, Second Edition" is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includesBetter ways to start "thinking in patterns"How design patterns can facilitate agile development using eXtreme Programming and other methodsHow to use commonality and variability analysis to design application architecturesThe key role of testing into a patterns-driven development processHow to use factories to instantiate and manage objects more effectivelyThe Object-Pool Pattern a new pattern not identified by the "Gang of Four"New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic "Design Patterns." If you're a programmer or architect who wants the clearest possible understanding of design patterns or if you've struggled to make them work for you read this book.